Everything posted by mack
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Icon Colors
And you all thought I was mad for using light grey land + light blue water. Well whose laughing now amahahahauahahahaha.
- Name this Project!
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USS Bush to commission before completion
I'd have given dubya some common sense, but it would be about 10 years too late.
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Transformers 2 Trailer: what bugs can do to your carrier group...
I'm going to question the wisdom of flying blackhawks towards a rampaging giant robot. They just fly leisurely past and get swiped out of the sky. I can imagine the orders "Your duty men, is to fly slowly and next to the giant alien robot, for no real reason at all. Godspeed."
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Harpoon in Game Magazine
I was looking through my new copy of PcPowerplay and Australian pc gaming magazine, and noted a "hardcore" gaming article. Of course, my first thought was "If they don't have Harpoon then it's not hardcore". Well blow me down if they didn't have part of the article on Harpoon 3. Harpoon 3 Article. Page 1 Harpoon 3 Article. Page 2
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Defect: Missile launches inside minimum range.
I can confirm this happening in the non-beta version as well, I don't think I have a save anymore, but corsairs (may have been intruders) with walleye and harriers with maverick had auto allocated missiles to land targets (tank/sam/radar platoons) despite being inside range.
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File - BattleSet - South Africa with included DB
Why is there a soviet sub group in the middle of africa?
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Question for the naval engineering folks
Well, if it's a sailing ship you can maintain flank speed as long as the captain/sailing master can stop the sails and rigging from being split by the wind (this is in a major blow), if it's in a more normal wind then it's about keeping the ship trim and maintaining the balance between too few sails, overloading with them and keeping the correct ones aloft. Of course, that's probably completely unhelpful for you.
- Trivia! What the heck are these?
- Mack's Wishlist
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Nuclear SAM's
Part Deux: Do they work if fired at a surface target?
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Nuclear SAM's
I know the soviets often have ships armed with Nuclear SAM. How are these treated in game? Do they require nuclear clearance? What effect do they have on Missile and Plane groups?
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Defect Name: Missile turns away
Yeah, I was just wondering if it was intended behaviour from the jamming.
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ASW Patrols shot down..tips?
Yeah, I've lost a helo or 2 to this. For starters, in that particular scenario, using all 4 helos at the same time is not optimal. The Seahawks are by far your best searching tool, and at least 1 should be reset to Ferry/Search (highest fuel capacity). The Lynx don't have a dipping sonar, neither do the Seahawk, so you have to rely on a handful of sonobouys for ASW detection by air. They quickly run out and make it much harder to prosecute any long range towed array/ship based ASW contacts. Saving helos from the enemy planes really depends on 1 major factor. Does Narvik detect the incoming flight of planes? If it does, you probably have enough time to recover your helos. If not, you might barely have enough time to redirect them in the formation as a trap.
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Defect Name: Missile turns away
I'm loathe to bump a topic like this, but this behaviour is still happening in-game. I do believe it's related to the jamming (as I've found it happens alot when Badger-J EW jammers are in the area.
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AAR: Minnows [Spoiler Alert]
Nice AAR. It does expose the limited AI in regards to aircraft, what with the various opposing forces simply slamming into your Falcons to try and down the Atlantics. As an aside, would you think, in a real situation, that an SS captain would not take a shot at the Indian carrier?
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Submarine Depth
I'm sure those numbers are very generous. I've read the Akula has a crush depth of 900m, so they could probably work at "Very Deep" if needed.
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Two carriers in Westpac ahead of Taiwan vote
They did that alot with the nuke carriers going at flank with a nuke cruiser right and leaving the other ships to catch up?
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Australia to review F/A-18F purchase
You've not heard shambolic before? Rather common term here. Guessing the "risky" projects would include: Super Hornets Air Warfare Destroyer Assault Ship (LHD IIRC) Not sure what the Thales upgrade is.
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Suggestion - Window Locking.
The "Speed" button is right underneath the "Windows" menu. Sometimes I accidentally click the menu instead of the button.
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Suggestion - Window Locking.
Yeah, after my clumsy fingers slipped and clicked "cascade" for the umpteenth time, I am suggesting some kind of "lock" that means you cannot change the window settings when ticked/chosen. Thanks.
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Freeze/Crash in Select Battleset/main menu.
Defect Name: Crash in Select Battleset/main menu. Build: Aug 12 2007 (Release) Repeatable: Y Operating System: XP DB used: N/A Scenario used: NA Long Description: I somewhat stupidly and accidentally (yes, everyone belive that ) changed the size of the "Region" menu button thing. It crashed the program. I did it again and it crashed a 2nd time. A weird, possibly not fixable defect, but a defect none-the-less. Sequence to reproduce: Open game. Move the size of "Region" so it no longer shows. Game might freeze. Expected behaviour: No crash? Observed behaviour: Crashes http://img.photobucket.com/albums/v369/dav...ieWAU/crash.jpg
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Mack's Wishlist
Yes, that is how I am thinking. As for Refuelling it's simply abstracted. Any unit with a refuel store can refuel any other unit that can refuel. AFAIk the only way to know if a unit can refuel is if when you allocate a unit to a mission it tells you the plane is not enough range and cannot be refueling in-flight. The only way to know if a plane can VLOW is to test it by going at VLOW, or by checking in the database.
- Mack's Wishlist
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Mack's Wishlist
Okay. Say you have a single carrier. It has 4 KA6 with refuel loadout. It has 6 F-14D with an A2A loadout, range about 1550. You send up 2 Tomcats on an CAP. You send up one of the KA in a "TAP" (Tanker Air Patrol, 1600 range iirc). From my understanding the amount a single tanker can refuel is equal to their total range divided by the amount of planes they are refuelling. The 2 groups go around. Nothing requires an intercept or a missile shot (which is what I mean by "no threats"), so the Tomcats still have all their weapons. The game has a certain amount of fuel that a group will have to call over a tanker in the formation, say 50% left with no expendables used. Whichever group meets the 50% fuel and no expendables first gets refuelled. The more refuel planes you have, the more groups get refuel instead of landing. Normally, the Tomcats would head back to base, with another pair launching instead. With the refuelling option, the KA would head to the group with 50% fuel left (775) and no stores used, and give each plane an extra 800, which tops them up to 100%. The tanker then returns to base and it's replacement launched, meaning you save 4 planes on the carrier in case something attacks.