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654 topics in this forum
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View File lazGUIdll_ext aka AI_window old zip version 5 will run in GE v 2017.05 -2022.027 and in Matrix Patch 2022.027 version 2.1.2.1 requires beta 2023.004+ latest version 2.2.1.33 requires GE version 2025.018 to run properly This is a modification of TonyE's lazGUI.dll. It isn't a tool for game play per se but for those interested it does expose some of the game internals. It adds for certain selected event types an automatic game pause when they are queued by the main program and showing information regarding the respective event. It provides certain information not seen in the game but useful for better understandi…
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Ok, this is driving me nuts, LOL I'm producing custom Harpoon scenarios, but the AI seems not to do what I am asking him to do. I have programmed multiple air patrols and air strikes to take place from starting from different AI bases against players units, yet when I play the scenario it seems that only half of the assigned attacks come at me. I looked again if the aircraft had enough range to accomplish the tasks they were given and it all looked fine. Does anyone have an explanation for this? Could it be that by programming too many aircraft launches in the scenario editor, the AI gets some kind of an "overflow" and only launches part of them? Cheers,…
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Gentlemen: I ahve a couple more questions I hope you guys can answer without going to a lot of trouble. 1. As we need to deal with at least some sonobouy deployments manually, can anyone recommend optimal drop patterns, or even better, some place to learn more about this? I'm just tossing them out the hole in the side... 2. I understand what ESM is. What I don't understand is the game dynamic used to incorporate ESM bombers into the equation. If I send in wild weasels attached to a bombing group, what happens in the internals of the game? Roughly or explicitly -- either is good. 3. Is there some user group that keeps track of recent developments in …
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Can anyone help me with the above user scenario, the game looks very, very good but, as the blue side, I don't survive for more than ten minutes as I am overcome with vampires, even if I launch every available aircraft, I enjoy playing HCE but have limited computer skills, is there anyway of moving my CV group's starting position to at least have a fighting chance
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Here is how to install the beta versions when Windows thinks you shouldn't. On the first screen click "More Info" On the second screen click "Run Anyway" Windows is doing a smart thing in that it is trying to prevent you from running programs that are unsigned. Signing gives a measure of assurance that the file is really from who it says it is from and in turn that it may actually be what it says it is. Historically it has been expensive and time consuming to get the signing up and running. HC being a hobby has meant spending money and time on something I don't much care about was a low priority, especially in versions of Windows where running unsigned …
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View File AARdata_DLL Requires HC version 2017.013 - 2022.027 Including Matrix patch 2022.027 Recent versions to run in latest beta game versions make use of further data now available to export.DLL files. AARdata.dll is an add-on program that is activated by copying the file into the exportDLL sub-folder of Harpoon installation. To uninstall, just remove the file to another folder, change the .dll file type name or delete the file. The DLL will produce at the close of a game or game session a txt file AARdata-(battleset file name)(scenario number).txt. (Scenario number for custom scenarios is '0'). Within the txt file the rep…
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Two questions: 1. In HUCE, I apparently am not using aircraft in an ASW search correctly. For instance, I'll detect a torpedo. From there I'll estimate the box and send out ASW aircraft by using Launch/Patrol. The aircraft whips on out there, goes into Loiter, drops one (1) sonobouy and... Nothing. No other bouys are dropped, no motion, nada. Naturally, this results in no detections -- I have had one aircraft detection -- a MAD detect. Any idea what I'm doing wrong? 2. Is HUCE the version I should be concentrating on? Are the other versions more stable or effective? Thanks in advance for any answers! Regards, San
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I'm interested if people know the 'in reality' situation, can some aero-tankers accept fuel from other tankers and if so which ones? While harpoon doesn't do this, if it occurs in reality then I can add the function to an 'advanced' refuel control (via an exportDLL library) the catch being that I'll need to include data within the dll regarding what can be refuelled. I'm guessing the likes of super hornets in tanker loadout would be able to refuel from larger tankers and thus provide a further top up for an accompanied strike group without the large vulnerable tanker going into contested air space.
