General
654 topics in this forum
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On Ed Ladner's web page (I think) there are old links to "discussion" articles on HC weapons characteristics, tactics, theory, etc. I think that it would be a great boast to HCCE to see more like them, relevent and updated, like how to set victory conditions, how to set up the most basic scenario, how to plan a coordinated strike, how to take down a SA-10 battery, how to take out a CVBG, etc. What do you think you old salts? Thanks, Pete
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Development of Harpoon (Classic) has stopped as of 2013-10-28. AGSI is not pursuing future (commercial) computer Harpoon versions. Matrix Games no longer has a publishing agreement for new releases of Harpoon. That leaves us in more limbo than usual. We would like to continue developing the game. If you would like that too, please contact Bond and/or Carlson and let them know why. You can find their e-mail addresses at: http://theminiaturespage.com/rules/mod/harpoon.html
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I just got a new computer and I need some help getting Harpoon up and running again. I installed it from the harpoon commanders edition disc, and I'm going to apply the update below. HCE-UpdateComprehensiveInstaller-2009.050 so my question is this, is this the latest version of harpoon commanders edition? If not, please paste the link to the latest edition. I would also like to know if I need any other files to get me up to the latest version, databases, and the links to get there. Thanks very much, John I'm having a problem with the message Windows. When I set a patrol, the message box that says "sir select the patrol designation on the group map"the okay and can…
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I haven played with the Classic Scenario Editor in some time, so maybe I just forgot the answer to this one. Under the Misc pull-down menu, what does AI Settings do? If no group is selected, it says an active group is required. If a group is selected, it doesn't do anything that I can see. I find no mention of it in any of the documentation. Thanx, Buddha
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None of my Unit Pictures are showing up (No picture available) Any suggestions? Thanks
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I would like this thread to be very clean: please don't introduce any side issues. Over the past couple of weeks, there has been a lot of discussion here about detection, and visual detection appears to relatively the least well understood component. What do we know about visual detection? 1) Joe has provided a lot of reports, some anecdotal, some well-referenced, of how his units can't see the broad side of a barn. He has also provided a lot of anecdotal reports that the AI easily detects his units for unknown reasons. We cannot at this point say that those were definitely visual detections. He has provided some well-referenced reports that the AI easily dete…
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Aah, the smell of the Ocean! Intro: I was an avid Harpooner in the 90's with 132a, then bought H2, fought the bugs and though this game was dead. Recently somehow a googled Harpoon and was I in for surprise. I now have UE installed waiting to relive all the past glory and more. Save the best for last I decided to take a tour of the classic battlesets with the latest classic version of the game. Having finished anno with 132a I already immensly enjoy aerial refuelling, Stornoway Tornado GR1s waited a long time to settle the score with the Kildistenroy Bears . While the last versions improved the control over AAW missile engagement they have broken the AG orden…
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Games seems fine, but Scenario Editor doesn't load. UPDATE: seems like there have been update far beyond Matrix. is there any way to use the Scenario Editor with win7 x64? weird the two companion programs got separated.
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What is the range for terminal guidance flag? How many nautical miles? Does it depends of the range of the weapon?
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This is a question that's bugged me for a long time, but apparently never enough to make me remember to ask it - until now: I've noticed that certain types of ordnance apparently will not hit anything unless the launching group's radars are left on. This includes, but probably is not limited to, the AGM-130s, the Popeyes, and the "TV Bombs". I assumed this was some sort of modeling of the need for target-designation, yet there are a few puzzling things about that theory: First, it doesn't seem to matter whether the target stays within the range of the aircraft's radar - or, for that matter, whether the target is ever within the range of the radar... it just matt…
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I actually have both, does it matter which I run? I HUCE better in some way?
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I can't find all the ships in the GIUK tutorial. Any tips? I've tried it a hundred times following the instructions, and retracing steps at creep speed when unable to find ships.
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This is the first in what will hopefully be a series of discussions on tactics in HCCE, inspired in part by Pete's suggestions. The first topic will be power projection or strike planning: These are my personal comments on Strike Planning. I like to borrow from the USAF's Targeting Guide, which is far more complex than necessary than required by HCCE, but it contains helpful principles and guidance. For example, for the purposes of this exercise, I assume that we have already determined what target we want to hit and what objectives we hope to achieve by hitting that particular target. Let's assume, as well, for the sake of our assessment, that our target is …
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The new map is great, but i wonder if it could be possible to increase slighty the resolution when you are zooming in. thanks a lot.
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My first conversation with ChatGPT, not bad at all. It chose the radar "range" equation which does not take into account emitter power, detector sensitivity, etc. but still, amazing (and scary?).
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I am new to Naval Warfare games, but am very interested in learning Harpoon. What books or websites would give a complete newbe the knowledge necessary to enjoy the game? Keep in mind that I haven't served in the military and/or had exposure to military tactics. One thing I have going for me is a patient mind. Also, is there a place where I can download (for free) the classic or other versions to get a feel for the game? Any help would be appreciated.
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Does time compression (T/C) affect the PH or probability of detection in any material way? Every so often I notice something that makes it seem that having the time set to 10 secs or faster (or increasing the T/C to 10 Sec or greater during an encounter) alters the probabilities of certain events rather noticably - although I've really never been able to pin this down. Is there any reason why running the game "fast" would make it less likely for a missile, torpedo, etc. to score a hit... or make it less likely for a Sonabouy to detect a sub... or make it more likely for an air group to run out of fuel (as due to a delayed BINGO advisement, etc.)... or make detections…
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no matter what i have tried i can't get scenario editor to work with my 64 bit system, i have tried compatiblility modes of all sorts with vista and still no effect, i miss this editor, any great minds have a simple solution?
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Hi. I've just resently returned to Harpoon Classics Ultimate Edition. I made a new installation and the latest patch I could find ( v2015.027). I tried to edit an existing scenario, but when I try to save the scenario I keep getting this message "GetMemAnnexA Error: !IS_DISK(0 [0x0]) = 1698128 This message has been logged. The program will now terminate." Is there a solution to my problem ? Regards FrankFly Dk
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