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HCE Release Notes

Featured Replies

HCE - 2011.012 - 2011/09/18

===========================

- Chg:B206 SE Modified the Edit Group dialog in the hopes of aircraft list only

resetting to the top when it should.

http://harpgamer.com/harpforum/index.php?a...amp;showbug=206

- Chg:0000 GE Changed the -S command line option to add two specifiers

-S123450100 would save the game every 12,345 game seconds and would

go from <savename>.001.hp? to <savename>.100.hp? before rolling over

and overwriting <savename>.001.hp?. Also added the save message to

the message log window.

I'm assuming upto 9999 game saves per rotation?

Otherwise what is the first '0' for?

Don

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  • HCE - 2025.011 - 2025-02-28 =========================== - Chg:32850 GE Non-air groups could have up to 30 minute delays in turning to                 an intercept course.  Fixed by checking if a

  • HCE - 2022.007 - 2022-04-30 =========================== - Chg:00000 GE Minor change to give ExportDLLs the opportunity to process                  Harpoon Events as part of the scenario loading

  • HCE - 2022.009 - 2022-07-29 =========================== - Chg:00000 PE Added reference to Microsoft Scripting Runtime so that               FileSystemObject can be used for reading .csv files.

  • Author
I'm assuming upto 9999 game saves per rotation?

Otherwise what is the first '0' for?

Don

Yes, my mistake in the documenting there, .0100.hp?. A maximum of 9999 game saves per rotation. That would be a ton of files for one directory so while 9999 is possible, it will be somewhat painful for you to sort through using Windows Explorer, especially if you have 9999 saves of four different games for almost 40,000 files in one directory!

  • 3 months later...
  • Author

HCE - 2011.013 - 2011/12/29

===========================

- Chg:0000 GE Extended expiration date to 2012/12/31.

  • 4 months later...
  • Author

HCE - 2012.001 - 2012/05/15

===========================

- Chg:0000 GE Added additional licensing mechanism via LicenseDLL.dll

- Chg:0000 GE ge.log now shows both the database version the scenario was

created with and the current database version.

- Chg:0000 GE Fixed sensor code so that TCS can actually have a successful

detection. Modelled after H3 Paper rule 5.4.2.

  • Author

HCE - 2012.002 - 2012/05/16

===========================

- Chg:0000 GE Checked that Infrared detections are attempted and they are.

However, periscope, snorkeling, and surfaced subs had broken

flags that prevented detection by IR, that has been fixed.

- Chg:0000 GE Checked that LLTV flag has an effect and it does. It makes

visual detections as if they always happen in broad daylight

even in the dead of night.

  • 2 months later...
  • Author

HCE - 2012.003 - 2012/08/15

===========================

- Chg:0000 OW The Orders Writer will now strip very low ascii characters when

loading and saving files as well as replace upper ascii

characters with ^ so that the orders can be read by the GE.

  • 3 months later...
  • 1 month later...
  • Author

HCE - 2009.070 - 2013/01/07
===========================
- Chg:0000 GE Allow the use of the rebuilt USNI battleset from the demo in the
full game. Scenarios will use .SC0 extension. Saves will use
the .hp0 extension.
- Chg:0007 GE Make ship annex (A1) Plane Capacity a uchar to hold value 0 to
255 instead of -127 to 127 (Thanks Enrique)
- Chg:0000 SE Allow the use of the rebuilt USNI battleset from the demo in the
full game.
- Chg:0007 SE Make ship annex (A1) Plane Capacity a uchar to hold value 0 to
255 instead of -127 to 127 (Thanks Enrique)

  • Author

HCE - 2009.071 - 2013/01/09
===========================
- Chg:0000 GE Allow handling of > 127 planes per air unit, moving them between
groups, selecting them for launch, etc.
- Chg:0000 SE Allow handling of > 127 planes per air unit, moving them between
groups, selecting them for launch, etc.

