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General

  1. Started by EGAA CAP,

    I received a copy of Commander's Edition a while ago after having waxed lyrical to the other half about how much I used to love Harpoon. It languished on a shelf for a while as I'm now entirely Linux based and haven't had a great deal of success in the past with games under WINE. However, after giving it a rattle it's surprisingly playable, there are a few little graphic niggles most of which are only a vague annoyance. There's one though that makes some (larger) scenarios a tad difficult. The unit icons appear on black squares making the unit window and the group window on the bigger scenarios a bit difficult to navigate, it's as though the icons were on a s…

    • 7 replies
    • 3.1k views
  2. Started by TonyE,

    View File ActUnitReport Show information about the ActUnitPtr unit. To start, this means showing altitude, which the HC Mini Report does not Source code available via SVN at: https://tarzan.tgp.net:8443/svn/StratsimsOSS/HC/ExportDLLs/ActUnitReport/trunk/ Submitter TonyE Submitted 07/20/2016 Category Tools/Mods/Docs  

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    • 15 replies
    • 3.5k views
  3. Started by donaldseadog,

    This add-on provides a summary of game play for a given scenario over the life of the game, so over numerous sessions. The report file includes: a copy of the in game messages; detailed and summary of the units destroyed; list of damaged units at last game close and other 'stuff'. The link to the download is: https://harpgamer.com/harpforum/files/file/886-aardata_dll/ A sample of the product report (TXT file): [Initial Start] Actual Date=13/02/2024 16:22:45 (Report Generator=AARdata.dll v 1.5.0.6, downloaded from Harpgamer Forum) Battleset=HDSN Scenario=C:\Matrix Games\HCDev\addons\Caribean\HCDB2\2024-01 VENEZUELA ESEQUIBO.scs Player=Red …

  4. Started by grobbs,

    Hello, I am new to harpoon and looking for some kind of beginners guide. I've been playing and figuring most of it out for myself, but wondering if there's some type of beginners guide to understand the basics and fundamental things I may be missing. I've read the tactics 101 and it helped some, but I'm looking for a guide covering all the basics of the game so I can enjoy the game fully. Thank you very much for any help

    • 12 replies
    • 3.3k views
  5. Started by CV32,

    Over 500 Harpoon Classic scenarios have been collected and compiled here: War-Forums HQ File Archives

    • 12 replies
    • 10.1k views
  6. Started by czo79,

    Hello, Another question. I've noticed that some planes crash rather consistently and quickly when flying at very low level. I've also found that it seems like I've been able fly F-16s at very low level quite a lot without losing any of them. Is there a rule of some kind, modern planes can do it, older planes can't? Some planes can, some planes can't? Am I imagining this? Does speed matter? If this is indeed the case, does anyone know which planes you can fly at vlow and which you can't? thanks, Czo

    • 21 replies
    • 7.6k views
  7. Started by aviator,

    Didn’t see any posts about it so here is a heads up. https://www.matrixgames.com/game/larry-bonds-harpoon-ultimate-edition

    • 2 replies
    • 847 views
  8. Started by Rookster,

    The IRC Chat sessions in #HarpGamer often produce interesting and useful information as seen below: Q: Weather. What was done about it? Is there now a better model in place? A: Sea state from weather now has an impact on sonar modeling. [Participant Comment: I remember sailing litte boats into storms with no effect whatsoever.] Q: Is the starting time/date still the same that you have on your PC clock? A: No, HCGold fixed time/date. We also got Night/Day/Morning/Evening to work and affect visual detection. Find the current date/time of day in these terms in the Weather Report. Thanks to all who participated in this informative discussion. Also, pleas…

    • 0 replies
    • 1.9k views
  9. Started by CV32,

    TACTICS 101: NAVAL FORMATIONS - PART 3: SHIPBOARD AVIATION In Part 2 of this discussion on naval formations, we added the ships and submarines of the Reagan carrier strike group (CSG). Now, in Part 3, we'll move to the task of adding the CSG's aviation assets, namely, its fixed wing and rotary wing (helicopters) aircraft. When it comes to adding shipboard aviation to the mix, assembling the formation is much the same as it was with ships and submarines. However, the aircraft we are now hoping to add must firstly be added to (or associated with) a particular ship that is already part of the formation. This is because that aircraft will be based aboard and o…

    • 11 replies
    • 18.5k views
  10. Started by jtaz,

    I just purchase HCCE from matrix games and I cannot access the scenario edito or the orders writing software on my windows vista laptop. Is there a work-around to this problem? best regards John

    • 5 replies
    • 2.2k views
  11. Started by TEPonta,

    I don't think it's mentioned often enough just what a great bunch of members we have in this group. A week or so ago, I upgraded to the Ultimate Edition, and completely lost the SE. Within a day, Tony had me back up and running again. This morning, I was attempting to do DB update in ANW, and bolluxed things up to the point I couldn't load a scenario. This time it Was Ralf who saved me from what I thought would be a complete reinstall. I heard back from him with a solution in less than 2 hours. Try getting action like that, (gratis no less), from Microsoft sometime. Thanx to all, Buddha

