TonyE Posted March 7 Report Posted March 7 StoreConsumed in Effects.c about line 727 is only being called if FireGuns returns true which is incorrect, StoreConsumed should be called no matter the return value of FireGuns. Also around Effects.c line 1055 Also around Effects.c line 1189 Quote
TonyE Posted March 7 Author Report Posted March 7 Bad title on this issue, it should have been StoreConsumed not called on some FireGuns situations. HCE - 2025.017 - 2025-0#-## =========================== - Chg:33838 GE StoreConsumed call has been moved into FireGuns. This should mean all gunfire is now tracked by StoreConsumed. (thanks donaldseadog) https://harpgamer.com/harpforum/topic/33838-exportdll-storeconsumed-not-called-for-some-ata-situations/ Quote
donaldseadog Posted March 17 Report Posted March 17 This will take a lot of game time to confirm the fix Quote
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