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2009.020 Release Notes

Featured Replies

HCE - 2009.020

==============

- Chg:0000 GE Upon scenario load, the raw event side is no longer checked

for MESSAGE_EVENT events

which was resulting in staff message events being ignored.

In sum, this should now allow the Red side to see staff

messages from the scenario file.

- Chg:0000 GE Here is a bit more explanation on the behavior of the

Staff Messages as entered by the scenario designer.

* Message length should not exceed 63 characters

* If you have a group selected when you enter the Staff

Message, that group will be referenced by the message

when viewed in the GE. What that means is you could

enter a message for the Blue side with a Red submarine

selected. When the Blue player receives that message

in the game, the Show or Select buttons of the dialog

will show the position of the Red sub, even if it

hasn't been detected. That could be useful but is

also a caution to be cognizant that the message stores

the selected group, if any.

 

HCE - 2009.019

==============

- Chg:0000 GE Extended demo timeout until March 15, 2010.

- Chg:0000 GE Added marketing glitz and links to the Demo.

- Chg:0000 GE Delayed dllexInitDLLs until after DoIntroScreen so that if

a DLL establishes a window, it won't cancel the intro screen

drawing.

- Chg:0000 GE Changed the window handle passed to DLLs from hwndFullScreen

to hwndMDIClient to allow more proper parentage.

 

You only need test the 2009.020 items. The attached scenario shows a number of the possibilities (play it from each side).

STFNOT3.zip

On the staff messages thing. These are messages for the player that you as a designer enter in during the SE phase right?

 

So if I wanted to make a reminder that you have B-1s at Diego Garcia for example, I would target Diego, enter the message "Hey you got bombers down here at Diego' and in theory it will show up for the player during the game, right?

  • Author
On the staff messages thing. These are messages for the player that you as a designer enter in during the SE phase right?

 

So if I wanted to make a reminder that you have B-1s at Diego Garcia for example, I would target Diego, enter the message "Hey you got bombers down here at Diego' and in theory it will show up for the player during the game, right?

 

Right you are, in 63 characters or less (we'll have to extend that when we break the scenario file format).

Been busy at work again, I'll try to confirm this update sometime today or tomorrow.

HCE - 2009.020

==============

- Chg:0000 GE Upon scenario load, the raw event side is no longer checked

for MESSAGE_EVENT events

which was resulting in staff message events being ignored.

In sum, this should now allow the Red side to see staff

messages from the scenario file. CONFIRMED

- Chg:0000 GE Here is a bit more explanation on the behavior of the

Staff Messages as entered by the scenario designer.

* Message length should not exceed 63 characters

* If you have a group selected when you enter the Staff

Message, that group will be referenced by the message

when viewed in the GE. What that means is you could

enter a message for the Blue side with a Red submarine

selected. When the Blue player receives that message

in the game, the Show or Select buttons of the dialog

will show the position of the Red sub, even if it

hasn't been detected. That could be useful but is

also a caution to be cognizant that the message stores

the selected group, if any. CONFRIMED

 

HCE - 2009.019

==============

- Chg:0000 GE Extended demo timeout until March 15, 2010.

- Chg:0000 GE Added marketing glitz and links to the Demo.

- Chg:0000 GE Delayed dllexInitDLLs until after DoIntroScreen so that if

a DLL establishes a window, it won't cancel the intro screen

drawing.

- Chg:0000 GE Changed the window handle passed to DLLs from hwndFullScreen

to hwndMDIClient to allow more proper parentage.

 

You only need test the 2009.020 items. The attached scenario shows a number of the possibilities (play it from each side).

 

Attached is a test scenario. Play it for at least 2 minutes as either side and you will see that it is in fact working as intended now.

 

SNTEST.zip

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