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Posted

HCE - 2025.016 - 2025-03-02
===========================
- Chg:00000 GE Firing of all ANNEX_E weapons aka depth charges, etc. should now
                trigger ExportDLL StoreConsumed function.
- Chg:00000 GE Firing of ANNEX_G1 weapons aka bombs should now trigger
                ExportDLL StoreConsumed function. (thanks donaldseadog)
- Chg:00000 GE Firing of Air to Air guns should now trigger ExportDLL
                StoreConsumed function. The built-in ATA guns in pre-commondb
                BattleSets are tricky, they will come through with a firing
                unit, a target unit, and a quantity of 1 but no mount
                information. (thanks donaldseadog)
- Chg:00000 GE Instrumented Combat3.c AreaDefense with StoreConsumed calls.
- Chg:00000 SE UnitNew ExportDLL function fires now where it didn't before.
- Chg:00000 SE UnitToGroup ExportDLL function fires now where it didn't before.

  • 2 weeks later...
Posted

HCE - 2025.017 - 2025-03-16
===========================
- Chg:33838 GE StoreConsumed call has been moved into FireGuns.  This should 
                mean all gunfire is now tracked by StoreConsumed.
                (thanks donaldseadog)
                https://harpgamer.com/harpforum/topic/33838-exportdll-storeconsumed-not-called-for-some-ata-situations/
- Chg:33837 GE StoreConsumed call has been moved into FireGuns, before any 
                target unit is freed. (thanks donaldseadog)
                https://harpgamer.com/harpforum/topic/33837-exportdll-storeconsumed-called-later-than-optimal-for-gunfire/
- Chg:33851 GE Nuke AirToAir missiles would crash the game in some cases where
                those missiles shoot down the entire targeted unit and/or group.
                Should be fixed now. (thanks donaldseadog)
                https://harpgamer.com/harpforum/topic/33851-nuke-aams-crash-game/
- Chg:33851 GE Nuke Unguided bombs would crash the game in debug builds due to
                an over-optimistic logging call.  Should be fixed now.
                (thanks donaldseadog)
 

  • Like 1
  • Thanks 1
  • 2 weeks later...
Posted

HCE - 2025.018 - 2025-03-31
===========================
- Chg:33867 GE eff100 could have the next group to be checked as an invalid
                pointer if that group were destroyed within functions called
                by eff100 Annex_D.  There may still be an edge case where this
                happens, that is if the topGroup is destroyed.
                (thanks donaldseadog)
                https://harpgamer.com/harpforum/topic/33867-game-crash-with-some-ac-shot-down/
 

  • 4 weeks later...
Posted

HCE - 2025.019 - 2025-04-28
===========================
- Chg:33895 GE Fixed another wtype undefined error.  This time it was
                when firing AAMs against ASW missiles, wtype wasn't set
                if the target was an ASW missile.  Defaulted wtype to 0
                for this situation.  (thanks eeustice)
                https://harpgamer.com/harpforum/topic/33895-asw-missile-shoot-down/
 

  • 1 month later...
Posted

HCE - 2025.020 - 2025-05-29
===========================
- Chg:00000 GE Fixed another place that could overflow when splitting a group
                that contains more than 127 units.
- Chg:00000 GE Incremented DLL interface version to 44.
- Chg:00000 GE  ExportDLL interface now makes the ExitGame function
                 available to ExportDLLs void ExitGame()
- Chg:00000 GE  ExportDLL interface now makes the SaveGame function
                 available to ExportDLLs char SaveGame(char *SaveGameName, uchar SaveGameType)
- Chg:00000 SE Incremented DLL interface version to 44.
- Chg:00000 SE  ExportDLL interface now makes the ExitGame function
                 available to ExportDLLs void ExitGame()

Posted

HCE - 2025.021 - 2025-05-31
===========================
- Chg:33929 GE When splitting groups, the new group is supposed to get a new
                uuid and it was but only momentarily until it was re-written
                with the donor group's uuid. It is no longer re-written.
                (thanks donaldseadog,eeustice)
                https://harpgamer.com/harpforum/topic/33929-bad-air-formation-patrols-again/
 

  • 2 weeks later...
Posted

HCE - 2025.022 - 2025-06-12
===========================
- Chg:00000 GE On the Launch Aircraft dialog [F6], changed the hotkey for
                the list of available planes from Alt+r to Alt+a since 
                Alt+r was already taken by repeat patrol.  (thanks donalseadog)
- Chg:00000 GE Adjusted tab order of controls on the Launch Aircraft dialog.
 

  • Thanks 1
Posted

HCE - 2025.023 - 2025-06-13
===========================
- Chg:00000 GE If a game window (Group, Unit, Strategic Map, Mini Report,
                Message Log) isn't open, don't run the
                logic to refresh it.  This will waste less computing power
                for autotesting or if the window's functionality is replaced
                by an ExportDLL.
- Chg:00000 GE Added command line option -h to start built-in game windows
                as hidden.  Window values are "group", "unit", "messagelog",
                "strategicmap", and "minireport".  To hide the group and 
                minireport windows, your command line might look like:
                Winharp32.exe -h group -h minireport
- Chg:00000 GE Various Group window tweaks to enable hiding and showing.

  • Like 1
  • 3 weeks later...
Posted

HCE - 2025.024 - 2025-06-30
===========================
- Chg:00000 GE Disabled Instant Action by default.
- Chg:00000 20 HC20th commemoration launcher updated to use the 32-bit SE
                of the current build.
- Chg:00000 DL Updated Digital Military Art Export DLL with current URLs
                and text.
- Chg:00000 BS Included the Malacca Strait BattleSet.
 

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