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HCE Release Notes

Featured Replies

  • Author

HCE - 2016.011 - 2016-12-29

===========================

Fun statistics:

36 source files were changed.

997 lines were inserted.

1589 lines were deleted.

  • 2 weeks later...
  • Replies 339
  • Views 124.9k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • HCE - 2025.011 - 2025-02-28 =========================== - Chg:32850 GE Non-air groups could have up to 30 minute delays in turning to                 an intercept course.  Fixed by checking if a

  • HCE - 2022.007 - 2022-04-30 =========================== - Chg:00000 GE Minor change to give ExportDLLs the opportunity to process                  Harpoon Events as part of the scenario loading

  • HCE - 2022.009 - 2022-07-29 =========================== - Chg:00000 PE Added reference to Microsoft Scripting Runtime so that               FileSystemObject can be used for reading .csv files.

  • Author

HCE - 2017.001 - 2017-01-07

===========================

- Chg:I175 GE Aircraft units will now update weapon range rings as soon as the

units are fully launched and formed up (i.e. if there are 8

planes in the unit, the weapons range rings should update once

all 8 planes are aloft).

(thanks Tony)

http://harpgamer.com/harpforum/index.php?/tracker/issue-175-weapons-range-rings-missing-on-aircraft/

 

Fun statistics:

5 source files were changed. (1 file for the bug fix)

12 lines were inserted. (2 for the bug fix, 1 of those being a comment)

  • 4 weeks later...
  • Author

HCE - 2017.002 - 2017-02-04

===========================

- Chg:I165 GE When building the list of valid weapons for a target to display

in the UI, there were two different flags both assigned to

the value 8 (ARM and AAM). Separated ARM out into a new field

of the record.

(thanks Enrique)

http://harpgamer.com/harpforum/index.php?/tracker/issue-165-anti-surface-agm-114m-missile-irlaser-guidance-weird-behaviour/

  • 4 weeks later...
  • Author

HCE - 2017.005 - 2017-02-26

===========================

- Chg:0000 GE Incremended DLL interface version to 17 for the unit structure

changes in 2017.004. This represents a breaking change for

most ExportDLLs that use the unit structure.

- Chg:I179 GE Provide the player (and AI) an opportunity to split tankers

at bingo to separate from a group that has more range than

the tankers.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-179-tankers-will-not-seperate-from-group-at-bingo-fuel/

 

HCE - 2017.004 - 2017-02-16

===========================

- Chg:I173 GE Ammunition column of platform display would blank out when the

quantity of ammunition > 999. Widened the qty display

field to remedy the issue. Widened ammunition name too for

kicks since I was in there.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-173-ge-weapon-detail-box/

- Chg:0000 GE Incremented saved game version to implement the changes below.

- Chg:0000 GE Widened unit structure elements Method[sIDES], emit, detect so

that the RWR sensor type can be added to the game. The game

can now handle 64 sensor types in these fields, up from 16.

- Chg:0000 GE Added sRWR sensor type define.

- Chg:0000 GE Added RWR sensor model.

 

HCE - 2017.003 didn't see the light of day

  • 2 weeks later...
  • Author

HCE - 2017.006 - 2017-03-10

===========================

- Chg:0000 GE Incremented DLL interface version to 18 for the newly exported

functions for the ExportDLLs.

- Chg:0000 GE New exported functions: Turn, ChangeAlt, UnitTop

  • 1 month later...
  • Author

HCE - 2017.007 - 2017-04-26
===========================
- Chg:0000 GE Incremented DLL interface version to 19 for the newly added
dllFuncRefs for the ExportDLLs.
- Chg:0000 GE New ExportDLL funcRefs: MessageLogLine() which will add a line
to the HC Message Log window up to 1023 1-byte characters plus
a null terminator.
- Chg:I182 GE Since 20160326 AI LR Air attacks programmed in by the scenario
author have not had the target group set once they launched
so the planes would be told to land since they had no
target. This has been remedied.
(thanks Enrique)
http://harpgamer.com/harpforum/index.php?/tracker/issue-182-programmed-air-attacks-total-failure/

  • 5 weeks later...
  • Author

HCE - 2017.008 - 2017-05-25

===========================

- Chg:0000 GE Starting to add UUIDs to game structures so that ExportDLLs can

marry external data to the internal data.

