Everything posted by TonyE
-
Silent Hunter III: AAR's of the HarpGamer Wolfpack
No that's the way we like to see it. Amen to that, an unqualified success on SC-7. Most of the kills ended up being gun kills, our Kriegsmarine brothers on the surface were somewhere close but I didn't see them come into action (received a radio report of friendly surface units nearby). Now if we can get Brains in on that action.
-
H3 Multiplayer Server up
Okay folks, this will almost certainly be the last weekend of the Stratsims server being available for your use. My old server is getting quite cranky so I need to put the new one into daily service instead of using it to host H3 games So play often this weekend. We will still offer the chat services at HarpGamer and once I'm transitioned to the new server we may host a H3 ANW server on the old hardware. It's been fun!
-
Database Question
The difference between possible and doable with a reasonable amount of labor is a key distinction here. Possible: scraping units from a DB and dumping them into yours. The trouble is you have to renumber the IDs to be consecutive and as you do that, adjust any related records to point to the proper IDs. To make this happen you'll have to write nice queries and such in Access or your programming/scripting environment of choice. More plausible: Take one of the existing databases with the permission of the author(s) and work from that rather than from the blank database. Rene Haar took this approach for EuroDB, started with a copy of HCDB and marked most of the installations for re-use (but be loathe to delete entries lest you end up with a gap in ID numbers).
-
SH3 screenshots
What can we say, we were out of conventional ammunition after devastating a nice, lightly escorted convoy...
-
HCStrikerFictDB Requests
The quoted requests have been implemented, at least as a first version. I cannot wait to try out the Valkyrie (need some opponents in the DB though...).
-
HCStrikerFictDB New Versions
HCStrikerFictDB-060708 Change Log: 2006/07/08 Aircraft: 10243 Airwolf I ECM/Chaff/Flare adjusted so Airwolf isn't invincible Changed gun weapons to be modelled as missiles. Changed from helo to aircraft so that afterburner and higher altitudes work. 10247 AH-64A Apache 10248 AH-64D Apache Longbow 10249 B-70 Valkyrie Installations: 51200 Airbase 1 x VLarge Runway 51201 Airbase 2 x VLarge Runway 51202 Airbase 3 x VLarge Runway 51203 Airbase 4 x VLarge Runway 51204 Airbase 1 x Large Runway 51205 Airbase 2 x Large Runway 51206 Airbase 3 x Large Runway 51207 Airbase 4 x Large Runway 51208 Airbase 1 x Small Runway 51209 Airbase 2 x Small Runway 51210 Airbase 3 x Small Runway 51211 Airbase 4 x Small Runway 51212 Base 1 x VLarge Runway 51213 Base 2 x VLarge Runway 51214 Base 1 x Large Runway 51215 Base 2 x Large Runway 51216 Base 1 x Small Runway 51217 Base 2 x Small Runway 51218 Port 1 x Large Runway 51219 Port 1 x Small Runway 51220 Port 1 x STOL Runway 51221 Port 1 x VTOL Pad 51222 Port 2 x VTOL Pad 51223 Port 1 x Lrg Helo Pad 51224 Port 2 x Lrg Helo Pad 51225 Port 1 x Small Helo Pad 51226 Port 2 x Small Helo Pad 51227 Pad 2 x VTOL 51228 Pad 4 x VTOL 51229 Pad 1 x Small Helo 51230 Pad 2 x Small Helo 51231 Pad 4 x Small Helo 51232 Pad 1 x Lrg Helo 51233 Pad 2 x Lrg Helo 51234 Pad 4 x Lrg Helo 51235 NUke Site Surf (no weaps or sensors) 51236 Nuke Site Subt (no weaps or sensors) 51238 Nor Doomsday Vault Ships: 02049 Alaska mod Kilo - edited text description 02050 Cargo 117m 20kt 02051 Super Tanker Subs: Ordnance/Sensors: 18467 HAVE DASH II AAM (thanks Brad) 18468 AIM-155 AAM 18458 AIM-120C7 Air PH to 85 from 0 34824 Airwolf Sunburst PH to 36 from 60 34825 Airwolf ECM PH to 26 from 80 18469 AGM-114A/B/C Hellfire 30736 LAU-69B 19x70mm RP 30735 Autocannon Burst (2DP) 18471 AGM-114F Hellfire 18470 AGM-114L Longbow Hellfire 18472 FIM-92D Stinger RMP 18473 AGM-114K Hellfire II 30737 Ferry Drop Tanks 30738 Luggage Pod 30739 B61 500kT bomb 34818 ALQ-172 30740 Mk83 1000lb Bomb 34822 AAQ-28 Litening II 18474 AGM-86B ALCM 43023 APQ-144
-
H3 Multiplayer Server up
Taitennak, CV32, and myself just got back from ODAX 2004 by François Guérin for DB2k. CV32 commanded the French Air Force. Taitennak has the Navy, and I had the other guys. My approach was to do some gaining of air superiority with my Mirage 2000C craft. CV32 showed me in short order that the odds were not in my favor, as I was losing about 3 aircraft for each one of his I shot down. Undaunted I sent out my early strikes after 30 minutes or so and got some nice hits in the South of France. However, CV32 downed a whole strike force since I didn't have any AAW assets to cover the strikers on return to base. Luckily Taitennakshowed up with his dandy Rafales and saved my second strike group. Taitennak had some successful coastal strikes and continued wiping the skies with his Rafales while I huddled in a corner and lured what battles I could into advantageous positions. A couple of hours into the game I found myself with only a couple AAW Mirage 2000s left alive (they were re-arming) but a number of strikers. I sent them up North and in combination with Taitennak's Rafales had some success in downing more of Brad's craft. Before my large strike arrived up North, CV32 called an end of game, having no more tenable defense. This was another fun scenario, three players was certainly more enjoyable than two, so head on over to HarpGamer IRC and see if anyone is up for a battle (there hasn't been much traffic...).
