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TonyE

Staff Pukes
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Everything posted by TonyE

  1. Because the example is wrong. As the rules are stated the one half reduction should not be used since the 20mm is listed as OP only. But I would say the rules are wrong and the annex data is a better guide (where only some OP guns have the Sea Skimmer capable notation). So you are reading the rules correctly but most likely the results with those rules are not as true to life as ignoring all OP only guns being sea skimmer capable. My basis would come from the still reduced reaction time of a sea skimmer, optical only or not... Just my 2 cents.
  2. Thanks to a very generous surprise I played my first TacOps battle just now. The Joint Chiefs would do well do send me to command school or leave me out on the Blue Water Harpoon Ops! Victory was mine but at an inordinate cost. Thanks to Artillery and Air Support (and using my M1 takes fairly intelligently) my forces were successful in taking the objective and eliminating the OpFor. If I hadn't already committed to some Harpoon playing today surely I'd be refining my technique, learning what the controls actually mean, etc! Note how I lost all of my APCs Time Left: 9 minutes Mission results: Blue - Mission accomplished Red - Mission failure Point results: Blue Attrition Points - 180 Red Attrition Points - 305 ----------------------------------------------------------------- Blue Status: UNIT START NOW ELIM EXITED Tank M1A1D...................... 4 4 0 0 APC LAV25 IFV................... 3 0 3 0 Inf Team........................ 3 2 1 0 APC AAVP7....................... 3 0 3 0 Inf Squad....................... 3 3 0 0 Inf MG 7.62mm Team.............. 2 2 0 0 Inf SMAW Team................... 2 2 0 0 ATGM Javelin Team............... 3 3 0 0 Force Lethality Value, Start: 1096 Force Lethality Value, Now: 791 Casualty percentage: 27 Force Lethality Ratio, Start: 6.1:1 Force Lethality Ratio, Now: 791:0 ----------------------------------------------------------------- Red Status: UNIT START NOW ELIM EXITED Tank T80U....................... 1 0 1 0 APC BMP2 IFV.................... 1 0 1 0 Inf Squad....................... 1 0 1 0 Force Lethality Value, Start: 180 Force Lethality Value, Now: 0 Casualty percentage: 100 Force Lethality Ratio, Start: 1:6.1 Force Lethality Ratio, Now: 0:791
  3. Thanks Pete, just wasted an hour looking at JASSM and SLAM-ER info
  4. Trying to gauge if the site is working well for people, and if not, any comments on geez this is frustrating and such are appreciated. This does not mean whether IRC works for you, just if the website itself (www.harpgamer.com) comes up for you or not.
  5. TonyE replied to TonyE's topic in Shore Leave
    I'll have to see if I can find the 'Columbia Tribute' some day when I feel like going thru files. Thought this one goes with your F-14 engine failure ejection pretty well, http://www.comics.com/wash/redandrover/arc...r-20070506.html
  6. TonyE replied to TonyE's topic in Shore Leave
    Some good ones there Pete, I have a fondness for Red & Rover though. The only cartoon I've saved long term is a Red and Rover showing all US space flight deaths (a constellation of stars for Challenger crew, Apollo 1, etc.). I wonder what small percentage of the readership actually caught on to what the artist was doing
  7. TonyE posted a topic in Shore Leave
  8. Being a grunt in Red Orchestra with Brad sniping from afar really brings home to me the value of a sniper or three. On more occasions than I would care to note Brad has picked off someone coming around a wall behind me or on a hill above me and saved my bacon until I made some other idiotic move and got myself killed. Takes time to get them in place though and they way it sounded your fight was pretty fast moving Pete.
  9. Ah, innocent Pete, different bud I think, something more along the lines of https://www.bcbudonline.com/
  10. Updated version 1.0.0.3 ready, see original post for the release notes.
  11. I think that sums up the article. The rest of the article hinted at something as well, use those F-35B airframes on the carrier in a more flexible manner, allowing them to more closely help the Marines on the ground, when there are Marines on the ground. Otherwise I see two variants of the JSF on a carrier being no worse than having both F/A-18C and E on the same carrier, slightly different aircraft, significantly different range and utility. I say let the Marines go totally F-35B and get over it
  12. Hehe, Brad caught me by surprise there too, I like it! With BSL we started with the BSL numbers hard coded into the game as the reference, where those initial BSL numbers came from/how they were derived, I don't think we know (they originated before HC97). So guess and check is the official answer on the BSL numbers which usually leads directly into looking at the existing platforms and picking a number you think right for your own platform. More variables go into the sonar calculations than the radar and nobody has produced a thorough sonar spreadsheet for HC. Part of the sonar model will need adjustment after HCE release so perhaps we can go thru and make at least a chart of ideal detection ranges of certain sonars against certain submarines with specific BSL numbers. Oh, and before I confuse this all too much, the equations you see in that RCS spreadsheet are exactly what the model is doing in the game, we made the spreadsheets first to test the idea, then plugged the equations into the game.
  13. Howdy, If you are looking for a formula to come up with a m^2 RCS number estimate, perhaps someone else here has some references. If you are looking for a tool for Harpoon Classic, then see the spreadsheet at http://harpgamer.com/harpforum/index.php?a...amp;showfile=28 My preferred way to work in the spreadsheet is to enter a starting guess HC RCS value in cell B22, and the radar range of the detecting platform (E-3 Sentry ~360nm is the default entry). Look at the resulting value in cell G22, that is the most optimistic range the radar could detect the ship (that calculation ignores weather degredation and line of sight limitations, among other small modifiers). Once you reach a detection 'solution' you approve of, use that HC RCS number in the PE (Platform Editor). An alternative is to enter a m^2 RCS number into cell A18 which will guess at an HC RCS number but I don't think you'll find that to be as rewarding or as valuable as the method of the previous paragraph here. Finally there is the comparative approach, using the drop-down for RCS in the PE, find a similar platform and use the same value. Throw a couple of Prowlers into the mix with active jamming and really have an adventure