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Howdy! About a month ago, I dusted off an old box and found my original copy of Harpoon 2 and thought I'd give it a whirl on my XP box. No dice, so I saw the HUCE package from Matrix, and downloaded it. Let's just say my entire weekend's been spent trying to bomb Soviet air bases. I was supposed to clean the house, take out the trash, do the dishes, make dinner. . . yeah, none of that happened (happily). So being 're-newbed' to the game, I had a couple of questions: 1. Is there a good strategy guide that helps catalog system capabilities (for instance, all of the US radars) or weapons systems? Having been away from it for so long, I really have lost a lot…
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I'm sorry to ask this, since it may have been answered before, but the search option didn't return any results. How does refuelling actually work in HCCE from the logistic point of view? Does it matter if I let one tanker refuel 10 aircraft or if I use 2 tankers for that job? Apparently tanking would happen faster with 2 tankers, but does that influence the range gained by the refuelling aircraft, ie does a higher tanker / refueled aircraft ratio increase the total range of the refueled aircraft? Thank you for your inputs. Cheers, Alex
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Hi all, I've downloaded the demo (HCEDemo-2014.020.exe) and installed it successfully (i.e. w/out error messages) on XP 32bit, Win7 Ultimate 64bit and XP mode on Win7 64bit. in either setting, an attempt to start the programn leads to an error message indcating that no VCOMP120.DLL file was found. Checking the disk (dir /s C:\VCOMP120.dll in an adminstrator mode cmd shell) did not show any file of that name. How am I supposed to get hold of that file? TIA, Happy Easter & best regards Volker
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Hi, I'm having an issue with HUCE after a recent re-install. The attack window as well the course, speed, and formation windows are off-centred preventing the selection of important commands (please see the attached file). I've search the forum but couldn't find an instance when this issue was encountered. Any help on this would be greatly appreciated. Regards, David
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I haven played with the Classic Scenario Editor in some time, so maybe I just forgot the answer to this one. Under the Misc pull-down menu, what does AI Settings do? If no group is selected, it says an active group is required. If a group is selected, it doesn't do anything that I can see. I find no mention of it in any of the documentation. Thanx, Buddha
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I seem to have developed a problem with HUCE. I hadn't played since mid december and when I tried to start a game this evening the launcher kept failing. A problem I've never experienced before. Every time I start to launch the game I get an error window with the message Printer EndDoc Failed. Has anyone seen this before or aware of a solution. The scenario editor also was unresponsive when attempting to launch. Any tips greatly appreciated.
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Hello, Scenario Editor suddenly became accessible. It may have happened after on of the MS updates to WIN 7, but I'm only guessing as nothing else had been loaded. I have tried an un-install and re-install from the CD and from current download files, but no joy. Anybody have any ideas? Cheers
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I saw a few years ago (and because a comment in the CMANO forum I recall it now) SSQ-77C (as passive omnidirectional sonobuoy) is stated on the manufacturer PDF as "convergence zone receive beam" capable. And probably should be more CZ capable sonobuoys. I think we should implement that capability on SSQ-77 and probably other sonobuoys. I see also VLAD states for Vertical-line Array DIFAR (a pity, it's not Vlad Tepes related! [ ] ) (I think also that capability should be one of the USSR demise causes, showing the Soviets the futility of his submarine force). Thoughts? http://traktoria.org/files/sonar/sonobuoy/AN_SSQ-77C_VLAD_Sonobuoy.pdf
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I just want to give a shout of thanks to broncepulido for the issue reports he has created the last week or so. It is heartening to see them documented. Please support him and the game by verifying his reports (i.e. does the problem happen for you too?), adding detail, and adding your own thoughts on what the correct behavior might be. My Harpoon time is currently focused on the XML scenario file experiment so I won't get to the issues for a while, show your support by taking part in the issue tracking process. Thank you
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First time I check the sonobuoys persistence time, it's one hour only for all types, not too bad. I supposed this time is fixed and determined by the Game Engine, and we can only change this value for all the sonobuoys, and not fix a time for each time of sonobuoy, also not too bad. Is not a priority, but I think we should change this time persistence value to a longer and more realistict value, perhaps four hours persistence time (if two times are possible , perhaps 4 hours for passive sonobuoys and 30 minutes for active sonobuoys). As consequence, ASW and submarine tactics will be probably altered. Here some sonobuoys persistence times (from data on my perso…
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Editing a new scenario with the new SE, apparently everything OK. But I'm not sure about the scenario size limit, it's keep at circa 64 Kb?
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- 5 replies
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