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Scenario for HCE/Westpac: Oubliette

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Now that HCE has been released, I have several under-construction-scenarios on the backburners that are being dusted off and polished up for release.

 

This one, 'Oubliette', is for play by BLUE in the Westpac Battleset.

 

This one sends an Ohio SSBN into the Sea of Okhotsk to take up a deterrent patrol during a time of war.

 

Please take it for a spin and let me know if you have problems, issues, thoughts, opinions, whatever.

 

The scenario is NOT ready for release, so please do not distribute it.

oubliette.zip

Okay, I took the scenario for a spin this evening in 2007.026+. I knew from previous experience in the scenario that time is tight. I brought Tullibee down to creep once first passive detection was made (a tough sub to drive with miserable sonar performance). Chicago and Tennessee proceeded at Cruise towards a gap in the island chain. I put up the EP-3 with tanker support as well and sent it to investigate.

 

The scenario was a challenge all the way.

 

EP-3 was blasted from the sky, but not before detecting the emissions of a ASW surface group passing almost over Chicago (Tennessee was 10nm or so back and relatively out of danger). The key subs made it past the surface grop and across the island gap. But life was not going to be simple, Chicago did a modified sprint and drift, with the spring at cruise speed and drift at creep. A couple of Red SSNs went down.

 

Given the speed I was progressing, a new tactic made itself visible to me, driving off enemy subs with torpedoes rather than risking Chicago or Tennessee. A couple of times, the delay to Red's progress by running away from a torpedo allowed Tennessee to slip thru.

 

At one point Chicago (thankfully) managed to avoid four incoming torpedoes! Things generally played out with Tennessee getting initial detects and Chicago playing gunslinger, which I found interesting, expecting Chicago to hold both duties.

 

In the end, a Tango (by Tullibee), Victor I (by Tullibee but also killed Tullibee), and an Alfa (by Chicago) never surfaced again.

 

I must say this run thru was much better than my first when I was mercilessly slaughtered. It really feels like this run thru could have easily gone the same way but by luck and God's grace, the good guys won with about 13 hours left on the game clock.

 

Red was awarded Minimum victory, Blue was awarded Total victory.

 

Video will be available at http://www.snowraces.com/tony/hc/oubliette/ in an hour or two.

  • Author

Thanks, Tony. I enjoyed the video. Its always enlightening to observe how someone else plays the game.

 

I'd like to hear from one or more people before I close this one up and release it to the 'eager masses' at Matrix and beyond.

Hello Brad,

 

Thanks, Tony. I enjoyed the video. Its always enlightening to observe how someone else plays the game.

 

I'd like to hear from one or more people before I close this one up and release it to the 'eager masses' at Matrix and beyond.

 

Gave it try in 2007.00 release version. The first time my Providence SSN was sunk by a wall of torpedoes right after the start.

 

First question: The messenge "The enemy has achieved minimum victory conditions" popped up - game over. Is that intended? Thought this sub is expandable and all depends on the SSBN?

 

Second question: I´m now doing a second run. Changed my subs courses, no attacks so far. But now I have problems with aerial refueling: Launched a P3, later a tanker. Vectored them close to each other, joined group - but I was not able to refuel the Orion.

 

Maybe I have forgotten about micromanaging ata refueling in HC? Does it depend on which units joins the group?

  • Author
Gave it try in 2007.00 release version. The first time my Providence SSN was sunk by a wall of torpedoes right after the start. First question: The messenge "The enemy has achieved minimum victory conditions" popped up - game over. Is that intended? Thought this sub is expandable and all depends on the SSBN?

 

I'm going to modify those victory conditions.

 

Second question: I´m now doing a second run. Changed my subs courses, no attacks so far. But now I have problems with aerial refueling: Launched a P3, later a tanker. Vectored them close to each other, joined group - but I was not able to refuel the Orion. Maybe I have forgotten about micromanaging ata refueling in HC? Does it depend on which units joins the group?

 

Bug in release version. Fixed in patch. You can sometimes get around by rejoining the group or sending RTB orders and then rejoining.

I took version 1.1 for a spin and used generally the same tactics as last time. However, I did leave Tulibee on station until the other two subs passed by (reading my orders a little better this time...). Most of the transit of Providence and the boomer was at cruise speed, slowing the Providence down to creep now and again to let the boomer keep up. Tulibee took out a Tango (Red sub fired first but missed), three shots, three hits! Providence only had to take out a November, two shots, two hits, no return fire.

 

Providence from about an hour into the scenario and then for a couple of hours took constant attack from the air. Luckily only one LWT hit for 9% damage.

 

I neared the destination with lots of time to spare (~35 hours) but must have just straddled the line of the on station rectangle and was only awarded minimum victory.

 

Oh, I spied quite the surface force with my EP-3 before it was shot down, glad they didn't run into my subs!

 

Fun scenario

  • 2 months later...

Can you tell that I'm doing a bit of house cleaning on the beta forums?

 

I didn't find this in the downloads section, still in need of testing?

  • 2 weeks later...
  • Author
Can you tell that I'm doing a bit of house cleaning on the beta forums? I didn't find this in the downloads section, still in need of testing?

 

Just haven't had time, really, with database work and such. Uploaded the release version today. :)

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