  • 3 weeks later...
  • Author

HCE - 2009.072 - 2013/01/29
===========================
- Chg:0000 GE Previous saved games are not compatible with the version, nor
are saves from this version compatible with older versions.
- Chg:0000 GE If the system's display DPI changes (i.e. large fonts), reset
window positions to a visible area.
- Chg:0000 GE If a window will be outside of the display area, reset it to
a visible area.
- Chg:0000 GE Added function for ExportDLLs, called StartGroup that sends a
pointer to the StartGroup Group structure every time it
changes.
- Chg:0000 GE Expand support for up to 255 units per group. (thanks Eric)
- Chg:0000 GE More allow handling of > 127 planes per air unit
- Chg:0000 SE More allow handling of > 127 planes per air unit
- Chg:0000 SE Expand support for up to 255 units per group. (thanks Eric)
- Chg:0000 DLL Made DigitalMilitaryArt ExportDLL less annoying by removing
most of the scrolling text and disabling the text scrolling
by default.

  • Author

HCE - 2009.073 - 2013/02/05
===========================
- Chg:0000 GE Fixed bugs where ExportDLL function ScenLoad would report a
scenario file name when using a BattleSet scenario and other
similar situations (thanks Don Thomas)
- Chg:0000 GE Fixed one case where time compression set on the command line
would not be passed to the ExportDLL function TimeFactor.
(thanks Don Thomas)
- Chg:0000 GE Expanded the ExportDLL DLLInit function v3+ to send the HC
window handle, path to the game (i.e. C:\Games\HC), build
(i.e. a string 2009.073), and save game file format version
(i.e. an unsigned 32-bit integer) (thanks Don Thomas)
- Chg:0000 GE Added ExportDLL StartGroup function that passes the StartGroup
group pointer that allows you to iterate over all of the
groups and units in the current scenario. In the rather
rare chance the StartGroup is destroyed, the function will
be called again with the new StartGroup pointer.
(thanks Don Thomas)

  • 4 weeks later...
  • Author

HCE - 2009.074 - 2013/03/01
===========================
- Chg:0000 GE Added -S command line option that will save the game every game
second in a ITER_SAVE_GAMETIME subdirectory of your game
directory. The -S command line option has two specifiers
-S123450100 would save the game every 12,345 game seconds and would
go from .001.hp? to .100.hp? before rolling over
and overwriting .001.hp?. Also added the save message to
the message log window.

  • Author

HCE - 2009.075 - 2013/03/05
===========================
- Chg:0000 GE Made some dialogs show three digit Unit IDs. (thanks Eric)

  • 3 weeks later...
  • Author

HCE - 2009.076 - 2013/03/25
===========================
- Chg:I012 GE Look for SPIR sensors in the Radar annex across all sensors
on the unit instead of just the first six sensors. Also, SPIR
sensors can have zero range in the database and they still work.
This helps deconflict them from actual radars.
(thanks Miller7219)
http://harpgamer.com/harpforum/index.php?/tracker/issue-12-low-level-light-ir-ship-flags-working/

- Chg:I011 GE Widened OOB report class name information since we're not
terribly memory constricted anymore in the GE. However, the SE
will keep the narrower approach since it is memory constricted.
(thanks Miller7219)
http://harpgamer.com/harpforum/index.php?/tracker/issue-11-order-of-battle-unit-field-too-short/
- Chg:0000 GE More work on three digit Unit IDs.
- Chg:0000 GE Save and restore the main window position and size between game
sessions. This needs lots of testing and issue reporting.

  • 4 weeks later...
  • Author

HCE - 2009.077 - 2013/04/16
===========================
- Chg:0000 GE Incremented ExportDLL interface version to 4 because of a
change to DLLInit that adds a new pointer sent to the DLL
called funcRefs: PHCDLL_FUNC_REF. This is a linked list
of function pointers sent from the GE to the DLL.
Function pointers sent so far:
NewPtr
DisposPtr
del_HarpoonEvent_list

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