January 20, 201016 yr Author HCE - 2010.001 - 2010/01/20 =========================== - Chg:0143 GE Early beginnings... Track sensor status by range ring. No player noticeable changes yet. - Chg:0000 GE Disable Windows\Cascade menu item.
March 7, 201016 yr Author HCE - 2010.002 - 2010/03/07 =========================== - Chg:0151 GE Point defense allow max of 15-seconds worth of ROF to be used in each point defense engagement. (thanks Miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=151 - Chg:0000 SE More work on 32-bit SE conversion.
March 30, 201016 yr Author HCE - 2010.003 - 2010/03/29 =========================== - Chg:0159 GE Widened name portion of unit display in Order of Battle dialog (thanks Miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=159 - Chg:0155 GE Let AAA fire even for the player side! It was mistakenly disabled. (thanks Don Thomas) http://harpgamer.com/harpforum/index.php?a...amp;showbug=155 - Chg:0154 GE Make point defense guns (to be generalized elsewhere eventually) adhere to mount arc limitations. The code needed to be and wasn't using relative bearing between firing unit and target. (thanks miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=154 - Chg:0000 GE Modified Is_Crossing function to match PointDefense. This means the only targets marked as crossing are missiles with the SNAP_UP_DOWN flag. - Chg:0000 GE Point defense missiles now also adhere to arcs. - Chg:0000 GE Surface and air guns now adhere to arc limitations (again). Unfortunate side effect is player may be presented with empty weapon allocation screens and will be allowed to allocate weapons outside of valid arcs (they won't fire, the allocation is quickly undone). - Chg:0000 GE Message Log window will show when standard gunnery engagements are abandoned due to: target submerging, target going out of range, and target going out of valid arc. - Chg:0000 GE Player ships may now fire SSMs and Guns at surfaced submarines. Added UI elements and logic.
April 2, 201016 yr Author HCE - 2010.004 - 2010/04/02 =========================== - Chg:0162 GE Fixed crash introduced by arc limitations in 2010.003. This was code attempting to grab non-existent arc information from aircraft loadouts. (thanks ChrisP) http://harpgamer.com/harpforum/index.php?a...amp;showbug=162 - Chg:0000 GE Surface gunnery vs submarines Missile and Gun type radio buttons were improperly greyed out (lack of missiles greyed guns, lack of guns greyed missiles), remedied. (thanks Don Thomas)
April 3, 201016 yr Author HCE - 2010.005 - 2010/04/02 =========================== - Chg:0000 GE Fixed more crashes introduced by arc limitations in 2010.003.
May 21, 201015 yr Author HCE - 2010.006 - 2010/05/21 =========================== - Chg:0000 GE Changed logic of Ship vs Sub attack type dialog so that unavailable attack type won't be chosen. (thanks CV32) - Chg:B169 GE Yet another arc induced crash fixed, was examining group type instead of unit type. (thanks Divefreak) http://harpgamer.com/harpforum/index.php?a...amp;showbug=169 - Chg:B160 GE Code fudged minimum Annex E range to 2.5nm so ease maneuvering for a shot. The fudge number has been changed to 1.0nm for this build meaning ASROC, ahead thrown DC, and DC type weapons now can be used at 1.0nm even if their stated range is less. (thanks miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=160
October 23, 201015 yr Author HCE - 2010.007 - 2010/10/23 =========================== - Chg:B179 GE Recon subtype planes will now turn their radars on at or shortly after launch. It was disabled in 2004 (thanks Akmatov) http://harpgamer.com/harpforum/index.php?a...amp;showbug=179 - Chg:0000 GE Increase from 1 to 4 group windows. More importantly includes underlying logic to manage detections per side.
