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272 topics in this forum
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View File SimPlot2 SimPlot2 (short for simple plotter) provides Harpoon4 paper rules players an opportunity to accurately track the location of units in a graphical environment. Specially made background maps can be used to create a sense of location for the battle. Additional unit graphics can be utilized to enhance game play such as range circles, ESM/Sonar bearing lines, limited unit perception and unit text tags. Multi-player games are possible using a referee to control the movement of units, and to determine the outcome of detection and combat. Player-oriented files are sent from the referee to the players so they can only see whic…
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The official Harpoon 5 Jumpstart is released. This is a preview of the H5 rules in the form of a scenario playthrough. The Jumpstart is a free download. It can be downloaded here, and will be available soon at the Wargame Vault (http://wargamevault.com) or at The Admiralty Trilogy (http://www.admiraltytrilogy.com/). For your behind-the-scenes information, the Jumpstart scenario was run by me using SimPlot. There were actually three scenarios executed, with each one resulting in tweaks to the rules, data annexes, or the scenario graphics. The Guardian scenario contained therein is the third and final version. Some changes to SimPlot were also implemented to faci…
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Are carriers powerhouses or sitting ducks? Can transatlantic convoys survive in a modern wartime environment? In the cat-and-mouse games between US and Russian submarines, which is better?
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I'm doing helo loadouts and I can't figure out how much various sonobuoys weigh. Any help is appreciated.
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I created a simple plotter (SimPlot) program that automates the process of moving units on a simple x,y coordinate system. The objective is to get myself to play H4 paper rules more often by eliminating the problems of graph paper or Neptune's Cat attacks for tabletop games. SimPlot will track time and motion of units. It will also provide range and bearing info to other units. Units can automatically follow other units that are selected as "targets." Unit movement tracks and times can be displayed in case you want to see where you have been. How about a few screenies? I was hoping to show the unit tracks, but it looks like Photobucket may hav…
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0:00:0 Range 70.0nm 2x Mirages flying at Low altitude crusing at 516kts pick up 2x F-15's flying CAP (Medium altitude) at a range of 70.0 nm on their radar. Radar LOS is 135nm and detection is automatic due to intermeadiate turns. The F-15's radar does not have a chance to detect the smaller Mirage until the range is 25.0nm. 0:04:0 Range 30.0nm 4 minutes later the range has decreased to 30.0nm and the Mirages drop further to Very Low altitude (approx 30 meters) and are literally skimming the ground (wanting to avoid being picked up at all by the F-15's). Each engagement turn a roll must be made against the "crash" table on page 3-8. The chance of a crash is 5% f…
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http://en.wikipedia.org/wiki/F-8_Crusader “On 7 May 1977, two Crusaders went separately on patrol against supposedly French Air Force (4/11 Jura squadron) F-100 Super Sabres stationed at Djibouti. The leader intercepted two fighters and engaged a dogfight (supposed to be a training exercise) but quickly called his wingman for help as he had actually engaged two Yemeni MiG-21 Fishbeds. The two French fighters switched their master armament to "on" but, ultimately, everyone returned to their bases. This was the only combat interception by French Crusaders.” What if…? At Medium Altitude, the chance encounter ocurs. I pixie dusted the French pilots as Experienced wh…
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Dear HarpGamers, I enjoyed Dangerous Waters and Sub Command for PC during the last years but due to the global recession and energy crisis decided to try a board game again. Ten years ago I had pretty much fun with Battle Tech and Squad Leader but speaking of Harpoon 4.x I can't gather information about the basic game play mechanics. Since I have to import the game it would be nice if experienced gamer here in the forum could answer some questions listed below. I'm aware of that the one or another question was allready posted but there might be other opinions now so I will ask them again. 1. Imagine a person interested in the Harpoon Game system. Would you recom…
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I've heard there's going to be a new rules version coming out that will provide a common rule set for all the Admiralty Trilogy naval games. Is this true? If so, when is it likely to come out?