+ScenarioGroup

+Group

+ScenarioUnit

+Unit

+PlaneRec (planes on ground)

In the ScenarioGroup and Group structures, increased the

maximum number of formation zones to 64 and increased

how large they can go (previous limit was 255nm, new is

32768nm)

Increased the formation zones available in GE and SE

from 4 to 6 so even though the game structures can

handle 64 zones, the UI only understands 6 zones.

In the ScenarioGroup and Group structures, widened the

id field from 4 to 8 characters so that someday there

can be a greater number of groups in the game. The

ScenarioGroup id field is unused at present.

In the ScenarioUnit and Unit structures, increased the

maximum number of formation zones to 64 and increased

the number of slices of the formation pie to 64 as well.

In the IntermittentSensorsEvent, increased the maxumim

number of formation zones to 64.

Ditto for FormationEventPtr and AirPatrolEventPtr.

Incremented saved game version to 0x34803216.

Incremented Scenario version to 4.

Incremented DLL interface version to 20.

- Chg:0000 SE Starting to add UUIDs to game structures

(see GE section for details)

This means scenarios created with this SE cannot be played

by earlier versions/builds of the GE nor edited with earlier

SE versions/builds.

- Chg:0000 SE libxml updated from 2.9.2 to 2.9.4

  • Author

HCE - 2017.009 - 2017-05-28
===========================
- Chg:I184 GE Aircraft trying to attack submarines while having a non-torpedo
first weapon in the loadout were unable to fire at an enemy.
(thanks Enrique)
http://harpgamer.com/harpforum/index.php?/tracker/issue-184-impossible-to-launch-asw-torpedo-from-helicopter/
- Chg:I185 SE It wasn't possible to add aircraft to AD_Fixed units. Fixed.
(thanks Enrique)
http://harpgamer.com/harpforum/index.php?/tracker/issue-185-failure-editing-airfield-secret/

  • 3 months later...
  • Author

HCE - 2017.011 - 2017-09-22

===========================

- Chg:0000 GE Incremented saved game version to 0x34803217 for ScenData

addition and globals modifications.

- Chg:0000 GE Incremented Scenario version to 5, see SE comment below for

the long explanation.

- Chg:0000 GE Incremened ExportDLL version to 21, see below for more detail.

- Chg:0000 GE ExportDLL ScenLoad added DatabaseVersionDB, ScenData, and

ScenSaveData

so that the ExportDLL has a concept of which DB is being used

with the current scenario as well as unique IDs for saved games.

This is handy if the ExportDLL

is supplementing or modifying the data for use while playing

the scenario.

- Chg:0000 GE Optimized gradual turns a bit, if the course would be the same

next second (turn rates

event for that second, skip to the next second where the

course will change by at least a degree.

- Chg:0000 GE For gradual turns, in concert with the 2017.010 changes,

check aircraft turns every other second.

- Chg:0000 GE Clearing out of prior Turn events was not happening properly

so they could end up cancelling each other out and providing

all manner of interference, including game slowdowns.

- Chg:0000 GE Code Cleanup - init_and_read_annexesA was also doing all of the

scenario file version specific conversions, refactored that

out into init_scen_loader.

- Chg:0000 GE Code Cleanup - removed unused init_and_read_annexes. It hasn't

been used since the switch to 4096 items/annex.

- Chg:0000 GE Year 2038 problem - The HCLicense code now uses 64-bit time_t,

remediating the 2038 problem for licensing.

- Chg:0000 GE Year 2038 problem - DatabaseVersion structure timestamps

widened from 32-bit time_t to 64-bit time_t to remediate

2038 problem.

- Chg:0000 GE Year 2038 problem - Game start times and times can now go

beyond the 2038 limit.

- Chg:0000 GE Added RES/RSR file structure version functionality so that

we can read both unversioned and versioned structures.

- Chg:0000 GE Scenario lineage for BattleSet scenarios pre-WestPac are read

from a SQLite database ScenarioLineageLegacy.sqlite3

- Chg:0000 GE Player can now detect Neutral aircraft. This will also fix

other detection problems.

- Chg:0000 SE Year 2038 problem - Game start times and times can now go

beyond the 2038 limit.

- Chg:0000 SE Incremented Scenario version to 5 as a result of implementing a

converter for aircraft formation patrols. This means scenarios

of version 4 (2017.008 thru 2017.010) may be corrupt.

