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HCE Release Notes

Featured Replies

  • Author

HCE - 2010.016 - 2010/12/12

===========================

- Chg:0000 GE Fixed bug that resulted in crash when launching bearing only

missiles with the 'b' hotkey.

- Chg:0000 GE Missiles shouldn't be running normal visual detections.

Torpedoes shouldn't be running normal passive sonar detections.

Missiles should be detectable by Vis, IR, and Radar

Torpedoes should be detectable by Sonar

The above four items are addressed in this build

(thenks Don Thomas)

  • Replies 339
  • Views 125.9k
  • Created
  • Last Reply

Top Posters In This Topic

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  • HCE - 2025.011 - 2025-02-28 =========================== - Chg:32850 GE Non-air groups could have up to 30 minute delays in turning to                 an intercept course.  Fixed by checking if a

  • HCE - 2022.007 - 2022-04-30 =========================== - Chg:00000 GE Minor change to give ExportDLLs the opportunity to process                  Harpoon Events as part of the scenario loading

  • HCE - 2022.009 - 2022-07-29 =========================== - Chg:00000 PE Added reference to Microsoft Scripting Runtime so that               FileSystemObject can be used for reading .csv files.

  • Author

HCE - 2010.017 - 2010/12/12

===========================

- Chg:0000 GE Fixed the logic that decided not to count individual planes shot

down towards the related victory conditions and only counted

plane 'Units' shot down instead. (thanks Don Thomas)

  • 3 weeks later...
  • Author

HCE - 2010.019 - 2010/12/30

===========================

- Chg:0000 GE Synchronized globals with the S_GLOBALS structure in hopes of

making the unreliable save/load of recent builds be more

reliable. Also verified that globals save and load functions

truly load and save each member of the structure

(thanks 11x17 paper!)

- Chg:0000 GE Synchronized alloc_Group() with the Group structure.

- Chg:0000 GE Synchronized alloc_Unit() with the Unit structure.

- Chg:0187 GE Loadgame and Savegame updated to save and load

UncertaintyRegions correctly, this was the ultimate culprit

of the recent save/load unreliability.

(thanks Gopher, Don Thomas, and 11x17 paper!)

http://harpgamer.com/harpforum/index.php?a...amp;showbug=187

- Chg:0000 GE Only show aircraft range ovals for the current Group window's perspective

and make sure to show them for all air groups on that side.

  • 5 weeks later...
  • Author

HCE - 2011.001 - 2011/01/28

===========================

- Chg:B184 GE Game will no longer crash when selecting to play as Green side.

(thanks Gopher, Don Thomas)

http://harpgamer.com/harpforum/index.php?a...amp;showbug=184

 

HCE - 2010.020 - 2010/12/31

===========================

- Chg:0000 GE It should no longer be possible to drag the Group and Unit

windows tall enough that the game crashes. To make this

happen a verticle resolution > 1080 pixels was needed for

me. I accomplished that by placing dual monitors one above

the other in my Windows screen settings.

(thanks Mr. Faustinelli)

  • 2 months later...
  • Author

HCE - 2011.002 - 2011/04/07

===========================

- Chg:0000 GE Connected game options dialog checkboxes for playing multiple

sides.

- Chg:0000 GE Staff Message dialog title will now be pre-pended with the

side-name of the relevant side (i.e. "BLUE Staff" Message for

an item for which the Blue side needs to respond).

- Chg:0000 GE The land aircraft dialog was calculating distance to each

landing location from the currently selected group instead of

the group that was landing. Remedied. (thanks Joe K)

http://harpgamer.com/harpforum/index.php?showtopic=12962

- Chg:0000 GE Radar model was treating land installations like aircraft so

possible detection ranges were way too large. (thanks Brad)

- Chg:0000 GE Added logging of air to air missile resolution to the missile

log. Example...

102692 Combat3.c:1477 - AirToAirResolution Ph: 80, Roll: 75

102692 Combat3.c:1477 - AirToAirResolution Ph: 80, Roll: 21

102692 effect4.c:5175 - CheckAirMissileHits 2 x AIM-120A/B

AMRAAM against BLUE 2 x F-15J Eagle Plus, 2 shot down

  • Author

HCE - 2011.003 - 2011/04/14

===========================

- Chg:0000 GE Modified -g command line option to accept local player for more

than one side. Add the values together for the first digit.

1 - Play as BLUE

2 - Play as RED

4 - Play as GREEN

ex. "winharp32.exe -g 111111003" means play Blue side

ex. "winharp32.exe -g 211111003" means play Red side

ex. "winharp32.exe -g 311111003" means play as Blue and Red

ex. "winharp32.exe -g 711111003" play as Blue, Red, Green

  • 2 weeks later...
  • Author

HCE - 2011.004 - 2011/04/26

===========================

- Chg:B203 GE Make baka ships, subs, and mobile land units work by killing off

the firing platform. (thanks Don Thomas)

http://harpgamer.com/harpforum/index.php?a...amp;showbug=203

- Chg:0000 GE First Sensor Export DLL, Visual sensor model.

  • Author

HCE - 2011.005 - 2011/04/28

===========================

- Chg:0000 GE Tweaked calling of Visual sensor DLL, I had forgotten one

parameter in one spot. (thanks Don Thomas)

  • 1 month later...
  • Author

HCE - 2011.006 - 2011/06/04

===========================

- Chg:0000 GE Made enough sides changes that player should now be able to

enter some basic commands for both Blue and Red sides.

Examples are launching aircraft, setting paths, and adjusting

EMCON. This does not include intercepting opposing forces.

Hint, choose to play a scenario as both Blue and Red to try

it out.

  • 2 months later...
  • Author

HCE - 2011.007 - 2011/08/28

===========================

- Chg:0000 SE Scenario Editor compiles again without error.

  • Author

HCE - 2011.008 - 2011/08/30

===========================

- Chg:B209 SE Formation editor shows rings correctly again. (thanks Enrique)

http://harpgamer.com/harpforum/index.php?a...amp;showbug=209

- Chg:0000 GE Game Engine is now compiled with Visual Studio 2010, VC++ 2010

runtime may be needed.

http://www.microsoft.com/download/en/details.aspx?id=5555

  • Author

HCE - 2011.011 - 2011/09/09

===========================

- Chg:0000 GE Added -S command line option that will save the game every game

second in a ITER_SAVE_GAMETIME subdirectory of your game

directory. It does 4096 saves then starts again at one (rolls).

- Chg:0000 GE Debugging aid just for Enrique tells him which save to send in

for analysis on the submarines stopping issue.

HCE - 2011.011 - 2011/09/09

===========================

- Chg:0000 GE Added -S command line option that will save the game every game

second in a ITER_SAVE_GAMETIME subdirectory of your game

directory. It does 4096 saves then starts again at one (rolls).

- Chg:0000 GE Debugging aid just for Enrique tells him which save to send in

for analysis on the submarines stopping issue.

Thanks Tony, this week I'm on holidays near Arles, only wit the smartphone, the next week I will proceed on it ;)

  • 2 weeks later...
  • Author

HCE - 2011.012 - 2011/09/18

===========================

- Chg:B206 SE Modified the Edit Group dialog in the hopes of aircraft list only

resetting to the top when it should.

http://harpgamer.com/harpforum/index.php?a...amp;showbug=206

- Chg:0000 GE Changed the -S command line option to add two specifiers

-S123450100 would save the game every 12,345 game seconds and would

go from .001.hp? to .100.hp? before rolling over

and overwriting .001.hp?. Also added the save message to

the message log window.

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