General
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298 topics in this forum
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HCE - 2009.039 ============== - Chg:0000 GE Fixed a crash bug in EC2000 MEDC 11.0 upon load (it was trying to load an invalid aircraft loadout). if you can load the scenario from each Red and Blue sides and run it for 5 seconds of game time in each case, you can report this as verified.
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It would be very helpful if as many folks as possible could take for a spin some (or all) of the newly revised EC2003 battleset scenarios. HG member PAK has graciously donated his time and effort to revise a number of these scenarios to resolve certain outstanding issues, typically problems with Victory Conditions. Please take one or more for a spin with the latest HCDB and check fit and functionality with the changes reported by PAK. Thanks!
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HCE - 2007.025 ============== - Chg:0000 GE Game could crash when splitting tanker from group if there is no group selected. Fixed so that landing for split is based off of tanker group, failing that, base it off group tanker was part of. - Chg:0000 GE Game could crash when using Full button display on report window. Fixed it up to use Unit instead of Group where needed. - Chg:0000 GE Added ECM ability to mounts. Now a ship may carry ALQ-99 for area and point defense jamming. Flares and Chaff will also now work for units other than planes. To Test: I ex…
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HCE - 2010.008 - 2010/10/23 =========================== - Chg:B179 GE Changed "Radars for AEW, EW, and Recon subtypes are turned on at or shortly after launch. " to "Radars for AEW, EW, and Recon subtypes are turned on at the patrol point." per the discussion at http://harpgamer.com/harpforum/index.php?showtopic=10598 This was in effect in 2010.007, the release notes entry was just incorrect. - Chg:0000 GE Show the X (close button) in upper-right in group windows to allow closing them. Also actually close the window when the close button is clicked…
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HCE - 2007.033 ============== - Chg:0000 SE If you are drunk and do a really crazy sequence of keystrokes and mouse clicks, you can get the SE to show only water. For those episodes we've now brought back the land. (thanks Herman) - Chg:0000 SE Prevent user from opening up multiple add/edit variable start point location windows. (thanks Herman) - Chg:2064 SE Deleting Variable start points then adding more later crash, fixed. (thanks Ralf and others) - Chg:1883 SE When adding planes to a ship/base after adding the plane class scroll list would move up one slot in the list, …
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Been putting the BattleSet Builder through the paces in the last few days (as well as my abillity to build a DB) and came up with this: So far the BSB is working well, haven't found anymore bugs. And I just wanted to share and show what you can do... Noticed the textured water in BSB maps, nice touch.
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HCE - 2011.011 - 2011/09/09 =========================== - Chg:0000 GE Added -S command line option that will save the game every game second in a ITER_SAVE_GAMETIME subdirectory of your game directory. It does 4096 saves then starts again at one (rolls). - Chg:0000 GE Debugging aid just for Enrique tells him which save to send in for analysis on the submarines stopping issue. Enrique (and maybe Don?), this one is for you to help track down the submarines stopping without authorization problem. You have to turn on the new iterative saving on the command line so instead of running winharp32sides.exe you nee…
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HCE - 2009.014 ============== - Chg:0000 GE Fixed game crash in certain circumstances when some planes out of a group are shot down, but not the whole group. (thanks Brad) see attached file, if the bug still exists the save will crash after about 2 game seconds (assuming a Bear-D gets shot down). If the Bear-D is shot down and no crash then the bug is fixed. bear4.zip
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HCE - 2008.027 ============== - Chg:0000 GE Split graphics out of Harpoon32.dll and Winharp32.exe and into individual files within the Graphics directory. So in addition to testing the things in 2008.026 release notes, note if images are missing from dialogs (victory, staff assistant, etc.) in various battlesets. If you are a bit more advanced, try replacing some of the graphics and see what happens. If you are really advanced, look for memory leaks as there are two parts of the changed code that may be leaking memory with each load of one of the graphics.
