December 12, 201015 yr Author HCE - 2010.016 - 2010/12/12 =========================== - Chg:0000 GE Fixed bug that resulted in crash when launching bearing only missiles with the 'b' hotkey. - Chg:0000 GE Missiles shouldn't be running normal visual detections. Torpedoes shouldn't be running normal passive sonar detections. Missiles should be detectable by Vis, IR, and Radar Torpedoes should be detectable by Sonar The above four items are addressed in this build (thenks Don Thomas)
December 13, 201015 yr Author HCE - 2010.017 - 2010/12/12 =========================== - Chg:0000 GE Fixed the logic that decided not to count individual planes shot down towards the related victory conditions and only counted plane 'Units' shot down instead. (thanks Don Thomas)
December 30, 201015 yr Author HCE - 2010.019 - 2010/12/30 =========================== - Chg:0000 GE Synchronized globals with the S_GLOBALS structure in hopes of making the unreliable save/load of recent builds be more reliable. Also verified that globals save and load functions truly load and save each member of the structure (thanks 11x17 paper!) - Chg:0000 GE Synchronized alloc_Group() with the Group structure. - Chg:0000 GE Synchronized alloc_Unit() with the Unit structure. - Chg:0187 GE Loadgame and Savegame updated to save and load UncertaintyRegions correctly, this was the ultimate culprit of the recent save/load unreliability. (thanks Gopher, Don Thomas, and 11x17 paper!) http://harpgamer.com/harpforum/index.php?a...amp;showbug=187 - Chg:0000 GE Only show aircraft range ovals for the current Group window's perspective and make sure to show them for all air groups on that side.
January 29, 201115 yr Author HCE - 2011.001 - 2011/01/28 =========================== - Chg:B184 GE Game will no longer crash when selecting to play as Green side. (thanks Gopher, Don Thomas) http://harpgamer.com/harpforum/index.php?a...amp;showbug=184 HCE - 2010.020 - 2010/12/31 =========================== - Chg:0000 GE It should no longer be possible to drag the Group and Unit windows tall enough that the game crashes. To make this happen a verticle resolution > 1080 pixels was needed for me. I accomplished that by placing dual monitors one above the other in my Windows screen settings. (thanks Mr. Faustinelli)
April 8, 201115 yr Author HCE - 2011.002 - 2011/04/07 =========================== - Chg:0000 GE Connected game options dialog checkboxes for playing multiple sides. - Chg:0000 GE Staff Message dialog title will now be pre-pended with the side-name of the relevant side (i.e. "BLUE Staff" Message for an item for which the Blue side needs to respond). - Chg:0000 GE The land aircraft dialog was calculating distance to each landing location from the currently selected group instead of the group that was landing. Remedied. (thanks Joe K) http://harpgamer.com/harpforum/index.php?showtopic=12962 - Chg:0000 GE Radar model was treating land installations like aircraft so possible detection ranges were way too large. (thanks Brad) - Chg:0000 GE Added logging of air to air missile resolution to the missile log. Example... 102692 Combat3.c:1477 - AirToAirResolution Ph: 80, Roll: 75 102692 Combat3.c:1477 - AirToAirResolution Ph: 80, Roll: 21 102692 effect4.c:5175 - CheckAirMissileHits 2 x AIM-120A/B AMRAAM against BLUE 2 x F-15J Eagle Plus, 2 shot down
April 15, 201115 yr Author HCE - 2011.003 - 2011/04/14 =========================== - Chg:0000 GE Modified -g command line option to accept local player for more than one side. Add the values together for the first digit. 1 - Play as BLUE 2 - Play as RED 4 - Play as GREEN ex. "winharp32.exe -g 111111003" means play Blue side ex. "winharp32.exe -g 211111003" means play Red side ex. "winharp32.exe -g 311111003" means play as Blue and Red ex. "winharp32.exe -g 711111003" play as Blue, Red, Green
April 27, 201115 yr Author HCE - 2011.004 - 2011/04/26 =========================== - Chg:B203 GE Make baka ships, subs, and mobile land units work by killing off the firing platform. (thanks Don Thomas) http://harpgamer.com/harpforum/index.php?a...amp;showbug=203 - Chg:0000 GE First Sensor Export DLL, Visual sensor model.
April 29, 201115 yr Author HCE - 2011.005 - 2011/04/28 =========================== - Chg:0000 GE Tweaked calling of Visual sensor DLL, I had forgotten one parameter in one spot. (thanks Don Thomas)
June 4, 201114 yr Author HCE - 2011.006 - 2011/06/04 =========================== - Chg:0000 GE Made enough sides changes that player should now be able to enter some basic commands for both Blue and Red sides. Examples are launching aircraft, setting paths, and adjusting EMCON. This does not include intercepting opposing forces. Hint, choose to play a scenario as both Blue and Red to try it out.
August 29, 201114 yr Author HCE - 2011.007 - 2011/08/28 =========================== - Chg:0000 SE Scenario Editor compiles again without error.
August 31, 201114 yr Author HCE - 2011.008 - 2011/08/30 =========================== - Chg:B209 SE Formation editor shows rings correctly again. (thanks Enrique) http://harpgamer.com/harpforum/index.php?a...amp;showbug=209 - Chg:0000 GE Game Engine is now compiled with Visual Studio 2010, VC++ 2010 runtime may be needed. http://www.microsoft.com/download/en/details.aspx?id=5555
September 4, 201114 yr Author HCE - 2011.009 - 2011/09/03 =========================== - Chg:0000 HC20 Enabled Sound Blaster sound in Harpoon 1.54A. (thanks SilentHunter) - Chg:B207 GE Nuclear torpedo impact could crash the game. (thanks Mack) http://harpgamer.com/harpforum/index.php?a...amp;showbug=207
September 10, 201114 yr Author HCE - 2011.011 - 2011/09/09 =========================== - Chg:0000 GE Added -S command line option that will save the game every game second in a ITER_SAVE_GAMETIME subdirectory of your game directory. It does 4096 saves then starts again at one (rolls). - Chg:0000 GE Debugging aid just for Enrique tells him which save to send in for analysis on the submarines stopping issue.
September 10, 201114 yr HCE - 2011.011 - 2011/09/09=========================== - Chg:0000 GE Added -S command line option that will save the game every game second in a ITER_SAVE_GAMETIME subdirectory of your game directory. It does 4096 saves then starts again at one (rolls). - Chg:0000 GE Debugging aid just for Enrique tells him which save to send in for analysis on the submarines stopping issue. Thanks Tony, this week I'm on holidays near Arles, only wit the smartphone, the next week I will proceed on it
September 19, 201114 yr Author HCE - 2011.012 - 2011/09/18 =========================== - Chg:B206 SE Modified the Edit Group dialog in the hopes of aircraft list only resetting to the top when it should. http://harpgamer.com/harpforum/index.php?a...amp;showbug=206 - Chg:0000 GE Changed the -S command line option to add two specifiers -S123450100 would save the game every 12,345 game seconds and would go from .001.hp? to .100.hp? before rolling over and overwriting .001.hp?. Also added the save message to the message log window.
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