Deleting and recreating all formation air patrols in the SE

is the 'fix'. However, if the scenario was created and

last saved in a SE version

that scenario forward into 2017.011 or newer without corruption.

- Chg:0000 SE Added RES/RSR file structure version functionality so that

we can read both unversioned and versioned structures.

- Chg:0000 SE Added scenario lineage to the scenario file. Each time the

scenario is saved, it is assigned a new UUID, the entire

historical list of UUIDs is saved in the scenario file. In

theory the GE can then figure out which saves belong to which

scenario. Implemented this as part of a more generic

ScenData structure that is present in both Scenario and Saves

including the lineage, database version, and ai stay on path

settings.

- Chg:0000 SE Scenario lineage for BattleSet scenarios pre-WestPac are read

from a SQLite database ScenarioLineageLegacy.sqlite3

Lineage dtstamp = 1181260800 (June 8, 2007 HCE release date)

Lineage BuildSE = 2007.000

- Chg:0000 BB Abandon non-square maps so that the BattleSet Builder works

halfway decently again.

- Chg:0000 DU Added RES/RSR file structure version functionality so that

we can read both unversioned and versioned structures. Also

includes writing the version to any new RES/RSR files.

- Chg:0000 DB commondb.rsr DatabaseVersion fixed. It needed to have a 7-byte

header and only had a 5-byte header. Also fixed 2038 problem.

- Chg:0000 BS Recompiled WestPac, GIUK-USNI, and the four shell battlesets.

 

HCE - 2017.010 - 2017-06-26

===========================

- Chg:0000 GE Fixed up MessageLogLine for ExportDLL

- Chg:I186 GE Trying some changes to reduce the instances of groups circling

course waypoints.

http://harpgamer.com/harpforum/index.php?/tracker/issue-186-circling-aircrafts-problem-in-composite-flights/

  • Author

HCE - 2017.012 - 2017-09-23

===========================

- Chg:0000 GE When bases or ship groups try to change altitude, calculate the

ascent/descent rate based on subs and air units only. This

addresses an assertion failure.

- Chg:0000 GE Aircraft with a 0m/s climb rate in the DB will default to 76m/s

climb rate, the average of the aircraft climb rates in

HCDB-150929. This is mainly for legacy BattleSets but also

if a WestPac or newer BattleSet has some zero entries.

- Chg:0000 GE While loading saved games, discard any invalid new contact

entries (these feed what the staff assistant shows for

new contacts).

- Chg:0000 GE A 2017.011 bug in ExportDLL ScenLoad call was passing ScenData

as a pointer to a pointer instead of as a pointer, fixed.

- Chg:0000 SE The 2017.011 installer didn't have the .sqlite3 database

containing the legacy BattleSet scenario lineage. It is

included now.

  • 3 weeks later...
  • Author

HCE - 2017.013 - 2017-10-10

===========================

-Chg:I0194 GE Big lumbering planes will now actually turn.

(thanks Tony)

http://harpgamer.com/harpforum/index.php?/tracker/issue-194-kc-10-tanker-patrol-behavior/

-Chg:I0193 GE When you place 20 KC-10s in a group... and then try to refuel

some Super Bugs, the endurance calcuation would overflow

and in turn give strange results. Fixed by widening

operands.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-193-refueling/

-Chg:I0192 GE Station-keeping in formation main body should work better again

now. It was broken when moving from 4 to 6 formation rings.

(thanks Tony)

http://harpgamer.com/harpforum/index.php?/tracker/issue-192-center-circle-of-cvbg-anomoly/

  • 1 month later...
  • Author

HCE - 2017.014 - 2017-11-21

===========================

-Chg:0000 GE Fixed scenario version conversion from V002 to V003 that wasn't

properly zeroing out memory.

-Chg:0000 GE Fixed other pointer and overflow errors pointed out by

cppcheck static analysis.

-Chg:0000 GE Torps with the quiet flag were errantly having their self-noise

level set to -4 instead of subtracting 4 from the self-noise.

-Chg:0000 SE Fixed other pointer and overflow errors pointed out by

cppcheck static analysis.

-Chg:0000 DU Fixed other pointer and overflow errors pointed out by

cppcheck static analysis.

