Skip to content
View in the app

A better way to browse. Learn more.

HarpGamer

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

TonyE

Staff Pukes
  • Joined

  • Last visited

Everything posted by TonyE

  1. Being election day in the USA I thought it was time to remind everyone that the annual vote for Pooner and Lifetime Pooner is approaching. Voting will begin December 1st. The big news is that this is the 10th Anniversary of the first Pooner vote (Tom Wenck won back in 1996 for his pfedit program). While the details are not in place yet, the 2006 winner will likely get some kind of physical reward and measure of thanks above and beyond the electronic award and thanks of the community. For more details and to view the past winners, visit http://www.harpoonpages.com/poonervote/pooner-Intro.php Please post this message on any forum/list/newsgroup where Harpoon players reside so that we can bring in as many votes and cudos as possible to those who sustain Harpoon.
  2. HarpGamer is now running a H3 ANW 3.10a Server 24/7. HUD3 1.5.0 is the database at the moment, feel free to request a switch to ANWDB. Server (put in resolve name box): eischens.dyndns.org Port: 14342 If the server does appear to crash, chase me down at #harpgamer on irc.stratsims.com or e-mail me at sysop@tgp.net. There is a link to Java IRC client at HarpGamer If you want to see scenarios added/removed/swapped out please e-mail me the scenarios in a single zip file to sysop@tgp.net and I'll make the changes. Make sure to tell me which database the scenarios are for! Tips on getting a successful game: Enable Windows 2000 compatibility mode for Harpoon3Client.exe (see screenshot)
  3. Just finished playing (and winning ) this excellent scenario. Thanks Akula for a fun piece of work! The North Koreans certainly have numbers and small groups of fast boats assailed me on multiple occasions, getting in the way of my FS-X strikers or trying to harm my own surface groups. Thankfully the FS-X were able to bomb the ships (except for one poor pilot who bit the waves after a AAA hit). As well, an early precaution was to arm some Seahawks in the ASuW role instead of ASW, and came in very handy, minimizing the expenditure of harpoons. The destruction of the Taepodong and launcher was accomplished with almost 9 hours left in the scenario (time was certainly on my mind, my FS-X had to switch to cluster bombs to finish the job within the alotted time) Equipment tally: Friendly Losses: 3 x F-15 2 x FS-X Enemy Losses: 1 x Taepodong and launch site 1 x Romeo SS 1 x SA-5 battery 2 x SA-3 battery 3 x ZSU-23 2 x KS-12 2 x S-60 11 x Patrol boats 72 x Aircraft (Mig-29, Mig-23, Mig-21, Mig-17) Damaged 1 x Hochon Missile Base
  4. Try using a clean copy of the PE, let us know if that doesn't resolve your issue. The PE makes a couple of temporary tables during import and export so if an import or export doesn't complete without error, those tables don't properly get destroyed so for now the easiest work-around is to use a clean copy.
  5. Is this where I criticize DDG-1000? While I don't know, I don't think the US has the complement of tools to confidently combat stealth ships. To that end I think smaller USN ships to lessen the blow of losing any single ship (DDG-1000...) are an appropriate cautionary measure. However, imho the LCS is even too large/valuable for such an approach. The small ships of my fleet will also be stealthy. However, my ships will be networked to kazoo, the software on the suckers will cost more than the ships themselves. If we can tie multiple telescope sites together, let's make our fleet of little ships multiply their capabilities in the same way. Add networked fire that only sci-fi books can currently talk about, and make those relatively cheap land attack guided gunshells into effective air warfare munitions so our little ships pack a maximum punch at minimal cost. Now to that poor diesel sub that attacks and sinks even two or three of my ships, too bad, the other 5 or 9 are sure to get you soon.... Human loss is terrible but that same sub would have sunk my DDG-1000 outright and the sub gets away without answer.
  6. Thanks Pete, with your results, seems like a High High High approach may have been better with such an effective SEAD result (or Low High Low)? Thank you for sharing your results, very valuable for my understanding anyway
  7. At first glance this sounds bad to me, ASW is glamorous, Mine Warfare is not. Knee jerk reaction says that ASW will steal what little money mine warfare has and run with it. Perfect world scenario is that the two feed from the talents and knowledge of the other, the two fields are certainly more complementary than distinct once you get past politics and funding...
  8. Good article, even if you take out the glowing review of the F-14 , thanks Pete.
  9. Right on Pete, the only compelling reason to become a British colony again would be sane ship names!
  10. See the website for sonar calculator spreadsheet by Darren Buckley Harpoon Tools & Utilities page
  11. Just full of depressing news today aren't you Brad . Oh well, the F-14 lives on in my heart and when I become rich and famous I'll buy one out of the boneyards and make it into a jungle gym or simulator. So long Tomcat.
  12. TonyE replied to pmaidhof's topic in General
    Hi Pete, I can't see any math problems in what you've presented and errant decimal point in the table sounds like an astute observation. However, since I have no experience with the ground combat system or any of the background, I don't see a way to evaluate your results (or your math).
