Everything posted by TonyE
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HCE Release Notes
HCE - 2009.026 ============== - Chg:0000 GE A 'bonus' increment to the number of SAMs to fire at incoming targets was supposed to be applied if the target is moving at > 1300 kts. Unfortunately the code was using a speed not in kts so the bonus was always applied. That has now been fixed and the units match. - Chg:B044 GE In the case where a platform only has surface search radars yet also has SAMs, allow the platform to fire non IR guided SAMs if the platform has surface search radars turned on. (thanks to Reckall for a scen that demonstrated this and to others for coming close) http://harpgamer.com/harpforum/index.php?a...&showbug=44 - Chg:0000 SE When creating an LR Patrol if user clicks Repeat Patrol before adding planes to the patrol, the SE would crash. Fixed by disabling and enabling the button at the appropriate moments. (thanks Brad)
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2009.026 Release Notes
HCE - 2009.026 ============== - Chg:0000 GE A 'bonus' increment to the number of SAMs to fire at incoming targets was supposed to be applied if the target is moving at > 1300 kts. Unfortunately the code was using a speed not in kts so the bonus was always applied. That has now been fixed and the units match. - Chg:B044 GE In the case where a platform only has surface search radars yet also has SAMs, allow the platform to fire non IR guided SAMs if the platform has surface search radars turned on. (thanks to Reckall for a scen that demonstrated this and to others for coming close) http://harpgamer.com/harpforum/index.php?a...&showbug=44 - Chg:0000 SE When creating an LR Patrol if user clicks Repeat Patrol before adding planes to the patrol, the SE would crash. Fixed by disabling and enabling the button at the appropriate moments. (thanks Brad) I don't think you can test the first item with any confidence. It would appear when a high ROF ship is firing against say 4 x Harpoon. In previous builds you might see the high ROF ship firing one more SAM than you would in this build. The other two items are testable.
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2008.057 Release Notes
Well, I do see that your patrol repeats 10 hours after taking off but that is also the number in the scenario file. I made a test scen from scratch, takeoff at 30 minutes, repeat every 3 hours and it works fine for me. See attached LRPat2.SCm. LRPat1.SCm is the scen before any LR patrols are added to make it easy to test again. LRPAT2.zip
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SE Multi-Variable Paths Crash
Moved to http://harpgamer.com/harpforum/index.php?a...amp;showbug=105 All new issues should go in the Issue Tracker (since the beta went open). Only old issues from before the open beta are in this general forum.
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The push to a patch
Brad tested 2008.057, so until the next build it looks like the testing is up to date (well, Miller7219's item remains unconfirmed).
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Defect: Missile launches inside minimum range.
thanks Mack for confirming and verifying this. I'm still undecided about what to do, if anything before the next patch but it will be addressed at some point.
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Research Project - 3D Viewer
PDF to spark thoughts, showing symbology variations over history since NTDS. tr1850.pdf
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South Atlantic War
Yep, it'll work just great with H4.1. The rules are living and changing all of the time but SAW2 easily fits with the H4.1 rules.
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Research Project - 3D Viewer
Just experimenting with this and that. In this case perhaps the beginnings of a replacement for the stick figure ship drawings. 3D Model courtesy of StalinTC, and it is a work in progress, as is the program. Navigation is a little easier if you immediately slide pitch all the way to the right. ThreeDViewer_v1000.zip
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The push to a patch
keep it up guys, 2008.057 changes need testing yet
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SE course editor bug when using mouse to select targets
confirmed in 2009.025 and the easy fix doesn't work (programmatically unchecking the new leg box when the select target dialog is shown).
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2009.025 Release Notes
looks like Buddha got em all, excellent.
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HCE Release Notes
HCE - 2009.025 ============== - Chg:0000 GE Alt-t once again will rotate thru three settings for showing paths. a) no paths shown, selected group path shown, c) every friendly group's path shown, unless Show All is activated in which case every group's path is shown. (thanks Miller7219) - Chg:0000 SE Make sure to enable the Orders and Orders2 menus after issuing an Attack command from the course editor. (thanks Akula) - Chg:0000 SE Alt-t once again will rotate thru three settings for showing paths. a) no paths shown, selected group path shown, c) every group's path shown. (thanks Miller7219)
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2009.025 Release Notes
HCE - 2009.025 ============== - Chg:0000 GE Alt-t once again will rotate thru three settings for showing paths. a) no paths shown, selected group path shown, c) every friendly group's path shown, unless Show All is activated in which case every group's path is shown. (thanks Miller7219) - Chg:0000 SE Make sure to enable the Orders and Orders2 menus after issuing an Attack command from the course editor. (thanks Akula) - Chg:0000 SE Alt-t once again will rotate thru three settings for showing paths. a) no paths shown, selected group path shown, c) every group's path shown. (thanks Miller7219) Regarding the Orders and Orders2 menu: 1. Open SE 2. Load GIUK 3. Edit battleset scen 4. Click on a surface group 5. Click the Course button 6. Click Enter New Leg check box 7. Enter 2 legs of a course (anywhere) 8. Uncheck the Enter New Leg check box 9. Click Attack button 10. Select enemy target 11. Click Orders and Orders 2 drop downs and all options are grayed out at least onmy computer
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SE Course editor bug issuing attacks
HCE - 2009.025 ============== - Chg:0000 SE Make sure to enable the Orders and Orders2 menus after issuing an Attack command from the course editor. (thhanks Akula)
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play aids
VitP, My PDFs don't look too hot but they are attached. I don't know how to get the anti-aliasing to flow thru. When you have PDFs you like, please post them to the downloads area (then you'll be able to update the submissions with new ones, without the URL changing. Downloads category: http://harpgamer.com/harpforum/index.php?a...&showcat=12 HCCommandCard.pdf HCKeyboardCard.pdf
- 2008.067 Release Notes
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2008.067 Release Notes
Larry sent over a log but it did match the title of his zip, fruitless... From the original post, the log will have "ValidBOAttack returns FALSE" in it somewhere if the adjusted code is being activated. In the next build I've added the opposite logging line, ValidBOAttack returns FALSE but that doesn't really make any difference in this testing, we're trying to get that first message with the False. Hint, with your log file open in notepad or wherever, go to Edit\Find then paste in ValidBOAttack returns FALSE and do the search.
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play aids
Put them in a zip file , then upload. A little swamped here, maybe PDFs tomorrow.
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SE Course editor bug issuing attacks
Hehe, verified by Miller7219 and worked on by me last night (this one gets fixed in 2009.025).
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What did the USAF really want?
Well that is scathing!
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2008.067 Release Notes
Do you have your log file to post? We are after all trying to prevent the stupid fratricide so you shouldn't see it, but the log should note when Red was eager to commit fratricide.
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2008.067 Release Notes
That might provoke the desired result Akula, yep.
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play aids
They are yours, to use as you see fit. Making PDFs is probably a good idea, because that fixes the images at a point where you have reviewed and approved them. You probably should copy and store the PNG files somewhere, and then make the PDFs of your copies, to guarantee that you know where the source files are. I could in principle also send you the original original files (one Adobe Illustrator, one Adobe InDesign) so that you have the original originals, but PNGs should serve the purpose. Definitely post up the originals please, that is excellent news that they came about thru such programs.
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play aids
Command cards look good to me, nice work. I'll make them into PDFs and then post them up as downloaded and spread the word. Sound like a plan?