Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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Issue Information Issue ID #000034 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.085 Fixed in SE Crashes if incorrect aircraft type is selectedPosted by eeustice on 27 July 2013 - 05:58 PM SE crashed while trying to add helo's on TF ships in Battle Set HDS9. Problem occurred when an SH-60 Seahawk was attempted to be added to the USS Yorktown which is not on the list of Helo's that can be used on that type of ship. Suggest that when an incorrect aircraft type is accidently selected that the Add button is disabled. Same should happen if a Ship has no air craft capability. Several ship classes have a 0 aircraft capacity, but a li…
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- 0 replies
- 701 views
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Issue Information Issue ID #000032 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.083 Fixed in Loiter at cruise speedPosted by Grumble on 26 July 2013 - 10:41 AM Aircrafts loitering at med or high altitude change indicated speed to cruise speed after saving then loading the game or cancelling an attack order. E.g. when the a/c prompts to launch weapons but the player cancels it. (there are probably other situations when this happens, these two are the most apparent) The a/c holds position and Throttle remains at "Loiter" but the Kts number changes to the a/c's med altitude cruise speed. Test scenario, load savegame 1 Group ACA …
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- 0 replies
- 785 views
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Issue Information Issue ID #000057 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.097 Fixed in GE - Fix formation station-keepingPosted by TonyE on 02 October 2013 - 11:13 AM The inability of group members to properly keep their stations in formation is a long-standing and well-known issue. Time to take another look at it and see what can be done. To investigate: * Station keeping in groups that have paths defined in the SE and remain untouched in the GE. * Station keeping in groups with no path and speed set. * Station keeping in groups that are moving at Flank speed. * Station keeping in groups at 5kts/creep. * Station keepin…
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- 0 replies
- 806 views
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Issue Information Issue ID #000082 Issue Type Issue Severity 0 - None Asssigned Status 10 - Confirmed Version 2014.013 Fixed in Window DetailPosted by eeustice on 20 August 2014 - 08:09 PM Window Detail box not aligned with data in the new SE, Attached is a screen shot of the box. If you have any questions please let me know. Thanks, E Issue-82-Window-Detail.pdf Window Detail.zip
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- 0 replies
- 794 views
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Issue Information Issue ID #000077 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2014.010 Fixed in Mk2 Eagle Eye - 40nm visual detection of GBU/SDB/PGMPosted by Grumble on 15 July 2014 - 01:43 AM Linked to the Mk1 there is one other complication PGMs as Brad pointed out are supposed to be immune to AAM/SAM, they got very low RCS like the 6 for GBU-53 SDB II, to ensure this, but they are still being intercepted by AAM and SAM. Most GBUs have "High" max altitude and so these fly to target on High, I guess they are detected visually, as per 5.4.2. Radar log shows that radar detection is indeed impossible, in the first detection cycle…
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- 0 replies
- 802 views
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Issue Information Issue ID #000063 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.102 Fixed in VTOL Tu-22MPosted by Grumble on 26 October 2013 - 12:55 PM Planes are ignoring runway size (in HDS8?). The very least AI formation patrols and scenario embedded strike missions do. Tu-22m bombers are based only at ZTa Bangalore, In HDS8 9.0, but the bombers were still harassing me after I reduced Bangalore runway size to VTOL-only with an antirunway mission. (showall) The two savefiles attached show the Backfires caught in the act. On the ground in the first, 5 minutes later airborne. ZTa also still has Su-27 and Mig-31 formation p…
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- 0 replies
- 833 views
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Issue Information Issue ID #000101 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2014.020 Fixed in ASW mortars and depth charges ASW attacks not workingPosted by broncepulido on 22 November 2014 - 04:23 AM If you play the attached test scenario (HCDB standard 1980-2015, EC 2003 Battleset GIUK Gap, Blue Side), sailing with the Swedish Tupper-class PG group with active sonar active and radiating on the marked course, detecting the three midget submarine targets, trying to shoot them with the ELMA ASW RL bow antisubmarine mortars to the submarine targets, and after surpassed the submarine targets trying to shoot them with the DC 4 rack…
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- 0 replies
- 896 views
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Issue Information Issue ID #000106 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2014.019 Fixed in Ships traveling on landPosted by SteveF on 22 March 2015 - 01:23 AM Good morning! I've been playing Harpoon since about 1998 and have run into this issue for years. The Opfor see's my battle group and heads directly for my group even if it means traveling across dry land. Is there a fix that may be coming at some time? Thanks, Issue-106-Ships-traveling-on-land.pdf
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- 0 replies
- 867 views
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Issue Information Issue ID #000136 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2015.027 Fixed in Weird sonar range graphics on display on Scenario EditorPosted by broncepulido on 18 December 2015 - 12:23 AM When clicking on "display" units to see the sonar range in the Scenario Editor (and only in the Scenario Editor), in each sonar type present in the unit you get the same weird range values, as showed in the attached file, and with the same absurd (left of the scale) range, and always with one fixed Convergence Zone. Issue-136-Weird-sonar-range-graphics-on-display-on-Scenario-Editor.pdf TEST WEIRD SONAR GRAPHICS IN SE 12-2015.…
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- 0 replies
- 873 views
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Issue Information Issue ID #000152 Issue Type Issue Severity 0 - None Assigned Status 10 - 0 Confirmed Version 2015.025 Fixed in Add New Magazine to dbPosted by eeustice on 24 May 2016 - 07:39 PM Anytime a new magazine is added to the db, the db Exports without a problem. When trying import same db a Runtime 3022 error occurs. The zip file includes the following: Copy of zipped good commandb.res file HCEEFDB-160524 Good pfData2005 file Good commandb.res file. Screen shots od Runtime error message Debug files from Access Current PE Version is 2015.025 Current SE Version is 2016.002 Current GE Version is 2016.003 The files provided are good files. All that is…
