Skip to content
View in the app

A better way to browse. Learn more.

HarpGamer

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

General

  1. Started by tactician93612,

    If you live in the central San Joaquin Valley area and in search of some f2f gaming with H 4.1. Look no further! Give me a PM and we'll set something up. -Ron

    • 6 replies
    • 2.6k views
  2. Started by pmaidhof,

    Does anyone have H4.1 equivelent stats on this Russian Air Surveillance Radar. On chat last night we were throwing around various websites and stats but there generally was no unit of measure for the altitude. Brad: Any in your "notes"?

    • 7 replies
    • 5.5k views
  3. Started by pmaidhof,

    Once sonar contact has been established, Rule 4.4.2 Maintaining Contact requires the detecting player to re-roll each subsequent turn, with a +15% modifier, in order to determine is sonar contact is maintained. The +15% modifier will last for 4 consecutive tactical turns after contact is lost. After the first sonar contact has been established, the detecting player may roll to attempt to classify the contact. Let's say the detecting player rolls well and classifies his contact by ship/sub class. In subsequent turns, he both loses and regains sonar contact with the same ship - does the detecting player have to re-classify? Given the above, the loss of a classifi…

    • 2 replies
    • 2.5k views
  4. Started by pmaidhof,

    Found this while trying to learn more about maneuvering boards. Seems like good stuff. here

    • 2 replies
    • 8.1k views
  5. Started by Steve Caruthers,

    Hi boys, I have another question for you experts. My question is about the rules for launching missiles from a ship. The manual (i refer to H.3 annex 1990-91, but you can answer also referring th H.4 paper rules) says that the general procedure stipulates that a ship may engage: - As many targets as it has directors (so one target per director) - Weapons without directors, may engge only one target for the turn (Although they may fire Opinions more than one weapon per turn at the target (apart Aegis exception) - Unless otherwise Stated in the remarks, each weapon (except guns) may fire only one round (missile, torpedo) for tube (...) So, if I understand, for example, a s…

    • 3 replies
    • 1.6k views
  6. Started by pmaidhof,

    Per the H4.1 Rules/Data, the US Mk13 Missile Launcher on (or formerly on) the O.H. Perry FFG has a maximum load of 40 missiles and a mix of 36x SM1MR Block IV/V and 4x Harpoon IC. The Weapons Characteristics of the Perry and this mount lists: F(1)1 Mk13 w/40 see remarks//1 STIR ROF 3 If the rate of fire is 3, how does the example on Page 2-4 of the H4.1 Rules compute a ROF (rounds per minute) is 6? If I assume that it is a two-rail system (I have no personal experience with it), then I understand a ROF of 6. It then complicates the 4x Harpoon IC whose rnds/min in the example states 16. In my theory, two rails firing three rounds per minute - wouldn't tha…

    • 1 reply
    • 2.4k views
  7. Started by pmaidhof,

    From chat tonight. Discussing how use of Brahmos, or even SS-N-25 Switchblade equipped ships vs a SS-N-22 Sunburn equipped ship (see Shipwreck Indian Russian Engagement thread), it boils down to if the target gets detected by scouting helos, survival is based on its short ranged SAMs and countermeasures Sea King Mk.42 carries a Super Searcher. Detects a Medium target at 115nm. Radar horizon reduces that to 108nm if helo is at Medium Alt. Sovremennyy Mod carries F/A(1)2 Yozh Sa-N-7b w/ 24 Grizzly. Top Plate B 3D detects the large target at 160nm, reduced to 110nm due to RLOS. So each detects one another at roughly 109nm. Sa-N-7b has effective air r…

    • 3 replies
    • 2.6k views
  8. Started by pmaidhof,

    When a ship has more than one radar for the same purpose, say Air Search, if a ship CO chose to utilize one of them, under what circumstances would he not just utilize all of them? I would assume that redundancy is the key, so if one it lit, they all might as well be. Thanks, Pete

  9. So, been reading, thinking about what I'll run first scenario wise, and mostly thinking how I'm going to do it so I can play on my computer, against human opponents, either pbem or live, with no human referee (albeit it should be possible to have one) First try will be a VASSAL module, as it already has live capabilities versus cyberboard that only does pbem (afaik). Now, it wouldn't include the rules, or automatic resolution of combat : the only automated part would be a fog of war to replace having a human referee plot everyone's moves. So as not to step on Uncle Harpoon's toes, et al. e.g you input your detection dice roll, the "ref" checks if you have anythi…

  10. Started by Major Disaster,

    Hey everyone, just finishing off my collection of Naval Sitrep pdf e-zines. I was wondering if anyone knew where i could get hold of editions 1 to 14? They used to be on another site which closed and was never transferred. Wargames Vault doesn't have them. If anyone could tell me you'd make my year!

