General
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298 topics in this forum
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HCE - 2008.037 ============== - Chg:0000 GE Fix bug in 2008.036 mouse click depth that wasn't taking into account when a group was being clicked (doh!)(thanks Brad) - Chg:0000 SE When mouse is clicked and shows distance on status bar, show water depth. Only for Group window at present. HCE - 2008.036 ============== - Chg:0000 GE Move the unit/group icon graphic out of Harpoon32.dll and into the Graphics subdirectory of the game. - Chg:2021 GE Tentative fix to non-air groups being asked to fire AAMs at air groups. The situation is a surface group with fighters in formatio…
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HCE - 2009.020 ============== - Chg:0000 GE Upon scenario load, the raw event side is no longer checked for MESSAGE_EVENT events which was resulting in staff message events being ignored. In sum, this should now allow the Red side to see staff messages from the scenario file. - Chg:0000 GE Here is a bit more explanation on the behavior of the Staff Messages as entered by the scenario designer. * Message length should not exceed 63 characters * If you have a group selected when you enter the Staff Message, that group will be ref…
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HCE - 2010.006 - 2010/05/21 =========================== + Chg:0000 GE Changed logic of Ship vs Sub attack type dialog so that unavailable attack type won't be chosen. (thanks CV32) + Chg:B169 GE Yet another arc induced crash fixed, was examining group type instead of unit type. (thanks Divefreak) http://harpgamer.com/harpforum/index.php?a...amp;showbug=169 + Chg:B160 GE Code fudged minimum Annex E range to 2.5nm so ease maneuvering for a shot. The fudge number has been changed to 1.0nm for this build meaning ASROC, ahead thrown DC, and DC type weapons now can be used …
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HCE - 2008.048 ============== - Chg:0000 SE When loading a scenario that had a % chance of inclusion for planes, that % chance of inclusion was lost. That means only scenarios using % chance of inclusion other than 100% for planes that were only saved once acctually honor the denoted % chance of inclusion. (thanks TonyE) Brad, I think you are the only one other than me capable of testing this conclusively, but the rest of you can use some common sense testing (i.e. use low % of inclusion and see how that works in the GE after messing with the scen in the SE a few times, changing loadouts of thos…
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HCE - 2007.027 ============== - Chg:0000 GE Anti-Surface Guns now adhere to mount rate of fire limitations, only after the initial allocation, player can cheat on initial allocation. AS Guns will fire the correct ammunition now, and will not 'dump ammo overboard'. Previously guns were firing one burst per 15 seconds and throwing any other bursts overboard. AS Guns by the AI will fire 2 x target remaining DP of bursts at the target, this helps reduce overkill/ammo wastage. AS Guns will stop firing when the firing platform is out of …
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simply get the carrier group to the oil rig to protect it.... not finished.... more or less an idea/study HC-Euro DB and GUIK OIL.zip
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HCE - 2008.003 ============== - Chg:0000 GE Use the textured maps created with BattleSet Builder. - Chg:0000 SE Changes to keep up with BB and GE new BattleSets. - Chg:0000 DU Tweaked res_add_headers to allow larger battleset files. - Chg:0000 BB Capture the textured map to res028.bin of the BS.res file. This one is BS Builder improvements, mainly the inclusion of the textured map for use in the game. Some additional structure was laid out as well but that is all behind the scenes (still hoping to do non-square maps and was very close tonight but lat/lon was inaccurate). So test making some battlesets and see what happens.
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Hi When you try to add an Base at more than 4x the SE crashes with a general fault. Nothing in the logfile.... Regards René
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Hello, was a little busy in RL in the last weeks, but now it looks better. My first installation of HCE2008.021 (in a separate folder) corrupted the current installation of 2007.000 release - nothing worked any longer. One error message was about problems with serail number (think it was error code 300). Then I deinstalled the release version, reinstalled 2008.021 and copied the latest exes in this folder. Two issues so far: 1. no sound ! Remark: It´s on my brandnew, fast Vista PC. 2. Starting the game instantly shoots me in a scen, not the battleset selection window. I´ll go on testing this weekend. Regards, Ralf
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Thread for things that are wrong enough in 2008.021 that they need to get fixed ASAP. Add you own thoughts please, and only things you think have to be done before the patch reaches the masses: Must Fix: Crash - Open HDSK 9.0 select group AGS, go into Formation Editor, click on the Burke Flight II, game crashes, buffer overflow. Found by CV32; Fixed in 2008.023 Questionable if need to fix: Each sound only plays once per session due to big huge sound files. Fixed in 2008.023 EC2000 battlesets always show IOPG mini-map in battleset selection screen.
