TonyE Posted February 13, 2021 Author Report Posted February 13, 2021 HCE - 2021.004 - 2021-02-12 =========================== - Chg:00000 GE In commondb BattleSets, if a platform image reference is beyond the bounds of platform images in commondb.rsr, show a blank grey rectangle instead of erroring out of the program. (thanks divefreak) - Chg:00000 SE In commondb BattleSets, if a platform image reference is beyond the bounds of platform images in commondb.rsr, show a blank grey rectangle instead of erroring out of the program. (thanks divefreak) Quote
TonyE Posted February 23, 2021 Author Report Posted February 23, 2021 HCE - 2021.005 - 2021-02-23 =========================== - Chg:00000 GE Dialog window sizes should finally not be saved. Only their positions are saved. This is for the formation editor window, map position picker, etc. Also improved the logic for putting windows in a visible location on screen, not just sizing the windows large enough to see the buttons. Friendly reminder, the game functions in multi-monitor configurations but it really isn't multi-monitor aware so you will find some dialogs will always open on your primary display (negative screen coordinates don't get along super well with the game). Quote
TonyE Posted March 2, 2021 Author Report Posted March 2, 2021 HCE - 2021.006 - 2021-03-02 =========================== - Chg:00000 GE Capped staff_warn messages at 32 before resetting the staff assistant. Additional code tweaking as compared to 2021.001. (thanks eeustice) - Chg:00000 GE More dialog window sizing work. Now we restore the size, not just the upper-left corner for: Main window, Group window, Unit window, Strategic Map window, Message Log window, Mini Report window. Note for the future, the Strategic Map window isn't sizable so we shouldn't restore the size. Quote
TonyE Posted December 28, 2021 Author Report Posted December 28, 2021 Sorry all, I forgot to keep updating this thread. I expect 2021.014 is the last build I'll release in 2021. HCE - 2021.014 - 2021-12-28 =========================== - Chg:00000 GE More tweaks to changing altitude/depth and speed of units from the Unit window. There are a number of rules enforced to keep the game running reasonably. 1. Don't allow changing speed/alt/depth from the Unit window for single unit groups. You should be using the Group window. 2. Don't allow changing speed/alt/depth from the Unit window for the first unit in the group. You should be using the Group window to set the stage then use the Unit window to affect 'child' units. This isn't a perfect solution because the first unit in the group may not be the center of the universe. 3. Don't allow changing speed of slaved units. These units are meant to maintain a specific distance from the group center. This is a common status for Main Body (center ring) units. You can still change altitude/depth. HCE - 2021.013 - 2021-12-28 =========================== - Chg:31914 GE Aircraft unit speeds can now be changed in the Unit window without crashing the GE. (thanks donaldseadog) https://harpgamer.com/harpforum/topic/31914-ge-2021009-crash-editing-speed-in-unit-window-for-aircraft-units/ - Chg:31941 GE The Day, Month, Year display of GameTime was not incrementing the month at the end of a month so it looked like Groundhog Day at the end of every month. Fixed. Also fixed a month 0 bug that would have flipped from December to a null month instead of January. (thanks donaldseadog) https://harpgamer.com/harpforum/topic/31941-game-time-date-doesnt-progress-at-midnight/ - Chg:00000 SE Widened buf variable in SCENSAVE.C MakeScenarioDumpFile in case it was overflowing when saving scenarios with a long path + file name. HCE - 2021.012 - 2021-12-22 =========================== - Chg:31926 GE The revamped VC checking code inadvertently required total victory to be achieved after minimum victory. This has been remedied and minimum victory conditions can be achieved after total victory conditions are met resulting in total victory being granted. (thanks donaldseadog) https://harpgamer.com/harpforum/topic/31926-total-victory-must-be-achieved-after-minimum-victory/ - Chg:31898 GE The formation editor will draw units in the correct location now for most situations. This includes changing the group map zoom