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HCE Release Notes

Featured Replies

  • Author

HCE - 2008.043

==============

- Chg:0000 GE Torpedo acquisition range now converted internally from yards

to DUs. 0.3260943 yards = 1 DU.

- Chg:0000 GE Updated Credits

- Chg:0000 DB HCDB-080616

- Chg:0000 DB commondb.res, added res0688.bmp thru res0691.bmp compliments

of AoA.

  • 2 weeks later...
  • Replies 339
  • Views 127.1k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • HCE - 2025.011 - 2025-02-28 =========================== - Chg:32850 GE Non-air groups could have up to 30 minute delays in turning to                 an intercept course.  Fixed by checking if a

  • HCE - 2022.007 - 2022-04-30 =========================== - Chg:00000 GE Minor change to give ExportDLLs the opportunity to process                  Harpoon Events as part of the scenario loading

  • HCE - 2022.009 - 2022-07-29 =========================== - Chg:00000 PE Added reference to Microsoft Scripting Runtime so that               FileSystemObject can be used for reading .csv files.

  • Author

HCE - 2008.044

==============

- Chg:0000 BB delres.bat just wasn't handling spaces in the pathname correctly.

changed it so that the pathname isn't fed in on the command

line and now it works.

- Chg:0000 BB If user hadn't yet made a custom BattleSet and chose to embed

the database, the hdsu.rsr file would be skipped.

  • 4 weeks later...
  • Author

HCE - 2008.045

==============

- Chg:B017 GE Crash Bugs fixed - When attacking an airfield during takeoff or

landing, there was the distinct possibility of the game

crashing with heap corruption. Modified the launch/land code

to be more considerate of aircraft being destroyed on the

ground during launch/land cycles. (thanks Herman)

- Chg:0000 GE Restricted each unit to one Reload event at a time. This is a

questionable way to avoid endlessly stacked reloads.

- Chg:0000 GE When using a custom BattleSet without an embedded DB, made by

recent builds of the BS Builder, a non-zero sized hdsu.rsr file

was created which resulted in the SE and GE crashing when trying

to display platform images for those platforms (where PicID != 0).

(thanks Nic, Rene)

- Chg:B035 GE Neutral sonobuoy and SOSUS contacts will no longer be reported to

the player or the AI (thanks Herman)

- Chg:0000 SE When using a custom BattleSet without an embedded DB, made by

recent builds of the BS Builder, a non-zero sized hdsu.rsr file

was created which resulted in the SE and GE crashing when trying

to display platform images for those platforms (where PicID != 0).

(thanks Nic, Rene)

- Chg:B034 SE Platforms were often showing an incorrect aircraft capacity

remaining percentage. This was due to some incorrect assumptions

about the results of integer math. (thanks Herman)

  • Author

HCE - 2008.046

==============

- Chg:0000 GE Saved game version incremented due to UI changes.

Saved games from prior builds will NOT work with this version!

- Chg:0000 GE Revamp the Unit window using the display code from the Group

window. This results in 2x zoom in the Group window showing

the same distance per pixel as the Unit window at 2x. Also

allows the use of textured land and water in the Unit window

where available.

- Chg:0000 GE Above change results in distances in group and Unit window

being correct.

- Chg:0000 GE Show the Unit window rectangle in tan/burgundy in the

strategic map window.

  • Author

HCE - 2008.047

==============

- Chg:0000 GE Game Options - Added separate map color options for the Unit

window.

- Chg:0000 GE Game Options - The dialog now enables and disables the

textured water option as appropriate per battleset.

- Chg:0000 GE Disabled map lat/lon grid lines since they are quite inaccurate.

- Chg:0000 GE Disabled map lat/lon grid lines since they are quite inaccurate.

 

 

Heh ... and they seem to shift position as you scroll the map around, too! :P But they are rather useful when I'm trying to plot multiple parallel courses in blue water, so if you get a chance to fix them, it would be appreciated. B)

  • 2 weeks later...
  • Author

HCE - 2008.048

==============

- Chg:0000 SE When loading a scenario that had a % chance of inclusion for

planes, that % chance of inclusion was lost. That means only

scenarios using % chance of inclusion other than 100% for

planes that were only saved once acctually honor the denoted

% chance of inclusion. (thanks TonyE)

  • 2 weeks later...
  • Author

HCE - 2008.049

==============

- Chg:B037 GE Show Aircraft nuke loadouts in platform display even if release

hasn't been granted. Don't show nuke loadouts in Active Unit

Display until nuke release is granted. As in previous builds,

don't allow player to load a plane with nukes until nuclear

release is granted. (thanks Rene)

  • Author

HCE - 2008.050

==============

- Chg:0000 GE Enabled subs to shoot guns at ships. Subs still cannot shoot

guns at other subs. (thanks Rene)

  • 2 weeks later...
  • Author

HCE - 2008.051

==============

- Chg:0000 GE Fixed crash where a non-air unit was getting checked for

dogfight gun ammo. (thanks Brad)

  • Author

HCE - 2008.052

==============

- Chg:0000 GE Submarines weren't able to fire torps if they didn't have guns

since 2008.050 came out. Fixed that (thanks Brad)

- Chg:0000 GE Removed a situation where telling a submarine to fire guns

would result in weapons allocations including torpedoes.

(thanks Rene)

  • Author

HCE - 2008.053

==============

- Chg:0000 GE In weapon type to fire selection screen for sub launched weapons

don't allow selection of torpedoes unless the submarine has

torps. (thanks Rene)

- Chg:0000 GE Fixed a memory leak that meant the Staff Assistant image used

new memory each time it was displayed and then didn't free the

old memory. Leak was introduced in 2008.027.

  • Author

HCE - 2008.054

==============

- Chg:0000 GE Fixed a crash bug in the memory leak fix from 2008.053...

- Chg:0000 GE More internal changes for Unit window efforts.

  • Author

HCE - 2008.055

==============

- Chg:0000 GE More internal changes for Unit window efforts. SonoBuoys and

crash fix on battleset change.

  • Author

HCE - 2008.056

==============

- Chg:0000 GE More internal changes for Unit window efforts. Pass HC window

handle to DLL to allow HC to be parent window. Convinced the

DLL not to crash the GE when using Application.ProcessMessages

to increase DLL responsiveness.

 

- Chg:0000 GE Send all detected units to the UnitWindow DLL, not just the

ones visible in the game unit window.

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