January 8, 200917 yr Author HCE - 2009.002 ============== - Chg:0000 GE Planes can fire BOL again. (thanks Rene) - Chg:0000 GE Logging will really work in Release builds this time around, no kidding, unlike the previous however many times! - Chg:0000 GE Fixed inability of planes to change intercept targets. - Chg:0000 GE Fixed issue where player sub could attack submarine in port formation but sub could not fire TLAM at the port. See TORPBRG1.SCm at http://harpgamer.com/harpforum/index.php?s...st=0#entry11387
January 9, 200917 yr Author HCE - 2009.003 ============== - Chg:0000 GE More improvements to player sub attacking submarines in port. Same deal for subs attacking ships in port. (thanks Akula)
January 9, 200917 yr Author HCE - 2009.004 ============== - Chg:0000 GE Fixed problem created in 2009.003 that prevented player from firing antiship missiles from ships against the target ships.
January 10, 200917 yr Author HCE - 2009.005 ============== - Chg:0000 GE Second try at retargeting missiles fired at subs that are now submerged. http://harpgamer.com/harpforum/index.php?showtopic=2502
January 26, 200917 yr Author HCE - 2009.007 ============== - Chg:0000 GE This build is the code reverted to the original 2008.068 plus a number of tweaks. That means a number of issues are now unfixed. This was done since the fixes presented more challenges than the original issues. This returns the game to a stable state from which we can move forward. HCE - 2008.068 ============== - Chg:0000 GE The aircraft speed/altitude dialog works as designed again. It will show the proper speed for the altitude and speed selected. If you manually enter a speed outside of the range of the band or aircraft capability, the aircraft will go to an altitude band and speed less than or equal to the manually entered speed. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2335 - Chg:0000 GE Added hotkey O to show any On Station rectangles for the player's side. Press O to show them, O again to hide them. In debug builds, Alt-F5 will show on station rectangles once for all sides (the ones for Blue will be blue color, Red will be red, etc.) - Chg:0000 GE New escort jamming model. The player won't see as many phantom shoot-downs anymore. The old model was flawed. - Chg:0000 GE Logging will really work in Release builds this time around, no kidding, unlike the previous however many times! - Chg:2419 GE More properly split aircraft groups (the newly created group wasn't having its mission zeroed out properly). (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2325 - Chg:2433 GE Change to speed/altitude dialog for off by one bug. http://harpgamer.com/harpforum/index.php?showtopic=2474 - Chg:0000 GE Status bar "you clicked here, range, bearing between clicks, and water depth" information is no longer truncated due to a buffer overflow. In other words you now see water depth down there in Release Builds. - Chg:0000 GE Enabled water depth display in status bar for the Unit window. - Chg:0000 SE Allow the designer to add a ship/sub of the same name multiple times in a single scenario. (thanks Fred)
February 7, 200917 yr Author HCE - 2009.008 ============== - Chg:2429 GE Fixed the 10x too large BOL range ring. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2471 - Chg:0000 GE Only show BOL range ring as large as BOL capable weapons instead of as large as the longest range ASM/SSM. - Chg:0000 GE Made the BOL range ring yellow like it was meant to be. - Chg:0000 GE Added a Staff Assistant information message when the group has no BOL capable weapons and a BOL attack is attempted. - Chg:0000 GE Don't let weapons launch their own BOL attacks. (thanks Herman) - Chg:0000 GE Fixed inability to retarget air groups already on a mission.
February 8, 200917 yr Author HCE - 2009.009 ============== - Chg:0000 GE Planes already within AAM range will not re-prompt to close to fire. The prompt was errant since they were already in range.