  11. Started by pmaidhof,

    Sitrep #35 outbound!

  12. Started by pmaidhof,

    Is in the mail CoA CSW

    • 5 replies
    • 3.4k views
  13. Started by JRyan,

    ** I posted this at Matrix, but I thought the more eyes the better. If someone can lead me to the right spot, I would be grateful. I am trying to put something together and I need some help. Somehow, I would like to come up with the produced numbers and versions of these items. I have read somewhere that 2000 of the first edition were produced. Was there another edition? This one I assume had higher production numbers. there were no add-ons to this I believe. There were 2 versions, a 1991 update, plus a whole lot of additions etc. This is the big one and I would like to know the numbers for all the addons also. Does …

    • 13 replies
    • 6k views
  14. Started by kmart494,

    Last night I played a scenario where an Arleigh Burke DDG is attacked by SS-N-22 missiles fired from a Sovremenny DDG. The Sov had Helix AEW support but the Burke had no copter on board, and so detection of inbound missiles was limited to the SPY-1 radar. Here was the problem. After the 1st move phase of an Engagement Turn the Sunburns were just outside the radar horizon of 24 nm and are still undetected. In the 2nd move phase the missiles are 6.9 nm closer. But, since the ship had no prior detection of the missiles, the Burke cannot see or fire on them in the 2nd fire phase, right? If so, then the missiles move another 6.9 nm (1st move of next turn) but techn…

    • 6 replies
    • 1.5k views
  15. Started by sharker2003,

    Anyone seen this new collectible miniature game called Axis & Allies: War at Sea? I don't think it's been released yet but the mini's look good: http://boards.avalonhill.com/showthread.php?t=16684 http://www.wizards.com/default.asp?x=ah/aam/waratsea Having read through the quick start rules it looks like movement is confined to those overlapping boxes like on Axis and Allies; not sure much real tactical thought can go into a movement system like that, but I'd probably give it a chance. In other news, my copy of Harpoon 4 arrived today w/ South Atlantic War!

    • 2 replies
    • 2.3k views
  16. TARGETS! Viking Forge Scroll down page to see the 4 new modern classes of models from Viking Forge. DDG Lanzhou, DDG Guangzhou, FFG Ma'anshan, and FFG Jianghu I. Glad to see someone is paying attention.

    • 1 reply
    • 2.7k views
  17. Started by pmaidhof,

    The most recent Naval Sitrep (#31 I believe) has the Admiraty Trilogy's new air rules. I read through them and studied the examples last night, and look to run through some harpoon era air engagements over the next few days. Has anyone else read or tried these yet?

    • 21 replies
    • 9.9k views
  18. Started by Avi,

    Greetings! I am a long time miniatures and tabletop wargamer but brand new to the world of Harpoon outside of the Tom Clancy Novels. I saw an article in Forbes recently on the release of 5th edition and it really sparked my interest! I have never been able to find a good naval wargame that really captures the depth and scale until now. To that end, I have set myself a goal to host a weekend event of Harpoon V for my buddies a little more than a year from now as my bachelor's party/guys getaway weekend. The rough idea is for it to be a modern day conflict in the South China Sea similar to "Cold Wars: War with China". I have picked up "Harpoon V Rules" and s…

      • Like
    • 4 replies
    • 1.4k views
  19. Started by B-Mode,

    Hey guys, just starting out with Harpoon 5, quick fundamental question regarding how to read the weapon info: Example: Arleigh Burke Flight III F&A(8)4 fwd & (8)8 aft Mk41 VLS w/9 msls total, typical loadout 38 SM2MR, 6 SM3 Blk IA/IB, 16 SM6, 32 ESSM, 4 VL ASROC, 24 Tactical Tomahawk//F/2A 3 SPG-62 I read this as the MK41 VLS can fire from Front with 4 mounts each having 8 tubes, and/or the Aft with 8 mounts each having 8 tubes...but what does "w/9msls total" mean? Does it mean each turn 9 missiles can shoot total from the Front and/or Aft? thanks in advance,

      • Thanks
      • Like
    • 8 replies
    • 1.6k views
  20. Started by mike tango,

    Hi guys this is officially my first post. I start the proceedings with two questions that might have already been asked. So just bear with me for a moment . I've read the posts on H4 paper rules and I found them extremely interesting and informative. So much so that H4 is on its way to me from the US, (no dealers locally). I have been the proud owner of H3 by GDW for a few years and I also own H3 ANW for PC but it just does not have the same enjoymement level that I experience with the paper rules. So, having expelled much hot air here is my questions: I have read about a plotting board used for gaming (I think solitaire games). Where is it possible to obta…

    • 11 replies
    • 3.8k views

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.