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Wish Lists

A forum where you can dream aloud about all of those things you would like to see in HC

  1. Started by donaldseadog,

    An interesting process going through the wish list forthe last year and a half, reading each and understanding so as to put similar wish items together and thinking about what parts of the total picture they fit. My favourite was "A nice intro video., โ€œit would pump up any noob to the awesomeness of the simโ€" as it shows the enthusiasm that keeps Harpoon Classic going so strong. Plenty of 'hits' for multiplayer and logistics and improving IFR, LR air patrols and the poor old staff assistant (try as he might he just isn't appreciated, but really could we do without him???) Capturing enemy units and carrying units on units also looks high on peoples wishes, and rightly s…

    • 1 reply
    • 14.6k views
  2. Started by TonyE,

    Desired layout of the forum: We would like to see one thread per user, include all of your wishlist items in that thread. Ideally keep a master accounting of your wishes in the first post of the thread. Feel free to reply to the threads of others, please try not to criticize any requests, these are wish lists after all and with enough code and time, anything is possible. If you agree with someone else's wish(es), also add them to your own thread. How we'll use the wish lists: HC development is not a democracy but the wishes of many are still going to overrule the wishes of a few in most cases. The wishlists allow us to note interest in certain area…

    • 0 replies
    • 8.1k views
  3. Started by BlindGuyNW,

    As discussed at http://harpgamer.com/harpforum/index.php?/topic/25555-playing-hce-as-a-blind-gamer/ A way to set courses without requiring the mouse to click on the map. A screen-reader accessible Formation Editor of some sort. Information on zones of uncertainty, direction of movement, and other cues which are only provided visually. Some kind of textual overview of the map, or at least a way to get required play information from it in an accessible form (probably overlaps with item above.) A way to handle ASW accessibly, or at least direct the searches without requiring the mouse.

  4. Started by Akmatov,

    Ops, I should have titled this 'Akmatov's Wish List', sorry edit will not let me change the Topic Title - feel free to retitle it or delete it. gkm posted this elsewhere and I'm just copy pasting it here in hopes the ideas get consideration. I think it would be great if the recon a/c were to have more of a purchase.

    • 3 replies
    • 2.6k views
  5. Started by Akula,

    Aircraft issued a manual 'land aircraft' order should default to their home/launching base. Player can manually select a closer base if desired. Ability in the course editor to toggle the AI Task Force 'chase' ability on or off, so that the player can determine if the AI has the autonomy to engage targets of opportunity or remain on its assigned course. Search option for SE that allows you to search for units/bases by country when creating/editing groups or bases. Upon completing and intercept/runnin out of ammo (missiles), a pup-up that asks if you wish an air group to RTB or loiter/continue attack. Ability to toggle control of AAW engagements to either automati…

    • 19 replies
    • 10.6k views
  6. Started by Angle of Attack,

    Here is my wishlist, it only has one item: Online Multiplayer for HCE!!!! And I want to ask anyone in this forum to please include MP in their wishlist and think what priority it should have with respect to other wishes. But in doing that, please don't take into account the assumed programming effort. Just assume you can ask for anything... where does MP stand in your list? I am the best Harpoon player ever, nobody can beat me, I just can't prove it. (Sorry, I don't play against AI!) Jerome

    • 8 replies
    • 4.6k views
  7. Started by jugasa77,

    Hello, I would like to have a tool that allows to switch to afterburner speed and high altitude when the air unit is targeted by enemy air to air missiles. Like the message that allows an intercepting unit to increase speed to military speed when intercepting an enemy objetive. Why? Missiles has an improved ATA of 30% when targeting targets with a speed lower than 1000 knots. So if the objetive has an speed of 1000 knots or more the enemy missiles hasn't got the 30% bonus.

    • 9 replies
    • 2.4k views
  8. Started by TEPonta,

    1. Since I'm not sure how the program handles sonar detection ranges, I'm not sure if this is feasible or not. A mention of predicted MDR for an area somewhere, perhaps in the weather report for the area, would be helpful in planning ASW baroers , patrols, etc. If, as has been suggested, area airborne ASW patrols and bouy fields are implemented in the future, this information will be even more important. 2. Would like to be able to enter reference points. 3. Would like to see a rolling Lat/Long readout tied to the cursor position. 4. Would like to be able to enter ASW patrol areas fo AC as opposed to the current method of simply entering a point. Buddha

    • 6 replies
    • 3.4k views
  9. Started by cdcool,

    Being able to see the specific units in a group. Once you click the display button after selecting the group in the group window

    • 1 reply
    • 1.9k views
  10. Update of condensed wish list in progress, harpgamer update items collected and being sorted

    • 2 replies
    • 2.4k views
  11. Started by Byron,

    I've noticed that the AI side tends to shoot every missile it has available for that range in one volley instead of shooting say 5 to kill 2 aircraft and still have missiles left to handle the next patrol. It makes the AI side act dumb, IMHO. Is there a way to change this behavior so the AI side only shoots the optimum number instead of 12 AIM-54 to kill two aircraft? Byron