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- 0 replies
- 1.1k views
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Issue Information Issue ID #000168 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2016.010 Fixed in Returning to base aircrafts no landing Posted by broncepulido on 21 November 2016 - 01:30 PM Testing a few days ago the "Kuznetsov at Bay" scenario, I discovered at least two times an aircraft group with order to return to base a few minutes of gameplay ago, are not landing in Akrotiri, they're circling in the proximity of Akrotiry a few nm NE (one group is of Typhoons and the other or Tornadoes). Without more testing, at least I did save both situations as attached files. Perhaps some "out of the screen" circling could explain the…
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- 0 replies
- 964 views
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Issue Information Issue posted by broncepulido Issue ID#000204 Issue TypeIssue Severity0 - None Assigned Status10 - Confirmed Version2017.013 Fixed in I did observe many irregularities in the Syrian PTG boats in the A Passage to Lebanon scenario, apparently Syrian boats don't abandon their original courses even after detected enemy ships, but they increase speed to maximum, keeping their original courses, don't approaching enemy ships. Trying to isolate and reproduce the effect, and before the "experiment" is a success (In the current scenario Blue ship is not yet detected by Red ship, for verify if course is changed), I did observe another prob…
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- 1 reply
- 976 views
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Issue Information Issue ID #000192 Issue Type Issue Severity0 - None Assigned Status 23 - Fix Accepted by Reporter Version 2017.011 Fixed in 2017.013 Center circle of CVBG anomoly Posted by Tony on 26 September 2017 - 06:45 PM The action I notice after loading 2017.11 is any adjustment to the center ring of a carrier group causes the ships put in or adjusted to the in the center ring immediately changes it individual course to N NE. The ship type does not matter only that it seems a carrier has to have been their in the start. I have produce a test scenario with three saves after certain actions were taken to a CVBG ( AAC) and a SAG (…
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- 4 replies
- 1.4k views
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Instructions on migrating items from the Issue Tracker to this plain old forum in preparation for forum software upgrades. HarpGamer_IssueTracker2ForumTopic.pdf
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Using an LG 22" wide screen 1680 x 1050 XP Pro AMD Athlon 64x2 Dual 4600 2.4 ghz w/2 Gb Ram My popups (Speed, Course, Launch, Staff Assisat etc) are all missing the right & bottom section. For example the speed popup doesn't hav\f the cruse, flank & OK/Cancel buttons. Maps seem OK. I hven't run the original on this machine I only have it on my laptop. but that is also a wide screen I think 1280 x 800. Lenovo 3000 N100 The popups on that version are fine.
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- 10 replies
- 5.5k views
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Defect Name: Tanker aircraft landing error Build: HCE 2008.024 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: startirantwo7.hpi Long Description: Shortly after starting the game one of the tankers (group EQA) splits from its package after completing refueling. The usual box opens and there is the option of where you want the a/c to land. Although I have two carriers within range only one option appears. So I select this option but the a/c goes to the furthest carrier even though the correct distance is displayed for the closer of the two carriers. Sequence to reproduce: 1. Load game and wait for approx 1-2 minutes in game time. Expec…
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- 3 replies
- 8k views
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Defect Name: Red group cannot be selected Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Red group cannot be selected.hph Long Description: Red group ZUs cannot be selected for attack because it has "Ghost Ship" Scorpio as the first unit of the group. Ships within the group can be attacked and destroyed by SSMs on Bearing-On-Launch. Sequence to reproduce: 1. Attempt to launch air strike against ZUs. 2. Group will not appear in the target selection window. Expected behaviour: Group ZUs should be an eligible target for strike creation. Observed behaviour: Group ZUs is ineligible target for strike creation. Re…
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- 3 replies
- 3.5k views
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Defect Name: Phantom air group attempts landing Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Phantom air group attempts landing.hpe Long Description: "Select Group for landing" window appears for unspecified air group. Only two air groups are airborne. Nothing happens regardless of the landing field selected. Sequence to reproduce: 1. Run until window for selecting landing field appears Expected behaviour: "Select Group for landing" window should not appear Observed behaviour: "Select Group for landing" window appears Phantom_air_group_attempts_landing.zip
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- 4 replies
- 4.1k views
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Defect Name: Barges in harbour cannot be torpedoed Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Barges in harbour cannot be torpedoed.hpe Long Description: Barges grouped with land facilities cannot be attacked by torpedo even though the vessels are clearly in open water. Attack is possible by SLCM. Sequence to reproduce: 1. ADu cannot attack ZIp with torpedoes Expected behaviour: Ships in port should be open to attack from torpedoes Observed behaviour: Ships in port cannot be attacked with torpedoes Barges_in_harbour_cannot_be_torpedoed.zip
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- 11 replies
- 6.5k views
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Defect Name: BOL range incorrect [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Thunder Dragon [WestPac] User-built Long Description: When the BOL attack hotkey is selected for Ship Group ZPS, a very large Range circle appears. ZPS has weapons capable of BOL Attack, but their actual range is far shorter than the Range circle offered by the Assistant. Sequence to reproduce: 1. N/A - saved game available Expected behaviour: Range circle should show actual range of weapons. Observed behaviour: Range circle much larger than the maximum range of weapons. BOL_range_incorrect__2005_.zip
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- 8 replies
- 5.9k views
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