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Defect Name: GE_028: GetMemAnnex Error: IS_DISK(26633 [0x6809]) Build: HCE 2007.028 GE Repeatable: Y Operating System: W2000 DB used: HCDB-070524 Scenario used: HDSL-9_modified Long Description: By playing the scenario HSDL-9 after a while the GE_028 crash and the attached error file will be generated. I guess this is rather as database error than a game engine error. This assumption is based on the behavior of the SAM SA-10d and SAM SA-6 platform: They are destroyable but by destroying no destruct message appears and they are not counted as destroyed on the table. Logging begins. Build Date = Nov 27 2007, Build Time=23:36:55 0 harpoon.c:416 - done…
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HCE - 2009.021 ============== - Chg:0000 GE Updated list of beta testers. - Chg:B092 GE When a surface/sub group is given a stop order, keep it stopped. Previously group speed could be restored to the last known non-zero speed. This was a side effect of the code that returns a group to the ordered speed once units reach their newly assigned formation patrol positions (i.e. group slowed down as a whole after new formation assignments, when the ships got to their new stations, the group would return to the ordered speed). Added code to say tha…
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HCE - 2011.006 - 2011/06/04 =========================== - Chg:0000 GE Made enough sides changes that player should now be able to enter some basic commands for both Blue and Red sides. Examples are launching aircraft, setting paths, and adjusting EMCON. This does not include intercepting opposing forces. Hint, choose to play a scenario as both Blue and Red to try it out. You can leave the visual sensor dll in play if you want, either way should be fine. I also gave playing as Red and Green a quick try and was able to launch a green plane.
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HCE - 2009.004 ============== - Chg:0000 GE Fixed problem created in 2009.003 that prevented player from firing antiship missiles from ships against the target ships. Once again hit attacks from ships to everything hard, and from subs to everything hard. I'm interested to hear what you think. I see some good things and some maybe not so good things...
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HCE - 2007.029 ============== - Chg:0000 SE When lots of ship/sub/aircraft classes are in the DB, it could overflow the maximum contents of a 16-bit listbox. Fix is to dynamically narrow the width of the shown fields so that all entries are shown. This will mean some country names, class names, and side names may be cut short to make each entry small enough for them all to show. (thanks Rene) - Chg:0000 GE An attempt was made to have the GE not crash if a scenario has groups with no units. What to test: Try opening some scenarios in the GE that have empty grou…
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HCE - 2009.002 ============== - Chg:0000 GE Planes can fire BOL again. (thanks Rene) - Chg:0000 GE Logging will really work in Release builds this time around, no kidding, unlike the previous however many times! - Chg:0000 GE Fixed inability of planes to change intercept targets. - Chg:0000 GE Fixed issue where player sub could attack submarine in port formation but sub could not fire TLAM at the port. See TORPBRG1.SCm at http://harpgamer.com/harpforum/index.php?s...st=0#entry11387 Note that the zip file has an 'extra' file, winharp32rel.exe. That is a release build that you should use to m…
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HCE - 2007.024 ============== - Chg:0000 GE Stop showing SAM and Gun counts at enemy installations and land units on the mini report window. - Chg:0000 BSB Hide the running of end_edit.bat but capture its output to the log file. - Chg:0000 GE Improve DLLExport interface to improve speed when no DLLs are loaded. - Chg:0000 GE Hopefully prevent Neutrals from attacking AI, prevent AI from giving player detects of Neutrals. To Test: GE Set up test scenarios with Neutrals. Make sure that... 1. Neutrals do not report AI positions to player 2. AI does not report Neutral positions to player 3. Ne…
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HCE - 2010.010 - 2010/10/29 =========================== - Chg:0000 GE Alt-t really will cycle between showing no paths, path for the current group (if side of group window perspective), and all groups that are the same side as the group window perspective. - Chg:0000 GE Got rid of an array overflow in GroupWndProc caused by curWind getting set to 4 since the GroupWin[curWind].hwnd value hadn't been assigned. In practical terms this means saved game creation and loading will work but any saves made in 2010.007- 2010.009 will be unuseable. (thanks JMS) - Chg:0000 GE …
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Since installing the latest Beta, I get the attached error message in the WestPac BS when loading scenarios 4.0 and above. Although the message states that the program will terminate, clearing the error repeatedly (anywhere between 3 and 9 times so far) will finally allow the scenario to be played normally. Buddha
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Play the scen from red and click on a submarinegoup containing mines.... => CTD GE 2008.001 DB HC-Euro-DB Repeatable? Yes/always 2007.000 is not affected! Only the beta! ctdred.zip MINE.zip
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Try 2 at the guns only working at their database limited altitude bands. Same tests as 2007.020 1. Test AAA guns in pre-EC2003 battlesets 2. Test AAA guns in EC2003, test for altitude Also you'll see in the zip file a DLL file that wants to go in a directory called ExportDLLs. When you have appropriate DLLs in that folder they will be sent information from the game (to be documented eventually). I'm hoping you can test somewhat with the DLL in place but it will slow the game down and will make a pretty large file datadump.txt in your HC directory so once you get sick of it, rename the dll to datadump1.dll.bak. Naturally if you have crashes and such please …
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