May 24, 20187 yr Author HCE - 2018.005 - 2018-05-23 =========================== - Chg:0000 GE When all Group Ids are used up, a MessageLog entry is properly shown but the attempt to cancel creating the new group was failing by assuming the new group was already in the global group list, which it almost always wasn't. Fixed in the hopes of scenario continuing to run with the existing groups. (thanks eeustice) - Chg:0000 GE Dialed down the unit & group turns logging.
May 28, 20187 yr Author HCE - 2018.006 - 2018-05-27 =========================== - Chg:0000 GE Fixed an infinite loop in Group Ids all used up logic for some missile groups. - Chg:0000 GE Fixed a crash upon freeing an already freed uncertainty region.
May 29, 20187 yr Author HCE - 2018.007 - 2018-05-28 =========================== - Chg:0000 GE Added a null check in torpedo handling. The lack of it resulted in occasional game crashes when recalculating heading to intercept the target. - Chg:0000 GE Another torpedo guidance null check fix. - Chg:0000 GE Fixed SetGroupSlivers (for changing heading). It was errantly changing the group heading but not the unit heading.
May 31, 20187 yr Author HCE - 2018.008 - 2018-05-30 =========================== - Chg:0000 GE Iterative saving had a buffer overflow bug that could have resulted in more saves than intended before starting the count over. The test case was desiring 60 saves before rolling over but it was making 601 saves instead. Fixed - Chg:0000 GE Missile unit turns during midcourse guidance updates were broken in 2018.002+. The groups were turning but not the units. Fixed. Checked out all 2016.003 uses of SetGroupSliver and compared them to the codebase. The one causing this bug was the only one I found awry. (thanks Tony) http://harpgamer.com/harpforum/index.php?/topic/28551-midcourse-guidance-on-missiles/
July 29, 20187 yr Author HCE - 2018.009 - 2018-07-28 =========================== - Chg:0000 GE It was possible to overflow a string buffer when logging new contact information to the MessageLog window. If there were an obnoxiously long list of new contacts (Eric!), the buffer could overflow and crash the game. The NewContactScroll has been reworked to use dynamic string allocation, fixing the bug. - Chg:0000 GE I/TonyE broke torpedo guidance by turning only the group and not the torpedo units within the group. Fixes. (thanks Tony & eeustice)
August 21, 20187 yr Author HCE - 2018.010 - 2018-08-20 =========================== - Chg:0000 GE ASROC style weapons were not setting a group type in the group id when they morphed from missile to torpedo. Fixed. - Chg:0000 GE ASROC style weapons were supposed to be inertially guided until conversion into torpedos except they weren't. Fixed but note this can make them much less accurate since they won't follow the manuevers of the targeted unit. - Chg:0000 GE Missile guidance at one time was turning the whole group toward a target but we really want the missile unit to turn toward a target since the group may have multiple units, each a significantly different bearing than the group as a whole. Fixed this up but still look out for things like Inertially guided weapons following the course changes of a target and report please if found.
December 10, 20187 yr Sorry for interrupting your listing here but I'm just curious - are those updates available anywhere? HUCE updates is not catching them.
December 11, 20187 yr Author 1 hour ago, timewind said: Sorry for interrupting your listing here but I'm just curious - are those updates available anywhere? HUCE updates is not catching them. No problem. You can find the latest beta version(s) at https://harpgamer.com/harpforum/topic/29035-current-files/ 2018.011 is quite stable. I'm hoping for at least one more build in 2018.
December 11, 20187 yr Author 14 hours ago, timewind said: Nice, thank you. Do you think there will be an official release at some point? I've been pleasantly surprised in the past. From that I mean, Harpoon is a product heading out of Matrix Games' catalog and they have invested the effort a couple of times already to publish official patches. Past results suggest they would publish a patch if we walk up to them telling a good story about such a patch. I'm curious, why do you ask?
May 20, 20196 yr Some official update would create some renewed interest in Harpoon again, I think. I thought the franchise is already dead and surely most people moved to Command during last years. I did as well. However, Command lacks the atmosphere of war, it's a good but lifeless simulation. So there's still a place in the market for good Harpoon as well. Accidentaly, I found this forum and I see that someone still works on CE which is a nice surprise.
May 21, 20196 yr 23 hours ago, timewind said: Some official update would create some renewed interest in Harpoon again, I think. I thought the franchise is already dead and surely most people moved to Command during last years. I did as well. However, Command lacks the atmosphere of war, it's a good but lifeless simulation. So there's still a place in the market for good Harpoon as well. Accidentaly, I found this forum and I see that someone still works on CE which is a nice surprise. I feel the same way about Command. Good technical detail and such, but it is lacking that certain something that might make it a 'war game'. I think its the human decision making element, but I am not sure Command (or Harpoon, for that matter) could effectively make the leap to multiplayer in this day and age.
July 29, 20196 yr Author HCE - 2019.002 - 2019-07-29 =========================== - Chg:00000 GE If there is not a valid group and unit for a LaunchLand event, discard that event upon saved game load. https://harpgamer.com/harpforum/topic/29593-ge-2019001-save-gam-crash/ (thanks eeustice) - Chg:00000 GE If there is not a valid group and unit for a LaunchLand event, discard that event upon saving game. - Chg:00000 SE If there is not a valid group and unit for a LaunchLand event, discard that event upon saving scenario.
November 19, 20196 yr Author HCE - 2019.003 - 2019-11-18 =========================== - Chg:00000 GE IsAttacking function crashes the game when testing groups with no units. Now there shouldn't be any groups with no units at that point so this should never happen. Nevertheless, added a null check and the game no longer crashes for this case. (thanks eeustice)
November 30, 20196 yr Author HCE - 2019.004 - 2019-11-30 =========================== - Chg:00000 GE When loading a saved game check for empty groups and free/ delete them to avoid crashes. This was happening after saving the game when all of the group_ids were used up. (thanks eeustice)
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