-
H3 Multiplayer Server up
Brad Leyte and I faced off on the Stratsims server just now. The scenario was AEGEAN by Stephen Mills using DB2k, H3 3.7.0.0 I commanded the Greeks while Brad drove the Turkish ships. The scenario opened to confined waters and some fast patrol groups. Anxiously I searched for aircraft to find none! Ouch, without my E-2C I'm a sitting duck. My strategy was to scoot around with two of my groups emitting and my other two groups silent. Brad's strategy was to blend with the merchants and pick me off solely based on the speed of my units. Based on the strategies the conclusion should be obvious, Brad killed 7 of my ships while I killed only three of his. Victory was granted to Brad, six sunken enemy ships was his goal. Some misguided Exocents that I fired killed a merhant, they weren't even BOL or aimed in the direction of the merchant, oh well. The Nav bug hit both Brad and I but it hit Brad much harder, I was using manual plots that didn't trigger any craziness. In the end this was very enjoyable, I was worried at the outset it would be a fruitless search.
-
H3 Multiplayer Server up
Under the guise of Stratsims I'm able to leave a dedicated server up and running for a while. IP: 72.21.228.42 Port: 14343 - PDB aka Players Database The server has been stable since I turned MPLogging off in the harpoon3.ini file. Occasionally the clients come unsynched and the clients crash but the server piece itself has been pretty stable. Click image to enter chat. The above image indicates whether there are any people at HarpGamer ready and willing to undertake an Multiplayer mission. The games need not take place on the Stratsims server, this can function as a general meeting place to set up MP games, and requires only a fairly recent web browser. Refreshing this page will in most cases indicate the current chat status. Is what you will see if there are players chatting Is what you will see when no players are chatting Either way head over when you want to play! If the server does appear to crash, chase me down at #harpgamer on the NewNetIRC network or e-mail me at sysop@tgp.net. There is a link to Java IRC client at HarpGamer If you want to see scenarios added/removed/swapped out please e-mail me the scenarios in a single zip file to sysop@tgp.net and I'll make the changes. The connection isn't super fast, T-1 so if you all show up at once there could be issues. I'll leave the server up as long as cooling capacity and my interest holds out or I actually put the server into its planned service.
-
New HC Scenario: BBGN AK vs. CVN NC
Title: BBGN AK vs. CVN NC - StkIOPG1.SCp Battleset: EC2003 IOPG Author: Tony Eischens This scenario pits Kilonum's BBGN Alaska monstrosity with JSF against Ed Ladner's CVN North Carolina also with JSF. A small scenario with scores of missiles to fire. Scenario requires HCStrikerFictDB-060703 or newer. Find both Scenario and DB at http://www.harpgamer.com
-
HCStrikerFictDB Requests
Please post your requests for my fictional platforms database to this thread. The DB is very bare at present, and yes, I will be adding some generic installations for the next release.
