General
654 topics in this forum
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If you use current Beta versions of the game (or the as soon to be released2025 official patch from matrix) then using ExxportDLL add_ons has slightly changed with TonyEs latest game features and you can be caught out. From(about) vs2025.012 both the game engine Winharp32 and the Scenario editor Wscenedit32 will now load exportDLLs that are in the standard install ExportDLL folder, only the GE will load them if they are in a subfolder ExportDLL\GE (you need to create this folder) and only the SE will load them if they are in a ExportDLL\SE subfolder ( you need to create this to use it). Current export DLL aren't designed to run in the SE and may cause issues so it wo…
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Was a devoted player back 20 years ago, have recently purchased the program from Matrix, and starting out with questions. First, I can't seem to get all the windows (formation editor, change speed, etc) to be readable. I get half of the detail and can't slide or expand. Ideas? ( I will accept my own stupidity as a plausible reason.). Second, I am running win 7 64-bit, and have attempted to do the "help file" upgrade with limited success. Would appreciate ideas, or suggestions. Thanks.
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Given some folks' reports of their airborne early warning & control (AEW&C) or AWACS aircraft proving vulnerable to 'sneak attacks' or generally not being able to spot enemy targets, I'd thought I would run a few tests through HCE 2009.050 and HCDB-110304 and post the results. The premise being that AEW&C and AWACS are not the "all seeing eye of Sauron" that some might expect them to be, nor are all of their potential targets, foes and aggressors created equally. I chose four different AEW&C platforms (with some similar and some varying capabilities), and a variety of radar 'targets' (again, with some similarities and some differences between them)…
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Hello folks, I just started playing this game, a long long time ago I used to play Harpoon Online on AOL. Was glad to see there is still a version out there and supported. I seem to be having some trouble defending my carrier groups against enemy subs. I read in one of the guides that the Perry class frigates have excellent sonar, and I see it is supposed to have a towed array. But according to the range circles, it appears their sonar has less range than the Spruance class destroyers (perhaps not suprising) and also the aegis cruisers. If you go into the unit display, it lists ranges for the main sonar, but the SQR-18 (I think this is the towed array) never shows t…
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One thing that has puzzled me for a long time is the following situation regarding detection - and then loss of detection - of AI groups: Many times (maybe all times?) if the player has any sort of AEW/EW resources - or even other air groups - aloft (even if they are well beyond their radar ranges), the Staff Assistant will advise that the launch of such-and-such AI air group has been detected by such-and-such (player's) air group. However, said AI air group often is not seen again until it moves well within the radar range of some player's air or surface group. My question is two-part: First, how is it possible for the player's air groups to detect these launch…
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I tried playing FONOPS off Venezuela 2020. Historical/Alternate History Scenario. 1.0.0 on HUCE. I couldn't play it because it needs scenario version 5, and I have version 3. I can't find a version 5 anywhere. Anyone have any thoughts?
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Specifically, the one that was posted here? The download link just fetches an empty 0KB file. Seems like a nicely done mod for a little bit more modern scenarios. It's too bad the author is no longer active here nor on the Matrix Games forums, otherwise I would have contacted him directly.
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I've been wrangling some code and am wondering what you all think...
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File Name: HC RCS Worksheet File Submitter: TonyE File Submitted: 10 Mar 2007 File Category: Tools/Mods/Docs Excel spreadsheet demonstrating the radar model in recent releases of the game, minus effects for weather, line of sight, etc. Click here to download this file
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Would someone please explain the actual goings-on relating to "stopping" the HCE game via setting to Zero Sec time compression and via the "Pause" menu item? In particular: 1. Do these methods have any different effects on the game? 2. Do they affect other system resources differently? 3. Does the game continue to "run" in any way that is significant to game events while in either of these "stopped" modes? 4. Is there anything else relating to the use of these "stop" methods that might be useful for the player to know about? I'm also curious if there is any other means for "stopping" the game in some effectively paused and resumable state (other than sa…
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I did see from years (think ever, from the Computer Harpoon start) when an ASW aircraft has two or more types of sonobuoys, in each flight stop it drops one sonobuoy of each type, depleting its magazines faster than in I think more realistic drop of only one sonobuoy in each stop (To avoid this behaviour, in my personal DBs I change the loadouts to have only a single type of sonobuoy). Just observed again in a new little scenario in preparation. Toughts?
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I'm going to ask even though I'm sure this should be in the 'Dumb Question' thread. I've recently been getting back in Harpoon and playing the HCE demo. Its addictive as I remember from back in the day. As the original Harpoon evolved has multiplayer online play ever been considered? I don't see any mention in the HCE description.
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Hi I'm really happy to find this forum.Just bought this game and it's great. And I think this game is even older than me.🙂It's difficult but fun to learn.
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Dear friends: After years I have reinstalled the HUE. But since I have another operating system, Windows 7 64, I am running into some problems. One of them, in HUCE, is the Staff officer window. I can't see all the information and I don't have access to the options it offered you. I've tried changing the desktop resolution, but nothing. It is the only defect that I find, the rest seems to be going well. Is there any solution? Sorry if this doesn't go here. Thanks.
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I have a question and am not sure if is a defect or not. I'm playing the IOPG2003 scenario 10. After start-up, I use the Formation editor to set-up my air patrols for all my units. With the carriers, I usually set up my range circles so that the outer 2 rings are AEW, EW, ASW, and fighter patrol's. After my aircraft get to their formation zones, I'll set my air and surface radars to mixed. I then turn on only the ASW and Picket rings and keep the AAW and Main radars off. I have noticed that after several minutes of game time, the ASW and Pickets radars will turn themselves either off or to intermittent. I'd like to know if this is supposed to happen, or if there is…
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I seem to have lost sound in HUCE. It's either non-existent or just crackles and pops. Can someone help me please?
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What's your ideal weapons system to perform which task? How do you do it best while keeping your own weapons out of harm's way? I'll start with ASW. After running through I don't know how many plane and copter loads of torpedoes in vain attempts to sink modern subs (particularly Oscars and Sierras, which seem to be the armored tanks of subs), I gave up on letting the AI run the attacks and started micro-managing them. And I also started looking more closely for the best weapons and platforms to deliver them. Here's what I've found about ASW Ops from the Blue perspective. The AI ASWcwill attack from 2 miles away, which is using up about a third of the total r…
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View File GroupIdManager HC ExportDLL for managing Group Ids. This overrides the GE's stock behavior and represents a core/required ExportDLL. 2022-02-03 Purpose: To assign Group Ids and manage the supply of Group Ids Original Author: Anthony Eischens Contributors: Compiled with: Lazarus 2.0.8 Third party controls: Stratsims OSS shared pascal code https://tarzan.tgp.net/svn/StratsimsOSS/HC/shared/pascal/trunk License: MIT (see License.txt) History: GroupIdManager 20220207 HC 2022.005+ Incremented DLL Version to 2 Incremented ExportDLL Interface version minimum to 31 …
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In harpoon CE i cant engage hostile air units while they're in my engagement envelope.When i order a unit to attack air units within range i get the message "surface to air attacks air handled automatically " i never understood why this is not possible,sometimes red fighter planes fly really close to my ships and the ai never fires a shot!! Can someone exlpain this to me?
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Does anyone have the article referenced in the Harpoon BattleBook? I'd be interested in acquiring a copy. Lowerre, James M. "Harpoon: The Blue Side." Computer Gaming World, no.85, August 1991
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