  • 2 weeks later...
  • Author

HCE - 2017.015 - 2017-12-06

===========================

-Chg:0000 GE Gradual turns weren't capable of operating on individual units,

only entire groups. That has been remedied.

-Chg:0000 GE Centralized all turning of units & groups, gradual or not into

a pair of functions then added debug logging that will greatly

assist troubleshooting.

Ex: 100002 SetCourseUnit AA002 old=328 new=329 MoveUnits display.c 1725

-Chg:0000 GE Effect2.c lines 623-624 are commented out. They were causing

formation air patrols on their way to land to periodically flip

course to match the course of the group.

  • Author

HCE - 2017.016 - 2017-12-07

===========================

-Chg:I207 GE Seems units can be turned before they are assigned to a group so

the logging that printed out the non-existant group id was

crashing. In 2017.016 we skip the log messages when there is

no group assigned. (thanks Enrique)

http://harpgamer.com/harpforum/index.php?/tracker/issue-205-2017015-crash-at-start/

  • 5 months later...
  • Author

HCE - 2018.004 - 2018-05-19

===========================

- Chg:0000 GE A bug in GCI.c where TonyE didn't convert from DUs

(Distance Units) to NM (Nautical Miles) was preventing non-air

units from shuffling off to their formation positions. Fixed

(thanks eeustice)

 

HCE - 2018.003 - 2018-05-18

===========================

- Chg:0000 GE Re-enabled the 5th and 6th formation rings.

 

HCE - 2018.002 - 2018-05-15

===========================

- Chg:0000 GE Extended beta expiration out a ways.

- Chg:0000 GE Replaced numerals with named constants for formation keeping

in other words, the unit->independent field

- Chg:0000 GE Tweaks to calculation of Unit offset from Group center.

Previously any fixedbase type unit would have its offsets

set to zero, making it seem to be at the center of the

group. Now, only the first fixedbase is considered the

center of the group and hence have zero offsets.

- Chg:0000 GE ExportDLL interface now makes the ResetGroupCenter function

available to ExportDLLs void ResetGroupCenter(UnitPtr)

- Chg:0000 GE ExportDLL interface now makes the SetCourseUnit_Raw function

available to ExportDLLs void SetCourseUnit_Raw(UnitPtr pUnit,

short pCourse, char const *pCallerName,

char const *pCallerFile, long const pCallerFileLine)

This is for instantaneous turns.

- Chg:0000 GE ExportDLL interface now makes the SetCourseGroup_Raw function

available to ExportDLLs void SetCourseGroup_Raw(GroupPtr pGroup,

short pCourse, char const *pCallerName,

char const *pCallerFile, long const pCallerFileLine)

This is for instantaneous turns.

- Chg:0000 GE Cranked up logging on turns

- Chg:0000 GE eff113 to use new constant AI_TOLERANCE_CLOSE that defines

when we switch from closing to attacking.

- Chg:I207 GE Seems units can be turned before they are assigned to a group so

the logging that printed out the non-existent group id was

crashing. In 2017.016 we skip the log messages when there is

no group assigned. (thanks Enrique)

http://harpgamer.com/harpforum/index.php?/tracker/issue-205-2017015-crash-at-start/

- Chg:0000 GE Effect2.c lines 623-624 are commented out. They were causing

formation air patrols on their way to land to periodically flip

course to match the course of the group.

- Chg:0000 GE Fixed scenario version conversion from V002 to V003 that wasn't

properly zeroing out memory.

- Chg:0000 GE Fixed other pointer and overflow errors pointed out by

cppcheck static analysis.

- Chg:0000 GE Torps with the quiet flag were errantly having their self-noise

level set to -4 instead of subtracting 4 from the self-noise.

- Chg:I0193 GE When you place 20 KC-10s in a group... and then try to refuel

some Super Bugs, the endurance calcuation would overflow

and in turn give strange results. Fixed by widening

operands.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-193-refueling/

- Chg:0000 GE When bases or ship groups try to change altitude, calculate the

ascent/descent rate based on subs and air units only. This

addresses an assertion failure.

- Chg:0000 GE Aircraft with a 0m/s climb rate in the DB will default to 76m/s

climb rate, the average of the aircraft climb rates in

HCDB-150929. This is mainly for legacy BattleSets but also

if a WestPac or newer BattleSet has some zero entries.

