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2009.017 Release Notes

Featured Replies

HCE - 2009.017

==============

- Chg:0000 GE Fixed the Speed/Altitude event processor to do what I mean in

2009.016, not what I coded (Tony). Planes in the group should

now all end up at the proper altitudes and speeds after

take-off and at waypoints.

- Chg:0000 GE Remember that force 1:1 time hotkey addition in 2009.016? Well,

it is now the L key, not \.

- Chg:0000 GE Subs that surface due to damage will now split off into a new

group so that they can be told what to do. In debug builds

a message like the following will be shown for enemy and

neutral subs when the damage is applied...

"Unit %s(%s) is surfacing due to damage."

Friendly subs in all builds have a line in the Message Log...

"Friendly Unit %s(%s) is surfacing due to damage."

- Chg:B070 GE Guns on planes in formation will no longer cause the GE to

crash with a GetAnnex error when attempting to fire at

targets. (thanks Herman)

http://harpgamer.com/harpforum/index.php?a...&showbug=70

- Chg:0000 GE Further efforts to keep subs surfaced due to damage or

damage + flooding on the surface. Player should no longer

be able to submerge such subs, even if joined to another

undamaged sub group.

 

I've attached test scens and saves to help you, sorry about them being in original GIUK.

SubDmg1.hp1 has a player sub damaged and already forced to surface. You can try to resubmerge it, join it with the other blue sub and try to submerge, etc. The joined group should be forced to surface but I guess I haven't tried it. I expect there will be some further work needed on this part.

 

SubDmg2.hp1 has a Red AI sub soon to be hit by a torpedo and probably forced to surface. When it does it should split into its own group, leaving the other Typhoon nicely submerged (Show All is your friend here). The damaged sub shouldn't resubmerge.

SUBDMG.zip

- Chg:0000 GE Fixed the Speed/Altitude event processor to do what I mean in 2009.016, not what I coded (Tony). Planes in the group should

now all end up at the proper altitudes and speeds after take-off and at waypoints.

This seems to work.

-Chg:0000 GE Remember that force 1:1 time hotkey addition in 2009.016? Well, it is now the L key, not \.

Yes.

- Chg:B070 GE Guns on planes in formation will no longer cause the GE to crash with a GetAnnex error when attempting to fire at targets. (thanks Herman)

http://harpgamer.com/harpforum/index.php?a...&showbug=70

Ran the "crashtest" file and the program didn't crash.

- Chg:0000 GE Subs that surface due to damage will now split off into a new group so that they can be told what to do.

Yes.

In debug builds a message like the following will be shown for enemy and neutral subs when the damage is applied... "Unit %s(%s) is surfacing due to damage."

Yes.

Friendly subs in all builds have a line in the Message Log... "Friendly Unit %s(%s) is surfacing due to damage."

Still trying this out.

-I've attached test scens and saves to help you, sorry about them being in original GIUK.

SubDmg1.hp1 has a player sub damaged and already forced to surface. You can try to resubmerge it, join it with the other blue sub and try to submerge, etc. The joined group should be forced to surface but I guess I haven't tried it. I expect there will be some further work needed on this part.

The damaged sub can be joined to the submerged group. At first the readout on the group reads one sub at Shallow and the other sub at Sea Level (not Surface). The only option in the Speed box is Surface. Eventually, both subs will be a sea level and again the only option is Surface.

-SubDmg2.hp1 has a Red AI sub soon to be hit by a torpedo and probably forced to surface. When it does it should split into its own group, leaving the other Typhoon nicely submerged (Show All is your friend here). The damaged sub shouldn't resubmerge.

All of this works as stated.

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