level while the formation editor is open. Limited testing also suggests units will properly adapt to changing of formation zone sizes. When you select a unit in the unit list, the unit should have a dotted box drawn around the current position of the unit and the formation zone(s) it is assigned to should be highlighted. This means the units will not always show in their assigned zones (aircraft transiting to their formation position, ships catching up after a formation or course change, etc.). The Unit window will show the actual positions of friendly units, even for the group that is currently having its formation edited. That can give you some manner of before/after comparison. (thanks eeustice) https://harpgamer.com/harpforum/topic/31898-ge-formation-editor-units-dont-draw-at-correct-location-on-group-map/ HCE - 2021.011 - 2021-12-20 =========================== - Chg:31918 GE Main body formation units that are supposed to patrol will now choose bearings that cover the entire 0-359 degrees of the compass instead of 0-44 like they did previously. (thanks donaldseadog) https://harpgamer.com/harpforum/topic/31918-formation-airpatrols-within-circular-patrol-centre-patrol-only-1st-segment/ - Chg:31395 GE Formation air patrols that are shot down will now be replaced if possible. TonyE broke this functionality in 2010 and has now fixed it. (thanks jugusa77) https://harpgamer.com/harpforum/topic/31395-air-patrols-not-repeated/ - Chg:31166 GE If a BattleSet, Scenario, or Saved game is specified on the command line, InstantAction will be disabled for that run of the GE. (thanks eeustice) https://harpgamer.com/harpforum/topic/31166-launcher-getannex-error/ HCE - 2021.010 - 2021-12-20 =========================== - Chg:31897 GE When in the formation editor, don't hide the units for that group from the Unit window. (thanks eeustice) https://harpgamer.com/harpforum/topic/31897-ge-formation-editor-units-disappear-from-unit-window/ - Chg:00000 GE Made many improvements to non-aircraft maintaining station in formation. For future reference, this station- keeping is primarily accomplished via formation editor events. - Chg:31913 GE Country 63 was errantly over-written with the text "SIDE" due to bad code that TonyE wrote. (thanks eeustice) https://harpgamer.com/harpforum/topic/31913-china-name-changed-to-side-is-se-and-ge/ - Chg:31913 SE Country 63 see above. HCE - 2021.009 - 2021-12-13 =========================== - Chg:00000 GE If there is no minimum victory condition defined for a side, the GE will now evaluate total victory conditions for that side. (thanks Enrique) - Chg:00000 GE Victory Conditions are now checked every 2 GameTime minutes instead of Blue at 2 minutes, Red at 4, Blue at 6, etc. - Chg:00000 GE If a side meets Total Victory conditions before Minimum Victory Conditions, the Total still counts and Total Victory is awarded when the Minimum Victory Conditions are met. - Chg:00000 GE The game now tracks the GameTime at which each victory level is achieved for each side against each other side currently Blue and Red only. This is to determine who hit each victory status first and someday down the road for UI enhancements and/or exposure via ExportDLL interface. - Chg:00000 GE Incremented saved game version for VCStatus globals addition and VictoryConditions changes. SaveVersion = 0x34803218; - Chg:00000 GE Incremented scenario version for VictoryConditions changes. ScenarioVersion = 7; - Chg:00000 GE Expose VictoryConditionLevels element of Globals to the ExportDLL in the ScenLoad call. It is currently 226 bytes from the start of the GLOBALS structure to the CurrentVictoryLevel element. - Chg:00000 GE Populate gameTimeAchieved element of a Victory Condition when it is met. - Chg:00000 GE Incremented ExportDLL interface version to 29. - Chg:00000 GE ExportDLL added VictoryConditionAchieved call which sends a PHCVictoryConditions pointing to the Victory Condition that was just achieved. - Chg:00000 GE ExportDLL added VictoryConditionLevels call which sends side, enemySide, and vicLevel uchars to indicate which level changed. Use those to index into the Globals.VictoryConditionLevels.CurrentVictoryLevels[side][enemySide][vicLevel] structure you received a pointer to from ScenLoad. Also look at