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General

  1. Started by Herman,

    http://www.advancedgaming.biz/forum/viewtopic.php?p=350#350

    • 2 replies
    • 5.2k views
  2. Is there a way to determine if enemy radar is active straight from the screen (IE without selecting the units one by one and looking in the detail tab)? In particular I'm in Ralf's Pason wings of steel (#4?) and have considerable problem dealing with HARM attacks. Planes inevitable fly in without loosing off weapons but instead get shot down at about 30 mile from target (which I assume means that some ones radar is working). (Currently using 3.9.4 from UE package.) Don

    • 4 replies
    • 2.7k views
  3. Started by Steven,

    Rec'd this today after saving a game then attempting to reopen it; FATAL ERRROR Attempted to create an event of unknown type: 54 Anyone know what this is and how to resolve it?

    • 4 replies
    • 2k views
  4. Started by Mgellis,

    I'm pleased to see that a number of people are downloading my scenarios. I would be grateful if people who are trying them out would take a few minutes to provide feedback on them, too, either in the form of star ratings in the downloads section, or comments in one of the scenario discussion threads, or issue reports if there are any problems that have to be corrected, or full After Action Reports. The more I hear back from people, the more I can do to revise existing scenarios and to make any future scenarios better. Thanks! I look forward to your comments.

    • 1 reply
    • 1.5k views
  5. Started by HUD3,

    File Name: BattlesetCreator.zip File Submitter: HUD3 File Submitted: 30 May 2011 File Category: Tools/Docs Authors: Jan-Paul Köster/Darren Buckley This file contains the Harpoon 2/Harpoon 3 ANW BattlesetCreator.exe program, used to create new Battlesets for use in the game. There is also a usage rights statement and short "how to use" description of instructions included in the file. Cheers Darren Click here to download this file

    • 0 replies
    • 1.6k views
  6. File Name: Blank Aircraft loadout sheet for Excel File Submitter: Pappystein File Submitted: 4 Jun 2012 File Category: Tools/Docs Authors: No Information This file allows a person to submit to the database editor a complete loadout by loadout walk-through for a specific aircraft. There is a section at the bottom for weapons quantity per store position. All locations except CL are duplicated (EG Fus1 would have 2x the number of weapons listed on this sheet because there are TWO fus1 pylons.) It is suggested that the creator of the file fill out as much data as possible. It is also suggested that the creator of the file know how to insert/copy and paste ro…

    • 0 replies
    • 1.5k views
  7. Started by TonyE,

    File Name: Database Comparison Utility dbComp File Submitter: TonyE File Submitted: 9 Mar 2007 File Updated: 17 Nov 2011 File Category: Tools/Docs Authors: Jon Reimer, Darren Buckley, Tony Eischens, Russell Sharp MS Access based tool to compare two H3ANW databases. Older versions (i.e. 2006.02) should be used for H2 and pre-3.8.0.0 databases). Current version (2011.02) has only been tested on H3ANW 3.10.1 with H3RE_3_10.mdb Maintained by Tony Eischens Click here to download this file

    • 7 replies
    • 5.3k views
  8. Started by Mgellis,

    File Name: Deep Blue Sea 2.pal File Submitter: Mgellis File Submitted: 02 Jun 2013 File Category: Tools/Docs A revised version of Deep Blue Sea. I think it looks a bit nicer than the first version. I've posted a screenshot on the Old Pooners Group on Facebook. I hope people like it. Click here to download this file

    • 0 replies
    • 1.4k views
  9. Started by Mgellis,

    File Name: Deep Blue Sea 3.pal File Submitter: Mgellis File Submitted: 31 Aug 2013 File Category: Tools/Docs I revised the Deep Blue Sea .pal file again, changing colors for reference points; I think they are more visible this way and easier to use when writing scenarios, etc. Click here to download this file

    • 2 replies
    • 2.4k views
  10. Started by Mgellis,

    File Name: Deep Blue Sea.pal File Submitter: Mgellis File Submitted: 07 Sep 2012 File Category: Tools/Docs An alternate pallate. It eliminates the depth markers for the water, making a clearer contrast between land and sea, and changes the background to a dark blue. (Revised 9/11/12) Click here to download this file

    • 1 reply
    • 1.8k views
  11. Started by Gunny,

    File Name: Gunny's list of platforms in HUD-4 File Submitter: Gunny File Submitted: 5 Nov 2011 File Category: Tools/Docs Authors: François Guérin Here is a group of files listing platforms alphabetically as they appear in HUD-4. Files will be updated as new platform appear. FG Click here to download this file

