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General

  1. Started by kneecaps,

    Hi All, Playing the first scenario of GIUK 2.0, where I have to escort 2 merchants to Narvik. A flight of 6 floggers comes in...presumably intending to attempt to kill my ships. However the first thing they did was shoot down all 4 of my ASW helos. While this makes good sense I'd foolishly figured they wouldn't waste time trying to shoot down helicopters while in range of ship based SAMs... Regardless of my stupidity on this point...how does one defend against this? Land all your ASW helos as soon as you suspect an enemy flight is coming in? This is very crafty as the very thought of a fighter attack would force me to land all my helos, which is going to put…

    • 9 replies
    • 4.1k views
  2. Started by thewood,

    A couple questions I couldn't find answers for on the forum: How are databases related to battlesets? Can you use any db with any battleset? What is the difference between EC2000 and EC2003? They have the same scenarios. I noticed that some scenarios download sections are listed for GUIK or EC2000 0r EC2003 all in one. Does this mean that the scenarios are interchangeable between all three battlesets. I guess I just don't understand why there are different battlesets covering basically the same area with similar units involved.

    • 9 replies
    • 3.6k views
  3. Started by CV32,

    Potential choices for a first (and, eventually, follow-up) HCE Shakedown Scenario(s). Please take the time to vote on these choices so we can start developing a "beginner's battleset" for HCE.

    • 9 replies
    • 4k views
  4. New member, long time Harpooner- when I saw there is now a 32bit scenedit, I was ecstatic. Alas, I cant get it to work! Here's what I did: 1. from autorun, hit 'UPDATE' - no (apparent) issues 2. now have HC build 2015.027, HCDB - 150928 and Wscenedt32.exe 3. played game, no issues (EC2003 Battle for the Atlantic Ocean / Scenario 6.0 Lead Off) 4. closed game - opened scen editor - edited same scenario above. 5. opened HC - opened my (user) scenario 6. orders I had created showed up, when I closed that window the game thought for about 5 sec 7. received error window stating 'Game Engine stopped Working' 8. user cried Any help?! Please! Thanks!

      • Like
    • 9 replies
    • 2.1k views
  5. At the moment I'm just wondering if others have noticed this (it could be my imagination) and if so if it causes you any issues. Restrict yourself to ship vs ship. Compare say a single barrel single turret gun and single rail single mount missile launcher. EG 4.5" gun and mk 13 GMLS ( a late mod RAN Perth class I think has both, the mk 13 including harpoon in the mount magazine ). Say you have two targets or just want to throw plenty of metal. With the gun it works correctly, you can only fire one shell at a time and further allocated shells are fired at intervals (according to mount rate of fire), but with the missile launcher you can fire as many at once…

      • Like
    • 9 replies
    • 1.5k views
  6. Started by miller7219,

    Tony...Is there a way to update HCE 2009.050 to HCUE's 2009.097 standard?

    • 9 replies
    • 3.2k views
  7. Does anyone recall an 'issue' (maybe a long time back) regards ships attacking snorkeling subs? I vaguely remember something about it, and want to look to see if there might be problems with having ships being able to attack snorkeling subs with naval gunnery. I want to have snorkeling subs as a simulation of ukraine type semi submerged fast attack drones.

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    • 9 replies
    • 2.1k views
  8. Started by Joe K,

    When attempting to play the OUBLIETTE scenario in the WestPac Battleset under the HCE Demo (2009.042), I wanted to turn on the Grid Lines in order to find out where the Tennessee's final destination should be, but when I invoked that menu item, I found all settings for Grid Lines were grayed-out (disabled), regardless of the water "color" that was selected. When checking the game configuration settings, I didn't see anything else that seemed like it would affect the Grid Lines, so I'm curious why they are disabled. Also, if Grid Lines are no longer available, what are the (practical) alternative methods of locating specific navigational coordinates on the map?

