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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. Issue Information Issue ID #000128 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.021 Fixed in 2015.025 Unable to Add Speen in PEPosted by eeustice on 01 November 2015 - 01:32 PM When adding AC to the PE was unable to add speed. No altitude bands/speed. This happened on the 1st plane I added but eventually it finally appeared. I have no idea how I made it appear. Attached is a screen shot of the Altitude/Speed screen in the PE. Please let me know if you have any questions. Thanks, Eric Issue-128-Unable-to-Add-Speen-in-PE.pdf Unable to Add Speed.zip

  2. Issue Information Issue ID #000145 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.028 Fixed in 2016.001 129 Magazines on a Ship/BasePosted by eeustice on 02 February 2016 - 04:51 PM When going over 129 magazine on a ship or base both GE and SE Crash. The zip file contains a copy of my latest db with the first db file HCEEFDB-160202 containing ship 4068, last ship in the ship annex, with 128 magazines. The zip file HCEEFDB-160202-129 has the added 129th magazine to ship 4068. There is a screen shot of both the GE and SE GetMemAnnexA messages. Attached is a copy of the scenario that I plan to use for the next…

  3. Issue Information Issue ID #000147 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.001 Fixed in 2016.002 1050 AC Missile LaunchPosted by eeustice on 24 February 2016 - 06:08 PM At start of scenario Air Base YXa is destroyed by gun fire (Love those 16in guns). At game time 01 seconds even though Base YXa has been destroyed it has launched 2 of planes. The 2 planes have 1050 missiles on them. At game time 1 min 35 seconds the 2 TU-160 Bombers launch 1050 missiles. There are both KH-102A Land Attack and KH-102B ASuW missiles launched at US Task Group AEC. 1. How can 2 Aircraft launch from a base at a game time o…

  4. Issue Information Issue ID #000153 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.003 Fixed in 2016.005 Sub depth and course in HC 2016.004Posted by eeustice on 12 July 2016 - 03:06 PM Update HC2016.004 . Set course and depth to deep in SE. When starting the attached scenario the Depth in the GE was at Intermediate and course was at 039 degrees. When time started course went to 000. Speed stayed at 19kts as set in SE. Attached is the GE log and a very small Westpac scenario. The standard HC db should work. If you have any questions please let me know. Thanks, Eric Issue-153-Sub-depth-and-course-in-HC-…

  5. Issue Information Issue ID #000154 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.005 Fixed in 2016.006 Very Low AltitudePosted by eeustice on 16 July 2016 - 04:40 PM When flying a plane or helo at very low altitude the altitude is displayed as Periscope. I think that is a little low for a plane to fly. Even I haven't created a plane that can do that yet! I have included a screen shot from my game as well as a small scenario displaying a helo flying at Periscope Altitude. Please let me know if you need any additional info. Thanks, Eric Issue-154-Very-Low-Altitude.pdf Very Low Altitude.zip

  6. Issue Information Issue ID #000156 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.003 Fixed in 2016.007 Name long issue in GEPosted by broncepulido on 24 July 2016 - 11:44 AM As a joke for René Haar, I usually name some of the civilian vessels in the Baltic as "Sea Tow Flensburg". In the Montrose BALTOPS 2016 scenario: http://harpgamer.com...story-scenario/ The civilian yatch is clearly and correctly named "Sea Tow Flensburg" in the Scenario Editor, but the name is truncated in the Game Engine to "Sea Tow Flensbu" !!! Issue-156-Name-long-issue-in-GE.pdf Sea Tow Flensbu.zip

  7. Issue Information Issue ID #000173 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.003 Fixed in 2017.003 GE Weapon Detail BoxPosted by eeustice on 04 December 2016 - 06:32 PM In the GE Weapon Detail Box does not show Weapon name when there are more than 1000 missiles on multiple mounts. Example 8 mounts X 255 missiles= 2040 total missiles SE Weapon Detail Box is ok. Attached is screen shots of the GE and SE Weapon Detail Box, small scenario and db 161008. Please let me know if you have any questions. Thanks, Eric Issue-GE-Weapon-Detail-Box.pdf GE Weapon.zip

