April 12, 20188 yr Issue Information Issue posted by broncepulido Issue ID#000204 Issue TypeIssue Severity0 - None Assigned Status10 - Confirmed Version2017.013 Fixed in I did observe many irregularities in the Syrian PTG boats in the A Passage to Lebanon scenario, apparently Syrian boats don't abandon their original courses even after detected enemy ships, but they increase speed to maximum, keeping their original courses, don't approaching enemy ships. Trying to isolate and reproduce the effect, and before the "experiment" is a success (In the current scenario Blue ship is not yet detected by Red ship, for verify if course is changed), I did observe another problem:As after 16 hours gameplay, Red Ships abandon her planned path and go right north to running aground in the south coast of Turkey!And the same of application to the red submarines behaviour on this expanded scenario, including subs.But Red submarines don't change bearing NEITHER speed after Russian AWACS detection of enemy ship (Spanish PG Tagomago). As mentioned previously, Red ship increases speed to maximum after detecting foe, apparently to approach foe, but is incapable to change bearing! See attached file. Late Standard HCDB2 and Middle East Battleset, In this case is employed 2017.014 build. Attached Files TEST RED SUB NO CHANGE COURSE 2017-11-25.zip 2.27KB 3 downloads Quote broncepulidoDec 08 2017 05:48 AM Same when returned to 2017.011 !!!! Quote broncepulidoDec 08 2017 08:19 PM Perhaps it's fixed as "virtually tickled" the AI Settings forcing AI to stay in plotted path? Quote TonyEDec 13 2017 01:51 AM In starting to troubleshoot this one I found a few bugs in the XML Scenario file format. That format isn't used by the GE yet to load scenarios but it is a tremendous troubleshooting aid for me. Anyway, those bugs have been fixed so I can finally take a look at the course issue. Quote changed status to: 10 - Confirmed TonyEDec 13 2017 06:36 AM Findings:1. The Red ship is detecting the Blue ship.2. eff113 (Ship AI) determines that the Blue group is out of range (weapon range == 8nm, Ship to Ship distance == 11nm)3. eff113 posts a EnemyAIEvent so the AI remembers to close and attack.4. eff113 effect4.c ~line 2750 does a distance check that says since we're within 10nm of weapons range, to look at attacking again. At first glance, we'd expect a could change order here to intercept the target. Next steps:5. Ponder if weapon range + 10nm is some magic value that properly indicates when a course change to intercept makes sense.6. Consider how that 10nm 'buffer zone' makes it possible that intercept will never occur if the two groups' paths intermingle just right. Quote broncepulidoDec 13 2017 09:58 AM Wow! Quote TonyEJan 04 2018 12:52 PM This is not indicative of forward progress but the Red ship did fire on me and ultimately sink me this evening... Logging begins. Version = 2018.001, Build Date = Jan 3 2018, Build Time=14:21:5221 Dec 1985, 20:59:56 SetCourseGroup ZZR old=358 new=243 eff113 effect4.c 2782... 21 Dec 1985, 21:05:30 0 of 1 bursts hit for 0 DP21 Dec 1985, 21:05:30 Enemy Unit ZZ000 (Okba) fired 1 x 76mm/62 Compact HEX10 bursts at AA000 (Tagomago), Tubes=1, Mounts=1, ROF=10, Firing=1, LeftToFire=6, FireAgainIn=6 seconds.21 Dec 1985, 21:05:30 0 of 1 bursts hit for 0 DP21 Dec 1985, 21:05:30 Enemy Unit ZZ000 (Okba) fired 1 x 76mm/62 Compact HEX10 bursts at AA000 (Tagomago), Tubes=1, Mounts=1, ROF=10, Firing=2, LeftToFire=0, FireAgainIn=6 seconds....21 Dec 1985, 21:05:34 Friendly Unit AA000 (Tagomago) was hit 1 times for 4 DP.21 Dec 1985, 21:05:34 1 of 1 bursts hit for 8 DP Impact21 Dec 1985, 21:05:34 Enemy Unit ZZ000 (Okba) fired 1 x 76mm/62 Compact HEX10 bursts at AA000 (Tagomago), Tubes=1, Mounts=1, ROF=10, Firing=2, LeftToFire=0, FireAgainIn=6 seconds.21 Dec 1985, 21:05:34 SetCourseGroup ZZR old=243 new=243 eff113 effect4.c 2782... Quote Report broncepulidoJan 05 2018 01:45 AM Sorry, the tread name is ambiguous, enemy ships change speed but not course, enemy subs apparently don't change speed nor course. And yes, the human side is attacked with weapons in range, the enemy AI is clearly to sunk the opposition forces. Quote Report broncepulidoMar 24 2018 01:02 AM For me this bug is a priority, if not solved I'm incapable to design any new scenario. Thanks by keep the programm alive, Tony!!! Quote Report Red subs (and ships) not change speed or course after foe detection - HarpGamer.pdf TEST RED SUB NO CHANGE COURSE 2017-11-25.zip
April 12, 20188 yr Author This migration didn't go quite as planned (due to my pdf writer being inadequate) but I think the information is complete, it might be worth checking.
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