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HCE Release Notes

Featured Replies

  • Author

HCE - 2015.024 - 2015-10-29

===========================

- Chg:I126 GE Changed ammunition counts for the mini report window to int

from short (i.e. max 32767 to max 2 billion0 (thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-126-negatice-sams-and-aa-shells/

- Chg:I125 SE Scenario author can no longer add more than PlaneCap aircraft

to a land unit. (thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-125-planes-allowed-on-units/

- Chg:0000 SE Scenario author can no longer add planes to carriers or land

units after PlaneCap is reached. It was previously possible to

add them one at a time by selecting qty 0.

  • 3 weeks later...
  • Replies 339
  • Views 125.9k
  • Created
  • Last Reply

Top Posters In This Topic

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  • HCE - 2025.011 - 2025-02-28 =========================== - Chg:32850 GE Non-air groups could have up to 30 minute delays in turning to                 an intercept course.  Fixed by checking if a

  • HCE - 2022.007 - 2022-04-30 =========================== - Chg:00000 GE Minor change to give ExportDLLs the opportunity to process                  Harpoon Events as part of the scenario loading

  • HCE - 2022.009 - 2022-07-29 =========================== - Chg:00000 PE Added reference to Microsoft Scripting Runtime so that               FileSystemObject can be used for reading .csv files.

  • Author

HCE - 2015.025 - 2015-11-20

===========================

- Chg:0000 GE Since switching to 4096 items per annex, the Platform Display

has been using the wrong count of units in the scenario.

Now it is using the correct count again. This may fix

I127, http://harpgamer.com/harpforum/index.php?/tracker/issue-127-ge-errour-or-rare-db-errour/

- Chg:0000 GE In the process of working on the above, fixed the off-by-one

errors that were preventing the Platform Display from showing

the last Class in the list when clicking Next and the first

Class in the list when clicking Previous.

- Chg:I130 GE When a unit launching aircraft is damaged during launch and the

currently launching aircraft unit still needs more aircraft to

takeoff and those aircraft on the ground are all destroyed

there was a situation where the game could leave the launching

plane unit in limbo. It was properly handling the case where

at least one of the planes to take off was available but not

if all of the planes remaining to take off were destroyed on

the ground. (thanks Enrique)

http://harpgamer.com/harpforum/index.php?/tracker/issue-130-air-group-blocked-in-launching/

- Chg:I129 GE Full Unit Display was showing the database sonar ranges, not the

ranges as adjusted for the "New" sonar model. (thanks Enrique)

http://harpgamer.com/harpforum/index.php?/tracker/issue-129-real-sonar-range-not-showed-in-unit-windowfull-in-ge/

- Chg:0000 GE The GE was looking for the wrong filename when loading Red

Orders files, this has been fixed. Also added a message when

the load logging option is turned on that writes a log message

if the orders file for a side can't be found. (thanks eeustice)

- Chg:I132 GE The GE for user scenarios was loading the scenario orders,

displaying them, then errantly loading the orders from the

first scenario in the BattleSet. Fixed (thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-132-no-linked-file-in-from-order-writer-in-new-se/-Chg:0000 GE Cleaned up code in GE similar to I131 code for SE. This included

replacing 0xffff with the INVALID_ID constant and changing a

number of shorts to longs;

- Chg:0000 SE Fixed the off-by-one errors that were preventing the Platform

Display from showing the last Class in the list when clicking

Next and the first Class in the list when clicking Previous.

- Chg:I131 SE When setting up LR Attacks that need tanking assets, an

unitialized range to target was being sent to the refueling

check. Remedied. (thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-131-run-time-check-failure-3-in-new-se/

- Chg:0000 PE Modified the VBA code in the PE so that it will work with 64-bit

versions of Access (tested on Access 2016 64-bit)

- Chg:0000 PE After saving a new plane record the author will be able to enter

plane speeds after pressing the Alt/Speed button.

  • Author

HCE - 2015.026 - 2015-11-20

===========================

- Chg:0000 GE The OoB Report will now show the Full Unit report with

calculated sonar ranges instead of the ranges from the DB.

- Chg:0000 GE When there is exactly one active Class of the chosen type for

the Platform Display, the user was able to click Next and

Previous. This showed them some non-sensical data. The

buttons are now disabled if there is only a single class.

- Chg:0000 SE When there is exactly one active Class of the chosen type for

the Platform Display, the user was able to click Next and

Previous. This showed them some non-sensical data. The

buttons are now disabled if there is only a single class.

