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HCE Release Notes

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  • Author

HCE - 2010.001 - 2010/01/20

===========================

- Chg:0143 GE Early beginnings... Track sensor status by range ring.

No player noticeable changes yet.

- Chg:0000 GE Disable Windows\Cascade menu item.

  • 1 month later...
  • Replies 339
  • Views 124.8k
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  • HCE - 2025.011 - 2025-02-28 =========================== - Chg:32850 GE Non-air groups could have up to 30 minute delays in turning to                 an intercept course.  Fixed by checking if a

  • HCE - 2022.007 - 2022-04-30 =========================== - Chg:00000 GE Minor change to give ExportDLLs the opportunity to process                  Harpoon Events as part of the scenario loading

  • HCE - 2022.009 - 2022-07-29 =========================== - Chg:00000 PE Added reference to Microsoft Scripting Runtime so that               FileSystemObject can be used for reading .csv files.

  • Author

HCE - 2010.002 - 2010/03/07

===========================

- Chg:0151 GE Point defense allow max of 15-seconds worth of ROF to be used

in each point defense engagement. (thanks Miller7219)

http://harpgamer.com/harpforum/index.php?a...amp;showbug=151

- Chg:0000 SE More work on 32-bit SE conversion.

  • 4 weeks later...
  • Author

HCE - 2010.003 - 2010/03/29

===========================

- Chg:0159 GE Widened name portion of unit display in Order of Battle dialog

(thanks Miller7219)

http://harpgamer.com/harpforum/index.php?a...amp;showbug=159

- Chg:0155 GE Let AAA fire even for the player side! It was mistakenly disabled.

(thanks Don Thomas)

http://harpgamer.com/harpforum/index.php?a...amp;showbug=155

- Chg:0154 GE Make point defense guns (to be generalized elsewhere eventually)

adhere to mount arc limitations. The code needed to be and

wasn't using relative bearing between firing unit and target.

(thanks miller7219)

http://harpgamer.com/harpforum/index.php?a...amp;showbug=154

- Chg:0000 GE Modified Is_Crossing function to match PointDefense. This means the

only targets marked as crossing are missiles with the SNAP_UP_DOWN

flag.

- Chg:0000 GE Point defense missiles now also adhere to arcs.

- Chg:0000 GE Surface and air guns now adhere to arc limitations (again).

Unfortunate side effect is player may be presented with empty

weapon allocation screens and will be allowed to allocate weapons

outside of valid arcs (they won't fire, the allocation is quickly

undone).

- Chg:0000 GE Message Log window will show when standard gunnery engagements are

abandoned due to: target submerging, target going out of range,

and target going out of valid arc.

- Chg:0000 GE Player ships may now fire SSMs and Guns at surfaced submarines.

Added UI elements and logic.

  • Author

HCE - 2010.004 - 2010/04/02

===========================

- Chg:0162 GE Fixed crash introduced by arc limitations in 2010.003. This

was code attempting to grab non-existent arc information from

aircraft loadouts. (thanks ChrisP)

http://harpgamer.com/harpforum/index.php?a...amp;showbug=162

- Chg:0000 GE Surface gunnery vs submarines Missile and Gun type radio buttons

were improperly greyed out (lack of missiles greyed guns, lack

of guns greyed missiles), remedied. (thanks Don Thomas)

  • Author

HCE - 2010.005 - 2010/04/02

===========================

- Chg:0000 GE Fixed more crashes introduced by arc limitations in 2010.003.

  • 1 month later...
  • Author

HCE - 2010.006 - 2010/05/21

===========================

- Chg:0000 GE Changed logic of Ship vs Sub attack type dialog so that unavailable

attack type won't be chosen. (thanks CV32)

- Chg:B169 GE Yet another arc induced crash fixed, was examining group type

instead of unit type. (thanks Divefreak)

http://harpgamer.com/harpforum/index.php?a...amp;showbug=169

- Chg:B160 GE Code fudged minimum Annex E range to 2.5nm so ease maneuvering for

a shot. The fudge number has been changed to 1.0nm for this build

meaning ASROC, ahead thrown DC, and DC type weapons now can be used

at 1.0nm even if their stated range is less. (thanks miller7219)

http://harpgamer.com/harpforum/index.php?a...amp;showbug=160

  • 5 months later...
  • Author

HCE - 2010.007 - 2010/10/23

===========================

- Chg:B179 GE Recon subtype planes will now turn their radars on at or shortly after

launch. It was disabled in 2004 (thanks Akmatov)

http://harpgamer.com/harpforum/index.php?a...amp;showbug=179

- Chg:0000 GE Increase from 1 to 4 group windows. More importantly includes underlying

logic to manage detections per side.