    • 0 replies
    • 1.5k views
  12. Started by Herman,

    File Name: H3DSDEditor File Submitter: Herman File Submitted: 2 Jun 2008 File Updated: 2 Jun 2008 File Category: Tools/Docs Authors: TonyE The H3DSDEditor is a fantastic tool. It is rock solid, reliable, and functional. This list is only for enhancements not currently available. Feature requests for H3dsdEditv1 in order of desire: Addressed v.0.9.2.0 [Moderate] Scenario files are listed in an order different from what the user would like to see. This can be managed somewhat manually by arranging the order in which scenarios are dropped into the folder, but not in all cases when using the recursive search function. Filtering by file path, name, scenari…

    • 3 replies
    • 3.2k views
  13. Harpoon 3 Platform Workbooks View File Excel spreadsheets used to help in platform editing tasks in combination with H4 Paper Rules Annex data. Sonar Calculator Platform Workbook Fuel Calculator Sensor Performance These workbooks use macros. They were last maintained by VCDH/Dale Hillier. Submitter TonyE Submitted 05/29/2024 Category Tools/Docs  

    • 0 replies
    • 3k views
  14. File Name: Naval units graphic sheets File Submitter: Steve Caruthers File Submitted: 11 Mar 2015 File Category: Tools/Docs When I run a strategy game, I always need to have in front of my eyes, the situation, the development, the progress of the results, the forces available, the weapons range and, at the end, a full report with statistics of the weapons fired, hits, miss etc. This is why I always help with prepared paper documents, that are of immediate consultation and do not require laborious navigation through the menus of the games to find the information you seek. As for Harpoon, whenever I decide to play a scenario, I first analyze the order of battle of …

    • 1 reply
    • 2.1k views
  15. Started by TonyE,

    File Name: RES File Editor HGH3ResText File Submitter: TonyE File Submitted: 9 Mar 2007 File Updated: 4 Jul 2008 File Category: Tools/Docs Authors: Tony Eischens H2/3 RES Text file editor. Also capable of extracting images and any other contents of res files. 2008/07/04 v.1.0.0.5 Bring back direct text editing. 2008/05/16 v.1.0.0.4 Add filter for more image res files (INTRO.RES). In that res file the palette is included with the image so it was wrong to put the default palette onto the image. 2007/04/30 v.1.0.0.3 Add filter for a couple more text res files (TUTORIAL.RES, HELP.RES, CREDITS.RES) Prevent writing of output file if the…

    • 1 reply
    • 4.3k views
  16. Started by scottb613,

    Hi Folks, Is there a way to change the range circles on the formation editor? Sometimes when I open it 's set for a few miles - others - for a couple hundred... I haven't been able to identify any rhyme or reason to it... Obviously - a couple mikes doesn't work when setting up a CAP flight... Regards, Scott

      • Like
    • 7 replies
    • 2.6k views
  17. Started by Steven,

    After designing a scenerio and returned to play it, the game shows all the enemy units, the enemy units paths and does not show any missions that were made in the scenerio editor. Also Blue side cannot attack any Red side units. Message states no enemy units or contacts selected. Any ideas on what happened? Thanks, Steve

    • 7 replies
    • 2.4k views
  18. Started by Mgellis,

    Not sure if this is the right place to post this, but I figure people should know about it. A detailed discussion of possible game engine issues for the mostly recently released version of H3 ANW appears at... http://www.armchairgeneral.com/forums/showthread.php?t=95217 These may or may not affect the HUD-4 database, and may or may not be accurate, but I figured it made sense to alert Gunny and others to what a certain person claims to have observed. If nothing else, it may help identify whether certain issues are game engine issues or related specifically to the HUD-4.

    • 4 replies
    • 1.9k views
  19. Am I correct that there isn't much instruction in the manuals for actual game play, just all the warfare theory (which is valuable)? Little problems seem to stop me from playing 'successful' games (IE having fun), my current problem relates to helo ASW game play. I send a helo to attack a sub contact (eg PASON #3 (ASW/ASUW) HUD3 db), it goes so far then hovers outside of the uncertainty area, the unit status window says its 'waiting' but never seems to get a trigger to proceed further. It seems to make no difference as to how I attack, select the helo and use F1, select the sub and use F6, use the mission editor (no shortcut key?), the same result. I can't find any s…

    • 9 replies
    • 3.6k views
  20. Started by TonyE,

    I've thrown together a program to allow you to edit some of the Text RES files from H2/3. It was mainly built to edit HARPTEXT.RES and CONTEXT.RES. It will also successfully edit any of the other RES files with TEXT in their name. At some point I may expand it to allow editing of the TUTORIAL.RES file and a couple of others. Grab the file at: http://www.harpgamer.com/utils/HGH3ResText_v.1.0.0.0.exe Let us know what doesn't work and what should work better. I understand it is rather basic...

    • 0 replies
    • 1.9k views

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