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General

  1. Started by cdcool,

    Is this working in 2017.011?

    • 1 reply
    • 1.5k views
  2. Started by JSF,

    Hello, while testing Brad´s new scen "Foxes in the Henhouse" I found something strange: After I split the sub group, entered a slightly different course and a higher speed for one sub, the subs kept close in the unit window. They separated in the group window, but not in the unit window.

    • 1 reply
    • 1.5k views
  3. Started by TonyE,

    HCE - 2011.002 - 2011/04/07 =========================== - Chg:0000 GE Connected game options dialog checkboxes for playing multiple sides. - Chg:0000 GE Staff Message dialog title will now be pre-pended with the side-name of the relevant side (i.e. "BLUE Staff" Message for an item for which the Blue side needs to respond). - Chg:0000 GE The land aircraft dialog was calculating distance to each landing location from the currently selected group instead of the group that was landing. Remedied. (thanks Joe K) http://harpgamer.com/harpforum/index.php?showtopic=1296…

  4. Defect Name: Missile launches inside minimum range. Build: HCE 2009.001 Repeatable: Yes Operating System: Vista SP1 DB used: HCDB_080712 Scenario used: User scenario and saved game "Submiss2" Long Description: Red is able to launch missiles against a target within mininum launch range. Steps to reproduce: 1) Load and run saved game "Submiss2" in EC2003 GIUK. 2) Have the Red bombers Attack surfaced submarine AAU. The Weapons Allocated line allots one AS-4 to the target even though Unit Weapons Loaded line reads "Inside Min Range". The missile can be deallocated, but more cannot be allocated. 3) The missile can actually then be launched against the target as a…

    • 2 replies
    • 2.3k views
  5. Started by TonyE,

    HCE - 2011.012 - 2011/09/18 =========================== - Chg:B206 SE Modified the Edit Group dialog in the hopes of aircraft list only resetting to the top when it should. http://harpgamer.com/harpforum/index.php?a...amp;showbug=206 - Chg:0000 GE Changed the -S command line option to add two specifiers -S123450100 would save the game every 12,345 game seconds and would go from .001.hp? to .100.hp? before rolling over and overwriting .001.hp?. Also added the save message to the message log window.

  6. Started by TonyE,

    As you may have noticed, we have a 32-bit SE. The main side effect of that from the programming side is that I no longer have to maintain backwards compatibility with the Win16 API. I can allocate memory in chunks larger than 64kB and pull off all kinds of other "fun" stunts without writing and debugging it all twice. I could even go wild and implement right-clicking, wow . That said, even writing against the Win32 API natively is painful and that is where the GE and SE now reside. I'm more likely to take advantage of the underlying commonality to do things like work towards raising the items per annex limit in the database rather than add "pretty". Recapping an…

  7. Defect Name: Errant "Out Of Torpedoes" message. Build: HCE 2009.001 Repeatable: Yes Operating System: Vista SP1 DB used: HCDB_080712 Scenario used: User scenario and saved game "Submiss2" Long Description: Red is able to launch missiles against a target within mininum launch range. Steps to reproduce: 1) Load and run saved game "Submiss2" in EC2003 GIUK. 2) Have the Red bombers Attack surfaced submarine AAU. The Weapons Allocated line allots one AS-4 to the target. Execute the proferred BOL attack. 3) The ASA announces "Sir, we don't have an exact fix on the target, should we attempt to locate and attack this target? Answer Yes and the SA announces "Sir, A…

  8. Started by TonyE,

    HCE - 2012.001 - 2012/05/15 =========================== - Chg:0000 GE Added additional licensing mechanism via LicenseDLL.dll - Chg:0000 GE ge.log now shows both the database version the scenario was created with and the current database version. - Chg:0000 GE Fixed sensor code so that TCS can actually have a successful detection. Modelled after H3 Paper rule 5.4.2.

  9. Started by TonyE,

    Hi HC players, Please help out your fellow players by being good beta testers. This means when someone posts an issue report, you go and try to recreate the situation. If you find the same lack of, or unwanted, operation of the game, mark the issue as "Confirmed". Add any commentary that you feel was missed from the original report (more detailed instructions to replicate the situation, desired behavior, etc.). Once someone has marked the issue as "Fix Coded" and the mentioned game version is released for testing, please go and test the issue to make sure it really is fixed. The original reporter would mark it as "Fix Accepted by Reporter". Anyone else would mar…

  10. Started by CV32,

    Superb work, Tony.

  11. Hi all, I´ve been out for a year or so due to additional work packages, some unexpected. Now I´m slowly on my way back and willing to start scenario writing; after a 5 (?) years pause. I just installed the latest GE/Se combination. GE works fine, but I cannot start SE. In the old times I knew those issues and the solutions, but I´m a bit rusty. So - how to get scenario editor working? Thanks in advance!

