TonyE Posted September 30, 2008 Author Report Posted September 30, 2008 HCE - 2008.057 ============== - Chg:0000 SE In all previous SE releases when a LR air attack/ferry/patrol was deleted, any repeat event associated with that event was not deleted. In other words until this build it was impossible to fully delete a Long Range air event. The repeat events now show in the orders display for the launching platform. Editing the repeat events may cause problems, only delete them or leave them alone, do not try to edit them. (thanks TonyE) - Chg:0000 SE When using repeating LR air events the repeat interval started counting from game load instead of counting from the first planned launch of the patrol. Example... LR Air patrol to launch at 2 hours game time, set to repeat every hour. What happened in previous builds is the repeat would launch after 1 hour of game time, at 2 hours game time the next repeat AND the original patrol launched. This has been changed so that after 2 hours game time the original patrol launches, after 3 hours game time the repeat launches, repeats then contuining at 1 hour intervals. **NOTE** This changed behavior will only work for new scenarios or scenarios that have their LR air events deleted and re-created. (thanks TonyE) Quote
TonyE Posted October 3, 2008 Author Report Posted October 3, 2008 HCE - 2008.058 ============== - Chg:0000 SE Tweaked the shortening of information in installation, ship, plane, submarine listboxes so that more of the country is visible. If needed to fit all of the entries in the list box the SE will do in the following order only what is needed 1. Trim up to 4 characters off of the side name, leaving a minimum of four characters 2. Trim up to 8 characters off of the country name, leaving a minimum of eight characters 3. Trim up to 34 characters off of the class name, leaving a minimum of fourteen characters. Quote
TonyE Posted October 17, 2008 Author Report Posted October 17, 2008 HCE - 2008.060 ============== - Chg:B039 GE Don't let none Intercept/Escort loadout planes peal off from formation or LR patrols to intercept other planes. Such planes will now only fire in self defense. This prevents EW birds, MPAs, and such from going looking for an air to air fight. A note on LR patrols, they will only peel off to intercept if the first unit in the group has an Intercept/Escort loadout. So if a pair of F-15 are escorting an E-3 and the E-3 took off first, the F-15 won't go off to intercept bandits. If the F-15s take off first, the group will intercept bandits. It isn't optimal but is better than what we had. (thanks Akula) - Chg:0000 GE Calculate initial aircraft fuel from the slowest Cruise speed among the Low/Medium/High altitude bands, then calculate ranges and bingo fuel based upon current altitude. This aleviates many of the aircraft running out of fuel when returning from patrol, problems. (thanks Warhorse64) http://www.matrixgames.com/forums/tm.asp?m=1934818 HCE - 2008.059 ============== - Chg:0000 GE Widened the Platform Display just enough so that the existing information in HCDB and HCUS doesn't wrap lines and cause mis-alignment. Quote
TonyE Posted October 19, 2008 Author Report Posted October 19, 2008 HCE - 2008.061 ============== - Chg:0000 GE Better solutions to the same fuel issues of 2008.060 Quote
TonyE Posted October 31, 2008 Author Report Posted October 31, 2008 HCE - 2008.062 ============== - Chg:0000 GE New loadout type distribution. http://harpgamer.com/harpforum/index.php?showtopic=3262 - Chg:0000 GE Reverted to max conventional damage points = 30,000 instead of 999 since the DP must be > 30,000 anyway to be in the nuke annex so anything less is artificially limiting with no benefit. Quote
TonyE Posted December 4, 2008 Author Report Posted December 4, 2008 HCE - 2008.064 ============== - Chg:0000 GE Edited the current credits and changed Tony into Anthony where it was Tony. - Chg:0000 GE Extended demo expiration until March 5, 2009. - Chg:0000 GE When changing group window land/water color, the dialog would not show LtGray selected, now it does. - Chg:0000 GE Subs damaged to 75% will surface, subs damaged to 50% and flooding will surface. They are not forced to stay surfaced. - Chg:0000 SE The Rename Unit menu choice is now disabled for installations and fixed SAMs since it isn't possible to rename those items. http://harpgamer.com/harpforum/index.php?showtopic=3266 HCE - 2008.063 ============== - Chg:0000 GE Fixed a pointer problem in the Platform Display. - Chg:0000 GE Fixed Unit window corruption when using File\Save As. - Chg:0000 GE Fixed bug in orders listing of HDS9 (GIUK HDS III) that was a side effect of hiding scenario 12.0 Exodus. (thanks COBLU) http://www.matrixgames.com/forums/fb.asp?m=1953242 - Chg:0000 SE Properly save the database version in new scenario files. For a number of builds now the SE hasn't saved a DB version in new scenario files, nor updated it in older scens. Quote
jugasa77 Posted December 6, 2008 Report Posted December 6, 2008 I have some ideas about modifiers at air-to-air combat. Is it possible for me to make my own patch? Quote
TonyE Posted December 6, 2008 Author Report Posted December 6, 2008 I have some ideas about modifiers at air-to-air combat. Is it possible for me to make my own patch? It is not possible for you to make your own patch. We would welcome you elaborating your ideas in a WishList. The forum is at http://harpgamer.com/harpforum/index.php?showforum=35, just make sure to read the guidelines and follow them as well as you can. Beyond that you could become a beta tester where you would have more direct input and hopefully free up more of my time for writing code. Then once in a great while after being a beta tester for a long time a person does get access to the code and become a programmer for the game. Quote
TonyE Posted December 20, 2008 Author Report Posted December 20, 2008 HCE - 2008.065 ============== - Chg:0000 GE Planes will no longer attempt to immediately refuel upon takeoff (really they were trying to refuel before they had completed taking off, now they do their first refuel check when the whole group is airborn) Thanks T6Simtek http://www.matrixgames.com/forums/tm.asp?m=1978409 Quote