  • Author

HCE - 2010.008 - 2010/10/23

===========================

- Chg:B179 GE Changed "Radars for AEW, EW, and Recon subtypes are turned on at or

shortly after launch. " to "Radars for AEW, EW, and Recon subtypes

are turned on at the patrol point." per the discussion at

http://harpgamer.com/harpforum/index.php?showtopic=10598

This was in effect in 2010.007, the release notes entry was just

incorrect.

- Chg:0000 GE Show the X (close button) in upper-right in group windows to allow

closing them. Also actually close the window when the close button

is clicked. (thanks Buddha)

- Chg:0000 GE When left-clicking in the strategic map window, the active group

window (most recently clicked) will attempt to center at the

clicked point. (thanks Buddha)

- Chg:0000 GE Fix the command bar button widths to accomodate the actual text.

  • Author

HCE - 2010.009 - 2010/10/24

===========================

- Chg:0000 GE Unit window will now show units for the perspective of the active

group window. (thanks donaldseadog)

- Chg:0000 GE Saving and loading of games will now work but it is doubtful that

the entire game state is being saved and loaded correctly.

(thanks donaldseadog)

- Chg:0000 GE Enable playing of green side in addition to blue and red.

- Chg:0000 GE Allow the player to click on groups of the player side, even when

that isn't blue. (thanks donaldseadog)

- Chg:0000 GE Group window perspective selection dropdowns are now set tall

enough to show all options.

  • Author

HCE - 2010.010 - 2010/10/29

===========================

- Chg:0000 GE Alt-t really will cycle between showing no paths, path for the

current group (if side of group window perspective), and all

groups that are the same side as the group window perspective.

- Chg:0000 GE Got rid of an array overflow in GroupWndProc caused by curWind

getting set to 4 since the GroupWin[curWind].hwnd value hadn't

been assigned. In practical terms this means saved game

creation and loading will work but any saves made in 2010.007-

2010.009 will be unuseable. (thanks JMS)

- Chg:0000 GE Prevent a crash when active window is the Unit window and there

is no unit selected. Happened when trying to build mini-report.

  • Author

HCE - 2010.011 - 2010/11/03

===========================

- Chg:0000 GE When loading saved game show the player perspective in Group-1

window.

- Chg:0000 GE When loading from launcher show the player perspective in

Group-1 window. (thanks Don Thomas)

  • 3 weeks later...
  • Author

HCE - 2010.012 - 2010/11/23

===========================

- Chg:0000 GE AI should now do a better job of defending itself (fighters

in formation should engage, etc.) (thanks Don Thomas)

- Chg:0000 GE Nuke SAMs first attempt. They seem to work now but when

more than one plane unit is in a group within range of

the detonating SAM the game may crash.

Give your SAM an AirPH and a SurfDP of the warhead to use.

  • Author

HCE - 2010.013 - 2010/11/26

===========================

- Chg:0000 GE When clicking on a unit in the Unit window the information should

be much more relevant now to the actively selected Group window.

(thanks Don Thomas)

  • Author

HCE - 2010.014 - 2010/11/30

===========================

- Chg:0000 GE Player can now click groups on the map to select a target. This

was broken with the new group windows. So when you intend to

launch TLAM and you click "Attack", in the recent builds you had

to select the target group in the list of groups rather than

clicking the target group on the map. Now you can click on the

map again.

- Chg:0000 GE Version/Build added to header line of ge.log and MessageLog.txt

- Chg:0000 GE Launch animations should only show for detected and own units.

This was broken with the new group windows where you would see

launch animations for ships not detected by the active group

window's side.

- Chg:B176 GE A platform with sonar of type active only could not detect

anything. This has been fixed but the fix impacts all types

of detections so thorough testing would be good. This is a

larger problem as well affecting all detections. The code

uses unit->emit (unit has this sensor type) and unit->detect

(unit can be detected by this sensor type) inconsistently.

(thanks Rene, JMS)

http://harpgamer.com/harpforum/index.php?a...amp;showbug=176

  • Author

HCE - 2010.015 - 2010/12/05

===========================

- Chg:0000 GE ESM works again (thanks Don Thomas) as do the other detection

types.

- Chg:0000 GE Formation editor should show the correct size now.

- Chg:0000 GE Formation editor should highlight the selected sectors again.

(thanks Don Thomas)

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