  12. Started by Grumble,

    Does the GE grant a bonus pK roll for good Air Combat Maneuvers? Hard pressed by a Mig-31 a flight of Wethersfield F-15s perform an offensive split maneuver. The high Eagle falls back with active radar, the low one races ahead with radar off and fires 3 AMRAAMs at the Mig. The reward, a bonus kill roll: 173939 combat2.c:325 - Checkmount(id = 0x4000, AIM-9R Sidewinder) sets retval to TRUE because wtype 0x18 & type 0x10 != 0 173940 combat3.c:1477 - AirToAirResolution Ph: 40, Roll: 20 173940 combat3.c:1477 - AirToAirResolution Ph: 40, Roll: 48 173940 combat3.c:1477 - AirToAirResolution Ph: 40, Roll: 53 173940 combat3.c:1477 - AirToAirResolut…

    • 0 replies
    • 1k views
  13. Started by TonyE,

    Notes for investigating air to air refueling. Automatic refueling is instigated from CheckStaff. CheckStaff is called in a few places, the key one being CheckGroupStaff. CheckGroupStaff is Harpoon Effect #20, in ExportDLL parlance, HCEffect20. In other words, if one wants to replace the built-in auto-refueling behavior, HCEffect20 must be handled in an ExportDLL instead of in the stock GE. General Process: 1. Effect21/HCEffect21/CheckGroupFuel decides a refuel is merited and creates a AirRefuelEvent that will be processed in 30 seconds. 2. AirRefuelEvent is processed after those 30 seconds, game decides how much fuel to give to each recipient plane.…

  14. Started by TonyE,

    HCE - 2012.002 - 2012/05/16 =========================== - Chg:0000 GE Checked that Infrared detections are attempted and they are. However, periscope, snorkeling, and surfaced subs had broken flags that prevented detection by IR, that has been fixed. - Chg:0000 GE Checked that LLTV flag has an effect and it does. It makes visual detections as if they always happen in broad daylight even in the dead of night.

  15. Started by TEPonta,

    Now that I have the BS Builder working well on my system, I built a Gulf of Tonkin BS without problem, and am looking at creating some Viet Nam Era scenarios. What I'd like to do is create a navigational reference point for Yankee Station and place it in the scenario. I know reference points are a feature of Harpoon 3, but this is the first time I've tried to do it in HCE. I'd like to find out if it's feasible to possibly create a generic ref. point as a facility in the PE, and then locate it wherever it's needed, similar to a Downed Pilot or Lifeboat for example. Ordinarily I'd just take a shot at this, but since it's so easy to hose up the DB, I was wondering …

  16. Defect Name: Attacking ships head the wrong way Build: HCE 2009.004 Repeatable: Yes Operating System: Vista SP1 DB used: HCDB_080712 Scenario used: Saved game "WrongWay" for EC2003 GIUK Long Description: Ships ordered to attack initially head the wrong direction. Steps to reproduce: 1) Load and run saved game "WrongWay" in EC2003 GIUK. 2) Order Group ACS to Attack Base ZZb. 3) The ASA announces "Sir, we are out of range. Group ACS must close 13 NM before we are in range. Should we close and attack?". Answer Yes. The ASA reappears with "Sir, request permission to increase speed of Group ACS to 5 kts, to intercept enemy Group ZZb." Answer Yes. 4) Increase…

  17. In my toolbox utilising the export DLL functions I'm currently playing with reassigning targets of anti surface missiles and also capturing and repairing bases . I'm wondering if people have thoughts on these actions - or if I should just proceed for my own amusement (which is significant, it has me laughing frequently like the time I captured a ship with a whale) Don

  18. Started by TonyE,

    Development of Harpoon (Classic) has stopped as of 2013-10-28. AGSI is not pursuing future (commercial) computer Harpoon versions. Matrix Games no longer has a publishing agreement for new releases of Harpoon. That leaves us in more limbo than usual. We would like to continue developing the game. If you would like that too, please contact Bond and/or Carlson and let them know why. You can find their e-mail addresses at: http://theminiaturespage.com/rules/mod/harpoon.html

  19. Started by TonyE,

    For me to track open items reported with the recent builds, though I'll probably fall behind. You all please keep reporting them in the release notes threads. Thank you! 20101205 Can only play as Blue, when selecting Red player, most of the button bar is inactive like the player is Blue. 20101104 Can't play as neutral, crash http://harpgamer.com/harpforum/index.php?a...amp;showbug=184 20101030 Red autoformation patrols setting ignored http://harpgamer.com/harpforum/index.php?a...amp;showbug=181 20101030 How to track the "Player" perspective separate from sidename [bLUE,RED,GREEN]? http://harpgamer.com/harpforum/index.php?a...amp;showbug=182 20101123 Platf…

    • 0 replies
    • 2k views
  20. Started by donaldseadog,

    I was using both 2021.010 and .012 to play a fairly long intense game and after I'd called a truce and looked of the report from AAR.DLL I noticed that at midnight (game time) the day's date didn't change. I'll write a test scenario to check this out when I get a chance but wanted to mention it incase others had noticed it.

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