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655 topics in this forum
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File Name: Southeast Asia File Submitter: divefreak File Submitted: 22 Nov 2010 File Category: BattleSets DB Used: - Authors: RH Map only... BSB setting avaible on request... Click here to download this file
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Guys, watching the HUE coming out and looking forward to Christmas, it is a nice time for reflecting over the "game" which excites us so much. Not about H3 ANW, that´s a totally different story, but about Harpoon Classic. While in the last two years I´ve focused on H3 ANW and not written a single HCE scenario (shame on me but I´ll do it better in 2011 - promised), I never lost contact to HCE and to Harpgamer. Since a few weeks, I have returned full scale, enjoying donaldseadog´s latest scen, having fun whenever I start HCE. And getting "that same old feeling". Why is that so? Why is it so fascinating to play a sim which... ...uses an very old 16-bit sc…
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I'm not sure this should happen, and I can't duplicate it, but I picked up a contact by MAD (so that's got to be a sub I thought) and it turned out to be a school of shrimp! Unfortunately I throw a torpedo at them
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I found a useful tanker trick that I haven't seen posted here I'd like to share. It comes in handy for real long range missions that takes a couple of refuels to make. Attach a couple of tankers to a F-15, send them out for the long range mission. Make sure your game time is running in real-time (1 second game-time equals 1 second game-time) for the next step. Select the group after takeoff and split 1 tanker from the group. When you are prompted to set a course for the new group, select yes then cancel the next menu item. Now go into the join menu and join this tanker to the other 2 aircraft. Later on, when you refuel, only one tanker will refuel your unit. If you…
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File Name: Stalintc's Staff Assistant Mod File Submitter: Stalintc File Submitted: 12 Apr 2009 File Category: Tools/Mods/Docs Authors: Stalintc Stalintc's Staff Assistant Mod Version: 1.01 This Mod is intended to slightly improve the aesthetics of the staff assistant window. I have replaced the backgrounds with new ones, which I think the staff assistants look much happier in In order to install 1) backup your Graphics folder in C:\Matrix Games\HCE 2) then move the two jpg files from this zip file into the graphics folder, clicking yes to any overwrite request. 3) load up HCE and test to make sure it works 4) voila!! new staff assista…
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Ahoy all. I have the following Harpoon games loaded on my computer: Command Wargame of the Year Edition Harpoon 3 Advanced Naval Warfare Harpoon 3 ANW v394 Harpoon 3 Ultimate Advanced Naval Warfare Harpoon 3 v3.6.3 HUCE I'm hoping for scenario recommendations for the period covering the 1980's and the present time dealing with US vs Soviet/Russia or US vs China thank you Dennis USN 1963-1966
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I was going through some files I had pulled off the defunct Harpoon Scenario Warehouse site and I rediscovered some really good scenarios that were part of a campaign called "The Bitterink Saga". They were written by someone with the tag "The Old Master". He left The Saga hanging with the promise of two more scenarios, but I've never been able to find them. I would like to know who he is so I can thank him for his great work and ask him where the missing scenarios are. For clues, The Saga was written(?) in May and June 1991, and his ID on the Harpoon Scenario Warehouse bulletin board was HSWBBS # 468 @7851.
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Hello, I am playing an scenario and Ph of SAM and AAM haven't got the same Ph (I have edited the database). The first message says: 3 of 3xAS-17 Krypton missiles shot down by 3xAIM-9X Sidewinder (FPh=65 Ph=65, DPh=90). 90-65=25%. Another message says (after a few seconds): 2 of 2xAS-17 Krypton missiles shot down by 2xAIM-9X Sidewinder (FPh=85 Ph=85, DPh=90). 90-85=5, 20% less than the first message. The last message says (some minutes later): 0 of 1xAS-17 Krypton missiles shot down by 1xMIM-104A Patriot (FPh=35 Ph=35, DPh=60). 60-35=25 as the first message. Why does the second message change? Shouldn't be as the first message?
