October 30, 201510 yr Author HCE - 2015.024 - 2015-10-29 =========================== - Chg:I126 GE Changed ammunition counts for the mini report window to int from short (i.e. max 32767 to max 2 billion0 (thanks eeustice) http://harpgamer.com/harpforum/index.php?/tracker/issue-126-negatice-sams-and-aa-shells/ - Chg:I125 SE Scenario author can no longer add more than PlaneCap aircraft to a land unit. (thanks eeustice) http://harpgamer.com/harpforum/index.php?/tracker/issue-125-planes-allowed-on-units/ - Chg:0000 SE Scenario author can no longer add planes to carriers or land units after PlaneCap is reached. It was previously possible to add them one at a time by selecting qty 0.
November 20, 201510 yr Author HCE - 2015.025 - 2015-11-20 =========================== - Chg:0000 GE Since switching to 4096 items per annex, the Platform Display has been using the wrong count of units in the scenario. Now it is using the correct count again. This may fix I127, http://harpgamer.com/harpforum/index.php?/tracker/issue-127-ge-errour-or-rare-db-errour/ - Chg:0000 GE In the process of working on the above, fixed the off-by-one errors that were preventing the Platform Display from showing the last Class in the list when clicking Next and the first Class in the list when clicking Previous. - Chg:I130 GE When a unit launching aircraft is damaged during launch and the currently launching aircraft unit still needs more aircraft to takeoff and those aircraft on the ground are all destroyed there was a situation where the game could leave the launching plane unit in limbo. It was properly handling the case where at least one of the planes to take off was available but not if all of the planes remaining to take off were destroyed on the ground. (thanks Enrique) http://harpgamer.com/harpforum/index.php?/tracker/issue-130-air-group-blocked-in-launching/ - Chg:I129 GE Full Unit Display was showing the database sonar ranges, not the ranges as adjusted for the "New" sonar model. (thanks Enrique) http://harpgamer.com/harpforum/index.php?/tracker/issue-129-real-sonar-range-not-showed-in-unit-windowfull-in-ge/ - Chg:0000 GE The GE was looking for the wrong filename when loading Red Orders files, this has been fixed. Also added a message when the load logging option is turned on that writes a log message if the orders file for a side can't be found. (thanks eeustice) - Chg:I132 GE The GE for user scenarios was loading the scenario orders, displaying them, then errantly loading the orders from the first scenario in the BattleSet. Fixed (thanks eeustice) http://harpgamer.com/harpforum/index.php?/tracker/issue-132-no-linked-file-in-from-order-writer-in-new-se/-Chg:0000 GE Cleaned up code in GE similar to I131 code for SE. This included replacing 0xffff with the INVALID_ID constant and changing a number of shorts to longs; - Chg:0000 SE Fixed the off-by-one errors that were preventing the Platform Display from showing the last Class in the list when clicking Next and the first Class in the list when clicking Previous. - Chg:I131 SE When setting up LR Attacks that need tanking assets, an unitialized range to target was being sent to the refueling check. Remedied. (thanks eeustice) http://harpgamer.com/harpforum/index.php?/tracker/issue-131-run-time-check-failure-3-in-new-se/ - Chg:0000 PE Modified the VBA code in the PE so that it will work with 64-bit versions of Access (tested on Access 2016 64-bit) - Chg:0000 PE After saving a new plane record the author will be able to enter plane speeds after pressing the Alt/Speed button.
November 20, 201510 yr Author HCE - 2015.026 - 2015-11-20 =========================== - Chg:0000 GE The OoB Report will now show the Full Unit report with calculated sonar ranges instead of the ranges from the DB. - Chg:0000 GE When there is exactly one active Class of the chosen type for the Platform Display, the user was able to click Next and Previous. This showed them some non-sensical data. The buttons are now disabled if there is only a single class. - Chg:0000 SE When there is exactly one active Class of the chosen type for the Platform Display, the user was able to click Next and Previous. This showed them some non-sensical data. The buttons are now disabled if there is only a single class.
December 1, 201510 yr Author HCE - 2015.027 - 2015-11-30 =========================== - Chg:I133 SE Since 4096 items per annex, the ability to select a broad type in the Victory Conditions dialog has been broken. Fixed. (thanks eeustice) http://harpgamer.com/harpforum/index.php?/tracker/issue-133-new-se-victory-conditions/ - Chg:0000 SE When editing a Broad Type victory condition, the previously selected Broad Type will now be highlighted instead of defaulting back to the first entry.