  12. Started by CV32,

    1. Allow greater number of items per Annex in the database. (its the DB guy in me) 2. Useable entire world map, including the ability to seamlessly move "across the back of the Earth". (its the scenario designer guy in me) 3. Make anti-submarine warfare (ASW) patrols capable of being customised, ie. MAD/sonobuoy patterns, variable loiter times, etc. 4. Increased complexity in the electronic warfare (EW) model, ie. adding EW/decoy capability to surface ships and mobile land units, up to including generational modeling (as per Harpoon paper rules). 5. Allow for damaged bases to be repaired (shamelessly borrowed from Smitty). 6. Allow for capture and use of enemy bases …

    • 29 replies
    • 20.8k views
  13. Started by BKR154,

    I've been a Harpooner since my collage days in the early 90's and was delighted to rediscover the game about a year ago. I see that there are several "might have been" units but there are I few units that "almost were" but didn't get the chance. I would love to see these units in future updates of the game and that they would add to the enjoyment of all harpooners. I'd make them myself but I couldn't get my "unit modifier" to ever work. Units: F-12B the Interceptor version on the SR-71A Blackbird A-6F Intruder II advance form of the A-6 with non afterburned equipped F/A-18 engines, new avionics and limited A/A capablity. A-12 Avenger the stealth attack bomber th…

    • 2 replies
    • 2.1k views
  14. Started by donaldseadog,

    It's hard to believe I've made no wishes since the last wish list condense in 2011. But here we go... 1\ In PE the exported database file having a name other than the std database name, or better the ability to name the database file or place it in a selected folder. just to make it easier (?) import and export from the same folder as the executed PFBuild file. 2/ In scenario Editor an indication of the lat and long of a selected unit or lat and long of a mouse click position in the group or unit window. DONE 3/ Be able to instruct an ASW aircraft with asw sensors but no weapons to attack a sub contact (F1) so that it will attempt to get a fix on …

      • Like
    • 14 replies
    • 8.3k views
  15. Started by donaldseadog,

    1. Within the game, a hot key to return to last focus. 2. An ability to land helicopters anywhere on land eg to wait for a refuelling craft. 3. resupply land and sea units with eg truck convoy, unrep ships. 4. in game and SE, an indication of refuelible aircraft Done 5. Completed intercept box include 'orders' option. (I think that was the case in the old DOS game) 6. 'Attack' have an option to approach and concentrate attack on specific unit(s). 7. Set max time on station for patrols. 8. when dispatching a patrol have the speed and sensor setting boxes come up for setting same at the patrol point. So eg can use P3s as anti-ship patrols. 10. When selecting air…

    • 14 replies
    • 8.9k views
  16. Started by jugasa77,

    I wish a tool where we can adjust the "fast target Ph modificator" from 30% to whatever we like. I think that 10% Ph modificator that applies at Harpoon 4 paper rules is not so high. Well, I was trying H3ANW but it is too complex for me.

      • Like
    • 1 reply
    • 1.6k views
  17. Started by Fulton Pollywog,

    Starting this: Update the Scenario Editor. Update to use the same dialog box as the game for the file open/save - isn't that a simple reference/ link update in code? Not s simple - still Scenario Editor - reuse the code for gam for teh group and unit windows- allow user to resize those. Battlesets - Create a new one - center it map on Levant (the L of ISOL) - have it cover easter Med, Persian Gulf, Black Sea, Aegean, Caspian ? If I understand Scenario format correctly - a 2003 scenario for for Med or IOPG would perfectly on in new battleset if renamed, AND all unit are within the new Battleset region.

    • 2 replies
    • 3.6k views
  18. Started by Geoaegis,

    Greetings All, I have a bit more time on my hands (and keyboard) these days than when I engaged with Harpoon oh so many years ago. Starting off by trying to digest HCE database contents and structure and how to use the scenario editor. Based on Tony's recommendation, kicking off this wish list to capture what I come across. Oh - just downloaded and installed the 2024.001 beta. Best I can tell took care of the reload problem I was having with DPRK missile bases. Thanks!! ๐Ÿ‘ Okay. Wishing away.... - (1/2025) (SE) Provide a method for viewing and editing opords/attack orders for bases in the scenario editor. At present, you can revise targets for existing ord…

    • 0 replies
    • 597 views
  19. Started by gkm,

    This would be in effect a new type of asset that would be in the ship annex, except it would be a non-moving platform located by the scenario editor. This would be a bunker, another variation of Fixed AD or a fixed missile launcher location (silos?), or other target of interest. The reason why I am suggesting that this would be in the ship annex is that it would need to be found. Once found however, it does not disappear from the display. It could also be attacked by "land attack" flagged munitions. Make those recon assets earn their keep, besides just playing chicken with fighters and SAM's.

  20. Started by Gopher,

    Wishes are dreams, which may be real once in the future. So far .... 1. Multiplayer (((with 56K modem))) 2. (TonyE) Useable entire world map, including the ability to seemless move 'across the back of the Earth'. 3. (TonyE&divefreak) Allow units to carry other units, i.e. LCACs in LSDs, Marines in LCACs (Marines in Aircrafts, Marines on lorry's, a.s.o.) 4. (divefreak Pt.9 ?& Akula?) Predefine patrol path at lanuch with waypoints, sensor, bouys dropping, speed/alt, attack, loitering time, areal refueling consumption/delivery, "intercept for refueling", land, "attache unit to..." and "split in..." setting at launch/patrol panel. 5. "Dynamic" …

    • 3 replies
    • 4k views

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