General
655 topics in this forum
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While I mostly struggle with H4, my struggles can be traced back to Gulf Strike on my parent's dining room table while in high school. I recently picked up this gem and it's back on the table, although not at my parent's.
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Hi all, I just registered on your forum after exploring it for a short time. It looks like my kind of place so I signed up and wanted to introduce myself. I'm a 41 year government employee and Harpoon player from "back in the day." I bought my first computer in 1990 and my first copy of Harpoon not long after that. I played it non stop for quite a long time. In the mid 1990's the opportunity to participate in beta testing a later version of Harpoon presented itself. I wish I could remember which version it was. After that test period was over I was "Harpooned out" and my first child arrived. So my gaming was severely curtailed for quite some time. (Excluding B…
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View File AutoSaves Purpose: Moves, Copies, or leaves alone each saved game file. In the move and copy cases, the saved game is moved to an AutoSaves directory immediately under the directory from which the scenario or saved game was loaded. ex. If I load C:\Games\HC\MyOrd\Test1.SCm and have "Copy to AutoSaves" selected, when the game is saved, a copy of the saved game will be made under C:\Games\HC\MyOrd\AutoSaves\ To 'install', unzip the downloaded file to the ExportDLLs directory within your main game directory. The window will appear once a scenario is loaded and will be behind your main HC window. This is to accommod…
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Hi all so i recently got harpoon after reading about the worlds navies and such. Even though i knew it was complex i still bought it as i play asl regularly and so I was wondering about various tactics and such for harpoon . Is there any good links or advice you can give me? Thanks p.s. i have an issue with the forum it only lets me post in this section..
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My focus at the moment is the acoustic (water, sonar) noise created by surface units when group formation is changed. In the current workings of HC when you move a surface unit to a new group formation location (station) it will usually proceed at full speed and thus be very noisy and thus more easily detected by enemy submarines. My usual practice has been if I suspect any likely hood of enemy subs within the region I will go into the unit window and select changing of station units and limit their speed, limiting group speed also if needed to allow the station change to occur in reasonable time. What do others do or think about this situation. I am contemplati…
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I was wondering if others also have problems with the staff assistant recommending turning on radar. I wouldn't mind one recommendation, but the staff assistant keeps badgering me. If I have many groups that are effective, this really makes a busy situation almost unplayable. For surface groups, turning on the radar normally provokes a missile attack, which can be overwhelming. Often the group is protected by AEW aircraft which allows me to judge when it is necessary to turn on the radar. If it is a distant aircraft that is loitering, the staff assistant badgering can go on for quite some time. For air groups, I would rather not have a warning that another group i…
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...Hello - I've looked through the site for an answer to this one, but to no avail. I'm running HCE with the new battlesets (America, South Africa, etc) on my new Win7 laptop - the game runs like a champ, but SE refuses to run. I get an error message that says "The version of this file is not compatible with the version of windows you're running. Check your computer's system information to see if you need an x86 (32-bit) or x64 (64 bit) version of the program, then contact the software publisher." Has anyone else run across this yet and if so, how did you sort it out? Thanks in advance.
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I was curious, how realistic is harpoon? I know its probably one of the most realistic war game out there but just how close is it to real life? I'm guessing the ASW techniques and formations are pretty dead on, but what about the actual combat? Like for example; Is it realistic to fire 100 Tomahawk cruise missiles all at the same time at one target because you know some will be shot down? Or in real life do they fire one or two per target then if they are shot down then fire more? (I understand SEAD operations would be carried out prior) Are SAM defenses really so effective? In HCE, they seem to do a pretty good job, but in real life it seems lik…
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I've noticed that my inner AAW ring units just seem to cruise along at the set speed lately. I thought they were supposed to sprint & drift like the ASW ring. Are my wires crossed? Did this change recently or did I get this mixed up with H3? Can I will them to S&D if I stare real hard at the formation editor?
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I just purchased the harpoon game from Matrix,when I open the game the window is small the maximize button seems to be disabled any help would be appreciated
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What is the highest game resolution supported and where can it be adjusted?
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Hi All, I'm wondering how I should go about prosecuting contacts detected via ESM. I've seen this happen quite a bit from, say, patrolling ASW aircraft, but can never seem to get a more solid fix. Usually when I send a ship out to close with them, it gets into attack range and my missiles don't find anything. Is this a matter of turning on radar and maneuvering? If I have a bearing to a contact, I assume that's the bearing from the platform which detected them, and not necessarily that of the group as a whole. Often I end up surprised by sudden damage, without a prior contact. I wonder if I'm just getting unlucky. I've noticed this most in "Gauntlet," but it seems t…
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Due to the ongoing issues with formation-keeping, we won't be sending an official patch to Matrix Games for distribution before year end. Quality is not where we need it to be for an official release. Please keep reporting issues and helping us improve the game; the uptick in participation of late has been great.
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Thanks for starting this site, and best of luck to all who made it happen. Harpoon certainly continues to demonstrate a vitality and timeliness in all its forms that few other sims - perhaps only Falcon 4 - can come close to matching.
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Hello folks, Just a note to let you know we have activated the AAR section of the HarpGamer website. If you haven't read these before, I can't recommend them to you enough! It's always gratifying when folks take the time to write down their impressions of a scenario for the sake of giving feedback to the designer and for sharing with the community at large. Even better if it motivates you to play a scenario you had not yet looked into. And all the moreso if it motivates you to write your own AAR after playing. The scen designer appreciates the feedback and the players have another perspective to compare with their own experiences. Everybidy wins. To post…
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Hi All Returning to HCE after a considerable abscence and trying to remember how most of it all works. In putting together user made scenario I've been trying to place a generic airbase but when you create the base it doesn't seem to appear on the map. Experimenting a little I found the same problem with all the non geographic bases. Analysing the scenario showed they were listed as being present but invisible it would seem ...is this a glitch or am I missing a step someplace? On an unrelated topic, do shipborne decoys have any effect in game ....they seem to have numerical loadouts but I've yet to see any deployed.
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I've just started getting into the HCE demo. I've been fooling around with some of the WesPac scenarios and to accelerate the learning process I'd like to read some AARs. Can anyone point me to where I might find some please. I've looked in the Scenario Discussion Section but it seems to be mostly postings of new scenarios. Thanks!
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Not sure how I missed this one. Good review! (yes, I'm biased ) Link
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Good evening, Is there any way to still get the 2025,025 update for HUCE? If it's here on this site and I missed I apologize!!
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I had a funny run in with Stealth, first I looked it as a case for the Issue Tracker but after some thought this rather gives a good insight into the game's radar model and perhaps a lesson to share with fellow Ninja Pooners. This is HDS3 2.0 the The Libyan Bomb (game video: blindchasehigh.mp4) 8 x F-22 Raptors (AVA) were escorting 20 x F-117A (AKA) along the Libyan costs for a joyride. The Nighthawks have done a good job and are returning home, the Raptors are escorting them, they are happily supercruising on high alt, boldly trusting stealth to cover them and tracking red a/cs around with ESM. Suddenly the ride turns sour when group WHA, 4 x Mig-23, breaks for…
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