  8. Issue Information Issue ID #000174 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.010 Fixed in 2016.011 Unable to Shoot Down 255th Plane in PatrolPosted by eeustice on 06 December 2016 - 07:17 PM I almost forgot about this one. Spent 3 hrs last night to make it happen. Added more air groups to red base and changed which groups were on patrol. Unable to shoot down 255th patrol plane on land bases or TG's with guns or missiles Attached is a small scenario. Saved game with 255th plane patrol copy of Fictional db 161008. If you have any questions please let me know. Eric Issue-174-Unable-to-Shoot-Down-255th-P…

  9. Issue Information Issue ID #000182 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2017.005 Fixed in 2017.007 Programmed Air Attacks Total FailurePosted by broncepulido on 24 April 2017 - 02:25 AM Working in Build 2017.006 (not 005 as in the right menu). When build a new scenario, I programmed a series of air attacks from UK to Spain, Spain to Morocco, etc After the attacks no arriving, I see the problem is the aircrafts take-off at the indicated time for the air strike, but inmediatly returning to their bases! I did build a very little scenario in the Mediterranean 2003 Battleset, with the last DB, and is showed …

  10. Issue Information Issue ID #000194 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2017.011 Fixed in 2017.013 KC 10 tanker patrol behaviorPosted by Tony on 04 October 2017 - 01:07 PM I along with CV 32 have notice some peculiar support aircraft behavior and he has requested a scenario to show the behavior. Database used was HCDB 110531 also was observed in database HCDB 150631 In the provided scenario along with two save games I launch a variety of tanker along with fighter and AEW aircraft. First all aircraft as one plane formations as the first save shows. Expected behavior was for all aircraft to fly directly to …

  11. Issue Information Issue ID #000186 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2017.009 Fixed in 2017.013 "Circling Aircrafts" problem in composite flights?Posted by broncepulido on 28 May 2017 - 03:29 PM This is a strange situation found when building the Operation Opera 1981 scenario. In the historical Operation Opera one of the flights was not 2xF-15A, it was 1xF-15A+1xF-15B, a special F-15B with a undisclosed type of offensive ECM. My idea was to simulate it with a "composite" flight with a F-15A/B Baz 81 and a F-15A/B Baz 85, the late equipped with a stand-off jammer. No problems apparently programming the c…

  12. Issue Information Issue ID #000205 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2017.015 Fixed in 2017.016 2017.015 Crash at startPosted by broncepulido on 06 December 2017 - 03:48 PM In my PC 2017.15 crashes inmediatly at scenario start. Issue-205-2017.015-Crash-at-start.pdf Captura de pantalla 2017-12-07 15.18.55.zip

    • 0 replies
    • 693 views
  13. Issue Information Issue ID #000094 Issue Type Issue Severity 0 – None Assigned Status 13 – Awaiting Feedback Version 2014.020 Fixed in Fuel issue with in-formation ASW patrolsPosted by CV32 on 25 October 2014 - 02:28 PM In-formation ASW patrols (and possibly other patrol types as well) are running out of fuel and crashing. Issue-94-Fuel-issue-with-in-formation-ASW-patrols.pdf

    • 0 replies
    • 640 views
  14. Issue Information Issue ID #000109 Issue Type Issue Severity 0 – None Assigned Status 13 – Awaiting Feedback Version 0000.000 Fixed in Point Defence DEBUG?Posted by broncepulido on 02 May 2015 - 10:49 PM When playing the Mareks Tigris Incident scenario, testing the Phalanx facing (facing and related ammo expediture works fine), I get attached message, but I don't see any effect in the game (but I suspect Point Defence perhaps is doing any hit), the bizarre expression is "DEBUG Farragut PointDefence Got'em all". Issue-109-Point-Defence-DEBUG_.pdf Point Defence DEBUG.zip

