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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. Issue Information Issue ID #000026 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 0000.000 Fixed in Chaotic SAM rate of firePosted by broncepulido on 30 June 2013 - 09:04 AM I think a long time ago we wrote something about it, but I don't remember it very well. I was messing with the Cold War DB, thinking in the relation of posible SAM fired from a Beam Rider system (hypothesis, 1xilluminating fire control radar and telecommand system), a SARH system (hypothesis, 2xFCR), a NTU system (hypothesis, 3xFCR) and some AEGIS/PAAMS systems (perhaps 4xFCR, but PAAMS doubles as FCR with less performances). How I've not clear what was the relation SAM…

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  2. Issue Information Issue ID #000028 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.082 Fixed in Platform Editor magazine limit=50 , also nowPosted by broncepulido on 07 July 2013 - 10:30 AM After an essay to fill more than 50 magazines on a ship (Iowa) with the new Platforme Editor theorically corrected as in the quoted text down, I see the limit is the old 50 (with 51 magazines exporting the platforms I get a 3163 message error):Quote With this content: If I select "ArraySize" in the seventh line I get this text: I attach the pfBuild2005 file I get in HC2009.82 wich I'm using now. Issue-28-Platform-Editor-magazine-limit=50-,-also-…

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  3. Issue Information Issue ID #000014 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.083 Fixed in AP gun ammo expended, but remaining ammo it's not "0", is "65473" shots!!!Posted by broncepulido on 13 April 2013 - 09:40 AM Testing the old River Plate 1939 scenario with a modified DB I see after the 280 mm AP ammo in the Graf Spee forward turret should be theorically expended, the remaining ammo it's not "0" AP shots, it's "65473" AP shots, and the turret is keeping fire!!! In the adjunt Word file I've captured some screenshots detailing best the comportment. Also, I included the modified DB I was using (for sake of simplicity, because …

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  4. Issue Information Issue ID #000038 Issue Type Suggestion Severity 0 – None Assigned Status UNFILED Version 2009.086 Fixed in Group report popup window niceitiesPosted by Grumble on 09 August 2013 - 07:16 AM A light course for connoisseurs, for long, boring winter evenings when there is just nothing to do . The information presented in the Group report popup ('F' key after selecting a group) is somewhat ambiguous and incomplete for multiple carriers. (I know, I know, but look, I did file this as a 'suggestion' ) Only the first carrier's name is displayed on the "Carrier Name:" line Total Aircraft number counts a/c-s both on deck or on formation patrol, inclu…

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  5. Issue Information Issue ID #000041 Issue Type Suggestion Severity 0 – None Assigned Status UNFILED Version 2009.082 Fixed in Suggestion: log SAM firing arc limitationPosted by Grumble on 21 August 2013 - 12:14 PM In short: We have missile (SAM?) arc limitation enforced from 2009.082, but unlike guns this happens silently for missiles. This often left me dumbfounded, why doesn't my Belknap engage that bogey?? And I actually read the release notes and celebrated the new GE arcs with Enrique , so I feel the new feature could turn frustrating for the average player unless it is made more visible. The suggestion is to have the missile arc enforcements logged simil…

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  6. Issue Information Issue ID #000042 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.089 Fixed in Air Groups Landing on CV'sPosted by eeustice on 22 August 2013 - 03:09 PM When launching 1 plane each from 2 CV's as an air group if both planes land as a group both planes land on the same CV. When launching 1 plane each from 2 CV's as an air group if the air group is split up to 2 groups with just a single plane in each one. 1 aircraft lands on each CV. The scenario I created is in the HDS 9 Battle Set. I did not use a specific scenario. I placed 2 CV's in a TG and have saved games from both versions. There is a screen shot of the Readied…

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  7. Issue Information Issue ID #000044 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.086 Fixed in SE MenusPosted by eeustice on 22 August 2013 - 04:01 PM SE menus shift to the right in the Ready Aircraft and Analyze Scenario windows when more than 100 aircraft are in a group. Attached is a screen shot of both windows If you have any questions please let me know. Thanks, Eric Issue-44-SE-Menus.pdf SE Menus.zip