  • 2 weeks later...
  • Author

HCE - 2015.027 - 2015-11-30

===========================

- Chg:I133 SE Since 4096 items per annex, the ability to select a broad type

in the Victory Conditions dialog has been broken. Fixed.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-133-new-se-victory-conditions/

- Chg:0000 SE When editing a Broad Type victory condition, the previously

selected Broad Type will now be highlighted instead of

defaulting back to the first entry.

  • 3 weeks later...
  • 1 month later...
  • Author

HCE - 2016.001 - 2016-02-16

===========================

- Chg:0000 GE Added a grouping of Staff Option radio buttons to coarsely

instruct the game whether to alert the player when they may

want to turn on active sensors (aka radiate).

- Chg:I138 SE Clicking Add Base before selecting one in the list of bases or

adding multiples of the same base without clicking on the

Base's name each time would result in incomplete groups being

created. Fixed. (thanks Enrique)

http://harpgamer.com/harpforum/index.php?/tracker/issue-138-two-generated-installations-in-se-are-failed/

- Chg:I145 DU dbmake.exe had a hard-coded limit of 128 magazines per platform.

It has been raised to 32,767. (thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-145-129-magazines-on-a-shipbase/

  • 3 weeks later...
  • Author

HCE - 2016.002 - 2016-03-08

===========================

- Chg:I147 GE Stopped errantly creating 1-aircraft air units when a host

platform is destroyed. Also free empty air units that are

taking off when a host platform is destroyed.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-147-1050-ac-missile-launch/

- Chg:0000 GE Incremented saved game version to support the change below.

- Chg:0000 GE Added the field GameTimeEstablished to the AirRec structure

to indicate when an aircraft unit was formed (when Launch

command was given, not when a plane was airborne).

- Chg:I147 GE Air units will now show proper ammunition counts as each plane

takes off. Previously

all weapons were assigned as soon as the Launch command

was entered which could result in too many weapons available

to fire if the launching unit is destroyed while launching

planes. (thanks eeustice)

- Chg:0000 GE Incremented DLL Interface version to 15 for the following...

- Chg:0000 GE ExportDLL interface added ActGroupPtr and ActUnitPtr change

notifications. They new functions have the uninspiring names

ActGroupPtr and ActUnitPtr.

- Chg:0000 SE When saving a scenario, don't save any groups that have no units.

(thanks DeskDriver)

  • 2 weeks later...
  • Author

HCE - 2016.003 - 2016-03-23

===========================

- Chg:0000 GE Incremented saved game version to support the changes below.

- Chg:0000 GE Added Altitude to Unit structure so that we can change altitude

gradually. Previously we only tracked the band. The altitude

is a signed long long (aka int64) and measured in meters

meaning one could go way beyond the Sun.

For scenario and existing saved game purposes we will assume

the platform is at the very bottom of the altitude band when

above sea level and at the top of the altitude band when

below sea level.

- Chg:I149 GE Added targetGroup to LaunchLandEvent so that we can send

aircraft on their attack once they are launched. The

functionality was broken in 2016.002. (thanks Buddha)

http://harpgamer.com/harpforum/index.php?/tracker/issue-149-cant-launch-p-3-for-asw-attack/

  • 3 months later...
  • Author

HCE - 2016.005 - 2016-07-15

===========================

- Chg:I153 GE Turns and Depth changes that are a part of the initial orders

in the SE will happen at the first tick of the game clock in

the GE and will be instaneous since they represent start-state

in the scenario and shouldn't be treated as triggers for

graduals turns and altitude changes like they were in

2016.004. (thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-153-sub-depth-and-course-in-hc-2016004/?gopid=763&do=findComment&comment=763

 

HCE - 2016.004 - 2016-07-11

===========================

- Chg:0000 GE Extended beta expiration out a ways.

- Chg:0000 GE Aircraft turns that were previously delayed to simulate

gradual turns now actually are gradual turns. Rather than

doing the entire turn at the end of the delay, the turn

is split into one second chunks and executed per second.

- Chg:0000 GE Added gradual turns for all other group types as well

except missile and torpedo groups.

- Chg:0000 GE Incremented DLL Interface version to 16 for the following...

- Chg:0000 GE ExportDLL interface added Altitude in meters to the

UnitAlt function.

- Chg:0000 GE Incremented saved game version to support the changes below.

- Chg:0000 GE Added Altitude to SpeedAltEvent structure so that

ALT_SPEED_EVENTs can handle gradual altitude changes.

!!!Use ALT_ALTITUDE_EVENTs, not ALT_SPEED_EVENTs!!!

- Chg:0000 GE Added ALT_ALTITUDE_EVENT event type for gradual altitude

changes.

