Skip to content
View in the app

A better way to browse. Learn more.

HarpGamer

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

wombat1417

Members
  • Joined

  • Last visited

Everything posted by wombat1417

  1. HCE 2009-008 ============== - Chg:2429 GE Fixed the 10x too large BOL range ring. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2471 Confirmed as fixed. - Chg:0000 GE Only show BOL range ring as large as BOL capable weapons instead of as large as the longest range ASM/SSM. Confirmed as fixed. - Chg:0000 GE Made the BOL range ring yellow like it was meant to be. Confirmed as fixed. - Chg:0000 GE Added a Staff Assistant information message when the group has no BOL capable weapons and a BOL attack is attempted. Confirmed as fixed. - Chg:0000 GE Don't let weapons launch their own BOL attacks. (thanks Herman) Strongly believe that it's fixed based on tests I've run. - Chg:0000 GE Fixed inability to retarget air groups already on a mission. Confirmed as fixed. Even the ASA is back in business. However, Hotkeying a BOL brings up some gibberish on the WAD for Enemy Units Target. See screenshot attachment. There are two small test scenarios to play with: BOLTEST for WestPac and REAC for EC2003. BOLTEST.zip REAC.zip
  2. Fix confirmed in .007. Helo will get the usual "no weapons for land attacks" message.
  3. This would mean that Herman's Issue 41 in the issue (bug) tracker is a non-issue.
  4. wombat1417 replied to TonyE's topic in General
    Is this a test for the Open-Beta-Potential-Recruits or can the Old China Hands jump in too?
  5. File Name: Strike Two File Submitter: wombat1417 File Submitted: 1 Feb 2009 File Category: IOPG DB Used: N/A Authors: Nick Dowing? Battleset-IOPG: .scl - EC2000 - EC2000 The final EC200 scenario rescued from the Harpoon Scenario Warehouse. A variation on the scenario "Strike". Click here to download this file
  6. wombat1417 posted a file in IOPG
    • 274 downloads
    The final EC200 scenario rescued from the Harpoon Scenario Warehouse. A variation on the scenario "Strike".
  7. wombat1417 posted a topic in General
    Now that there is an open beta, what happens to this area?
  8. The double prompting is indeed gone with .007. However, so is the Staff Assistant. The Attack order just results in a message "Closing to next AAM range" without the SA asking for confirmation.
  9. Are you confirming that it's broke or that it ain't broke?
  10. wombat1417 replied to wombat1417's topic in General
    Thanks. I guess TC must be "Terrorist Camp".
  11. wombat1417 posted a topic in General
    The Databases for EC2000 and EC2003 make reference to, for example, Mawsil AD and Kifh TC. What do the AD and TC signify?
  12. File Name: Bismarck '92 File Submitter: wombat1417 File Submitted: 25 Jan 2009 File Category: MEDC DB Used: N/A Authors: M J Andress Battleset-MEDC: .sc3 - Orig - Original Iowa goes convoy-hunting in the Med; a WWII 50th Anniversary homage. Click here to download this file
  13. wombat1417 posted a file in MEDC
    • 249,763 downloads
    Iowa goes convoy-hunting in the Med; a WWII 50th Anniversary homage.
  14. wombat1417 posted a topic in General
    Defect Name: Wrong Torpedoes Build: HCE 2009.005 Repeatable: Yes Operating System: Vista SP1 DB used: HCDB_080712 Scenario used: Saved game "Torpedoes" for Original MEDC. Long Description: WAD allows selection of ASW torpedoes against surface targets. Steps to reproduce: 1) Load and run saved game "Torpedoes" in original MEDC. 2) Order Blue AAS to Attack Red ZYS. 3) The Ship to Ship WAD allows selection of Missiles, Torpedoes or Guns. 4) Select Torpedoes. 5) Select the Spruance. The WAD shows Mk50 Barracuda Not Ship Capable. See screenshot "Capture". Expected behavior: "Torpedoes" should be grayed out in the Ship to Ship WAD. Observed behavior: WAD allows torpedoes to be selected, even if their actual use in not permitted. Torpedoes.zip
  15. File Name: Bark or Bite File Submitter: wombat1417 File Submitted: 18 Jan 2009 File Category: IOPG DB Used: N/A Authors: TPMONAI@ARIEL.LERC.NASA.GOV; 1991 Battleset-IOPG: .sc4 - Orig - Original Gunboat diplomacy at Diego Garcia. Click here to download this file
  16. wombat1417 posted a file in IOPG
    • 166 downloads
    Gunboat diplomacy at Diego Garcia.
  17. Defect Name: Double Dip Build: HCE 2009.004 Repeatable: Yes Operating System: Vista SP1 DB used: HCDB_080712 Scenario used: Saved game "Double Dip" for EC2003 GIUK Long Description: ASA and WAD show up twice during the same attack. Steps to reproduce: 1) Load and run saved game "Double Dip" in EC2003 GIUK. 2) Order Blue AEA to Attack Red ZXH. ASA asks if you want to attack. Answer Yes. (Screenshot: 01) In range) 3) The WAD allocates 2 AMRAAMs to target, leaving 2 on the racks. (Screenshot: 02) First WAD) 4) ASA says "The effective attack range fo these aircratf is 40NM. Target range is 38NM. Should we close and attack?". Answer Yes. (Screenshot: 03) SA again) 5) The WAD allocates 2 AMRAAMs to target, still leaving 2 on the racks. (Screenshot: 04) Second WAD) 6) AUD shows that Blue has no LR missiles left. (Screenshot: 05) Blue Atmament) Expected Behavior: ASA and WAD should only appear for the original attack. Observed behavior: ASA and WAD appear a second time, before original attack is completed; WAD miscounts the missiles available. Additional information: This seems to have appeared with 2009.001. Double_Dip.zip
