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Resurfaced Bug: No torps, RTB?

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I was playing a user scenario from GIUK EC2003.

In the saved game "NOGO", Blue airgroup BQA is attacking Red subgroup ZXV north of Iceland.

BQA will release its final torpedo on target. The Staff Assistant will announce that BQA is out of torpedoes; return to base Y/N?

Select "Yes" and the group will loiter; select "No" and the group will leave.

This happened on both the Vista and XP machines.

NOGO.zip

Sounds like the commands are reversed. Personally I don't want an a/c returning to base until I have another one to prosecute the target anyway. Once you locate a sub would be foolish to just leave the area and lose the contact, IMO.

 

Does need to be fixed so that the game executes the order the player gave though.

Thanks Wombat, I was seeing it last night too in Ralf's F-14 Fleet Defender, the related code is more than a little confusing, it took me over an hour to understand how it could work at all.

  • 1 year later...

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