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HCE Release Notes


TonyE
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HCE - 2008.057

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- Chg:0000 SE In all previous SE releases when a LR air attack/ferry/patrol

was deleted, any repeat event associated with that event was

not deleted. In other words until this build it was

impossible to fully delete a Long Range air event. The repeat

events now show in the orders display for the launching

platform. Editing the repeat events may cause problems, only

delete them or leave them alone, do not try to edit them.

(thanks TonyE)

- Chg:0000 SE When using repeating LR air events the repeat interval started

counting from game load instead of counting from the first

planned launch of the patrol. Example... LR Air patrol to

launch at 2 hours game time, set to repeat every hour. What

happened in previous builds is the repeat would launch after

1 hour of game time, at 2 hours game time the next repeat

AND the original patrol launched. This has been changed so

that after 2 hours game time the original patrol launches,

after 3 hours game time the repeat launches, repeats then

contuining at 1 hour intervals. **NOTE** This changed

behavior will only work for new scenarios or scenarios that

have their LR air events deleted and re-created.

(thanks TonyE)

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HCE - 2008.058

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- Chg:0000 SE Tweaked the shortening of information in installation, ship,

plane, submarine listboxes so that more of the country is

visible.

 

If needed to fit all of the entries in the list box the SE will do in the following order only what is needed

1. Trim up to 4 characters off of the side name, leaving a minimum of four characters

2. Trim up to 8 characters off of the country name, leaving a minimum of eight characters

3. Trim up to 34 characters off of the class name, leaving a minimum of fourteen characters.

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  • 2 weeks later...

HCE - 2008.060

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- Chg:B039 GE Don't let none Intercept/Escort loadout planes peal off from

formation or LR patrols to intercept other planes. Such planes

will now only fire in self defense. This prevents EW birds,

MPAs, and such from going looking for an air to air fight. A

note on LR patrols, they will only peel off to intercept if

the first unit in the group has an Intercept/Escort loadout.

So if a pair of F-15 are escorting an E-3 and the E-3 took

off first, the F-15 won't go off to intercept bandits. If the

F-15s take off first, the group will intercept bandits. It

isn't optimal but is better than what we had.

(thanks Akula)

 

- Chg:0000 GE Calculate initial aircraft fuel from the slowest Cruise speed

among the Low/Medium/High altitude bands, then calculate

ranges and bingo fuel based upon current altitude. This

aleviates many of the aircraft running out of fuel when

returning from patrol, problems. (thanks Warhorse64)

http://www.matrixgames.com/forums/tm.asp?m=1934818

 

HCE - 2008.059

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- Chg:0000 GE Widened the Platform Display just enough so that the existing

information in HCDB and HCUS doesn't wrap lines and cause

mis-alignment.

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HCE - 2008.062

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- Chg:0000 GE New loadout type distribution.

http://harpgamer.com/harpforum/index.php?showtopic=3262

- Chg:0000 GE Reverted to max conventional damage points = 30,000 instead

of 999 since the DP must be > 30,000 anyway to be in the

nuke annex so anything less is artificially limiting with

no benefit.

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HCE - 2008.064

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- Chg:0000 GE Edited the current credits and changed Tony into Anthony where

it was Tony.

- Chg:0000 GE Extended demo expiration until March 5, 2009.

- Chg:0000 GE When changing group window land/water color, the dialog would

not show LtGray selected, now it does.

- Chg:0000 GE Subs damaged to 75% will surface, subs damaged to 50% and

flooding will surface. They are not forced to stay surfaced.

- Chg:0000 SE The Rename Unit menu choice is now disabled for installations

and fixed SAMs since it isn't possible to rename those items.

http://harpgamer.com/harpforum/index.php?showtopic=3266

 

HCE - 2008.063

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- Chg:0000 GE Fixed a pointer problem in the Platform Display.

- Chg:0000 GE Fixed Unit window corruption when using File\Save As.

- Chg:0000 GE Fixed bug in orders listing of HDS9 (GIUK HDS III) that was

a side effect of hiding scenario 12.0 Exodus. (thanks COBLU)

http://www.matrixgames.com/forums/fb.asp?m=1953242

- Chg:0000 SE Properly save the database version in new scenario files.

For a number of builds now the SE hasn't saved a DB version

in new scenario files, nor updated it in older scens.

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I have some ideas about modifiers at air-to-air combat. :rolleyes:

 

Is it possible for me to make my own patch?

 

It is not possible for you to make your own patch.

 

We would welcome you elaborating your ideas in a WishList. The forum is at http://harpgamer.com/harpforum/index.php?showforum=35, just make sure to read the guidelines and follow them as well as you can.

 

Beyond that you could become a beta tester where you would have more direct input and hopefully free up more of my time for writing code.

 

Then once in a great while after being a beta tester for a long time a person does get access to the code and become a programmer for the game.

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HCE - 2008.065

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- Chg:0000 GE Planes will no longer attempt to immediately refuel upon takeoff

(really they were trying to refuel before they had completed

taking off, now they do their first refuel check when the

whole group is airborn) Thanks T6Simtek

http://www.matrixgames.com/forums/tm.asp?m=1978409

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HCE - 2008.066

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- Chg:B050 GE Hotkey C does not centre Unit window. Now when c is pressed in

the group window with a group selected, the Unit window will

center around that group on the Unit window as it did in

previousl releases (thanks Herman)

http://harpgamer.com/harpforum/index.php?a...&showbug=50

- Chg:B052 GE Arrows keys now work to scroll the Unit window again.