October 24, 201015 yr Author HCE - 2010.008 - 2010/10/23 =========================== - Chg:B179 GE Changed "Radars for AEW, EW, and Recon subtypes are turned on at or shortly after launch. " to "Radars for AEW, EW, and Recon subtypes are turned on at the patrol point." per the discussion at http://harpgamer.com/harpforum/index.php?showtopic=10598 This was in effect in 2010.007, the release notes entry was just incorrect. - Chg:0000 GE Show the X (close button) in upper-right in group windows to allow closing them. Also actually close the window when the close button is clicked. (thanks Buddha) - Chg:0000 GE When left-clicking in the strategic map window, the active group window (most recently clicked) will attempt to center at the clicked point. (thanks Buddha) - Chg:0000 GE Fix the command bar button widths to accomodate the actual text.
October 25, 201015 yr Author HCE - 2010.009 - 2010/10/24 =========================== - Chg:0000 GE Unit window will now show units for the perspective of the active group window. (thanks donaldseadog) - Chg:0000 GE Saving and loading of games will now work but it is doubtful that the entire game state is being saved and loaded correctly. (thanks donaldseadog) - Chg:0000 GE Enable playing of green side in addition to blue and red. - Chg:0000 GE Allow the player to click on groups of the player side, even when that isn't blue. (thanks donaldseadog) - Chg:0000 GE Group window perspective selection dropdowns are now set tall enough to show all options.
October 29, 201015 yr Author HCE - 2010.010 - 2010/10/29 =========================== - Chg:0000 GE Alt-t really will cycle between showing no paths, path for the current group (if side of group window perspective), and all groups that are the same side as the group window perspective. - Chg:0000 GE Got rid of an array overflow in GroupWndProc caused by curWind getting set to 4 since the GroupWin[curWind].hwnd value hadn't been assigned. In practical terms this means saved game creation and loading will work but any saves made in 2010.007- 2010.009 will be unuseable. (thanks JMS) - Chg:0000 GE Prevent a crash when active window is the Unit window and there is no unit selected. Happened when trying to build mini-report.
November 4, 201015 yr Author HCE - 2010.011 - 2010/11/03 =========================== - Chg:0000 GE When loading saved game show the player perspective in Group-1 window. - Chg:0000 GE When loading from launcher show the player perspective in Group-1 window. (thanks Don Thomas)
November 24, 201015 yr Author HCE - 2010.012 - 2010/11/23 =========================== - Chg:0000 GE AI should now do a better job of defending itself (fighters in formation should engage, etc.) (thanks Don Thomas) - Chg:0000 GE Nuke SAMs first attempt. They seem to work now but when more than one plane unit is in a group within range of the detonating SAM the game may crash. Give your SAM an AirPH and a SurfDP of the warhead to use.
November 26, 201015 yr Author HCE - 2010.013 - 2010/11/26 =========================== - Chg:0000 GE When clicking on a unit in the Unit window the information should be much more relevant now to the actively selected Group window. (thanks Don Thomas)
November 30, 201015 yr Author HCE - 2010.014 - 2010/11/30 =========================== - Chg:0000 GE Player can now click groups on the map to select a target. This was broken with the new group windows. So when you intend to launch TLAM and you click "Attack", in the recent builds you had to select the target group in the list of groups rather than clicking the target group on the map. Now you can click on the map again. - Chg:0000 GE Version/Build added to header line of ge.log and MessageLog.txt - Chg:0000 GE Launch animations should only show for detected and own units. This was broken with the new group windows where you would see launch animations for ships not detected by the active group window's side. - Chg:B176 GE A platform with sonar of type active only could not detect anything. This has been fixed but the fix impacts all types of detections so thorough testing would be good. This is a larger problem as well affecting all detections. The code uses unit->emit (unit has this sensor type) and unit->detect (unit can be detected by this sensor type) inconsistently. (thanks Rene, JMS) http://harpgamer.com/harpforum/index.php?a...amp;showbug=176
December 6, 201015 yr Author HCE - 2010.015 - 2010/12/05 =========================== - Chg:0000 GE ESM works again (thanks Don Thomas) as do the other detection types. - Chg:0000 GE Formation editor should show the correct size now. - Chg:0000 GE Formation editor should highlight the selected sectors again. (thanks Don Thomas)
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