Everything posted by mack
-
Invincible air groups?
The closest thing I've come to this is trying to intercept Mig-25 Recon flying at the highest altitude band. Sometimes you just can't hit the damn things.
-
Game Engine/A.I Question
The LCS runs on Windows 7 doesn't it?
-
Blackfive - Most realistic combat video game ever
Reminds me of Operation Flashpoint. Trudge up a hill for 2 hours to reach your target, 3 minutes into the battle you cop a stray bullet and die.
- Demo
- Demo
- Demo
-
File - MEDC - Breakout
I found when the group isn't split, if you use the OHP's from the unit window, you will still have missiles target the Carrier anyway.
-
File - MEDC - Breakout
There are 2 ways to defeat that early attack. 1) Split off one of the OHP frigates, into their own group and have them illuminate their radar. That usually brings down the missiles, without having them aimed at the Carrier. Don't light up the radars to shoot at the missiles. You will probably lose the frigate, but you might get lucky, they aren't the best at hitting their targets I find. The only real other risk to this is that it will lock onto the Churchill Arleigh Burke and sink it instead. 2) A far more gamey way, is to use the French sub, surface it, and light up it's radar. Wait 30 seconds, then dive.
-
File - MEDC - Breakout
I tinkered with the scenario a little, giving the poor defenceless CV group some new ships, a UK Type 45, an Iowa BB, and a basic VLS Tico, and a very useful CVN Decoy, as well as putting in another 10 hornets. Makes the scenario a little easier. Although if the decoy gets sunk it counts as a "total defeat" Oh, and an Ohio SSGN conversion. I launched all 105 missiles at a single SA-21 (using the ctrl-alt-s chea) and only 12 got through. Something I found very strange with the cheat on, was that dozens of the Red air groups fly off north up over Italy for some reason, all in formation.
-
File - GIUK - Ice Station Zulu
sub needs to be moved out. keeps running aground.
-
File - MEDC - Breakout
This mission is insane. It's the first time I've ever had to disable surface and air radar rings because there is too much clutter without it. Enemy achieved minimum victory in less than an hour.
-
File - GIUK - Fortress Kevlavik - Nato side
I played through this a few days ago. First thing was setting up the air defence network, positioning assets to protect my 2 surface groups, and defending from the inevitable soviet air raids. I wasn't expecting there to be a soviet group near stornoway, with one of the soviet recon planes leaking through to detect my group, they loosed off a missile strike. We managed to take down all the missiles, and the soviet recon plane, and start striking the group with air to surface attacks. I was able to slowly pummel that Soviet group to rubble, after the first strike from the buccaneers took out half the group, the nimrods finished off all but a frigate. One of my subs shot it's harpoons, sunk the last ship, but was then sunk by an undetected torpedo, perhaps another sub was in the area. With that group out of the way, we concentrated on the soviet carrier group. I hit them with an anti-radar attack, losing 2 planes in the process. I also pushed planes into the top right corner of the map, to interdict any bomber streams. I got lucky, as we took out the screening flankers and fulcrums, then pushed forward again and detected at least 3 groups of bombers, all of whom ended up at the bottom of the ocean, one single fighter became an ace in a single battle, I'd split him from his wingman to cover more ground, he happened upon a group of bears (badgers maybe), shot down 3 of them with his missiles, then another 2/3 with the gun. It was a turkey shoot. They didn't get into range of either of my groups, although there was one group which had a couple of Bear D's in it that was very close to illuminating my surface group. The end for the soviet carrier group came pretty quickly, I massed a large strike group, nimrods, orions and the buccaneers, and they proceeded to level the centre of the group, leaving only the outer ships, an Udaloy, 2 Sovrenmenny and a Krivak, and I recieved Tovic at about 4:20:00:00 Status: Blue: Subs - 1 Destroyed Aircraft - 2 Destroyed Red Carriers - 1 Destroyed Ships - 18 Destroyed, 1 Damaged Aircraft - 154 Destroyed Helos - 19 Destroyed
-
Information Dissemination - New Navy Commercial
Justice Force sounds cooler.
-
File - MEDC - In Harm's Way
Someone will need to fix this mission. The US Carrier group starts at Rome, but when you detach them, they run aground.
-
Mack's Wishlist
Wish 15. The ability to do an "intercept" on a plane group which is only showing up in the UNIT window.
-
File - GIUK - Fortress Kevlavik - The Russians
Hmmn. I played through it, and totally wiped out the entire Nato force, and their bases (first the uk bases, then keflavik, then the nato CVH group), and only lost 10 aircraft, most of which were migs sacrificed to get a bomber wing away safely. The Minsk group barely moved towards Iceland, their missiles helped use up some of the Nato groups missiles, but that was it. They didn't come under any kind of attack at all. I guess I just got lucky. I reloaded the scenario, to do some testing, and immediately the Minsk group came under fire via torps, I lost 2 ships, and I also had one of my subs make contact on the nato group. Neither of those things happened in the first playthrough. I'm also about to be attacked by a nato Phantom group and some harpoons, which also didn't happen in the first place. If all that had happened in my first playthrough, it would have been much more interesting. I'm guessing I got lucky/unlucky (depending on how you look at it) with variable locations and nato not making proper contact.
