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General

  1. Started by TonyE,

    HCE - 2011.012 - 2011/09/18 =========================== - Chg:B206 SE Modified the Edit Group dialog in the hopes of aircraft list only resetting to the top when it should. http://harpgamer.com/harpforum/index.php?a...amp;showbug=206 - Chg:0000 GE Changed the -S command line option to add two specifiers -S123450100 would save the game every 12,345 game seconds and would go from .001.hp? to .100.hp? before rolling over and overwriting .001.hp?. Also added the save message to the message log window.

    • 17 replies
    • 5.5k views
  2. Started by TonyE,

    Please use this thread for questions about the ExportDLL interface. If some intrepid user wants to start creating some documentation that would be most fantastic.

      • Like
    • 25 replies
    • 5.5k views
  3. Started by donaldseadog,

    With the new abilities provided by Tony via the exportDLL functions I've recently pondered how can we level the playing field a bit for poor old AI? Any ideas? What do people see as AI's short comings?

      • Like
    • 21 replies
    • 5.4k views
  4. Started by TonyE,

    Just experimenting with this and that. In this case perhaps the beginnings of a replacement for the stick figure ship drawings. 3D Model courtesy of StalinTC, and it is a work in progress, as is the program. Navigation is a little easier if you immediately slide pitch all the way to the right. ThreeDViewer_v1000.zip

    • 8 replies
    • 4.6k views
  5. Started by mavfin,

    I'm at least thinking about recreating a WWII carrier battle and/or raid or two, perhaps starting with something like the Battle of Eastern Solomons, or perhaps doing a surface battle like Savo if the Long Lances and CA/CL/DD gunnery are working properly. Something like the Turkey Shoot could also be interesting. A huge air battle with no OTH missiles, just fighter and ship guns, biggest ordnance being 5"/38s on the BBs? I remember in the Issue Tracker, there being some issues with air and surface gunnery in WWIi type scenarios. Since the Issue Tracker seems to not have the older issues since the site revamp, did those issues get fixed, or can someone remind me of t…

    • 10 replies
    • 4.1k views
  6. Started by TonyE,

    Hi Guys, I added a long-sought capability to 2009.098, the ability to rename units in the SE. It needs testing. To change a name, select the unit in the Unit window and press Ctrl U or go to the Misc menu and rename unit. Please reply with your findings on the following test cases: 1. Change a ship name in a EC2003 scenario. Load the scenario in the GE and also in the SE. The custom name should be present in all instances. 2. Change a ship name in a EC2003 scenario. Load the scenario in the GE then save the game. Load the saved game, the custom name should still be present. 3. Change a submarine name in a EC2003 scenario. Load the scenario in the …

  7. Started by TonyE,

    HCE - 2011.002 - 2011/04/07 =========================== - Chg:0000 GE Connected game options dialog checkboxes for playing multiple sides. - Chg:0000 GE Staff Message dialog title will now be pre-pended with the side-name of the relevant side (i.e. "BLUE Staff" Message for an item for which the Blue side needs to respond). - Chg:0000 GE The land aircraft dialog was calculating distance to each landing location from the currently selected group instead of the group that was landing. Remedied. (thanks Joe K) http://harpgamer.com/harpforum/index.php?showtopic=1296…

    • 3 replies
    • 3.1k views
  8. Started by CV32,

    Two issues that will need test scenarios (and testing) from intrepid players: * tendency for aircraft in ASW formation patrol to drop sonobuoys in ineffectual clusters rather than randomly distributed within their assigned patrol zone * aircraft under AI control to go to Vlow altitude while performing evasion, and aircraft under player control to go to Vlow altitude while performing auto intercept

      • Like
    • 8 replies
    • 3.1k views
  9. Started by TonyE,

    HCE - 2010.017 - 2010/12/12 =========================== - Chg:0000 GE Fixed the logic that decided not to count individual planes shot down towards the related victory conditions and only counted plane 'Units' shot down instead. (thanks Don Thomas) See test files at: http://harpgamer.com/harpforum/index.php?showtopic=9964 Neat how this explains the randomness isn't it...

    • 3 replies
    • 3k views
  10. Started by divefreak,

    Play the attached scen from red side. the docked ships at Neustadt will attack the red group in the Lübeck bight... but a counterattack with the SS-N-2 is not possible. Only wih guns. Planes with Weapons that are land capapble loadouts/weapons can attak the ships. Subs can´t attak too => looks as if all Antiship weapons with out a LandAttck Capability are useless aganst ships grouped with a base. GE used 2008.001 DB HC-Euro DB Repeatable? Yes/always ctdred.zip

    • 4 replies
    • 2.7k views
  11. Started by Gopher,

    Now with the GE 032 I found only there the following effect; by clicking in the unit window at lower right corner the unit window move toward the upper left corner. Has someone the same effect with GE 032?

