donaldseadog Posted July 19, 2015 Report Share Posted July 19, 2015 View File lazGUIdll_ext aka AI_window This is a modification of TonyE's lazGUI.dll. It isn't a tool for game play per se but for those interested it does expose some of the game internals. It adds for certain selected event types an automatic game pause when they are queued by the main program and showing information regarding the respective event. It provides certain information not seen in the game but useful for better understanding game operation. It includes game/scenario/database information handy to provide with reports to HarpGamer. old zip version 5 will run in GE v 2017.05 -2022.027 and in Matrix Patch 2022.027 current dll version 2.1.2.1 requires beta 2023.004+ Submitter donaldseadog Submitted 07/19/2015 Category Tools/Mods/Docs Quote Link to comment Share on other sites More sharing options...
donaldseadog Posted August 26, 2015 Author Report Share Posted August 26, 2015 TonyE's latest additions to the exportDLL capability has meant that we can get quite a large amount information from the database in use. I've added to the start group page/tab so as to dump some of this for any unit selected from the unit list of a selected group. This will allow certain functions in my ToolboxDLL to be overhauled for better accuracy/ simulation and undoubtedly more functions developed. Quote Link to comment Share on other sites More sharing options...
TonyE Posted August 29, 2015 Report Share Posted August 29, 2015 The new additions are great! Some refactoring and you would have a great replacement for the "Report" window. 1 Quote Link to comment Share on other sites More sharing options...
donaldseadog Posted September 3, 2015 Author Report Share Posted September 3, 2015 The new additions are great! Some refactoring and you would have a great replacement for the "Report" window. Some of the stuff is handy and within the standard game not in the one readily available window. A bit of an RSI problem has slowed me up a bit, and I'm going thru existing parts of the toolbox to use the annex information to finish off functions, but then I might get onto a report type readout. Quote Link to comment Share on other sites More sharing options...
donaldseadog Posted September 18, 2015 Author Report Share Posted September 18, 2015 The latest version is up tonight. I've made sure in the StartGroup tab the unit information includes magazine content and mount (including mount ammo) where such exist. This should help test the custom data base for those errors. If people will use this often, and would find it easier, the units list can be changed to a straight list of all current units independant of their group. It requires that you write a scenario including the units you want to check. It could also be altered so as to list all units with in the database (I think) but that would be quite long so perhaps not best. This hasn't been thoroughly tested so let me know if you see suspicious data. Don Quote Link to comment Share on other sites More sharing options...
TonyE Posted September 18, 2015 Report Share Posted September 18, 2015 Thanks Don! Quote Link to comment Share on other sites More sharing options...
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