- Chg:0000 GE Added code to allow turning of individual units gradually.

Notated code with, "// TODO Gradual turns units" where

there are good candidates for gradual turning of units

such as a need to re-establish formation station-keeping

or turns while aircraft are loitering.

  • Author

HCE - 2016.006 - 2016-07-18

===========================

- Chg:I154 GE Periscope depth and VLow were both set to 15m, resulting in

the mini-report window saying aircraft were at periscope depth.

Changed periscope depth to +2m for visibiity purposes.

Note that existing saved games will continue to say Periscope

until the affected unit changes depth.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-154-very-low-altitude/

  • Author

HCE - 2016.007 - 2016-07-25

===========================

- Chg:I156 GE Show up to 47 characters each of class name and unit name in

the Mini Report window and some other places.

(thanke Enrique)

http://harpgamer.com/harpforum/index.php?/tracker/issue-156-name-long-issue-in-ge/?gopid=775&do=findComment&comment=775

  • 5 weeks later...
  • Author

The original fix for this was going to be to replace the affected dialogs in both GE and SE with modern equivalents. That hasn't happened so here is a solution for now.

 

HCE - 2016.008 - 2016-08-24

===========================

- Chg:I146 SE Port aircraft loadout dialogs from the GE to the SE so that all

information visible in GE for loadouts is available in the SE.

(thanks eeustice, Smitty, et al)

http://harpgamer.com/harpforum/index.php?/tracker/issue-146-se-formation-ready-air-windows/

  • 2 weeks later...
  • Author

HCE - 2016.009 - 2016-09-03

===========================

- Chg:0000 SE In pre-commondb BattleSets, re-establish checks for WepID == 0

in loadouts and multimounts to prevent crashes when the SE

tries to save scenarios. There can only be 4 weapons per

loadout and multimount in the legacy battlesets so for slots

4-8 we need to and again do set it to INVALID_ID instead of 0.

This bug was a regression introduced with 4096 items per annex.

(thanks rabbit, Hellion144)

  • 2 weeks later...
  • Author

HCE - 2016.010 - 2016-09-14

===========================

- Chg:I160 GE Player was unable to click an enemy installation, do Intercept

and successfully get planes to attack planes in the enemy

installation's formation. Added back the choice of attack type

to get around this for now. A better long-term solution is

to only show valid attack types for the aircraft involved and

auto-select if there is only one valid attack type.

http://harpgamer.com/harpforum/index.php?/tracker/issue-160-incapable-to-intercept-enemy-aircrafts-in-autopatrol/

(thanks Enrique)

- Chg:0000 GE For a while now, when you go into the Unit\Full\Weapons display

for an aircraft unit, the current loadout wasn't highlighted so

it felt like you couldn't see the quantity of weapons available

in the current loadout. Fixed to show the current loadout

when possible so that the player has instant feedback on

loadout and weapons available.

This bug was introduced with 4096 items per annex.

(thanks eeustice)

  • 3 months later...
  • Author

HCE - 2016.011 - 2016-12-29

===========================

- Chg:I174 GE When we moved from 128 possible units per group to 256, we

should have moved to 255 instead since 256 is a reserved

id to indicate that the harpoon event is to be applied to

the entire group, not a specific unit.

The fix put in place is to max out new groups at 255 units

AND strip the 256th unit off of any groups that have them.

The GE and SE will put it in the GE.log/SE.log but not

otherwise alert the player.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-174-unable-to-shoot-down-255th-plane-in-patrol/

- Chg:0000 GE MovePlanesToNewGroup in Effect1.c could move a maximum of 128

planes. Increased it to 255.

- Chg:0000 GE Imagine a situation where there are 255 x F-15C Intercept at

a base and 1 more lands. Previously they would have been

combined into a single 256 plane bundle. That has now been

limited to 255 to be consistent.

- Chg:0000 GE Added function int CountGroupUnits to count the number of units

currently in a group and plugged it in to a bunch of places

where the logic was replicated.

- Chg:0000 GE Adding code to prevent situations where there might be more than

255 units in a resultant group (joining groups, etc.). It is

doubtful that all spots have been found.

- Chg:0000 GE Added "unit" log type which for now will track # of units per

group. UNIT_LOG constant in the code, unit on the command

line.

- Chg:0000 SE Added "unit" log type which for now will track # of units per

group.

- Chg:0000 SE Deleted a couple of unused source files as they functions

they contained have been simplified to work in both GE and

SE.

- Chg:0000 DU dbmake.exe removed debugging message about magazines.

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