    • 4 replies
    • 2.5k views
  12. Started by CV32,

    Superb work, Tony.

  13. Started by TonyE,

    HCE - 2011.001 - 2011/01/28 =========================== - Chg:B184 GE Game will no longer crash when selecting to play as Green side. (thanks Gopher, Don Thomas) http://harpgamer.com/harpforum/index.php?a...amp;showbug=184 HCE - 2010.020 - 2010/12/31 =========================== - Chg:0000 GE It should no longer be possible to drag the Group and Unit windows tall enough that the game crashes. To make this happen a verticle resolution > 1080 pixels was needed for me. I accomplished that by placing dual monitors one above the other in my Windows screen set…

  14. Defect Name: Missile launches inside minimum range. Build: HCE 2009.001 Repeatable: Yes Operating System: Vista SP1 DB used: HCDB_080712 Scenario used: User scenario and saved game "Submiss2" Long Description: Red is able to launch missiles against a target within mininum launch range. Steps to reproduce: 1) Load and run saved game "Submiss2" in EC2003 GIUK. 2) Have the Red bombers Attack surfaced submarine AAU. The Weapons Allocated line allots one AS-4 to the target even though Unit Weapons Loaded line reads "Inside Min Range". The missile can be deallocated, but more cannot be allocated. 3) The missile can actually then be launched against the target as a…

    • 2 replies
    • 2.4k views
  15. Started by CV32,

    Following on from changes to aircraft turn rates (the results of which I am pretty happy with), I am now wondering whether there is anything we can do with putting an end to 'over the shoulder' missile shots. Basically requiring the aircraft's direction of travel (within limits) to be consistent with the direction of the missile shot. Perhaps the forward 180 degrees (or less), or tied to the radar coverage ... just tossing the idea out there. (Maybe eventually we can adapt some of the code that was used for 'man in the loop' guided weapons and port it over to the semi-active radar guided missiles, but that's for later).

    • 4 replies
    • 2.2k views
  16. Started by Stalintc,

    Defect Name: Aircraft stuck at waypoints Build: HCE 2007.031 GE Repeatable: Yes (can be provoked but is occasional) Operating System: Win XP SP2 DB used: Scenario used: Purpose Built - Air_Test.sc1 (savegame and .sc1 attached to post) Battleset: GIUK Long Description: When aircraft is moving along a plotted course, on occasion it will get stuck on waypoints that require a roughly 90 degree turn, the aircraft will change course back and forth for several game minutes until it eventually rights itself and continues on course. Process: - Open GE - Load save *Air_testsave1.hp1* from GIUK battleset - Observe pre-plotted course - Run game time at 30sec slow t…

    • 3 replies
    • 2.2k views
  17. Started by TonyE,

    Always thinking about improved map interfaces...

      • Like
    • 3 replies
    • 2.2k views
  18. Started by cdcool,

    How do you get the Digital Military Art to show up and work in the game? Is the buttom space with the Welcome to the 20th Edition removable? Thanks

    • 10 replies
    • 2.2k views
  19. Defect Name: Errant "Out Of Torpedoes" message. Build: HCE 2009.001 Repeatable: Yes Operating System: Vista SP1 DB used: HCDB_080712 Scenario used: User scenario and saved game "Submiss2" Long Description: Red is able to launch missiles against a target within mininum launch range. Steps to reproduce: 1) Load and run saved game "Submiss2" in EC2003 GIUK. 2) Have the Red bombers Attack surfaced submarine AAU. The Weapons Allocated line allots one AS-4 to the target. Execute the proferred BOL attack. 3) The ASA announces "Sir, we don't have an exact fix on the target, should we attempt to locate and attack this target? Answer Yes and the SA announces "Sir, A…

    • 3 replies
    • 2.1k views
  20. Started by divefreak,

    Hi I have made some mods to the RE. Activating/creating two new Statistic Functions allowing to create overvies of the db. (please don´t try to print them (500 sheets of paper! )) But exporting/printing as a pdf works fine. and i added two data fields to the ship and plane screen. Hoping Tony can use them at some time to create a sort by date function for Units in the SE. ATM those fields do nothing except you can enter the inservice date for shipclasses/planes (format month/year-month/year) and you can enter inservice and retiered dates for each single ship. Regards René Disclaimer: Important!!! Try at your own risk! HCREmod…

    • 2 replies
    • 2.1k views

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