Globals.VictoryConditionLevels.firstMinimumVictory Globals.VictoryConditionLevels.firstTotalVictory if interested. If the time on one of those matches the current GameTime, that means it just changed. HCE - 2021.008 - 2021-11-22 =========================== - Chg:31395 GE NOT FIXED! Formation air patrols that are shot down are not being replaced. If they go bingo as usual, they are replaced. (thanks jugusa77) - Chg:00000 SE Code refactoring style-wise and expanding of number of Victory Conditions that can be shown for a scenario. (thanks Enrique) - Chg:00000 SE Instrumented ScenDurationDlg for troubleshooting Byron's crash while trying to set scenario duration. HCE - 2021.007 - 2021-08-17 =========================== - Chg:00000 GE Started working on giving the player the ability to change the Depth/Altitude of individual units in a group via the Unit window. (thank Jean) - Chg:00000 GE Started working on bearing only launch of torpedoes. (thanks Rabbit) Quote
TonyE Posted January 3, 2022 Author Report Posted January 3, 2022 HCE - 2022.001 - 2022-01-03 =========================== - Chg:31956 GE Fixed a zero kts loitering bug that TonyE did NOT create <g>. This was a result of AltSpeed Events that came in with a change to throttle but the new speed set to -1. It was correct to set the speed to -1 in the event, the code should have been looking up valid speeds for the group or unit and applying that speed. The code now does that. (thanks eeustice, donaldseadog) https://harpgamer.com/harpforum/topic/31956-0kts-loitering/ - Chg:00000 GE Extended beta expiration to 2026. Quote
donaldseadog Posted January 4, 2022 Report Posted January 4, 2022 5 hours ago, TonyE said: Chg:31956 GE Fixed a zero kts loitering bug that TonyE did NOT create <g> Implying that sometimes he does!? I doubt it 1 Quote
TonyE Posted January 21, 2022 Author Report Posted January 21, 2022 HCE - 2022.002 - 2022-01-20 =========================== - Chg:00000 ALL Moved from Visual Studio 2019 to Visual Studio 2022. - Chg:00000 ALL Merged from VS2019 branch back to trunk on SVN. /branches/HCE-2020-004-VS2019/ to /trunk/ Quote
TonyE Posted February 2, 2022 Author Report Posted February 2, 2022 HCE - 2022.003 - 2022-02-02 =========================== - Chg:00000 GE Incremented ExportDLL interface version to 30. - Chg:00000 GE ExportDLL added AssignGroupId call which sends a PHCGroup pointing to a group that needs an id. The expectation is that the ExportDLL will assign one. - Chg:00000 GE In CreateGroup ExportDLL call, code changed to make sure the side is assigned before the Group Id since the side influences which Group Id will be allocated. - Chg:00000 GE Hack to fix the dark blue water color after using textured maps. Loading the textured map overwrote the palette resulting in a poor best match. The hack is the GE is now hard-coded to add the dark blue water color to the palette, replacing one color from the textured map. harpoon.c ~line 2132 // ALE 20220202 Make sure we have water colors in palette Also figured out that things are ugly if one tries to use textured land without textured water. Quote
TonyE Posted February 3, 2022 Author Report Posted February 3, 2022 HCE - 2022.004 - 2022-02-02 =========================== - Chg:31976 GE assign_group_id has been modified to check potential new group ids against the old group id rather than checking the new against the new which had obvious challenges! It wasn't an issue until we started doing things like assigning new group ids to existing groups. (thanks eeustice) Quote
TonyE Posted February 8, 2022 Author Report Posted February 8, 2022 HCE - 2022.005 - 2022-02-07 =========================== - Chg:00000 GE Incremented ExportDLL interface version to 31. - Chg:00000 GE ExportDLL added GroupFree call which sends a PHCGroup pointing to a group that should be free. Freeing a group means free any remaining units, airrecs, uncertainty zones, harpoon events, etc. If the ExportDLL's GroupFree returns false then the GE will free the group as normal and GroupFree ends up being an indicator only that a group is being freed. This was added to enable an ExportDLL managing group ids to recycle the Group Ids of freed groups. Quote
