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TonyE

Staff Pukes
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Everything posted by TonyE

  1. There are a bunch of them now, one of the earlier ones is at http://www.harpoonpages.com/hcscene.htm A newer representation http://www.harpgamer.com/HARP_hc_scen-extensions.htm And another http://www.advancedgaming.biz/wiki/main/in...=HCCE:Game_Play That ought to get you started, and for now we have .SCr and .HPr for the BS Builder but that will change eventually.
  2. Very nice Dale, a series of short stories perhaps, that was pretty engaging
  3. There is no requirement to use a particular port with a particular DB. You could run ODB on port 32768 if you wanted to, the key is as you've found, connecting to the correct DB on the correct port. The port by the way is defined at the server machine in the launcher or harpoon3.ini. The restriction is if you run multiple ANW servers on one machine, each ANW server must use a different port. Tony
  4. Got word back from AGSI, Matrix doesn't appreciate release patches being made available either so I've removed the 2003.10 to 2003.15 patch .
  5. Hi Pete, Yep, I seem to have HCDB-070524 working passably with 2003.15. It is available at http://harpgamer.com/harpforum/index.php?a...mp;showfile=226 . Download that file and unzip into your HC Gold directory (with the game closed at the time). Similarly with downloaded scenarios, unzip them to your HC Gold directory. Then when you load the game and choose the correct battleset, you can use the 'User Scenario' button to find that scenario you downloaded and unzipped.
  6. 2003.15 update from 2003.10 is posted at http://harpgamer.com/harpforum/index.php?a...mp;showfile=227 I may have to take it down, I forget if we're allowed to post the file but I'll be asking Don Gilman in an e-mail in a few minutes. So install the update, the unzip the HCDB from the prior post over the top of it all.
  7. Turns out I already had HCDB-070524 on hand but not uploaded to HarpGamer, find it at http://harpgamer.com/harpforum/index.php?a...mp;showfile=226 You download the zip file and unzip it on top of your HC Gold install, ask questions if needed. Now to see about getting you 2003.15. The file will probably work with 2003.10, I'd be interested in hearing how it works for you.
  8. File Name: HCDB-070524 compatible with 2003.15 File Submitter: TonyE File Submitted: 27 Oct 2007 File Updated: 6 Jul 2009 File Category: Databases Authors: Brad Leyte Game Version: 2003.15 HCDB backfitted to earlier version of HC. Includes commondb.res that the game engine needs, and the pfData file to use with the PE. This may work with 2003.10 as well. Copyright @ 2009, Brad Leyte. HCDB database content is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License. You may copy, distribute and transmit the HCDB and all or parts of its content, but not derivative works based on it without the express written permission of the author Brad Leyte. You may also adapt the HCDB database to your own needs under the terms of fair use. By doing so, you agree to fully attribute Brad Leyte as the author of the HCDB database. The HCDB database may not be used for any commercial purpose whatsoever without the express written permission of Brad Leyte. Click here to download this file
    • 777 downloads
    HCDB backfitted to earlier version of HC. Includes commondb.res that the game engine needs, and the pfData file to use with the PE. This may work with 2003.10 as well. Copyright @ 2009, Brad Leyte. HCDB database content is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License. You may copy, distribute and transmit the HCDB and all or parts of its content, but not derivative works based on it without the express written permission of the author Brad Leyte. You may also adapt the HCDB database to your own needs under the terms of fair use. By doing so, you agree to fully attribute Brad Leyte as the author of the HCDB database. The HCDB database may not be used for any commercial purpose whatsoever without the express written permission of Brad Leyte.
  9. hehe, lots of critics, Rene didn't see where the greatly improved weapons handling is described either oh, and thanks for the compliment.
  10. Hmm, not here, more details like does right-click and save as work for you? It is a PDF created in Acrobat 7 Pro, displays fine in version 8 here. What Browser?
  11. See the attached PDF for the heart of the exploration. First I had an idea, then I got a big piece of graph paper (roughly 36" x 24") and sketched out my ideas. For some reason a big piece of paper sometimes works for me when a letter sized piece won't, who knows why... From there came the digitalization, otherwise known as convincing Visio to show me something like what I so easily drew with pen and ruler. Then the longer document of explanation. And that's where the PDF comes from. As many of you know I'm part of the Stratsims gang http://www.stratsims.com and get the novel title of Lead Programmer. As well I have been and will soon again officially be an HC programmer. The two endeavours are mutually exclusive in terms of code, never has code for Stratsims gone into HC and never has code for HC gone into Stratsims works. Ideas and experience are another matter and they cannot help but cross polinate. Where is this going, well to credit... Modularizing a program isn't something I can really credit anybody with, it is a pretty natural progression in programming thought. I think Brains of HC and IRC fame has championed generic everything as much as possible so he deserves a lot of credit. The hours pondering Stratsims and CIC and all of the people that contribute to that also impacted and bore this document. But what made it spill out onto paper and electrons is HC and my understanding of the Harpooon system and how it is divided into pieces for paper and computer games alike. Oh, a good dose of prolonged sickness didn't hurt the creative juices either! With all of that out of the way, enjoy, provide feedback if you so desire. My intent was to map out something possible, not as generic as Brain's ideal, not fully compartmentalized to allow swapping out any one piece without affecting others, but something I view as attainable at my skill level given amounts of time I do not have (so it's realistically an exercise, not a template for something to actually be done but who knows ). HC_Restructure_Idea_Set_1___20071027.pdf
