General
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298 topics in this forum
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I would like to propose that Harpoon CE create 2 programming/design teams: The Harpoon Classic Team - Dedicated to preserving the heritage of the Harpoon legacy and furthing its development as it was intened, as a modern naval combat simulation. Modern naval combat is defined as the post 1955 era where missiles emerged and changed naval tactics forever. The focus is on the missile as the primary naval weapon, not gunnery. The Harpoon Dreadnought Team - Dedication to re-working Harpoon as a World Wars naval combat simulation. World Wars naval combat is defined as pre-1955 where gunnery/torpedoes were the primary naval weapon, with naval air power emerging in the 1…
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HCE - 2010.015 - 2010/12/05 =========================== + Chg:0000 GE ESM works again (thanks Don Thomas) as do the other detection types. + Chg:0000 GE Formation editor should show the correct size now. + Chg:0000 GE Formation editor should highlight the selected sectors again. (thanks Don Thomas) I've attached my scenarios that I used to test the Sensor types. Play all as Blue, targets to the East. HCDB-101022 was used. VISUAL.SCM Visual - Fly A-4 straight East, expect visual detect at 2nm from Red cargo ship IR - Fly F-35 straight East, expect IR detect > 2nm from Red cargo ship Radar - Turn on F-35 Radar a…
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Hello, attached the sequel to "The Backyard". This scen will be released shortly after HCE is out. It bases on the scen published with HCE. Comments and critiques welcome! Ok, modified zip attached, including the correct scen-file. Backyard2.zip
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Didn't have this problem before, don't know if its going to be a corrupted save or something else.
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Now that HCE has been released, I have several under-construction-scenarios on the backburners that are being dusted off and polished up for release. This one, 'Oubliette', is for play by BLUE in the Westpac Battleset. This one sends an Ohio SSBN into the Sea of Okhotsk to take up a deterrent patrol during a time of war. Please take it for a spin and let me know if you have problems, issues, thoughts, opinions, whatever. The scenario is NOT ready for release, so please do not distribute it. oubliette.zip
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HCE - 2008.050 ============== - Chg:0000 GE Enabled subs to shoot guns at ships. Subs still cannot shoot guns at other subs. (thanks Rene) I've attached my test rig in case anyone wants to use it to verify things are working. I have not tested to see if the AI will use guns against player ships and actually assume that it will not (verification would be good...). SSvsShipGuns.zip
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Hi Everyone, We had a really good run of testing a little while back and I'm hoping you can all gear up and make a push to verify open release notes items so that we can wrap things up and toss out a patch. There are still some bugs I want to fix but I think we're pretty close feature-wise. Thank you.
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HCE - 2007.033 ============== - Chg:0000 SE If you are drunk and do a really crazy sequence of keystrokes and mouse clicks, you can get the SE to show only water. For those episodes we've now brought back the land. (thanks Herman) - Chg:0000 SE Prevent user from opening up multiple add/edit variable start point location windows. (thanks Herman) - Chg:2064 SE Deleting Variable start points then adding more later crash, fixed. (thanks Ralf and others) - Chg:1883 SE When adding planes to a ship/base after adding the plane class scroll list would move up one slot in the list, …
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Defect Name: ASW Torpedo vs. Land target Build: HCE 2009.004 Repeatable: Yes Operating System: Vista SP1 DB used: HCDB_080712 Scenario used: Saved game "TorpLZ" for EC2003 GIUK Long Description: Blue helo is able to launch ASW torpedo against a Land base or unit. Steps to reproduce: 1) Load and run saved game "TorpLZ" in EC2003 GIUK. 2) Order Helo ADH to Attack Base ZZb. 3) The WAD shows a Mk46 Mod5 NEARTIP can be allocated to either LZ Zulu or Surface contact @123- (which I know to be an artillery piece). It cannot be allocated to any of the Surface units. 4) Execute the order and the ASA announces "Sir, the effective attack range for these aircraft is 7 N…
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Defect Name: Double Dip Build: HCE 2009.004 Repeatable: Yes Operating System: Vista SP1 DB used: HCDB_080712 Scenario used: Saved game "Double Dip" for EC2003 GIUK Long Description: ASA and WAD show up twice during the same attack. Steps to reproduce: 1) Load and run saved game "Double Dip" in EC2003 GIUK. 2) Order Blue AEA to Attack Red ZXH. ASA asks if you want to attack. Answer Yes. (Screenshot: 01) In range) 3) The WAD allocates 2 AMRAAMs to target, leaving 2 on the racks. (Screenshot: 02) First WAD) 4) ASA says "The effective attack range fo these aircratf is 40NM. Target range is 38NM. Should we close and attack?". Answer Yes. (Screenshot: 03) SA …
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Can someone please tell me why these 2 reports have different sonar stats? After selecting the sub in the unit window, one report is obtained with the "full" button, the other with the "display" button. ************************ P.S. I just found a way to force an immediate post. Normally, you create a post and hit the "post" button. Then the message goes to a moderator, who views it, approves it , and posts it (or not). But in this case, I first previewed the post, and when I hit "post", the message was posted immediately. The same thing works when you edit existing posts. The revised post does not go to the moderator, but is posted immediately.