December 19, 201510 yr Author HCE - 2015.028 - 2015-12-18 =========================== - Chg:I137 SE Fixed crash resulting from groups being positioned on the equator. (thanks Enrique) http://harpgamer.com/harpforum/index.php?/tracker/issue-137-uncapable-to-open-in-progress-of-building-scenario/
February 16, 201610 yr Author HCE - 2016.001 - 2016-02-16 =========================== - Chg:0000 GE Added a grouping of Staff Option radio buttons to coarsely instruct the game whether to alert the player when they may want to turn on active sensors (aka radiate). - Chg:I138 SE Clicking Add Base before selecting one in the list of bases or adding multiples of the same base without clicking on the Base's name each time would result in incomplete groups being created. Fixed. (thanks Enrique) http://harpgamer.com/harpforum/index.php?/tracker/issue-138-two-generated-installations-in-se-are-failed/ - Chg:I145 DU dbmake.exe had a hard-coded limit of 128 magazines per platform. It has been raised to 32,767. (thanks eeustice) http://harpgamer.com/harpforum/index.php?/tracker/issue-145-129-magazines-on-a-shipbase/
March 8, 201610 yr Author HCE - 2016.002 - 2016-03-08 =========================== - Chg:I147 GE Stopped errantly creating 1-aircraft air units when a host platform is destroyed. Also free empty air units that are taking off when a host platform is destroyed. (thanks eeustice) http://harpgamer.com/harpforum/index.php?/tracker/issue-147-1050-ac-missile-launch/ - Chg:0000 GE Incremented saved game version to support the change below. - Chg:0000 GE Added the field GameTimeEstablished to the AirRec structure to indicate when an aircraft unit was formed (when Launch command was given, not when a plane was airborne). - Chg:I147 GE Air units will now show proper ammunition counts as each plane takes off. Previously all weapons were assigned as soon as the Launch command was entered which could result in too many weapons available to fire if the launching unit is destroyed while launching planes. (thanks eeustice) - Chg:0000 GE Incremented DLL Interface version to 15 for the following... - Chg:0000 GE ExportDLL interface added ActGroupPtr and ActUnitPtr change notifications. They new functions have the uninspiring names ActGroupPtr and ActUnitPtr. - Chg:0000 SE When saving a scenario, don't save any groups that have no units. (thanks DeskDriver)
March 23, 201610 yr Author HCE - 2016.003 - 2016-03-23 =========================== - Chg:0000 GE Incremented saved game version to support the changes below. - Chg:0000 GE Added Altitude to Unit structure so that we can change altitude gradually. Previously we only tracked the band. The altitude is a signed long long (aka int64) and measured in meters meaning one could go way beyond the Sun. For scenario and existing saved game purposes we will assume the platform is at the very bottom of the altitude band when above sea level and at the top of the altitude band when below sea level. - Chg:I149 GE Added targetGroup to LaunchLandEvent so that we can send aircraft on their attack once they are launched. The functionality was broken in 2016.002. (thanks Buddha) http://harpgamer.com/harpforum/index.php?/tracker/issue-149-cant-launch-p-3-for-asw-attack/
July 16, 20169 yr Author HCE - 2016.005 - 2016-07-15 =========================== - Chg:I153 GE Turns and Depth changes that are a part of the initial orders in the SE will happen at the first tick of the game clock in the GE and will be instaneous since they represent start-state in the scenario and shouldn't be treated as triggers for graduals turns and altitude changes like they were in 2016.004. (thanks eeustice) http://harpgamer.com/harpforum/index.php?/tracker/issue-153-sub-depth-and-course-in-hc-2016004/?gopid=763&do=findComment&comment=763 HCE - 2016.004 - 2016-07-11 =========================== - Chg:0000 GE Extended beta expiration out a ways. - Chg:0000 GE Aircraft turns that were previously delayed to simulate gradual turns now actually are gradual turns. Rather than doing the entire turn at the end of the delay, the turn is split into one second chunks and executed per second. - Chg:0000 GE Added gradual turns for all other group types as well except missile and torpedo groups. - Chg:0000 GE Incremented DLL Interface version to 16 for the following... - Chg:0000 GE ExportDLL interface added Altitude in meters to the UnitAlt function. - Chg:0000 GE Incremented saved game version to support the changes below. - Chg:0000 GE Added Altitude to SpeedAltEvent structure so that ALT_SPEED_EVENTs can handle gradual altitude changes. !!!Use ALT_ALTITUDE_EVENTs, not ALT_SPEED_EVENTs!!! - Chg:0000 GE Added ALT_ALTITUDE_EVENT event type for gradual altitude changes. - Chg:0000 GE Added code to allow turning of individual units gradually. Notated code with, "// TODO Gradual turns units" where there are good candidates for gradual turning of units such as a need to re-establish formation station-keeping or turns while aircraft are loitering.