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  8. Issue Information Issue ID #000043 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.082 Fixed in PE Text ID'sPosted by eeustice on 22 August 2013 - 03:41 PM Any aircraft above 1000 in the aircraft annex the Text ID reverts to an exponent number. Text ID 1038 looks like 1.038E+03. Attached is a copy of the screen shots of both the last aircraft below 1000 (951) and first aircraft above 1000 (1038). If you have any questions please let me know. Thanks, Eric Issue-43-PE-Text-ID's.pdf Platform Editor Aircraft Annex.zip

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  9. Issue Information Issue ID #000037 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.086 Fixed in Aircraft Launch form AirbasesPosted by eeustice on 05 August 2013 - 07:04 PM HDS9-10 Edited scenario when starting the game with 0 sec time interval Air groups from Airfield AFA launches some aircraft groups with all planes in the group after a game time of 35 seconds. Air groups DXA, EAA, EBA, ECA, EDA, EFA and EGA have all 10 of their aircraft launched after 35 sec. Air groups EHA and EIA only have 1 or 2 aircraft in their group after 35 seconds which is correct. The air base has 2 runways. When restarting the scenario at a 1 sec interv…

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    • 678 views
  10. Issue Information Issue ID #000045 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.092 Fixed in Unable to fire SSM'sPosted by eeustice on 05 September 2013 - 03:44 PM Unable to launch SSN's from TG AEC at ZQC. When selecting Attack in the GE the missile option is available however when I select Missiles nothing happens, My Harpoon's may be out of range nut my 1000 mile range, TG is only 165 miles away. My 16 inch guns are in range, In game save UntameAI1.003 I am unable to select missiles. In game save UntameAI3 I am able to select missiles and TASM is selected. Included in the Zip file is the latest version of my db,, the original …

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    • 642 views
  11. Issue Information Issue ID #000047 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.094 Fixed in Kirov goes for a walk (AI)Posted by Grumble on 15 September 2013 - 02:50 PM (Btw. there is no 2009.095 version yet in the Issue Tracker.) I'm playing HDS7 8.0 Cauldron with "Ignore ships running aground" (accidentally) but I don't think this is a reason for the AI surface groups to take a walk across the Crimean. The Kirov group I'm sure have a scenario plotted course going to Odessa, to my Slava group, yet it has just came ashore near Donuslav Lake and heading East-North-East. Could be trying to intercept my AGS group, which is irrelevant f…

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  12. Issue Information Issue ID #000049 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.094 Fixed in Fox ThreePosted by Grumble on 20 September 2013 - 01:41 PM Looks like an other air intercept geometry error, this time it's for planes. It happens when a fighter is depleting it's long range AAM store and the intercept point is recalculated for the remaining short range AAMs. Load fox3.hpc (attached) Attack XFA with CFA's last two AMRAAMs ("Fox Three!") in a few seconds the GE recalculates CFA's course but it actually turns away from XFA, to 109o and 10nm long. See fox2.hpc. Hope this does not just happens for me, screenshot: Issue-49-Fox-…

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  13. Issue Information Issue ID #000050 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.094 Fixed in Radar gremlinPosted by Grumble on 20 September 2013 - 02:28 PM This is an old one, sometimes fighter air radars are losing exact fix on targets they were already tracking and for all I see they should still be able to do so. I've seen this happen for an F-14 tracking a Mirage F1 at some 50nm and now I got a save file for an F-15 on Su-17 at 12nm. load nofix.hpc group WLA (3xSu-17) is in front of CJA (2xF-15) at 13nm even for a blind to see run the game for 4 seconds for the next radar update ... nope, still uncertain contact only Why?? Debug …