  14. Thanks Brad, good stuff! Also sounds like you are winning the war singlehandedly for us, careful or you'll make the carriers and BBs useless.
  15. Is it just me or is it insane to approve production of a supersonic aircraft that hasn't broken the sound barrier? Considering this is really all about software, if the mechanical side of things are at such an early state, what must the software look like. Here I was going to rant on the UK Carrier process but this is more worth it
  16. File Name: Thanh Hoa Bridge File Submitter: TonyE File Submitted: 22 Apr 2007 File Category: WestPac This scenario was created in honor of Patrick O'Shea, his chariot the RA-5C, and his service to Harpoon. Author: Tony Eischens Invaluable Assistance by: Brad Leyte "The juxtaposition of American air might against the Thanh Hoa Bridge, fearfully known as the Ham Rong or Dragon's Jaw bridge, may become, if it hasn't already, the arch-symbol of the air war against the North Vietnamese. Destruction of the bridge became an intense obsession of American military planners. The Vietnamese, obsessing no less, fought to preserve the bridge, which for them had become the supreme symbol of their resistance to American air power. It's not without plausibility then that the destruction of this sacred symbol by the Americans may have been more important than the destruction of the structure itself." By Gary W. Foster Click here to download this file
  17. TonyE posted a file in WestPac
    • 652 downloads
    This scenario was created in honor of Patrick O'Shea, his chariot the RA-5C, and his service to Harpoon. Author: Tony Eischens Invaluable Assistance by: Brad Leyte "The juxtaposition of American air might against the Thanh Hoa Bridge, fearfully known as the Ham Rong or Dragon's Jaw bridge, may become, if it hasn't already, the arch-symbol of the air war against the North Vietnamese. Destruction of the bridge became an intense obsession of American military planners. The Vietnamese, obsessing no less, fought to preserve the bridge, which for them had become the supreme symbol of their resistance to American air power. It's not without plausibility then that the destruction of this sacred symbol by the Americans may have been more important than the destruction of the structure itself." By Gary W. Foster
  18. I had made a test scen after Herman couldn't get the VCs to trigger, and they triggered as they should when the only thing in the group was the bridge so it is not the identical minimum and total VCs causing the delay.
  19. As many of you have noticed, guessed, etc, Harpoon Commanders Edition looks to finally be released in the next couple of months. But there is still time to submit your WestPac scenario (using the stock DB or HCDB) for inclusion with the game itself as part of the WestPac battleset. There are five slots available for scenarios that are tested and fun, very few restrictions besides that. The scenarios must include orders files for both sides (even if one side's orders just states that side isn't playable). You must also provide the title you would prefer in the scenario listing, i.e. Doolitov's Raid). Since time is tight, there is no guarantee your scenario will make it in the game but if you submit a polished scenario by the end of April there is a very good chance it will be included (until we fill the five slots of course). You may submit multiple scenarios. You can submit your scenarios here at HarpGamer in the Downloads section, upload to ScenShare, or PM me here for alternate delivery methods, if you know my e-mail address, feel free to use that as well, but I think upload to HarpGamer is ideal so everyone has prompt access to test the scenario. Thanks!
  20. So what do we think about this state of affairs? This article points a firm an unrelenting finger at the Navy acquisitions group, at the ship builder, and at the crew of the ship itself. At the very least it didn't blame just one group but I'm guessing the blame might not be justified in every area as the author of that article seems to paint everyone involved as totally inept. I read the article and was thinking that the workload for a crew of a new ship without extraordinary problems is likely pretty heavy. Now take and triple or quadruple not only the number of problems but depth and skill level needed to fix the problems and that probably describes the San Antonio, leading to one very over-worked and under-skilled crew for the problems at hand. That crunch hits the captain and upper ranks very hard as they not only have to be leaders, superb project managers, but also deal with what must be a crew with very low morale. The ship probably needs two command staffs, one normal ops staff, and one ship construction staff if the problems left by the shipyard and messed up acquisition is going to be resolved in an expedient manner.
  21. Rant... Why can't any of the local stations manage to broadcast game 5, which is in Anaheim, nice and far away from Minnesota here!
  22. I'm a member and really enjoy reading Proceedings. As long as they actually send a print magazine, I hope to maintain a membership
  23. and the wise player said unto me, "If you ever tinker with an icon making program please remember that standard wargame counters are either 1/2" or 5/8" not 1" or 2"" Thanks Pete
  24. Head over to http://maps.google.com Click Get directions From: New York To: London Click Get Directions button. Note step #23 in your travels.
  25. TonyE replied to pmaidhof's topic in General
    um, Yes? Am actually wondering if we're going to get a game of Defcon going today, nucl'ar war with Brad and Brains, scary!

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