(thanks Herman)

http://harpgamer.com/harpforum/index.php?a...&showbug=52

- Chg:B049 GE Unit window display corruption with Textured Map turned off when

loading saved games. This has been fixed. (thanks Herman)

http://harpgamer.com/harpforum/index.php?a...&showbug=49

- Chg:0000 GE Fixed the flawed active ECM. It was errantly doing extreme amounts of

jamming in many instances. (thanks Ralf)

- Chg:B046 GE Hornets with Decoy loadouts will now prompt the player to close

range in order to attack instead of ignoring the attack order.

(thanks Herman)

http://harpgamer.com/harpforum/index.php?a...&showbug=46

- Chg:B051 DB Gave AS-6 the Land Attack flag. (thanks Herman)

http://harpgamer.com/harpforum/index.php?a...&showbug=51

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HCE - 2008.067

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- Chg:B047 GE Limited how the AI will execute BOL air to surface and

Surface to Surface missile launches. If the axis of the

uncertainty zone as seen by the firing unit to the target

is greater than 50nm (uncertainty zone width when drawing a

line from attacker to target), the AI will not fire. The

AI will also not fire if the weapon range/5 is less than

the uncertainty zone width. If the uncertainty zone is

range ASMs). (thanks Herman)

http://harpgamer.com/harpforum/index.php?a...&showbug=47

- Chg:B054 GE No longer show the correct count of land units and damaged

land units at a base if those units are not currently detected.

(thanks Herman)

http://harpgamer.com/harpforum/index.php?a...&showbug=54

- Chg:B048 GE Don't prompt the player to use air-to-air cannon fire against subs.

Do prompt player to close range to launch depth charges.

(thanks Herman)

http://harpgamer.com/harpforum/index.php?a...&showbug=48

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HCE - 2008.068

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- Chg:0000 GE The aircraft speed/altitude dialog works as designed again. It

will show the proper speed for the altitude and speed selected.

If you manually enter a speed outside of the range of the band

or aircraft capability, the aircraft will go to an altitude

band and speed less than or equal to the manually entered

speed. (thanks Herman)

http://harpgamer.com/harpforum/index.php?showtopic=2335

- Chg:0000 GE Added hotkey O to show any On Station rectangles for the

player's side. Press O to show them, O again to hide them.

In debug builds, Alt-F5 will show on station rectangles

once for all sides (the ones for Blue will be blue color,

Red will be red, etc.)

- Chg:0000 SE Allow the designer to add a ship/sub of the same name multiple

times in a single scenario. (thanks Fred)

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HCE - 2008.068

==============

- Chg:0000 GE Added hotkey O to show any On Station rectangles for the

player's side. Press O to show them, O again to hide them.

In debug builds, Alt-F5 will show on station rectangles

once for all sides (the ones for Blue will be blue color,

Red will be red, etc.)

This might be useful for the SE, too.

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HCE - 2008.068

==============

- Chg:0000 GE Added hotkey O to show any On Station rectangles for the

player's side. Press O to show them, O again to hide them.

In debug builds, Alt-F5 will show on station rectangles

once for all sides (the ones for Blue will be blue color,

Red will be red, etc.)

This might be useful for the SE, too.

 

The SE already had it as the 'O' key so the functionality is there already.

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HCE - 2009.001

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- Chg:0000 GE Allow the player to fire torpedoes from ships & subs at ships

and subs at an installation.

http://harpgamer.com/harpforum/index.php?showtopic=2528

- Chg:2437 GE Ditto

http://mantis.advancedgaming.biz/view.php?id=2437

- Chg:1978 GE Subs that were not on the surface were being targeted by anti-

ship missiles. Subs now will only be targeted by anti-ship

missiles if they are surfaced. In other words, the player

can use his subs as missile sponges but the player can also

fire missiles at subs when appropriate. When the missile

seeker goes active it will try to acquire a new target if

the original target sub has submerged.

http://mantis.advancedgaming.biz/view.php?id=1978

http://harpgamer.com/harpforum/index.php?showtopic=2502

- Chg:2419 GE More properly split aircraft groups (the newly created group

wasn't having its mission zeroed out properly).

(thanks Herman)

http://harpgamer.com/harpforum/index.php?showtopic=2325

- Chg:2429 GE Fixed the 10x too large BOL range ring. (thanks Herman)

http://harpgamer.com/harpforum/index.php?showtopic=2471

- Chg:0000 GE Only show BOL range ring as large as BOL capable weapons

instead of as large as the longest range ASM/SSM.

- Chg:0000 GE Made the BOL range ring yellow like it was meant to be.

- Chg:0000 GE Added a Staff Assistant information message when the group

has no BOL capable weapons and a BOL attack is attempted.

- Chg:2433 GE Change to speed/altitude dialog for off by one bug.

http://harpgamer.com/harpforum/index.php?showtopic=2474

- Chg:0000 GE Don't let weapons launch their own BOL attacks.

(thanks Herman)

- Chg:0000 GE Status bar "you clicked here, range, bearing between

clicks, and water depth" information is no longer

truncated due to a buffer overflow. In other words you

now see water depth down there in Release Builds.

- Chg:0000 GE Enabled water depth display in status bar for the Unit

window.

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