  9. Started by donaldseadog,

    Hi Guys, I assume lots of you use Mozilla firefox browser, I've recently gone from version 3.0 to 3.6 and am having difficulties having to frequently reload pages and sometimes log out. Version 3.0 seemd fine. If I use 'safe mode' (no add ons etc) it seems better so I have just about every thing turned off but still have some problems. The usual problems are graphics appearing in the wrong places or componenets (such as up load manager) not loading. Any one had (and solved) similar problems and can give me some clues? I use AVG free anti virus and windows XP. Don Thomas

    • 9 replies
    • 3.5k views
  10. Started by pmaidhof,

    A blue player has 2x LR-SEAD and 4x GP loadout F/A-18D's, and 1x EA-6B and is planning on striking a an isolated Coastal Defense Bty defended by a lone SAM Bty. Is it best to keep all five aircraft as one group or are all of the unique attributes of these aircraft types/loadouts aggregated when employed as one group? My intent would be for the EA-6B to jam enemy radar, the SEAD to suppress the SAM, while the GP's hit the coastal defense bty. Thanks,

    • 9 replies
    • 4.3k views
  11. Started by aviator,

    Steam is apparently launching this soon. I just fail to see the point. There already is a tremendous amount of work already laid down by the Harpgamer community and fragmenting the effort do not seem like a good idea.

      • Like
    • 9 replies
    • 3.3k views
  12. Started by Byron,

    I had a great time last night in the Zoom meeting, Thanks to Tony for hosting! And for future reference, I highly recommend that you join in the fun :)’ Byron

  13. Started by TonyE,

    My first conversation with ChatGPT, not bad at all. It chose the radar "range" equation which does not take into account emitter power, detector sensitivity, etc. but still, amazing (and scary?).

  14. Started by Byron,

    How does this happen? I've looked and I don't see anything in the list of platforms (except for barges) but I know scenarios are writen with specific numbers of SAMs. It would be especially nice if we could add Aegis Ashore and THAAD sites to high value targets like...Guam. Thanks in advance... Byron

      • Like
    • 9 replies
    • 1.4k views
  15. Started by Eigenvector,

    Back in 1998 I started war-gaming by playing Avalon Hill's Advanced Squad Leader, and I still have my original rule book, game boards with 5 expansions, and 2,000 plus game counters carefully stored in two large fishing tackle boxes that I protect with my life. I currently play TacOps4, and I like to have as many details as possible for weapon systems and tactics as I can. I was extremely excited when TacOps4 came bundled with 167 different US Military Field, Technical, and Joint Chiefs of Staff Manuals in pdf format (with searchable text). I have only played land warfare up until now. I discovered Harpoon just a month ago when I was reading an analogy that TacOps was…

    • 9 replies
    • 3.4k views
  16. Started by Bertockamus,

    Hello all, I've downloaded a couple of Battlesets (Falkland and South Atlantic) but everytime I select the battleset in the game or the SE I get a "memory Allocation Failure" message. Any ideas?

    • 9 replies
    • 3.5k views
  17. hi tony,brad,ect.,i havent played gold for quite,so ive been out of the harpoon loop for awhile.ive tried updating my hcdb with 070414(i noticed that it says its compatable with 2003.16b)i have 2003.10. is this a problems>if so can i update to 2003.16b with a patch?when i try running any scenario in the game it runs fine although it still says i have version 2003.10,the problem starts with the scenario editor.if i try to edit an exsiting scenario(any of the ec2003 scenarios) i get this error Annex SHIFT(21268 [0x5314])=5,annex=14 this message has been logged.although im really good with the hardware aspect of computers sometimes the software stuff gets the best of me.…

    • 9 replies
    • 4.9k views
  18. Started by donaldseadog,

    I've been playing tonight with choppers hunting sea mines. Usually done using MCM specific choppers there has been an observed (by at least a couple of us) possible flaw if there are multiple mines detected then the choppers attck them in target unit number order, not closest first. Fooling around a bit I'm guessing that if the chopper has a mission type MCM then it will do this, but if you add to the chopper group an ASW mission chopper, or use an ASW mission chopper alone (depth charge seem a reasonable sim) (you can see the mission type in the unit information window (click on the chopper in the unit window)) then you get attack sequence in order of proximity (mor…

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    • 9 replies
    • 1.3k views
  19. Started by Bertockamus,

    Hello all, I am hoping you can help with a problem I am having. I have HC2002 and unfortunately I have not been able to complete a game without the game crashing. It seems to just lock up everytime and I have to use task manager to end the program. I haven't been able to pinpoint what event causes this crash as it happens at different times or events each game. I re-installed the game and am having the same problem. Any suggestions? Thanks for any help you can provide.

  20. Started by JMS,

    Hello all, I am trying to have several strikes arrive at the same TOT. I have the different speed and distances (multiaxis attack, you know) but I can't get my pilots to pull it out. Is there anyway to achieve this, or the evasion codes will forever impede it?

    • 8 replies
    • 4k views

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