July 19, 20169 yr Author HCE - 2016.006 - 2016-07-18 =========================== - Chg:I154 GE Periscope depth and VLow were both set to 15m, resulting in the mini-report window saying aircraft were at periscope depth. Changed periscope depth to +2m for visibiity purposes. Note that existing saved games will continue to say Periscope until the affected unit changes depth. (thanks eeustice) http://harpgamer.com/harpforum/index.php?/tracker/issue-154-very-low-altitude/
July 26, 20169 yr Author HCE - 2016.007 - 2016-07-25 =========================== - Chg:I156 GE Show up to 47 characters each of class name and unit name in the Mini Report window and some other places. (thanke Enrique) http://harpgamer.com/harpforum/index.php?/tracker/issue-156-name-long-issue-in-ge/?gopid=775&do=findComment&comment=775
August 24, 20169 yr Author The original fix for this was going to be to replace the affected dialogs in both GE and SE with modern equivalents. That hasn't happened so here is a solution for now. HCE - 2016.008 - 2016-08-24 =========================== - Chg:I146 SE Port aircraft loadout dialogs from the GE to the SE so that all information visible in GE for loadouts is available in the SE. (thanks eeustice, Smitty, et al) http://harpgamer.com/harpforum/index.php?/tracker/issue-146-se-formation-ready-air-windows/
September 3, 20169 yr Author HCE - 2016.009 - 2016-09-03 =========================== - Chg:0000 SE In pre-commondb BattleSets, re-establish checks for WepID == 0 in loadouts and multimounts to prevent crashes when the SE tries to save scenarios. There can only be 4 weapons per loadout and multimount in the legacy battlesets so for slots 4-8 we need to and again do set it to INVALID_ID instead of 0. This bug was a regression introduced with 4096 items per annex. (thanks rabbit, Hellion144)
September 14, 20169 yr Author HCE - 2016.010 - 2016-09-14 =========================== - Chg:I160 GE Player was unable to click an enemy installation, do Intercept and successfully get planes to attack planes in the enemy installation's formation. Added back the choice of attack type to get around this for now. A better long-term solution is to only show valid attack types for the aircraft involved and auto-select if there is only one valid attack type. http://harpgamer.com/harpforum/index.php?/tracker/issue-160-incapable-to-intercept-enemy-aircrafts-in-autopatrol/ (thanks Enrique) - Chg:0000 GE For a while now, when you go into the Unit\Full\Weapons display for an aircraft unit, the current loadout wasn't highlighted so it felt like you couldn't see the quantity of weapons available in the current loadout. Fixed to show the current loadout when possible so that the player has instant feedback on loadout and weapons available. This bug was introduced with 4096 items per annex. (thanks eeustice)
December 29, 20169 yr Author HCE - 2016.011 - 2016-12-29 =========================== - Chg:I174 GE When we moved from 128 possible units per group to 256, we should have moved to 255 instead since 256 is a reserved id to indicate that the harpoon event is to be applied to the entire group, not a specific unit. The fix put in place is to max out new groups at 255 units AND strip the 256th unit off of any groups that have them. The GE and SE will put it in the GE.log/SE.log but not otherwise alert the player. (thanks eeustice) http://harpgamer.com/harpforum/index.php?/tracker/issue-174-unable-to-shoot-down-255th-plane-in-patrol/ - Chg:0000 GE MovePlanesToNewGroup in Effect1.c could move a maximum of 128 planes. Increased it to 255. - Chg:0000 GE Imagine a situation where there are 255 x F-15C Intercept at a base and 1 more lands. Previously they would have been combined into a single 256 plane bundle. That has now been limited to 255 to be consistent. - Chg:0000 GE Added function int CountGroupUnits to count the number of units currently in a group and plugged it in to a bunch of places where the logic was replicated. - Chg:0000 GE Adding code to prevent situations where there might be more than 255 units in a resultant group (joining groups, etc.). It is doubtful that all spots have been found. - Chg:0000 GE Added "unit" log type which for now will track # of units per group. UNIT_LOG constant in the code, unit on the command line. - Chg:0000 SE Added "unit" log type which for now will track # of units per group. - Chg:0000 SE Deleted a couple of unused source files as they functions they contained have been simplified to work in both GE and SE. - Chg:0000 DU dbmake.exe removed debugging message about magazines.
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