-
HCStrikerFictDB New Versions
HCStrikerFictDB-060703 Database Description: This database is not intended to reflect reality, it is a collection of my own imaginary platforms and those of the people around me. There will be many versions of one of my favorite planes, the F-14, and my favorite ships, Iowa class Battleships. Please post to the HCStrikerFictDB Requests thread on the HarpGamer forums with suggestions. *NOTE - The EC2003 & WestPac battleset scenarios will not work with this database, only scenarios written for this database will function. Credits: by Tony Eischens, platform values Copyright Tony Eischens. Many Thanks to Brad Leyte for permission to use HCDB entries at will. Computer Harpoon Copyright AGSI, as well as the data structures of the database. see http://www.advancedgaming.biz Harpoon Copyright Larry Bond and Chris Carlson Usage Policy: You are encouraged to make scenarios that use this database and distribute such scenarios as you see fit. You may not redistribute this database without permission of Tony Eischens. You may not make derivative works without permission of Tony Eischens. Change Log: 2006/07/03 Changes and Additions Aircraft: 10241 F-14D Tomcat 10242 MH-60R Seahawk 10243 Airwolf I 10244 F-35A JSF 10245 F-35B JSF 10246 F-35C JSF Ships: 02048 CVN North Carolina (thanks Ed Ladner aka Dr. Who) 02049 BBGN Alaska mod Kilo (thanks Michael aka Kilonum) Submarines: 06144 SSN Los Angeles
-
Requests for the HCDB (Official DB of HCE) and HCDB2
HCDB-060614 AIM-120C7 AMRAAM has 0.0nm minimum range AIM-120C9 AMRAAM has 2.0nm minimum range ID 31032 name issue "B/B" is this correct? Thanks
-
H3ANW Multi-Player
I just put up a dedicated server for the weekend. ODB is loaded, have fun! IP: 72.21.228.42 Port: 14342 Server Name: Stratsims
-
Silent Hunter III: AAR's of the HarpGamer Wolfpack
Date: December 1, 1942 (morning) Location: North Atlantic, east of the Azores Weather: Light fog, sunny, light wind U-boats: 3 x VIIB (1942) Enemy force encountered: Convoy, lightly escorted Results: Brains: Tonnage: 34,386 merchant; Renown: 1,020 Sunk: 4 x C2 Cargo, 2 x Small Merchant, 2 x Coastal Merchant TonyE: Tonnage: 22,782 merchant, 2,350 warship; Renown: 1,080 Sunk: 1 x Hunt I DD, 1 x River DE, 1 x Troop Transport , 2 x Small Merchant, 5 x Coastal Merchant CV32: Tonnage: 23,613 merchant; Renown: 700 Sunk: 1 x T2 Tanker, 2 x C2 Cargo Friendly Losses: None despite valiant gun duels and Tony's gunners liking Brains as a target! Home for Christmas !
-
SH3 screenshots
how much longer will we stay in the VIIB, is a nice boat with a deck gun, but only one ready stern reload and no radar.
-
SH3 screenshots
- Silent Hunter III: AAR's of the HarpGamer Wolfpack
Date: June 1, 1940 (morning) Location: Western Atlantic, southwest of the Grand Banks Weather: Sunny, light fog, calm seas U-boats: 3 x VIIB (1940) Enemy force encountered: Medium sized convoy with massive escort and a few neutral merchants flying the Stars & Stripes. Results: Brains: Tonnage: 3564, Renown: 360 Sunk: 3 x V&W DD from 9:48 - 9:59am CV32: Tonnage: 10817, Renown: 320 Sunk: 1 x T2 Tanker at 9:40am TonyE: Tonnage: 1188, Renown: 120 Sunk: 1 x V&W DD at 9:32am Friendly Losses: TonyE (ramming/depth charged) CV32 (game crashed due to RL thunderstorms) Enemy Damage: 1 x C2 Cargo- NHL Playoff's
Quite the game, chances on both sides to take the Cup. I saw more open net misses tonight than the previous three games put together. The chances were there, pipes were bigger than life and Caroline emerged victorious! http://www.tsn.ca/nhl/news_story/?ID=169214&hubname=nhl- Silent Hunter III: AAR's of the HarpGamer Wolfpack
On our March 1st sortie, a lot of time was spent on the surface chasing the Task Group.- NHL Playoff's
What happened there, Game 6??? Conspiracy, NHL needs ad revenue, couldn't let Carolina win. This has really gotten sad, come on Carolina!- NHL Playoff's
Such a good game and then to be won on such a stupid goal, ugh! That's the way it often goes though.- Database Editing Tips
Plane LoadoutsHCCEb13 Weapons of type Gun will not work in loadouts, model as bombs or missiles. [*]Weapons Select the weapon Type before giving entry any other characteristics so that an ID in the proper range is auto-created by the PE. [*]Administrative Archive your pfData file each time you release a new revision of the DB. Don't Import over the top of your master pfData file. It is dangerous if the import fails and can remove logging information you may want later. HarpGamer suggests naming your DB in the format NAME-YYMMDD where NAME is your DB's name of up to 24 characters and YYMMDD is the date of release of this version of the DB.- Get Annex Error
Possibility of a database problem or a regular old bug. Can you give more detail into the circumstances such as adding a particular unit to a particult base? Even better is always a save and instructions to recreate. Thanks.- Neutrals engaging in hostilities
Unfortunate but fairly customary, certainly undesired - Silent Hunter III: AAR's of the HarpGamer Wolfpack