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HCE - 2009.001 ============== - Chg:0000 GE Allow the player to fire torpedoes from ships & subs at ships and subs at an installation. http://harpgamer.com/harpforum/index.php?showtopic=2528 - Chg:2437 GE Ditto http://mantis.advancedgaming.biz/view.php?id=2437 - Chg:1978 GE Subs that were not on the surface were being targeted by anti- ship missiles. Subs now will only be targeted by anti-ship missiles if they are surfaced. In other words, the player can use his subs as missile sponges but the player can also fire missiles at subs when appro…
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OK guys...here it is...Scen-Zilla. I'm not releasing this in the general public forum yet because I really need to know a few things due to its size. This one needs a real, thourough test please, what I need you to look for are the following. 1. Scenario can run on your computer. If it does not RAM and processor speeds would be helpfull for tweaking decisions. 2. Obvioulsy that all victory conditions for the player can be met. I am personally going to play through as red to check the AI's conditions (they may get eased up some). 3. Do ships run aground? I've moved some of them and while I can't control how the AI uses its ships, I should at least have it …
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TonyE, CTD for me, see what it does for you. Edit: Attatchment removed since the issue is resolved and scen in the .zip was broken.
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HCE - 2009.028 ============== - Chg:0000 GE Similar changes to eff115 except for sonar this time. There will be no suggestion to turn on active sonars until an approaching torp/sub/ship is detected within active sonar range. For incoming torps, the range is always the max active sonar range, for ships and subs there is a random factor. (thanks Brad) - Chg:B109 GE Removed BOL ASM/SSM PH modifiers since the related data fields are also used for other purposes. We also have no idea in more recent battlesets (since EC2000) whether the Red side is …
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HCE - 2008.047 ============== - Chg:0000 GE Game Options - Added separate map color options for the Unit window. - Chg:0000 GE Game Options - The dialog now enables and disables the textured water option as appropriate per battleset. - Chg:0000 GE Disabled map lat/lon grid lines since they are quite inaccurate.
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I posted this earlier to the AGSI forum in response to a question, and thought it might do some good here as well. Apparently, there is a conflict between the Help system used by Harpoon (and numerous other programs too) and Windows Vista. If anyone running Vista is unable to access the Help System in Harpoon, MS has a fix located here: http://www.microsoft.com/downloads/info.as...isplayLang%3den Again, this isn't a Harpoon problem, but a Vista problem, like so many others. Buddha
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HCE - 2011.010 - 2011/09/05 =========================== - Chg:B210 GE Nuclear missile impact could crash the game. (thanks Mack) http://harpgamer.com/harpforum/index.php?a...amp;showbug=210 Test fix with 2009.063 since that's what we have test files for.
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Love the ability to zoom out further with the unit window! Looks like the new unit window is essentially identical to the group window, just it shows individual units within formation. Very handy, but is anyone else noticing the "choppy" movement of units/missles when you zoom into 16x or smaller? Seems that once you get 16x or smaller the unit window become almost unusable. Is there anything that can be done to smooth out unit/missile movement in the smaller zooms of the new unit window?
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Now that HCE has been released, I have several under-construction-scenarios on the backburners that are being dusted off and polished up for release. This one, 'Serhiy's Decision', is for play by BLUE in the EC2003 Battle for the Mediterranean Battleset. This one examines the sudden split of the Black Sea Fleet between the Ukraine and Russia in early 1992, following the dissolution of the USSR. Please take it for a spin and let me know if you have problems, issues, thoughts, opinions, whatever. The scenario is NOT ready for release, so please do not distribute it. serhiy.zip
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HCE - 2009.036 ============== - Chg:0000 GE Code changes to make sure the -g command line switch time compression is only applied for the first scenario loaded. - Chg:0000 GE The game should only prompt for game options once instead of the double prompting we've been tolerating for years. You should be able to them both but I'll be satisfied if you test the second.
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