TonyE Posted April 9, 2022 Author Report Posted April 9, 2022 HCE - 2022.006 - 2022-04-08 =========================== - Chg:00000 GE Incremented ExportDLL interface version to 32. - Chg:00000 GE ExportDLL added ScenLoaded call which notifies ExportDLLs when the game is ready to start running the clock. The pre-existing ScenLoad call is called before groups, units, and many other objects are loaded. ScenLoaded is called once when the internal mechanics are done. ScenLoaded is called a second time when all ExportDLLs have finished their own ScenLoaded calls. Word of caution, don't change any game state in the second ScenLoaded call to your ExportDLLs since that would defeat the purpose of the second call. - Chg:00000 GE Scenario format version 4 added the ability to save the group id in the scenario file but the GE has not read those group ids until this version. Implementing this change among many others, allows custom group id generation ExportDLLs to operate correctly when loading scenarios, not just saved games. - Chg:00000 GE Change ExportDLL calling convention from __stdcall to __cdecl. The intention was always __cdecl except the use of a FARPTR was overriding that. - Chg:00000 GE Tons of code improvement, null check additions, etc. Work spurred on by VS2022 static analysis tooling. - Chg:32081 GE Creating a formation patrol while holding down shift key for initial placement would include the Main Body ring, which should not be allowed. Fixed (thanks donaldseadog) https://harpgamer.com/harpforum/topic/32081-game-freezes-if-bad-patrol-sector-made-in-group-formation-editor/ Quote
TonyE Posted May 22, 2022 Author Report Posted May 22, 2022 HCE - 2022.007 - 2022-04-30 =========================== - Chg:00000 GE Minor change to give ExportDLLs the opportunity to process Harpoon Events as part of the scenario loading process. dllexEffect18(); HCE - 2022.008 - 2022-05-21 =========================== - Chg:32297 GE Fixed heap corruption in BOL. The game was trying to come up with a class name for the activation point 'group' which isn't possible. When class name is requested for an invalid annex_id the game now sets it to a null string. (thanks TonyD) https://harpgamer.com/harpforum/topic/32297-bearing-only-launches-crash/ 1 1 Quote
TonyE Posted July 30, 2022 Author Report Posted July 30, 2022 HCE - 2022.009 - 2022-07-29 =========================== - Chg:00000 PE Added reference to Microsoft Scripting Runtime so that FileSystemObject can be used for reading .csv files. - Chg:00000 PE No longer uses the MS Access Import and Export Specifications, imports and exports are now done with file reader & writer and DAO.recordset. This works around Microsoft breaking the import and export spec functionality. As a side effect, it makes it easier to modify the structure of the database. 2 Quote
TonyE Posted August 5, 2022 Author Report Posted August 5, 2022 HCE - 2022.010 - 2022-08-05 =========================== - Chg:32451 GE Fixed an uninitialized variable platNow that would trigger when AI guns engage against player missiles. These are showing up as a result of better tooling in the Microsoft runtime. There are likely hundreds of these unitialized variables scattered in the HC code. The warning dialog for them only appears in debug builds but each one fixed is an opportunity avoid potential corruption of the game state/memory. (thanks eeustice) https://harpgamer.com/harpforum/topic/32451-run-time-check-failure/ 1 Quote
TonyE Posted August 19, 2022 Author Report Posted August 19, 2022 HCE - 2022.011 - 2022-08-19 =========================== - Chg:00000 GE Code cleanup, mainly renaming variables with the name "type" such as unit type, group type to help isolate an uninitialized variable with that name. (thanks donaldseadog) - Chg:00000 GE Code cleanup, hundreds of additional variable initializations, many of the warnings were false positives suggesting a variable could be uninitialized upon use where really it wasn't possible in the flow of the code, but still, working over decades toward zero compiler warnings for the core game code. - Chg:00000 GE Call ntdll.dll directly for Windows version since Microsoft deprecated the formerly easy ways with Windows 8.1. - Chg:00000 SE Ditto on all for SE because why not. 57 source files changed, 747 lines inserted, 2558 lines deleted! 1 Quote
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