- Chg:0000 GE While loading saved games, discard any invalid new contact

entries (these feed what the staff assistant shows for

new contacts).

- Chg:0000 GE A 2017.011 bug in ExportDLL ScenLoad call was passing ScenData

as a pointer to a pointer instead of as a pointer, fixed.

- Chg:0000 GE Incremented saved game version to 0x34803217 for ScenData

addition and globals modifications.

- Chg:0000 GE Incremented Scenario version to 5, see SE comment below for

the long explanation.

- Chg:0000 GE Incremened ExportDLL version to 21, see below for more detail.

- Chg:0000 GE ExportDLL ScenLoad added DatabaseVersionDB, ScenData, and

ScenSaveData

so that the ExportDLL has a concept of which DB is being used

with the current scenario as well as unique IDs for saved games.

This is handy if the ExportDLL

is supplementing or modifying the data for use while playing

the scenario.

- Chg:0000 GE Code Cleanup - init_and_read_annexesA was also doing all of the

scenario file version specific conversions, refactored that

out into init_scen_loader.

- Chg:0000 GE Code Cleanup - removed unused init_and_read_annexes. It hasn't

been used since the switch to 4096 items/annex.

- Chg:0000 GE Year 2038 problem - The HCLicense code now uses 64-bit time_t,

remediating the 2038 problem for licensing.

- Chg:0000 GE Year 2038 problem - DatabaseVersion structure timestamps

widened from 32-bit time_t to 64-bit time_t to remediate

2038 problem.

- Chg:0000 GE Year 2038 problem - Game start times and times can now go

beyond the 2038 limit.

- Chg:0000 GE Added RES/RSR file structure version functionality so that

we can read both unversioned and versioned structures.

- Chg:0000 GE Scenario lineage for BattleSet scenarios pre-WestPac are read

from a SQLite database ScenarioLineageLegacy.sqlite3

- Chg:0000 GE Player can now detect Neutral aircraft. This will also fix

other detection problems.

- Chg:0000 GE Fixed up MessageLogLine for ExportDLL

- Chg:I184 GE Aircraft trying to attack submarines while having a non-torpedo

first weapon in the loadout were unable to fire at an enemy.

(thanks Enrique)

http://harpgamer.com/harpforum/index.php?/tracker/issue-184-impossible-to-launch-asw-torpedo-from-helicopter/

- Chg:0000 GE Starting to add UUIDs to game structures so that ExportDLLs can

marry external data to the internal data.

+ScenarioGroup

+Group

+ScenarioUnit

+Unit

+PlaneRec (planes on ground)

In the ScenarioGroup and Group structures, increased the

maximum number of formation zones to 64 and increased

how large they can go (previous limit was 255nm, new is

32768nm)

Increased the formation zones available in GE and SE

from 4 to 6 so even though the game structures can

handle 64 zones, the UI only understands 6 zones.

In the ScenarioGroup and Group structures, widened the

id field from 4 to 8 characters so that someday there

can be a greater number of groups in the game. The

ScenarioGroup id field is unused at present.

In the ScenarioUnit and Unit structures, increased the

maximum number of formation zones to 64 and increased

the number of slices of the formation pie to 64 as well.

In the IntermittentSensorsEvent, increased the maxumim

number of formation zones to 64.

Ditto for FormationEventPtr and AirPatrolEventPtr.

Incremented saved game version to 0x34803216.

Incremented Scenario version to 4.

Incremented DLL interface version to 20.

- Chg:0000 GE Incremented DLL interface version to 19 for the newly added

dllFuncRefs for the ExportDLLs.

- Chg:0000 GE New ExportDLL funcRefs: MessageLogLine() which will add a line

to the HC Message Log window up to 1023 1-byte characters plus

a null terminator.

- Chg:I182 GE Since 20160326 AI LR Air attacks programmed in by the scenario

author have not had the target group set once they launched

so the planes would be told to land since they had no

target. This has been remedied.

(thanks Enrique)

http://harpgamer.com/harpforum/index.php?/tracker/issue-182-programmed-air-attacks-total-failure/

- Chg:0000 GE Incremented DLL interface version to 18 for the newly exported

functions for the ExportDLLs.

- Chg:0000 GE New exported functions: Turn, ChangeAlt, UnitTop

- Chg:0000 GE Incremended DLL interface version to 17 for the unit structure

changes in 2017.004. This represents a breaking change for

most ExportDLLs that use the unit structure.