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With the latest beta release, I'm getting the old Vista "Not Responding" alerts whenever I try to use my mouse at any time compression 5 min or greater. This includes group selection, menu pull down, etc. Keyboard commands do not appear to be affected. I can cycle through units using space bar and back space for instance, but any attempt to select a group with the mouse results in "Not Responding". At time compression 1 min and below the mouse acts as it always has. Buddha
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Since upgrading to Windows Vista, I've been unable to use the PE. After going through a series of security warnings in MS Access, I'm finally presented with an empty DB. My attempts to import the existing platforms into the PE for editing are totally fruitless, and met with the attached error screen, which I can't make heads or tails of. Anyone else having problems like this? If so, does anyone have any suggestions on a fix? Thanx: Buddha
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Hi all, This is playable as BLUE only. I would highly grateful if someone could take this scenario for a spin and give me some pointers on what could be improved before I release this to the playerbase. This is my first ever new scenario for anything, so the whole theatre of scenario design as a whole is totally new to me so please be gentle I hope this gives you some enjoyment as I did building it!! Cheers FRTITAN.zip
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OK, got a new computer with windows 7. Will I need to do anything to HCE other than re-install it on the new box, or are there any compatibility problems with HCE and windows 7. My experience with 64 bit systems is nil, so keep that in mind. If you are curious... Intel i7 Core 930 12 GB DDR 1600 RAM GeForce GTS 250 Video 1 TB HD I bought a full out gaming rig. It's working great so far. I dont' forsee having to upgrade for a while, and even if I do, the RAM is expandable up to 24 GB. I LOATHED Windows Vista...Windows 7 I'm finding myself content enough with however, pleasant surprise TBH.
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HCE - 2007.029 ============== - Chg:0000 SE When lots of ship/sub/aircraft classes are in the DB, it could overflow the maximum contents of a 16-bit listbox. Fix is to dynamically narrow the width of the shown fields so that all entries are shown. This will mean some country names, class names, and side names may be cut short to make each entry small enough for them all to show. (thanks Rene) - Chg:0000 GE An attempt was made to have the GE not crash if a scenario has groups with no units. What to test: Try opening some scenarios in the GE that have empty grou…
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HCE - 2009.014 ============== - Chg:0000 GE Fixed game crash in certain circumstances when some planes out of a group are shot down, but not the whole group. (thanks Brad) see attached file, if the bug still exists the save will crash after about 2 game seconds (assuming a Bear-D gets shot down). If the Bear-D is shot down and no crash then the bug is fixed. bear4.zip
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Defect Name: GE_028: GetMemAnnex Error: IS_DISK(26633 [0x6809]) Build: HCE 2007.028 GE Repeatable: Y Operating System: W2000 DB used: HCDB-070524 Scenario used: HDSL-9_modified Long Description: By playing the scenario HSDL-9 after a while the GE_028 crash and the attached error file will be generated. I guess this is rather as database error than a game engine error. This assumption is based on the behavior of the SAM SA-10d and SAM SA-6 platform: They are destroyable but by destroying no destruct message appears and they are not counted as destroyed on the table. Logging begins. Build Date = Nov 27 2007, Build Time=23:36:55 0 harpoon.c:416 - done…
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HCE - 2009.018 ============== - Chg:0000 GE Made a new critical hit distribution table for mobile land units. In other words, you should no longer see land units with flooding. - Chg:B084 GE ASW helicopters want to (errantly)close after firing last torpedo. The fix isn't ideal but it does address the issue. Now after that last torpedo is fired there is no prompt. If the player cancels the attack, the prompt will appear since the game thinks the target is actually North another 8nm. (thanks ReoTeo) http://harpgamer.com/harpforum/in…
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