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Hi everyone. I discovered HCE a year ago and I'm simply loving it. So first of all a big thank you to the volunteers who keep improving the code, make scenarios and keep the community alive! Now, an issue I keep encountering with the formations: units in the asw/picket ring don't sprint and drift, or stop doing it after a bit. I only explored GIUK and NACV scenarios, but this seems to be an engine problem. I realized this happens with formations made up several units while I can never reproduce that with smaller groups (or maybe more omogeneous regarding speed?). I did several searches and I found almost nothing, only this reference in another forum. I didnt find any…
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Tony; I went to use the Issue Tracker this morning and saw all sorts of other issues. I can't remember when I got an update: I guess I blightly assumed all was well on the bug front until I encountered one. Anyhow, I figured figured my subscription had been cancelled somehow, but when I tried to re-up, it said my subscription was still active. Can you look into it?
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File Name: InstaTurn File Submitter: TonyE File Submitted: 10 Mar 2017 File Category: Tools/Mods/Docs Enable instant turns in HC2017.006+. This will not clear or disable existing gradual turns but it will make all new turns instantaneous. Source code available via SVN at: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/InstaTurn/trunk/ Click here to download this file
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Good Day fellow harpooners. If this is not the appropriate sub forum, feel free to move this post to a more appropriate one. Long ago and many laptops past I spent many hours having a ton of fun playing Harpoon. Current laptop did not have it installed so I just purchased the latest HUCE from Matrix games and upgraded it to build 2022.27. Have some questions on the availability of a platform editor (not included with my recent purchase of HUCE) I see references to the Reimer PE, but cannot find a current link. Is there still a copy online? Is this the only platform editor? Is there a currently valid link to it? Note I am mainly using HUCE and WestPAC b…
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Hello, My laptop was destroyed.....back ups were not the greatest..lets not go there...😡 I now have a WIN 10 Desktop and have installed HUCE. I can't figure out why the Scenario Editor will not open. I've looked throughout the forum and saw some mention of this happening in WIN7 but can't find an answer. Help please. Cheers
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It's possible to implement this? (Because code issues I think probably only in the long run): Hard-kill anti-torpedo defensive system apparently full deployed in USS George H Bush (and apparently the sensors and warning elements lacking the hard-kill elements in other five carriers, not very clear the article on this point): http://www.scout.com/military/warrior/story/1711759-us-carriers-deploy-new-torpedo-defense-system
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How does this happen? I've looked and I don't see anything in the list of platforms (except for barges) but I know scenarios are writen with specific numbers of SAMs. It would be especially nice if we could add Aegis Ashore and THAAD sites to high value targets like...Guam. Thanks in advance... Byron
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I just wanted to get an idea of how many different sites everyone browses to get information on military matters... ill start with an obvious one www.globalsecurity.org please add your links!
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File Name: turncoat.ps1 File Submitter: Grumble File Submitted: 13 Aug 2013 File Category: Tools/Mods/Docs turncoat.ps1 is a simple Powershell script that will set the player's side in HCE save game file. It does this by overwriting bytes 0x12b and 0x12c of the file so be careful what do you feed it. The script does rudimentary checking to make sure it is working with an actual HCE save file but you use it on your own risk. The location of these bytes will probably change when the format of the save file changes, the script works for me currently, as of 2013/08/10, with the 2009.086 GE save files. It would take much more than these two bytes to properly swit…
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Is the AI able to perform BOL attacks? It's HDSA, two blue carrier groups have air superiority over the Atlantic, all units in the CVBG groups are passive, AEW and fighter CAP is up, radar is clear but a pair of Shipwrecks is still coming in. The scenario is almost over anyway so I checked (with turncoat) how did red get firing solution, I was sure a sub has slipped by the ASW screen, but no, red subs are all outside even of CZ range, the only contact red has on blue is the ESM detection of the AEW Hawkeye. Did the AI fire it BOL?? If anyone interested the attached savegames are 80.hpf, blue save after detection 80bda.hpf, save switched to red side 80pre.hpf, last …
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