  12. Is that what you do with your free time, swim around poking a 20' metal rod into the bottom of rivers/bays/oceans? Ah, for the luxury
  13. Hi Gary, Here's the grand strategy for you, the details will come in the next couple of days. 1. We'll get you updated to 2003.15. We can't give you 2003.16b3 since it is a beta and AGSI/Matrix don't look kindly upon people distributing old betas. 2. I'll see if I can coax a recent HCDB into 2003.15 format. At that point things will probably run pretty well and we'll help you get it working. So look for a couple more posts this weekend.
  14. Thanks for the heads up.
  15. TonyE replied to TonyE's topic in General
    One submarine test scenario, for play as Blue side. What I found playing as Blue... Red and Green behaved, UNTIL I detected the submarines, then the Neutral let loose and sank the Red sub. So I think it's not right yet but would like more input, a test scen with a Red player would be good. Anyone else? NeutSub1.zip
  16. TonyE replied to CV32's topic in Wish Lists
    Today in IRC the topic came up. I would like to see a minimum of two orbital altitude bands, one for low and mid earth orbit, and one far out band for SBIRS and such.
  17. I'm in pretty much the same boat as Brad but I'm even more extreme in the casual player aspect. When I pick up Harpoon for a game, it is HC 75% of the time or so. Case in point on the casual thing, the most fun I've had with Harpoon in close to a year was playing one of Ralf's scenarios from the wrong side two weeks ago. I enjoyed the crap out of smashing a two carrier battlegroup with an abundance of Russian bombers. Here's what I would suggest, if HCCE is available for sale before ANW 3.9, grab HCCE, if ANW 3.9 is released first, grab ANW. With the return of Darren Buckley to the H3 scene and other ANW participants finding a firmer footing, ANW progress should be more consistent and focused than it has been the last few years (3.9 is bearing the first real fruits of that). ANW in the longer term is the game with the future, we're going to do what we can with HC, and for the next couple of years that may seemingly outpace the development of ANW, but ANW should by all rights grow into the choice of most computer Harpoon players as it transitions to TNH (The Next Harpoon). I suppose based on that, another way to look at it is now is a good time to take your foray into HC, ANW is a stepping stone to something greater while HC isn't a stepping stone to anything so the focus is on the here and now with HC, it is on the future with ANW.
  18. Again I'm speaking outside the rules (what a pest I am!). You cannot assume the contact is in a CZ, you may just have a maneuvering contact that defies an easy TMA. The best way to know your contact is in a CZ is when it disappears and reappears much later, much stronger (goes away while transiting from CZ to direct path detection).
  19. Speaking not from the rules I would say you could have a house rule of sorts that makes high probability of classification in that situation possible. What I'm thinking of is scenario background or other intelligence combined with your unclassified contact to give a high probability of accurate classification. Thought: * Scenario outline suggests two submarines operating in the operational area, a DE and a Nuke boat. * You've had passive sonar contact fairly consistently over a period of twelve days (okay, so I'm reaching) but no radar returns from a snorkel Therefore there is a high probability you detected the nuke boat, not the diesel electric boat since there wasn't snorkeling going on. You aren't sure but the odds are that you are correct. So the passive classification wasn't possible, but by fusing (had to use the buzzword) your pieces of data, you came up with a probable classification anyway.
  20. TonyE replied to TonyE's topic in Pipe Dreams
    Rabbit, Don (Gilman) would like your input and real life experience to weigh in on the SAR topic. In your experience, how does the whole process work out in the real world I suppose starting at the unfortunate moment you realize your steed is not going to make it back to base?
  21. I think Ralf wants to keep the scenario a bit private until the game is released, I don't know if we need a whole section for them at this point. I'd say just post it up to a new thread here in the General forum with the scenario name.
  22. Well, I'll be! It isn't even April 1st. Thanks Jan
  23. TonyE replied to TonyE's topic in General
    I forgot this in the first post, I'm concerned that Neutral subs will still fire on AI subs so make sure to test that. Hopefully they won't but it is a situation I didn't test.
  24. HCE - 2007.024 ============== - Chg:0000 GE Stop showing SAM and Gun counts at enemy installations and land units on the mini report window. - Chg:0000 BSB Hide the running of end_edit.bat but capture its output to the log file. - Chg:0000 GE Improve DLLExport interface to improve speed when no DLLs are loaded. - Chg:0000 GE Hopefully prevent Neutrals from attacking AI, prevent AI from giving player detects of Neutrals. To Test: GE Set up test scenarios with Neutrals. Make sure that... 1. Neutrals do not report AI positions to player 2. AI does not report Neutral positions to player 3. Neutrals do not attack AI 4. Do these with player as Blue, then with Player as Red. BSB - make sure end_edit runs (you'll know it runs if you end up with a battleset.res with a current date/time, you will also see its output in BSBuilder.log.

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