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2011.012 Release Notes


TonyE
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HCE - 2011.012 - 2011/09/18

===========================

- Chg:B206 SE Modified the Edit Group dialog in the hopes of aircraft list only

resetting to the top when it should.

http://harpgamer.com/harpforum/index.php?a...amp;showbug=206

- Chg:0000 GE Changed the -S command line option to add two specifiers

-S123450100 would save the game every 12,345 game seconds and would

go from .001.hp? to .100.hp? before rolling over

and overwriting .001.hp?. Also added the save message to

the message log window.

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Hi, I am getting some kind of memory leak or something utterly reproductable with this error:

 

AppName: winharp32sides.exe AppVer: 2011.0.1.3 ModName: kernel32.dll

ModVer: 5.1.2600.5781 Offset: 00012afb

 

Happens with every scenario after running a few minutes of time compression. Am I doing something wrong?

 

Game log

 

Logging begins. Version = 2011.013, Build Date = Dec 29 2011, Build Time=18:25:08

0 harpoon.c:775 - done processing arguments. Activating logging for:

0 harpoon.c:145 - validateclock test 1 = 1

0 dllexport.c:159 - ExportDLL Loaded: NuclearRelease.dll Interface Ver: 1 DLL Ver: 2 DLL Desc: Nuclear Release Enhancement DLL by Tony Eischens

0 dllexport.c:159 - ExportDLL Loaded: SensorVisualH3.dll Interface Ver: 2 DLL Ver: 1 DLL Desc: H3 Paper Rules Visual Sensor DLL by HarpGamer

0 setup.c:1202 - SetUp(0x0) entered

0 setup.c:1212 - Deleting old memory

0 setup.c:1220 - init_global_variables

100000 setup.c:1243 - BattlesetSelector

100000 setup.c:1270 - load Map

100000 initannx.c:612 - this scenario is from battlesetnumber 26, using annex version 1

100000 initannx.c:657 - reading scenario file version 2

100000 initannx.c:658 - Database Versions:

Res: HCDB-070414,1176570039

Rsr: HC Gold Edition Official DB 1176570039

100000 setup.c:1362 - OpenBattlsetResFile

100000 setup.c:1398 - not_saved_game

100000 setup.c:1491 - InitDisplayOp

100309 savegame.c:754 - about to save globals, size=492, file offset=76

100309 savegame.c:760 - after globals save, file offset=568

100729 savegame.c:754 - about to save globals, size=492, file offset=76

100729 savegame.c:760 - after globals save, file offset=568

101649 savegame.c:754 - about to save globals, size=492, file offset=76

101649 savegame.c:760 - after globals save, file offset=568

101660 effects.c:3033 - target group was not found, deleting interception by ZHA

102011 savegame.c:754 - about to save globals, size=492, file offset=76

102011 savegame.c:760 - after globals save, file offset=568

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Hi, I am getting some kind of memory leak or something utterly reproductable with this error:

 

0 dllexport.c:159 - ExportDLL Loaded: SensorVisualH3.dll Interface Ver: 2 DLL Ver: 1 DLL Desc: H3 Paper Rules Visual Sensor DLL by HarpGamer

 

Try deleting the ExportDLLs\SensorVisualH3.dll and firing up the game again. What effect did that have? Please also tell me a scenario where this behavior can be seen.

 

Thanks!

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Hi, I am getting some kind of memory leak or something utterly reproductable with this error:

 

0 dllexport.c:159 - ExportDLL Loaded: SensorVisualH3.dll Interface Ver: 2 DLL Ver: 1 DLL Desc: H3 Paper Rules Visual Sensor DLL by HarpGamer

 

Try deleting the ExportDLLs\SensorVisualH3.dll and firing up the game again. What effect did that have? Please also tell me a scenario where this behavior can be seen.

 

Thanks!

 

Worked like a charm, game is faster now. Thanks!

 

 

It happened on all scenarios I tried (all stock ones), last one Than Hoa Bridge.

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Hi, I am getting some kind of memory leak or something utterly reproductable with this error:

...

100000 initannx.c:658 - Database Versions:

Res: HCDB-070414,1176570039

[emphasis mine]

 

:o !?!?

 

:lol: , that is an impressively old database.

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Hi, I am getting some kind of memory leak or something utterly reproductable with this error:

...

100000 initannx.c:658 - Database Versions:

Res: HCDB-070414,1176570039

[emphasis mine]

 

:o !?!?

 

Fear not, must be something in the file because I was using your latest, even if it didn't work it's mighty good reading!

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No worries. Apparently a quirk that shows the DB version used when the scenario was created.

 

Hehe, a quirk that illuminated a bug, that led to an enhancement and a fix. The ge.log in future builds will show the database version the scenario was created with (what we saw in the log posted to this thread) as well as the commondb database version in use. The bug was that the RSR file created timestamp listing was actually showing the RES file created timestamp, fixed that for the next build.

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