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  14. Issue Information Issue ID #000046 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.094 Fixed in Beyond bingo AI interceptsPosted by Grumble on 14 September 2013 - 01:24 PM AI is scrambling (but aggressively , finally we can say this ) a/c-s to targets well over the interceptor's range. Actually I would prefer AI to calculate even with wider than before margin, i.e. to only scramble for targets well within range, the interceptor should have enough combat fuel left when reaching the target (or a handy tanker up his sleeves). Hmm, now that I think about this ... this might be more complex than I thought, preferably AI would need to reac…

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  15. Issue Information Issue ID #000051 Issue Type Suggestion Severity 0 – None Assigned Status UNFILED Version 2009.094 Fixed in 8 missiles 9 hitsPosted by Grumble on 21 September 2013 - 08:21 AM This is more of question. Occasionally I've seen that missiles in AA engagement get bonus pK rolls, sometimes. I thought this is a bug. Yesterday I came across a save which produced this consistently. A rule?? It seems like if a missile group is attacking an air group with N units then each missile above 2N gets two pK rolls E.g. load attached save file, if CVA attacks WUA 2 x Mig-23 with 4 missiles > 4 pK rolls 5 missiles > 6 pK rolls 6 missiles > 8 pK rolls etc…

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  16. Issue Information Issue ID #000052 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2009.094 Fixed in Closing to next AAM rangePosted by Grumble on 21 September 2013 - 01:29 PM Closing to next AAM range would be a wonderful feature, (See how happy I was when I stumbled into it: Tony's revamped Game Engine #25) turns out it's in the GE, but it does not work consistently, could say as illusive as Bigfoot. (But I've seen it I swear! ) It happened just after I saved the attached file: I press [F1] Attack for DRA Target list pops up with TRA preselected and a soon as I accept TRA pressing OK, before or simultaneously to the Weapon Selection popu…

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  17. Issue Information Issue ID #000040 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2009.086 Fixed in 2009.090 Tame AIPosted by Grumble on 13 August 2013 - 02:12 AM Tony, I know it is a known issue that the AI becomes less aggressive or less agile towards the end of scenarios, i.e. as time passes by. I think it was Brad confirming it to someone in a post. Is this bug a lost cause? Like it has been IDed but would require complete redesign of the AI to correct it? Please let me know if I'm wasting my time reporting on it! But I hope the fat lady has not sung yet, here are a few observations from my latest run in with the tame AI. This is HDS5 …

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  18. Issue Information Issue ID #000053 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Maximum missile range in plattform editor=6553 nmPosted by broncepulido on 25 September 2013 - 06:32 AM I know the situation is clear, but perousing the new big Soviet ICBMs added by Brad in the last Cold War Database iteration, I see the platform editor (and perhaps also the Game Engine) limits a missile range to 6553 nautical miles. I see it as a very minor issue, but perhaps it's of easy solving. Issue-53-Maximum-missile-range-in-plattform-editor=6553-nm.pdf

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  19. Issue Information Issue ID #000054 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Assertion Failed message errorPosted by broncepulido on 28 September 2013 - 11:12 PM Playing "The Last Convoy" scenario with the WWII DB to verify the game speed I get the adjunt error message many times, I think related with some animation, probably torpedo hitting subs. Pressing the virtual button "omitir" the game keeps running fine, but only the first ten times or so, after the game crashes. Some idea about it? Issue-54-Assertion-Failed-message-error.pdf Assertion Failed.doc

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    • 645 views
  20. Issue Information Issue ID #000060 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2009.097 Fixed in Turf monster eating AI planesPosted by Grumble on 18 October 2013 - 11:16 PM Occasionally there are unsolicited slander messages reporting that an "enemy a/c group have been shot down" when I'm completely innocent. HDS8 9.0 Demise of the 7th fleet seems to be rich in this, To Go 2:21:38:14 4 enemy MiG-29 Fulcrum of group (ZUb), have been shot down. To Go 2:21:08:39 4 enemy Jaguar Intl of group (ZZa), have been shot down. To Go 2:20:26:55 6 enemy Super Etentard of group (ZSR), have been shot down. To Go 2:20:19:02 …

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    • 775 views

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