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OK guys, just finished writing up my first AAR. Its a fairly simple affair. Sorry its not written in a more exciting way but for now i was trying to make sure i could run something simple for myself. Comment away if you wish. ____________________________________________________ LA class submarine heading east. Akula class submarine (referred to as AK) heading west, on a collision course with the LA. Yes, a simple and contrived scenario. But I’m more interested in working my way through the rules of Harpoon 4.1. This is my first attempt at it. I’ll reference rules along the way to either help others out or have people comment on my own interpretations…
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The most recent Naval Sitrep (#31 I believe) has the Admiraty Trilogy's new air rules. I read through them and studied the examples last night, and look to run through some harpoon era air engagements over the next few days. Has anyone else read or tried these yet?
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Hi all I open a new blog, dedicaded to Harpoon (clash of Arms), to the international comunity. 21Squad Harpoon Spanish Blog
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So, that's the story : bought the H4 boxed set, without realizing it was 4 not 4.1 from a local hobby shop. Paid a bit too much for it (66 Can + 15% taxes, around 75 iirc, they initialled wanted 80 Can, before taxes) to boot. Haven't opened it ( I had doubts after the time it took me to walk home, remembering about 4.1, less than 15 mins ) as I think they stamped it as a final sale due to the rebate, but that's irrelevant : no final sales in Quebec, any retail transaction is protected by a 30 day return in law So I want your input on this : return and order from CoA the high tide, or keep it, make scans of the quickstart rules in exchange for the appendix/compen…
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Pardon ignorance on this subject, but were tomahwak cruise missiles ever intended for the ASuW role? Recent history has played out its virtues in the land-attack mode. Is the TLAM phraseology indicative of its main, designed, purpose or just its more prevalent role? The question arises from my recent compilation of various ship data forms representative of the 1/2400 and 1/6000 models I currently have. For example, the Slava CG appears to be quite well protected with SAM's and other air defenses. The Bunker Hill (Tico VLS) has a boatload of tomahawks but only 8x Harpoons. Did a presumed 1990's conventional east-west naval engagement envision tamahwaks in an ASuW …
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In H4, an Arleigh Burke Class DDG Flt IIA has a F&A(64)1 Mk41 VLS and F&A(32)1 Mk41 VLS with the capability to carry and fire combinations of SM2MR Block III or IV, Tomahawk, VL ASROC, and Evolved Sea Sparrow Missile (ESSM in packs of 4 in each individual VLS tube. While everything can be explained as mission specific, what would a typical/notional loadout be? Thanks
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Designed my own scenario based on a Sea of Dragons scenario between the Singapore Navy and Indonesian pirates. 2x Singapore Sea Wolf PGs vs a Fatahillah class FFL and a PB-57 and 2x pirate skiffs as per the excellent 2009 naval review. I used the many rules found here in playing pirate scenarios and adopted them for the Sea of Dragons scenario. The scenario started as the Sea Wolves heading southeast at 20kn. the civilian tanker was stopped with 2x pirate skiffs alongside. Before the pirates captured the tanker the ships captain was able to sent off a distress signal. The Indonesian PB-57 which was collaborating with the pirates was 1000 yards off. The Se…
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Time to brush off the H4.1 rules and scrub some of the rust off the old brain cells... Dawn Patrol is fondly remembered as a simple scenario to play and learn, but I decided this was a bit too dated. Recasting it in the light of the whole shift into the Pacific and an existing/ongoing conflict, I call it Island Clash. (Yeah yeah, imaginative name...) I plan on running the setup a couple of different ways to see both how the situation might have ended differently and to re-familiarize myself with the rules. Please do advise if I manage to screw something up. Island Clash Setting On Jan 30, 2013, escalating tensions over the islands the Japanese call the S…
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Found this while trying to learn more about maneuvering boards. Seems like good stuff. here
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In preparing for a strike mission consisting of F/A-18D strikers, F/A-18C escorts, and EA-6B ECM escort, I have run up with a range issue in mission planning for the F/A-18D's - the first one's that I have worked up. It turns out that with 8x Mk-82, 2x AIM-9M, and 1x 330 USG Drop Tank I turn up 40nm short of the target. This includes a 10 minute combat margin and 10% reserve. Since the H4.1 data anex does not give too many loadout options I have searched and found "Hardpoints: 9: 2 wingtip, 4 underwing, and 3 fuselage, carrying up to 13,700 lb (6,215 kg) of missiles, rockets, bombs, fuel tanks, and pods" on wiki. When 500lb GP bombs are loaded are they done so…
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