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Posted

StoreConsumed in Effects.c about line 727 is only being called if FireGuns returns true which is incorrect, StoreConsumed should be called no matter the return value of FireGuns.

Also around Effects.c line 1055

Also around Effects.c line 1189

Posted

Bad title on this issue, it should have been StoreConsumed  not called on some FireGuns situations.

HCE - 2025.017 - 2025-0#-##
===========================
- Chg:33838 GE StoreConsumed call has been moved into FireGuns.  This should 
                mean all gunfire is now tracked by StoreConsumed.
                (thanks donaldseadog)
                https://harpgamer.com/harpforum/topic/33838-exportdll-storeconsumed-not-called-for-some-ata-situations/
 

  • 2 weeks later...

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