donaldseadog Posted March 21 Report Share Posted March 21 I'm not sure this should happen, and I can't duplicate it, but I picked up a contact by MAD (so that's got to be a sub I thought) and it turned out to be a school of shrimp! Unfortunately I throw a torpedo at them 1 Quote Link to comment Share on other sites More sharing options...
broncepulido Posted March 21 Report Share Posted March 21 Usual bussiness, and for years thinking on it! (at least the Biological SS has titanium hull to halve the detection range of MAD!). 1 Quote Link to comment Share on other sites More sharing options...
CV32 Posted March 25 Report Share Posted March 25 All of the subsurface contacts in the sim were originally submarines, so no surprise that the code assumes they are subject to magnetic detection. 2 Quote Link to comment Share on other sites More sharing options...
TonyE Posted March 27 Report Share Posted March 27 So, within the existing DB structure one could add a Biologic or perhaps 'non-magnetic' flag to the Submarine annex, there is room in the submarine flags. Perhaps a wishlist item? maybe a... #define UF_A2_nonmagnetic 0x0400 // ALE 20240327 added because someone thinks MAD gear shouldn't detect whales, sheesh! 1 Quote Link to comment Share on other sites More sharing options...
donaldseadog Posted March 28 Author Report Share Posted March 28 I'm pretty sure the whales would elevate you in their esteem if this were to happen ... Quote Link to comment Share on other sites More sharing options...
TonyE Posted March 29 Report Share Posted March 29 The whales now have an option in 2024.001 once somebody adds the non-magnetic hull flag to the whales and the fishies in the DBs. 1 Quote Link to comment Share on other sites More sharing options...
Tony Posted April 4 Report Share Posted April 4 Ok good we are now, Saving the Whales, and in Donaldseadog also the shrimp. 1 Quote Link to comment Share on other sites More sharing options...
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