September 19, 201114 yr HCE - 2011.012 - 2011/09/18=========================== - Chg:B206 SE Modified the Edit Group dialog in the hopes of aircraft list only resetting to the top when it should. http://harpgamer.com/harpforum/index.php?a...amp;showbug=206 - Chg:0000 GE Changed the -S command line option to add two specifiers -S123450100 would save the game every 12,345 game seconds and would go from <savename>.001.hp? to <savename>.100.hp? before rolling over and overwriting <savename>.001.hp?. Also added the save message to the message log window. I'm assuming upto 9999 game saves per rotation? Otherwise what is the first '0' for? Don
September 19, 201114 yr Author I'm assuming upto 9999 game saves per rotation?Otherwise what is the first '0' for? Don Yes, my mistake in the documenting there, .0100.hp?. A maximum of 9999 game saves per rotation. That would be a ton of files for one directory so while 9999 is possible, it will be somewhat painful for you to sort through using Windows Explorer, especially if you have 9999 saves of four different games for almost 40,000 files in one directory!
December 30, 201114 yr Author HCE - 2011.013 - 2011/12/29 =========================== - Chg:0000 GE Extended expiration date to 2012/12/31.
May 16, 201214 yr Author HCE - 2012.001 - 2012/05/15 =========================== - Chg:0000 GE Added additional licensing mechanism via LicenseDLL.dll - Chg:0000 GE ge.log now shows both the database version the scenario was created with and the current database version. - Chg:0000 GE Fixed sensor code so that TCS can actually have a successful detection. Modelled after H3 Paper rule 5.4.2.
May 17, 201214 yr Author HCE - 2012.002 - 2012/05/16 =========================== - Chg:0000 GE Checked that Infrared detections are attempted and they are. However, periscope, snorkeling, and surfaced subs had broken flags that prevented detection by IR, that has been fixed. - Chg:0000 GE Checked that LLTV flag has an effect and it does. It makes visual detections as if they always happen in broad daylight even in the dead of night.
August 15, 201213 yr Author HCE - 2012.003 - 2012/08/15 =========================== - Chg:0000 OW The Orders Writer will now strip very low ascii characters when loading and saving files as well as replace upper ascii characters with ^ so that the orders can be read by the GE.
November 24, 201213 yr Author HCE - 2012.005 - 2012/??/?? =========================== - Chg:0002 GE Fix overflow in attack resolution. (Thanks Enrique) http://harpgamer.com/harpforum/index.php?/tracker/issue-2-ecm-and-decoys-mathematical-problem/
January 8, 201313 yr Author HCE - 2009.070 - 2013/01/07===========================- Chg:0000 GE Allow the use of the rebuilt USNI battleset from the demo in the full game. Scenarios will use .SC0 extension. Saves will use the .hp0 extension.- Chg:0007 GE Make ship annex (A1) Plane Capacity a uchar to hold value 0 to 255 instead of -127 to 127 (Thanks Enrique)- Chg:0000 SE Allow the use of the rebuilt USNI battleset from the demo in the full game.- Chg:0007 SE Make ship annex (A1) Plane Capacity a uchar to hold value 0 to 255 instead of -127 to 127 (Thanks Enrique)
January 9, 201313 yr Author HCE - 2009.071 - 2013/01/09===========================- Chg:0000 GE Allow handling of > 127 planes per air unit, moving them between groups, selecting them for launch, etc.- Chg:0000 SE Allow handling of > 127 planes per air unit, moving them between groups, selecting them for launch, etc.
January 29, 201313 yr Author HCE - 2009.072 - 2013/01/29===========================- Chg:0000 GE Previous saved games are not compatible with the version, nor are saves from this version compatible with older versions.- Chg:0000 GE If the system's display DPI changes (i.e. large fonts), reset window positions to a visible area.- Chg:0000 GE If a window will be outside of the display area, reset it to a visible area.- Chg:0000 GE Added function for ExportDLLs, called StartGroup that sends a pointer to the StartGroup Group structure every time it changes.- Chg:0000 GE Expand support for up to 255 units per group. (thanks Eric)- Chg:0000 GE More allow handling of > 127 planes per air unit- Chg:0000 SE More allow handling of > 127 planes per air unit- Chg:0000 SE Expand support for up to 255 units per group. (thanks Eric)- Chg:0000 DLL Made DigitalMilitaryArt ExportDLL less annoying by removing most of the scrolling text and disabling the text scrolling by default.
February 5, 201313 yr Author HCE - 2009.073 - 2013/02/05===========================- Chg:0000 GE Fixed bugs where ExportDLL function ScenLoad would report a scenario file name when using a BattleSet scenario and other similar situations (thanks Don Thomas)- Chg:0000 GE Fixed one case where time compression set on the command line would not be passed to the ExportDLL function TimeFactor. (thanks Don Thomas)- Chg:0000 GE Expanded the ExportDLL DLLInit function v3+ to send the HC window handle, path to the game (i.e. C:\Games\HC), build (i.e. a string 2009.073), and save game file format version (i.e. an unsigned 32-bit integer) (thanks Don Thomas)- Chg:0000 GE Added ExportDLL StartGroup function that passes the StartGroup group pointer that allows you to iterate over all of the groups and units in the current scenario. In the rather rare chance the StartGroup is destroyed, the function will be called again with the new StartGroup pointer. (thanks Don Thomas)
March 1, 201313 yr Author HCE - 2009.074 - 2013/03/01===========================- Chg:0000 GE Added -S command line option that will save the game every game second in a ITER_SAVE_GAMETIME subdirectory of your game directory. The -S command line option has two specifiers -S123450100 would save the game every 12,345 game seconds and would go from .001.hp? to .100.hp? before rolling over and overwriting .001.hp?. Also added the save message to the message log window.
March 6, 201313 yr Author HCE - 2009.075 - 2013/03/05===========================- Chg:0000 GE Made some dialogs show three digit Unit IDs. (thanks Eric)
March 26, 201313 yr Author HCE - 2009.076 - 2013/03/25===========================- Chg:I012 GE Look for SPIR sensors in the Radar annex across all sensors on the unit instead of just the first six sensors. Also, SPIR sensors can have zero range in the database and they still work. This helps deconflict them from actual radars. (thanks Miller7219)http://harpgamer.com/harpforum/index.php?/tracker/issue-12-low-level-light-ir-ship-flags-working/ - Chg:I011 GE Widened OOB report class name information since we're not terribly memory constricted anymore in the GE. However, the SE will keep the narrower approach since it is memory constricted. (thanks Miller7219)http://harpgamer.com/harpforum/index.php?/tracker/issue-11-order-of-battle-unit-field-too-short/- Chg:0000 GE More work on three digit Unit IDs.- Chg:0000 GE Save and restore the main window position and size between game sessions. This needs lots of testing and issue reporting.
April 17, 201313 yr Author HCE - 2009.077 - 2013/04/16===========================- Chg:0000 GE Incremented ExportDLL interface version to 4 because of a change to DLLInit that adds a new pointer sent to the DLL called funcRefs: PHCDLL_FUNC_REF. This is a linked list of function pointers sent from the GE to the DLL. Function pointers sent so far: NewPtr DisposPtr del_HarpoonEvent_list
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