  18. OK. Just this very second finished testing LZTorp again. This time I ran the helo into the AA zone around LZ and got a definite fix and ID of the Surface contace as a 122mm artillery piece. The attack WAD targeted the base, but I was definitely able to reallocate it to the gun. See the screensaves in the attachment. I find that it is still broken as originally stated. Screensaves.zip
  19. File Name: Reversion File Submitter: wombat1417 File Submitted: 11 Jan 2009 File Category: NACV DB Used: N/A Authors: Les 646 Battleset-NACV: .sc2 - Orig - Original Pave the way for retaking lost territories. Click here to download this file
  20. wombat1417 posted a file in NACV
    • 196 downloads
    Pave the way for retaking lost territories.
  21. This is nuts. I just tried the save in .005 and I can still drop torpedoes on the base.
  22. Sorry. It doesn't work. Load the saved game Sibmis2009-005 in EC2003 GIUK. The Red bombers have detected the surfaced sub and the minesweeper, but trying to attack the sub brings up a blank WAD. I'm thinking you should revert to .004 for the release and leave it be for now. Submis2009_005.zip
  23. Defect Name: Attacking ships head the wrong way Build: HCE 2009.004 Repeatable: Yes Operating System: Vista SP1 DB used: HCDB_080712 Scenario used: Saved game "WrongWay" for EC2003 GIUK Long Description: Ships ordered to attack initially head the wrong direction. Steps to reproduce: 1) Load and run saved game "WrongWay" in EC2003 GIUK. 2) Order Group ACS to Attack Base ZZb. 3) The ASA announces "Sir, we are out of range. Group ACS must close 13 NM before we are in range. Should we close and attack?". Answer Yes. The ASA reappears with "Sir, request permission to increase speed of Group ACS to 5 kts, to intercept enemy Group ZZb." Answer Yes. 4) Increase to Full Speed of 50kts. ACS heads north, away from the target for quite a distance before turning and attacking. 5) The same thing happens at lower speeds but for not so far a distance. Expected Behavior: Groups should turn to attack without first heading in the wrong direction. Child of: http://harpgamer.com/harpforum/index.php?showtopic=3512 WrongWay.zip
  24. Defect Name: ASW Torpedo vs. Land target Build: HCE 2009.004 Repeatable: Yes Operating System: Vista SP1 DB used: HCDB_080712 Scenario used: Saved game "TorpLZ" for EC2003 GIUK Long Description: Blue helo is able to launch ASW torpedo against a Land base or unit. Steps to reproduce: 1) Load and run saved game "TorpLZ" in EC2003 GIUK. 2) Order Helo ADH to Attack Base ZZb. 3) The WAD shows a Mk46 Mod5 NEARTIP can be allocated to either LZ Zulu or Surface contact @123- (which I know to be an artillery piece). It cannot be allocated to any of the Surface units. 4) Execute the order and the ASA announces "Sir, the effective attack range for these aircraft is 7 NM. Target range is 8 NM. Should we close and attack?" 5) Answer "Yes". The WAD reappears. Execute will release the torpedo on the selected target. Expected Behavior: ASW torpedoes should be allocatable only on submarines. The ASA should have announced the inappropriateness of these weapons for a non-ASW attack. Child of: http://harpgamer.com/harpforum/index.php?showtopic=3512 TorpLZ.zip
  25. I wrote up a test scenario and ran a couple of tests. "Multitest" is the test scenario written for EC2003 GIUK. Red LZ Zulu (ZZb) is on Iceland. Within the base (ZZ00) for targeting variety are a minesweeper (ZZ01), an artillery piece (ZZ02), a tug (ZZ03), a Rapier barge (ZZ04), and a sub (ZZ05). Blue has an LA sub (ABU), a mixed CG/CCG TF (AAS), and a PT TF (ACS). "Multitest01", a saved game, shows that Blue has detected everything at ZZB except for the sub. All detected units have been targeted with TLAM-D, TLAM-C, TASM Blk 1, RGM-84D and UGM-84A from ABU and AAS and all, including the base itself, will shortly be blown to bits. "Multitest02", another save, has ACS closing on ZZb and launching torpedoes at the surface targets. Again, the sub was not detected. If you let the scenario run, Blue will be asked to fire torpedoes along a counter bearing, though none of them ever seem to hit. "Multitest03" has ABU in position off ZZb. Every Red unit has been detected including the sub by passive sonar. Use the Attack button and you will be allowed to attack the sub with torpedoes, and the three surface units with Harpoons or torpedoes. The base and artillery are inside the minimum range of the Tomahawks, but Multitest01 shows they would work. So, 1) Bases and units within a base, either land or sea, can be destroyed by surface- or sub-launched missiles when detected individually. 2) Ships and subs within bases can be torpedoed by surface ships or subs when detected individually. 3) Subs within bases do not ever seem to be detected by radar and so cannot be targets for a missile strike. Are "Docked Subs" surfaced or submerged at bases? Naturally, exploring this caused other bugs to surface. They will be addressed individually. Multitests.zip

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.