    • 0 replies
    • 637 views
  15. Issue Information Issue ID #000110 Issue Type Issue Severity 0 – None Assigned Status 13 – Awaiting Feedback Version 0000.000 Fixed in Victory Condition ErrourPosted by broncepulido on 02 May 2015 - 11:03 PM When playing The Maersk Tigris Incident scenario I was glad to see the Iranian missiles hitting by errour one and other time a passing neutral merchant but ... In the scenario is determined Minor Iranian Victory if a Blue ship is damaged 50%. The passing Green neutral merchant is damaged 54% (not any damage in Blue ships), and the GE determines Minor Iranian Victory! I did't save the game because only later I find the explanation, but I think perhaps is…

    • 0 replies
    • 660 views
  16. Issue Information Issue ID #000142 Issue Type Issue Severity 0 – None Assigned Status 13 – Awaiting Feedback Version 2015.026 Fixed in AP rounds remaining = 65445Posted by broncepulido on 07 January 2016 - 03:48 PM Revisiting gunnery and the WWII DB (I've returned to build 2015.26 in some recent update, but I don't know how). Details of the events in the adjunt files (in progress saved game, and text file with capture of detailed windows of the saved game): - Game in progress, Battle of River Plate. - Playing Red/German, with the Admiral Graf Spee. - After the 280mm forward triple turret of Graf Spee has expended his 60 AP rounds, remaining rounds are = 6544…

    • 0 replies
    • 684 views
  17. Issue Information Issue ID #000172 Issue Type Issue Severity 0 – None Assigned Status 13 – Awaiting Feedback Version 2016.003 Fixed in No Ships om Base when Ships addedPosted by eeustice on 04 December 2016 - 06:14 PM When adding barges or ships to a airbase, Graphic of base changes to look like a port but no barges or ships are added to the base. Attached is a small scenario with a barge and a SBX on added to Andersen air base on Guam Copy of my Fictional db 161008, and a screen shot of the base info, Platform editor showing the SBX and barge attached to the base If you have any questions please let me know. Eric Issue-172-No-Ships-om-Base-when-Ships-…

    • 0 replies
    • 664 views
  18. Issue Information Issue ID #000191 Issue Type Issue Severity 4 - High Status 13 – Awaiting Feedback Version 2017.011 Fixed in AC Landing Upon Take OffPosted by eeustice on 25 September 2017 - 02:33 PM In HC GE Version 2017.012 Launched 2 AC in separate groups from Blue Base on a patrol. As soon as AC took off both planes immediately went to Landing. Attached is a small scenario wit a saved game saved at 30 Sec and the again at 31 seconds a copy of my latest db. If you have any questions please let me know. I also created this scenario to look at AC Group Merging and splitting. When I split an AC group in my scenario the new group was created from the spli…

    • 0 replies
    • 701 views
  19. Issue Information Issue ID #000188 Issue Type Issue Severity 0 – None Assigned Status 13 – Awaiting Feedback Version 2017.007 Fixed in Playing Red, sonobuoy errorPosted by broncepulido on 31 July 2017 - 03:24 PM Testing an almost finished scenario (GIUK, latest HCDB2). - Playing red. - Red has only submarines on its side. - Red is informed (Just at this moment) a submarines has been detected by sonobuoy. - But ... Red has not any aircraft or sonobuoys on its side! - Also (if important), the submarine detected MUST be Green/Neutral, as Blue/Enemy has not submarines on its side. See attached file a few seconds after the "detection by sonobuoy". Issue-188-Pl…

    • 0 replies
    • 644 views
  20. Issue Information Issue ID #000022 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.080 Fixed in Memory Allocation Fault in Westpac Edited ScenarioPosted by eeustice on 07 June 2013 - 08:50 PM CV TG AMC disappeared from view in the game window around game time 7:10:41:20, however I still could see it in the unit window. I brought it back into the gam window by selecting it in the Oder of Battle drop down menu and splitting the TG. This is a similar problem to what I had on 5-6-13 with my Debug Assertion Failed Wespac Scenario Crash. This time when I brought the TG back into the screen as soon as the whole TG was beamed back into the Gam…

    • 0 replies
    • 695 views

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