- Chg:I179 GE Provide the player (and AI) an opportunity to split tankers

at bingo to separate from a group that has more range than

the tankers.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-179-tankers-will-not-seperate-from-group-at-bingo-fuel/

- Chg:I173 GE Ammunition column of platform display would blank out when the

quantity of ammunition > 999. Widened the qty display

field to remedy the issue. Widened ammunition name too for

kicks since I was in there.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-173-ge-weapon-detail-box/

- Chg:0000 GE Incremented saved game version to implement the changes below.

- Chg:0000 GE Widened unit structure elements Method[sIDES], emit, detect so

that the RWR sensor type can be added to the game. The game

can now handle 64 sensor types in these fields, up from 16.

- Chg:0000 GE Added sRWR sensor type define.

- Chg:0000 GE Added RWR sensor model.

- Chg:I165 GE When building the list of valid weapons for a target to display

in the UI, there were two different flags both assigned to

the value 8 (ARM and AAM). Separated ARM out into a new field

of the record.

(thanks Enrique)

http://harpgamer.com/harpforum/index.php?/tracker/issue-165-anti-surface-agm-114m-missile-irlaser-guidance-weird-behaviour/

- Chg:I175 GE Aircraft units will now update weapon range rings as soon as the

units are fully launched and formed up (i.e. if there are 8

planes in the unit, the weapons range rings should update once

all 8 planes are aloft).

(thanks Tony)

http://harpgamer.com/harpforum/index.php?/tracker/issue-175-weapons-range-rings-missing-on-aircraft/

- Chg:I174 GE When we moved from 128 possible units per group to 256, we

should have moved to 255 instead since 256 is a reserved

id to indicate that the harpoon event is to be applied to

the entire group, not a specific unit.

The fix put in place is to max out new groups at 255 units

AND strip the 256th unit off of any groups that have them.

The GE and SE will put it in the GE.log/SE.log but not

otherwise alert the player.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-174-unable-to-shoot-down-255th-plane-in-patrol/

- Chg:0000 GE MovePlanesToNewGroup in Effect1.c could move a maximum of 128

planes. Increased it to 255.

- Chg:0000 GE Imagine a situation where there are 255 x F-15C Intercept at

a base and 1 more lands. Previously they would have been

combined into a single 256 plane bundle. That has now been

limited to 255 to be consistent.

- Chg:0000 GE Added function int CountGroupUnits to count the number of units

currently in a group and plugged it in to a bunch of places

where the logic was replicated.

- Chg:0000 GE Adding code to prevent situations where there might be more than

255 units in a resultant group (joining groups, etc.). It is

doubtful that all spots have been found.

- Chg:0000 GE Added "unit" log type which for now will track # of units per

group. UNIT_LOG constant in the code, unit on the command

line.

- Chg:I160 GE Player was unable to click an enemy installation, do Intercept

and successfully get planes to attack planes in the enemy

installation's formation. Added back the choice of attack type

to get around this for now. A better long-term solution is

to only show valid attack types for the aircraft involved and

auto-select if there is only one valid attack type.

http://harpgamer.com/harpforum/index.php?/tracker/issue-160-incapable-to-intercept-enemy-aircrafts-in-autopatrol/

(thanks Enrique)

- Chg:0000 GE For a while now, when you go into the Unit\Full\Weapons display

for an aircraft unit, the current loadout wasn't highlighted so

it felt like you couldn't see the quantity of weapons available

in the current loadout. Fixed to show the current loadout

when possible so that the player has instant feedback on

loadout and weapons available.

This bug was introduced with 4096 items per annex.

(thanks eeustice)

- Chg:I156 GE Show up to 47 characters each of class name and unit name in

the Mini Report window and some other places.

(thanks Enrique)

http://harpgamer.com/harpforum/index.php?/tracker/issue-156-name-long-issue-in-ge/?gopid=775&do=findComment&comment=775

- Chg:I154 GE Periscope depth and VLow were both set to 15m, resulting in

the mini-report window saying aircraft were at periscope depth.

Changed periscope depth to +2m for visibiity purposes.

Note that existing saved games will continue to say Periscope

until the affected units change depth.

(thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-154-very-low-altitude/

- Chg:I153 GE Turns and Depth changes that are a part of the initial orders

in the SE will happen at the first tick of the game clock in

the GE and will be instaneous since they represent start-state

in the scenario and shouldn't be treated as triggers for

graduals turns and altitude changes like they were in

2016.004. (thanks eeustice)

http://harpgamer.com/harpforum/index.php?/tracker/issue-153-sub-depth-and-course-in-hc-2016004/

- Chg:0000 GE ExportDLL interface added Altitude in meters to the

UnitAlt function.

- Chg:0000 SE Let's not save AltSpeedEvents without assigning a 'new' altitude.

This was confusing the XML scenario file saving format.

- Chg:0000 SE XML Scenario file saving was using the first scenario lineage

information for every lineage entry. Fixed.

- Chg:0000 SE Fixed other pointer and overflow errors pointed out by

cppcheck static analysis.

- Chg:0000 SE The 2017.011 installer didn't have the .sqlite3 database

containing the legacy BattleSet scenario lineage. It is

included now.

- Chg:0000 SE Year 2038 problem - Game start times and times can now go

beyond the 2038 limit.

- Chg:0000 SE Incremented Scenario version to 5 as a result of implementing a

converter for aircraft formation patrols. This means scenarios

of version 4 (2017.008 thru 2017.010) may be corrupt.

Deleting and recreating all formation air patrols in the SE

is the 'fix'. However, if the scenario was created and

last saved in a SE version

that scenario forward into 2017.011 or newer without corruption.

- Chg:0000 SE Added RES/RSR file structure version functionality so that

we can read both unversioned and versioned structures.

- Chg:0000 SE Added scenario lineage to the scenario file. Each time the

scenario is saved, it is assigned a new UUID, the entire

historical list of UUIDs is saved in the scenario file. In

theory the GE can then figure out which saves belong to which

scenario. Implemented this as part of a more generic

ScenData structure that is present in both Scenario and Saves

including the lineage, database version, and ai stay on path

settings.

- Chg:0000 SE Scenario lineage for BattleSet scenarios pre-WestPac are read

from a SQLite database ScenarioLineageLegacy.sqlite3

Lineage dtstamp = 1181260800 (June 8, 2007 HCE release date)

Lineage BuildSE = 2007.000

- Chg:I185 SE It wasn't possible to add aircraft to AD_Fixed units. Fixed.

(thanks Enrique)

http://harpgamer.com/harpforum/index.php?/tracker/issue-185-failure-editing-airfield-secret/

- Chg:0000 SE Starting to add UUIDs to game structures

(see GE section for details)

This means scenarios created with this SE cannot be played

by earlier versions/builds of the GE nor edited with earlier

SE versions/builds.

- Chg:0000 SE libxml updated from 2.9.2 to 2.9.4

- Chg:0000 SE Added "unit" log type which for now will track # of units per

group.

- Chg:0000 SE Deleted a couple of unused source files as they functions

they contained have been simplified to work in both GE and

SE.

- Chg:0000 SE In pre-commondb BattleSets, re-establish checks for WepID == 0

in loadouts and multimounts to prevent crashes when the SE

tries to save scenarios. There can only be 4 weapons per

loadout and multimount in the legacy battlesets so for slots

4-8 we need to and again do set it to INVALID_ID instead of 0.

This bug was a regression introduced with 4096 items per annex.

(thanks rabbit, Hellion144)

- Chg:I146 SE Port aircraft loadout dialogs from the GE to the SE so that all

information visible in GE for loadouts is available in the SE.

(thanks eeustice, Smitty, et al)

http://harpgamer.com/harpforum/index.php?/tracker/issue-146-se-formation-ready-air-windows/

- Chg:0000 DU Fixed other pointer and overflow errors pointed out by

cppcheck static analysis.

- Chg:0000 DU Added RES/RSR file structure version functionality so that

we can read both unversioned and versioned structures. Also

includes writing the version to any new RES/RSR files.

- Chg:0000 DU dbmake.exe removed debugging message about magazines.

- Chg:0000 BB Abandon non-square maps so that the BattleSet Builder works

halfway decently again.

- Chg:0000 DB commondb.rsr DatabaseVersion fixed. It needed to have a 7-byte

header and only had a 5-byte header. Also fixed 2038 problem.

- Chg:0000 BS Recompiled WestPac, GIUK-USNI, and the four shell battlesets.

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