February 14, 200917 yr Author HCE - 2009.010 ============== - Chg:0000 GE Added a Nuclear Release event to the ExportDLL interface. See: http://harpgamer.com/harpforum/index.php?a...mp;showfile=390
February 18, 200917 yr Author HCE - 2009.011 ============== - Chg:0000 GE Started adding the code framework/templates to make maintaining backwards compability with saves games possible. Players can now load saves from 2007.000+ in the current GE. - Chg:0000 GE Make sure Nuclear Release event sound stops playing when dialog goes away. Also completed putting the nuclear release DLL code in the game (it wouldn't have worked in 2009.010 if the player was the Red side). (thanks Buddha)
February 25, 200917 yr Author HCE - 2009.012 ============== - Chg:B094 GE More work on the aircraft Speed/Altitude dialog. It is now driven by the typed in speed. If you type in a speed faster than Cruise with Cruise selected and click OK, the throttle setting will be kicked up to Military (or AB if appropriate) if the aircraft has such a speed available. If not, the speed is dropped down to the fastest available at that altitude. It will also bump up any speed less than loiter. (thanks Brad) http://harpgamer.com/harpforum/index.php?a...&showbug=94 also re-verified that the below is still fixed http://harpgamer.com/harpforum/index.php?showtopic=2335 - Chg:0000 GE If the player types in a custom speed, it will be maintained when re-opening the dialog (for air groups, does not apply to surface groups. - Chg:B096 GE Once the player deletes a formation air patrol it will stay gone, even if the returning aircraft is shot down before it has a chance to land. (thanks Brad) http://harpgamer.com/harpforum/index.php?a...&showbug=96
February 26, 200917 yr Author HCE - 2009.013 ============== - Chg:B095 GE Don't ask player where to land enemy tankers who have just split from the refueled planes. (thanks Brad) http://harpgamer.com/harpforum/index.php?a...&showbug=95
February 28, 200917 yr Author HCE - 2009.014 ============== - Chg:0000 GE Fixed game crash in certain circumstances when some planes out of a group are shot down, but not the whole group. (thanks Brad)
March 2, 200917 yr Author HCE - 2009.015 ============== - Chg:0000 GE Answering yes to RTB ASW bird out of weapons message will now RTB, answering no will leave it on station. (thanks Wombat) http://harpgamer.com/harpforum/index.php?showtopic=2495 - Chg:B073 SE When adding more than two variable start points, don't crash. Note the often incorrect highlighting of the selected start point still exists, fixing it is proving most challenging. (thanks Ralf, and many others) http://harpgamer.com/harpforum/index.php?a...&showbug=73 - Chg:0000 SE Improve the logic for enabling and disabling the Delete Unit button when editing a group. The designer should not be able to delete an installation, not the last ship/sub/land unit in the group. http://harpgamer.com/harpforum/index.php?showtopic=3431
March 3, 200917 yr Author HCE - 2009.016 ============== - Chg:0000 GE Added the ability to stop the game clock without the pause dialog and without minimizing the game. The new methods are the Ctrl-Alt-p hotkey (pause without dialog) and pressing the - key from 1 sec time compression. The pause is indicated by 0 sec listed in the time compression box. This does not mean a player should issue orders while paused since planes may not be marked as in use, weapons may not be marked as launched, etc. until the next game second elapses. - Chg:0000 GE Added additional hotkeys for 1:1 time compression. The existing hotkey is Return/Enter, the new hotkey is the \ | key. The new hotkey may need to change to accomodate non-US keyboard layouts. - Chg:0000 GE Stopped hogging the entire CPU core worth of processing power when the game is minimized. - Chg:0000 GE The Speed/Altitude event processor (internal to the game) now can apply the event to a single unit if the unit was fed in as part of the event. This should mean only the damaged sub in a multi-sub group will surface when damage is critical.
March 8, 200917 yr Author HCE - 2009.017 ============== - Chg:0000 GE Fixed the Speed/Altitude event processor to do what I mean in 2009.016, not what I coded (Tony). Planes in the group should now all end up at the proper altitudes and speeds after take-off and at waypoints. - Chg:0000 GE Remember that force 1:1 time hotkey addition in 2009.016? Well, it is now the L key, not \. - Chg:0000 GE Subs that surface due to damage will now split off into a new group so that they can be told what to do. In debug builds a message like the following will be shown for enemy and neutral subs when the damage is applied... "Unit %s(%s) is surfacing due to damage." Friendly subs in all builds have a line in the Message Log... "Friendly Unit %s(%s) is surfacing due to damage." - Chg:B070 GE Guns on planes in formation will no longer cause the GE to crash with a GetAnnex error when attempting to fire at targets. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=70 - Chg:0000 GE Further efforts to keep subs surfaced due to damage or damage + flooding on the surface. Player should no longer be able to submerge such subs, even if joined to another undamaged sub group.
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