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HCE Release Notes

Featured Replies

  • Author

HCE - 2018.005 - 2018-05-23

===========================

- Chg:0000 GE When all Group Ids are used up, a MessageLog entry is properly

shown but the attempt to cancel creating the new group was

failing by assuming the new group was already in the global

group list, which it almost always wasn't. Fixed in the

hopes of scenario continuing to run with the existing groups.

(thanks eeustice)

- Chg:0000 GE Dialed down the unit & group turns logging.

  • Replies 339
  • Views 124.9k
  • Created
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Top Posters In This Topic

Most Popular Posts

  • HCE - 2025.011 - 2025-02-28 =========================== - Chg:32850 GE Non-air groups could have up to 30 minute delays in turning to                 an intercept course.  Fixed by checking if a

  • HCE - 2022.007 - 2022-04-30 =========================== - Chg:00000 GE Minor change to give ExportDLLs the opportunity to process                  Harpoon Events as part of the scenario loading

  • HCE - 2022.009 - 2022-07-29 =========================== - Chg:00000 PE Added reference to Microsoft Scripting Runtime so that               FileSystemObject can be used for reading .csv files.

  • Author

HCE - 2018.006 - 2018-05-27

===========================

- Chg:0000 GE Fixed an infinite loop in Group Ids all used up logic for

some missile groups.

- Chg:0000 GE Fixed a crash upon freeing an already freed uncertainty region.

  • Author

HCE - 2018.007 - 2018-05-28

===========================

- Chg:0000 GE Added a null check in torpedo handling. The lack of it resulted

in occasional game crashes when recalculating heading to

intercept the target.

- Chg:0000 GE Another torpedo guidance null check fix.

- Chg:0000 GE Fixed SetGroupSlivers (for changing heading). It was errantly

changing the group heading but not the unit heading.

  • Author

HCE - 2018.008 - 2018-05-30

===========================

- Chg:0000 GE Iterative saving had a buffer overflow bug that could have

resulted in more saves than intended before starting the

count over. The test case was desiring 60 saves before

rolling over but it was making 601 saves instead. Fixed

- Chg:0000 GE Missile unit turns during midcourse guidance updates were

broken in 2018.002+. The groups were turning but not

the units. Fixed. Checked out all 2016.003 uses of

SetGroupSliver and compared them to the codebase. The

one causing this bug was the only one I found awry.

(thanks Tony)

http://harpgamer.com/harpforum/index.php?/topic/28551-midcourse-guidance-on-missiles/

  • 1 month later...
  • Author

HCE - 2018.009 - 2018-07-28

===========================

- Chg:0000 GE It was possible to overflow a string buffer when logging new

contact information to the MessageLog window. If there were an

obnoxiously long list of new contacts (Eric!), the buffer

could overflow and crash the game. The NewContactScroll has

been reworked to use dynamic string allocation, fixing the bug.

- Chg:0000 GE I/TonyE broke torpedo guidance by turning only the group and not

the torpedo units within the group. Fixes.

(thanks Tony & eeustice)

  • 4 weeks later...
  • Author

HCE - 2018.010 - 2018-08-20

===========================

- Chg:0000 GE ASROC style weapons were not setting a group type in the group

id when they morphed from missile to torpedo. Fixed.

- Chg:0000 GE ASROC style weapons were supposed to be inertially guided until

conversion into torpedos except they weren't. Fixed but note

this can make them much less accurate since they won't follow

the manuevers of the targeted unit.

- Chg:0000 GE Missile guidance at one time was turning the whole group toward

a target but we really want the missile unit to turn toward

a target since the group may have multiple units, each

a significantly different bearing than the group as a whole.

Fixed this up but still look out for things like Inertially

guided weapons following the course changes of a target

and report please if found.

  • 3 months later...

Sorry for interrupting your listing here but I'm just curious - are those updates available anywhere? HUCE updates is not catching them.

  • Author
1 hour ago, timewind said:

Sorry for interrupting your listing here but I'm just curious - are those updates available anywhere? HUCE updates is not catching them.

No problem.  You can find the latest beta version(s) at https://harpgamer.com/harpforum/topic/29035-current-files/  2018.011 is quite stable.  I'm hoping for at least one more build in 2018.

Nice, thank you. Do you think there will be an official release at some point?

  • Author
14 hours ago, timewind said:

Nice, thank you. Do you think there will be an official release at some point?

I've been pleasantly surprised in the past.  From that I mean, Harpoon is a product heading out of Matrix Games' catalog and they have invested the effort a couple of times already to publish official patches.  Past results suggest they would publish a patch if we walk up to them telling a good story about such a patch.

I'm curious, why do you ask?

  • 5 months later...

Some official update would create some renewed interest in Harpoon again, I think. I thought the franchise is already dead and surely most people moved to Command during last years. I did as well. However, Command lacks the atmosphere of war, it's a good but lifeless simulation. So there's still a place in the market for good Harpoon as well. Accidentaly, I found this forum and I see that someone still works on CE which is a nice surprise.

23 hours ago, timewind said:

Some official update would create some renewed interest in Harpoon again, I think. I thought the franchise is already dead and surely most people moved to Command during last years. I did as well. However, Command lacks the atmosphere of war, it's a good but lifeless simulation. So there's still a place in the market for good Harpoon as well. Accidentaly, I found this forum and I see that someone still works on CE which is a nice surprise.

I feel the same way about Command.

Good technical detail and such, but it is lacking that certain something that might make it a 'war game'.

I think its the human decision making element, but I am not sure Command (or Harpoon, for that matter) could effectively make the leap to multiplayer in this day and age.

  • 2 months later...
  • Author

HCE - 2019.002 - 2019-07-29
===========================
- Chg:00000 GE  If there is not a valid group and unit for a LaunchLand event,
                 discard that event upon saved game load.
                https://harpgamer.com/harpforum/topic/29593-ge-2019001-save-gam-crash/
                 (thanks eeustice)
- Chg:00000 GE  If there is not a valid group and unit for a LaunchLand event,
                 discard that event upon saving game.
- Chg:00000 SE  If there is not a valid group and unit for a LaunchLand event,
                 discard that event upon saving scenario.

  • 3 months later...
  • Author

HCE - 2019.003 - 2019-11-18
===========================
- Chg:00000 GE  IsAttacking function crashes the game when testing groups with
                 no units.  Now there shouldn't be any groups with no units at
                 that point so this should never happen.  Nevertheless, added 
                 a null check and the game no longer crashes for this case.
                 (thanks eeustice)

  • 2 weeks later...
  • Author

HCE - 2019.004 - 2019-11-30
===========================
- Chg:00000 GE  When loading a saved game check for empty groups and free/
                 delete them to avoid crashes.  This was happening after
                 saving the game when all of the group_ids were used up.
                 (thanks eeustice)

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