-
AAR: 1GIUK by Palex80
You did a bit better than I did. I lost the use of my most northern base when it got hit by a dozen or so tomahawks, after I'd used all my planes and missiles to destroy the incoming calcm and bomber attacks (and kill off all the rest of the tomahawks). I managed to lose a squadron of fighters in the opening engagement. But still, those standoff missiles are really great, you don't really have to worry about anything but being jumped by invisible fighters, I quickly learned as soon as you see them in range, you need to flee, because they have already fired missiles, you just can't see them yet. I didn't kill all the bases (I did perform some "suppressive" long range cruise missile attacks on some of their bases though), I've just got the tovic screen come up: Blue (me): Aircraft - 99. Bases - 1 Damaged. AD Mobile - 2. Red (US): Carriers - 1. Ships - 53. Subs - 1 (not the seawolf, but the SSN attached to the CVN) Aircraft - 743. Helos - 108. Bases - 5 destroyed, 1 Damaged. AD Mobile - 4. Armoured - 2. A very enjoyable scenario, the early attacks could easily swamp someone not prepared (like me). I might see how Red goes next.
-
Military promo videos
That Eurofighter one is like a bad parody of Red Alert. Especially the dude with the Cig at the SAM. That over the shoulder AA missile shot? They can do that now can they?
-
Blackfive - Bringing a gun to an ideas fight
Far be it from an Australia to question your amendments, but aren't Americans supposed to be part of a well regulated militia before they have the right to bear arms (or as part of that membership in the militia the right to bear arms is derived). And wouldn't that militia be basically a National Guard, Military Reserves unit (or something similar)?
-
CDR Salamander - What is it with all the bowing?
You won't see an Australian doing that for anyone. Officers from another nation would be lucky to get a salute from the ranks, let alone a bow.
-
Kim Jong-Il makes rare appearance
I like the addition of "sternly" at the front. Like smashing the US imperialists is more an annoyance, like an old grampa screaming for the kids to get off his lawn.
-
File - BattleSet - Australia battleset
Heh, I was toying with the idea a few weeks ago, but didn't really understand all the scen and bs editors, so I just left it.
-
Japan and the F-22
Can we tack on an order for 24 for Australia?
-
Dine And Dash - Caribbean/HCDA
I just played it (with the updated database, last night I was wondering how on earth Venezuela had managed to steal about 40 E-7 Corsairs and were launching them from patrol boats ). With the 24 hour time frame, the first thing I did was send the Roosevelt back towards the ANG base to give a buffer zone and allow the Eagles much more time to intercept enemy flights. I also figured it was probably the last place any enemy surface vessels were. A few Flankers wandered into it's SM-2 range, and they were promptly dispatched. The Eagles took out everything else in the area, whilst the P-3 patrolled looking for enemy surface ships. After the last of the Flankers went down, it turned into a turkey shoot, every Eagle pilot in the mission would have ended up as a fighter Ace, splashing a couple of attacks of 10 or so enemy attack planes, plus the sitting duck trackers. The 16's had been loaded up with Jassm, and through the mission used them on the Simon Bolivar IAP, probably causing a few holidaymakers to have their plans ruined as well as sinking some surface ships. A Tomahawk strike disabled the SAM guarding the objective, and I turned the ship back to get into range for launching the recovery mission. The Venezuelan navy were sent to the bottom by repeated Harpoon and Jassam strikes and once they were going the threat was minimal (I was sweeping for subs with the P3, but nothing was found). The 1st helo launched stayed on station just long enough to win the scenario, but I didn't really think I'd gone the full 20 minutes (it was a very tight bingo fuel situation), so I launched the 2nd just to be sure. They stayed there for an hour, came back, and I turned the ship about back towards the ANG base. I had the Helos re-armed with Penguin missiles which subsequently sunk the final enemy surface ship, then back to a ferry configuration (which was actually a Hellfire anti-surface loadout, which had the same range as the Ferry loadout), and took the hostages/rescued people back onto dry land on the ANG base. A final strike destroyed Simon Bolivar IAP, then the time ran out. Status: Blue: 0 Losses. Red: Ships - 12 Sunk. Air - 96 Destroyed. Helo - 6 Destroyed. (unsure) Bases - 1 Destroyed.
-
Mack's Wishlist
A wish appears. 14. Some sort of in-built scenario and database manager. Keeping track of the scenarios and databases is a nightmare. Many games include a 'mod' directory or something where (in this case), a different DB can be placed, you can load that mod from a menu or a loader, and not have to fiddle with original files and structure. Also, a built in scenario importer, again, a specific "scenario" folder, and a program that you can import a zip file into, it detects what battleset/database it is for, sends it into the appropriate mod/scenario folder and adds it to the in-game scenario menu. Taken to the logical conclusion, you could end up with a RSS/XML feed on an offical HCE site, with the in-game launcher/importer downloading a list of recent, approved/moderated files and the player wanting to download it for the player.