TonyE Posted December 21, 2008 Author Report Posted December 21, 2008 HCE - 2008.066 ============== - Chg:B050 GE Hotkey C does not centre Unit window. Now when c is pressed in the group window with a group selected, the Unit window will center around that group on the Unit window as it did in previousl releases (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=50 - Chg:B052 GE Arrows keys now work to scroll the Unit window again. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=52 - Chg:B049 GE Unit window display corruption with Textured Map turned off when loading saved games. This has been fixed. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=49 - Chg:0000 GE Fixed the flawed active ECM. It was errantly doing extreme amounts of jamming in many instances. (thanks Ralf) - Chg:B046 GE Hornets with Decoy loadouts will now prompt the player to close range in order to attack instead of ignoring the attack order. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=46 - Chg:B051 DB Gave AS-6 the Land Attack flag. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=51 Quote
TonyE Posted December 28, 2008 Author Report Posted December 28, 2008 HCE - 2008.067 ============== - Chg:B047 GE Limited how the AI will execute BOL air to surface and Surface to Surface missile launches. If the axis of the uncertainty zone as seen by the firing unit to the target is greater than 50nm (uncertainty zone width when drawing a line from attacker to target), the AI will not fire. The AI will also not fire if the weapon range/5 is less than the uncertainty zone width. If the uncertainty zone is range ASMs). (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=47 - Chg:B054 GE No longer show the correct count of land units and damaged land units at a base if those units are not currently detected. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=54 - Chg:B048 GE Don't prompt the player to use air-to-air cannon fire against subs. Do prompt player to close range to launch depth charges. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=48 Quote
TonyE Posted December 30, 2008 Author Report Posted December 30, 2008 HCE - 2008.068 ============== - Chg:0000 GE The aircraft speed/altitude dialog works as designed again. It will show the proper speed for the altitude and speed selected. If you manually enter a speed outside of the range of the band or aircraft capability, the aircraft will go to an altitude band and speed less than or equal to the manually entered speed. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2335 - Chg:0000 GE Added hotkey O to show any On Station rectangles for the player's side. Press O to show them, O again to hide them. In debug builds, Alt-F5 will show on station rectangles once for all sides (the ones for Blue will be blue color, Red will be red, etc.) - Chg:0000 SE Allow the designer to add a ship/sub of the same name multiple times in a single scenario. (thanks Fred) Quote
Herman Posted December 30, 2008 Report Posted December 30, 2008 HCE - 2008.068============== - Chg:0000 GE Added hotkey O to show any On Station rectangles for the player's side. Press O to show them, O again to hide them. In debug builds, Alt-F5 will show on station rectangles once for all sides (the ones for Blue will be blue color, Red will be red, etc.) This might be useful for the SE, too. Quote
TonyE Posted December 30, 2008 Author Report Posted December 30, 2008 HCE - 2008.068============== - Chg:0000 GE Added hotkey O to show any On Station rectangles for the player's side. Press O to show them, O again to hide them. In debug builds, Alt-F5 will show on station rectangles once for all sides (the ones for Blue will be blue color, Red will be red, etc.) This might be useful for the SE, too. The SE already had it as the 'O' key so the functionality is there already. Quote
TonyE Posted January 4, 2009 Author Report Posted January 4, 2009 HCE - 2009.001 ============== - Chg:0000 GE Allow the player to fire torpedoes from ships & subs at ships and subs at an installation. http://harpgamer.com/harpforum/index.php?showtopic=2528 - Chg:2437 GE Ditto http://mantis.advancedgaming.biz/view.php?id=2437 - Chg:1978 GE Subs that were not on the surface were being targeted by anti- ship missiles. Subs now will only be targeted by anti-ship missiles if they are surfaced. In other words, the player can use his subs as missile sponges but the player can also fire missiles at subs when appropriate. When the missile seeker goes active it will try to acquire a new target if the original target sub has submerged. http://mantis.advancedgaming.biz/view.php?id=1978 http://harpgamer.com/harpforum/index.php?showtopic=2502 - Chg:2419 GE More properly split aircraft groups (the newly created group wasn't having its mission zeroed out properly). (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2325 - Chg:2429 GE Fixed the 10x too large BOL range ring. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2471 - Chg:0000 GE Only show BOL range ring as large as BOL capable weapons instead of as large as the longest range ASM/SSM. - Chg:0000 GE Made the BOL range ring yellow like it was meant to be. - Chg:0000 GE Added a Staff Assistant information message when the group has no BOL capable weapons and a BOL attack is attempted. - Chg:2433 GE Change to speed/altitude dialog for off by one bug. http://harpgamer.com/harpforum/index.php?showtopic=2474 - Chg:0000 GE Don't let weapons launch their own BOL attacks. (thanks Herman) - Chg:0000 GE Status bar "you clicked here, range, bearing between clicks, and water depth" information is no longer truncated due to a buffer overflow. In other words you now see water depth down there in Release Builds. - Chg:0000 GE Enabled water depth display in status bar for the Unit window. Quote
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