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HCE Release Notes

Featured Replies

  • Author

HCE - 2014.009 - 2014-05-22

===========================

- Chg:I072 GE The Debug only log message for Torpedo and some other weapon

hits that was at times showing a very large # of DP imparted

was technically correct (Keel/Pressure Hull crits do 30,000 DP)

now has its wording changed for that critical hit type.

The message will now only show for the player side unless

Show All is enabled. The messages will continue to only show

in debug builds. (thanks Enrique)

http://harpgamer.com/harpforum/index.php?/tracker/issue-72-another-overflow-computing-damage-points/

  • Replies 339
  • Views 126.7k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • HCE - 2025.011 - 2025-02-28 =========================== - Chg:32850 GE Non-air groups could have up to 30 minute delays in turning to                 an intercept course.  Fixed by checking if a

  • HCE - 2022.007 - 2022-04-30 =========================== - Chg:00000 GE Minor change to give ExportDLLs the opportunity to process                  Harpoon Events as part of the scenario loading

  • HCE - 2022.009 - 2022-07-29 =========================== - Chg:00000 PE Added reference to Microsoft Scripting Runtime so that               FileSystemObject can be used for reading .csv files.

  • Author

HCE - 2014.010 - 2014-05-23

===========================

- Chg:I073 GE Re-enabled a number of logging messages in Debug builds and made

sure they will show information for the enemy side when ShowAll

is activated. This will inform the player what happened to the

missiles when they "disappear". (thanks Brad)

http://harpgamer.com/harpforum/index.php?/tracker/issue-73-terminal-engagement-sometimes-does-not-occur/

  • 2 months later...
  • Author

:o:huh::rolleyes::blink:

 

HCE - 2014.011 - 2014-07-25

===========================

- Chg:0000 SE Work on a 32-bit SE. It is named Wscenedt32.exe. This is an

unstable build meant for those who want to create issue reports

to help make the SE more useable.

  • Author

HCE - 2014.012 - 2014-07-30

===========================

- Chg:I080 SE 32-bit SE. Fixed drawing of courses while they are being edited.

Fixed code so that "Run-Time Check Failure #3" is no longer an

issue in this particular case (it will likely crop up in other

areas of the SE). (thanks Enrique)

http://harpgamer.com/harpforum/index.php?/tracker/issue-80-scenario-editor-32-bits-problem-with-formation-editor/

  • 2 weeks later...
  • Author

HCE - 2014.013 - 2014-08-09

===========================

- Chg:I081 SE 32-bit SE. Moving a unit in the formation editor may lead to a

Run-Time Check Failure #2 thanks to a string not being long

enough to hold the class name. (thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-81-class-corrupted-in-new-se/

  • 4 weeks later...
  • Author

HCE - 2014.014 - 2014-08-31

===========================

- Chg:I078 GE ASMs were having SAMs fired at them even though the ASMs weren't

detected. This was due to an inexplicable call to AreaDefense

in FindMissileTarget. (thanks Grumble)

http://harpgamer.com/harpforum/index.php?/tracker/issue-78-mk3-eagle-eye-ai-intercepts-undetected-pgms/

  • Author

HCE - 2014.015 - 2014-09-01

==========================

- Chg:I069 GE ASW missiles when shot down weren't showing the type of missile

shot down. The logging function was only able to pull names

from the missile annex (Annex D), ASW missiles are in Annex E.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-69-asw-missile-shoot-down/

  • 4 weeks later...
  • Author

HCE - 2014.016 - 2014-09-25

==========================

- Chg:I068 SE Looking at a platform's weapons in the Platform Display when the

weapon quantity is large could lead to a crash.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-86-debug-error-in-new-se/

- Chg:0000 SE Fixed a crash when flipping the platform display from All Units

to Active Units.

  • Author

HCE - 2014.017 - 2014-09-25

==========================

- Chg:I085 SE Max number of units in attack or target group for weapons allocation

was 128. This has been raised to 256.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-85-missing-tg-units-in-attacking-unit-window/

  • 2 weeks later...
  • Author

HCE - 2014.018 - 2014-10-05

==========================

- Chg:0000 GE Added more hotkeys on the Staff Assistant dialog.

(thanks eeustice)

- Chg:0000 SE Show country and category of platform when in the platform display

for active units, previously it only showed the class name.

- Chg:I087 SE Fixed a handful of display bugs with the variable start points

dialog. (thanks TonyE)

http://harpgamer.com/harpforum/index.php?/tracker/issue-87-se32-variable-start-points-do-not-show-on-creation/

- Chg:0000 SE Fixed various other Win16->Win32 conversion issues.

  • Author

HCE - 2014.019 - 2014-10-12

==========================

- Chg:I089 SE Fixed short int overflow counting units in the scenario analysis.

Also expanded to show Green unit tallies and format it all

nicely.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-89-scenario-analysis-window/

  • 2 weeks later...
  • Author

HCE - 2014.020 - 2014-10-22

==========================

- Chg:I065 SE Fixed char overflow and around 50 uchar overflows dealing with

number of plane units on an airfield/carrier. Probably good up

to 255 of them now.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-65-memory-allocation-fault-in-se-westpac-backyard-scenario/

 

- Chg:I088 SE Fixed uninitialized variable that triggered the issue as well

as a few others that came after the first.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-88-new-se-run-time-check-failure-3/

 

- Chg:I090 SE SSBN Launch Missile attack as part of a group's course was

affecting the group's course. This was fixed accidentally

in 2014.019.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-90-ssbn-launch-missile-attack-in-new-se/

  • 5 months later...
  • Author

HCE - 2015.001 - 2015-04-02

==========================

- Chg:0000 GE Show more correct information in Mini Report for AI side when

using Show All. (thanks eeustice)

 

- Chg:0000 SE Beginnings of XML scenario format. Not yet useable but you

may notice the SE making XML files alongside the regular

scenario files.

 

- Chg:0000 SE Adjusted layout of the time variation dialog so that the

user can actually see the Side: Group: Unit: information.

 

- Chg:I095 SE Made it so that variable start points for only the currently

selected group are shown (again).

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-95-variable-start-points-in-new-se/

 

- Chg:I104 SE When there are units in the Scenario with an invalid AnnexID

they will be skipped when loading the scenario in both the

GE and SE. This helps fix creatively broken scenarios.

(thanks Enrique)

http://harpgamer.com/harpforum/index.php?/tracker/issue-104-error-building-scenario/

 

- Chg:I103 SE Fix error setting Nuclear Release. Perhaps more importantly,

the Nuke Release dialog will now show the existing Nuke Release

event if one exists for the chosen side. (thank Enrique)

http://harpgamer.com/harpforum/index.php?/tracker/issue-103-error-setting-nuclear-release/

  • Author

HCE - 2015.003 - 2015-04-06

==========================

- Chg:0000 SE Fixed a ship type overflow. (thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-107-run-time-check-failure-2-in-wscenedt32/

 

HCE - 2015.002 - 2015-04-04

==========================

- Chg:0000 GE Made some changes to map display refreshes. They will do a full

update every real-world second when time compression is

>= 30:1 time compression there will be a full update twice every

real world second. Removed some other screen refreshes that

seemed redundant.

 

- Chg:0000 SE Fixed title bar so that it says "Harpoon Classic Scenario Editor"

  • Author

HCE - 2015.004 - 2015-04-07

==========================

- Chg:0000 GE More map display refresh tweaks, reduces redundant redrawing of

the Group map and makes the formation editor appear correctly

again. (thanks eeustice)

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