  13. Hmm, looks like I gave the Avro Arrow about half the range it should have, will be uploading a fixed version in the next few days.
  14. HCStrikerFictDB-060917 Change Log: 2006/09/17 Aircraft: 10250 CF-105 Mk I Avro Arrow 10251 Tu-95K Bear 10252 M-4 Bison Installations: 51238 DEW AN/FPS-19 51239 DEW AN/FPS-23 Ships: Subs: Ordnance/Sensors: 43024 CF-105 Astra (Radar) 18478 AIM-4A Falcon (SARH) 18479 AIM-4B Falcon (IR) 18480 AIM-7 Sparrow II 38917 Nuke Surface 50/70 18481 AS-3 Kangaroo (Kh-20) 43025 Crown Drum 43026 Mushroom II 30741 RDS-37 38918 Nuke Surface 150/210 43027 APS-45 43028 APS-20 43029 AN/FPS-19 43030 AN/FPS-23
  15. commondb.res holds platform characteristics, airplane names, speeds, ship info, etc. commondb.rsr holds plaform photos, animations, etc. However, commondb.res and commondb.rsr only apply to the four EC2003 battlesets and the WestPac battleset. When you import with pfBuild2002.mdb it extracts the information from commondb.res and puts it into whatever .mdb file pfBuild2002.mdb points to, by default pfData2002.mdb. Lots of questions there Users cannot create battlesets for HCCE, well, unless you were really really good at figuring out data structures and meanings. Suffice it to say Bret McKee made WestPac and that was the first battleset since EC2000 to be created. Now, as for that Alfa boat, again, commondb.res supplies the platforms for EC2003 and WestPac. Your changes to commondb.res will not affect the EC2000, HDS1,2,3, or original battlesets. There are no user tools for making changes to those earlier battlesets. The piece of linking information you may be looking for is that the platform database for EC2003 and WestPac (again commondb.res and commondb.rsr) is separate from the scenarios, battleset maps, etc. In the prior battlesets, the platform database is actually part of the battleset file. So GUIK.RES holds not only the scenarios and battleset description but also the platform information (database). GIUK.RSR contains not only the map graphics but the photos/drawings for the units in the GIUK battleset. When HCGold entered development there were discussions (sometimes heated) about somehow allowing changes to the platforms in the pre-EC2003 battlesets. The final consensus was that the effort would concentrate on going forward rather than bringing those change abilities into prior battlesets. This saved a tremendous amount of time and testing. What clinched the deal was the hope that users would step forward and recreate the previous battlesets' scenarios for the EC2003 battlesets, giving in the end much more flexibility. Sadly those efforts didn't go very far. Feel free to keep asking for more clarification if you don't understand what I'm trying to say . Also pressure AGSI to give your local HarpGamer admins the ability to continue HC development
  16. I've thrown together a program to allow you to edit some of the Text RES files from H2/3. It was mainly built to edit HARPTEXT.RES and CONTEXT.RES. It will also successfully edit any of the other RES files with TEXT in their name. At some point I may expand it to allow editing of the TUTORIAL.RES file and a couple of others. Grab the file at: http://www.harpgamer.com/utils/HGH3ResText_v.1.0.0.0.exe Let us know what doesn't work and what should work better. I understand it is rather basic...
  17. RIP Bo, my condolences to you and your family Pete. Labs truly are the hardest to lose...
  18. This time I'm not lying, server will be taken down in about 3.5 hours, so play now if you are looking for it . There will probably be something up in a couple of weeks.
  19. As you found, the H3 Access editor allows you to blank out a database, but I'll type it here for anyone who needs the answer in the future. Thanks for asking Jan.
  20. Stratsims LLC presents the CIC Warfare Plotter, a Windows tool that can aid your paper wargames. Originally developed to help develop rules for the upcoming Stratsims CIC sim, the program has value in H4 as well as a means to place units on the map, move the units according to their heading, speed, and time increment. Find more details, a demo, and purchase link at: http://www.stratsims.com/CIC_MP01.asp Stratsims is headed by five gentlemen from Harpoon Classic Gold's team, including the four founders of HarpGamer itself. We are striving to create a warfare game/sim that we've always wanted, incorporating many of the desires of those who assist us along the way. The CIC Warfare Plotter is just one step on the very long road to our ultimate goal. We look forward to hearing your input!
  21. I disagree that this is a bug. The SaveAs window shows the current save name, therefore the filter is to only show saved games with that exact name. It isn't the way you want it to work but I believe it works correctly. Still nice to have in this list in case someone decides to make that dialog more user-friendly.
  22. Wow, an unexpected twist! The intelligence system fails the SEALs
  23. Thanks for posting the results Fred. Fred was telling us on IRC that the incoming missiles were left with about a 10% PoK against the Eurofighters when all modifiers were taken into consideration, well protected birds!
  24. Great work on the AAR (not to mention playing the scen...). Keep 'em coming!
  25. Yes, I'm interested in a revived HUD and am certainly looking forward to helping host the updated files. All of my H3 database desires will soon be met with the renewed interest of late from a variety of sources.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.