    • 7 replies
    • 2.8k views
  12. Started by Rookster,

    A RECENT CONVERSATION IN #HARPGAMER This conversation took place in the #Harpgamer chat channel. Pete Maidhof comes by "to say hello" and he compliments Brad on his AAR of Fred Galano's WWIII (Westpac) Scenario. Pete is pleased to learn that ground units in HC are currently modeled more effectively than he had previously understood them to be. Perhaps Pete will soon have a go at Fred's scenario. Or maybe he'll try putting mobile land units into a scenario of his own making when he next opens the Scenario Editor. (No pressure, Pete, and thanks for okaying the use of this screen shot!) Earlier this same day, someone asked a question about the role of weather mode…

  13. The 2008.024 beta patch is now an official patch and available from Matrix Games. See the earlier announcements for details about what benefits the patch brings to the base 2007.000 release: http://harpgamer.com/harpforum/index.php?showtopic=2644 Where to get the patch: http://www.matrixgames.com/games/downloads.asp?gid=325 Yes, it is big, thanks to the map graphics needed for the BattleSet Builder

    • 11 replies
    • 5k views
  14. Started by jerseyfred,

    File Name: Canary Islands 1976 File Submitter: jerseyfred File Submitted: 15 Dec 2008 File Updated: 16 Dec 2008 File Category: BattleSets DB Used: Fred DB 12/14/08 Authors: Fred Galano Canary Islands 1976 NATO has lost contact with the Canary Islands. The only naval forces in the area, centered around the USS Hancock, are sent to investigate. This is a custom battleset that includes the database to play the scenario. Unzip the file into your HCE directory, the load the game. You will have a new battleset, "Fred's Canary Islands Battles" with which to play the scenario. The battleset is meant to be used with HCE 2008.044 or newer. Click here to dow…

    • 4 replies
    • 2.8k views
  15. Started by VictorInThePacific,

    The scenario is GIUK 2 Gauntlet. NATO has 2 FF, 2 merchants and must run the gauntlet of 1 sub, 2 x Nanuchka 3, and 6 attack jets. What's of interest here is how well the 2 Lynx available do against the Nanuchkas. Although it might have been simpler to set up a clean new scenario, I just ran this one down to the critical point, saved the file, and re-ran multiple times from that point. Now, there were several serious anomalies in that game, but the parts of interest seemed to run OK. There are 2 parts to this. First, I attacked from behind the Nanuchkas with one Lynx, and then from the front with the other one. The Nanuchkas are in column, about 5 nm apart…

    • 7 replies
    • 3k views
  16. Started by ohstop,

    Okay I give up trying to continually adapt my new computer or components to run harpoon (classic, ultimate, etc). I am committed to a standalone old computer for just games like this. Can someone tell me the ideal old computer (hardware, software, video, etc to buy on some recycle site. Please be specific and if you know of sites that sell such complete systems, please add CAUSE I GIVE UP

  17. Started by Akmatov,

    Looking at the DB associated with the 2009.42 install and I'm finding some little errors. The most noticeable is that a number of SS diesel subs are listed as having nuclear propulsion. Could this be a game thing where these subs display characteristics associated in the game with nuclear or are they true errors? Also, is this the most uptodate 'standard' DB or should I be downloading something newer from the database downloads? UPDATE Putting my DB exploration on hold till I figure this out. The data I'm working with is copy and paste to Excel of the data tables in the Platform Editor, I can work better with Excel. First thing I'm checking is the accuracy of…

    • 2 replies
    • 1.5k views
  18. Started by miller7219,

    Ok. I got the Harpoon Signature Edition (HSE) converted from 5.25 floppy to 3.5 (CD) and it installed perfectly and runs great (15,000 frameskip) in DOSBox! I also have original boxed Designer Series I (HDSI) and II (HDSII) on 3.5 in floppy and they installed perfectly over the HSE. Haven't had time to tinker yet, but the HSE is v1.31se and the HDSII updates to v1.32a and also installs a "harp386.exe" that runs v1.386a. Not for sure the difference between v1.31se and v1.386a, but I did boot up both and the graphics on the v1.386a are sharper. I think it esentially is an ega addition with little changes (if any) to game mechanics. Another neat thing, the HDSII instal…

  19. I'm curious whether having multiple torpedoes in the water concurrently has any effect on the probability of any of them getting a hit. The reason I ask is that I've noticed that if I have multiple ASW assets attacking an AI sub and they launch torpedos before previous torpedos have hit or expired - or even just one platform, if it fires multiple times before its first shot hits or expires - then none of the torpedos will ever hit, and rarely even achieve near-misses. In comparison, if I deny further shots until the current shot is "done", then I see a noticably higher rate of hits and near-misses. So, I'm wondering if having excess torpedos running around somehow d…

  20. Started by donaldseadog,

    View File AARdata_DLL Requires HC version 2017.013 - 2022.027 Including Matrix patch 2022.027 Recent versions to run in latest beta game versions make use of further data now available to export.DLL files. AARdata.dll is an add-on program that is activated by copying the file into the exportDLL sub-folder of Harpoon installation. To uninstall, just remove the file to another folder, change the .dll file type name or delete the file. The DLL will produce at the close of a game or game session a txt file AARdata-(battleset file name)(scenario number).txt. (Scenario number for custom scenarios is '0'). Within the txt file the rep…

    • 2 replies
    • 1.6k views

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