Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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Defect Name: AS-4 attacking submarines Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: saved game AS-4 attacking submarines.hpi Long Description: AS-4 anti-ship missiles have been fired at submarines and attempt to engage them. SSNs were never eligible targets in the first place and were never on the surface. Sequence to reproduce: 1. Run scen and watch as AS-4s attempt to intercept SSNs Expected behaviour: AS-4 missiles should not attack submarines Observed behaviour: AS-4 missiles try to attack submarines AS_4_attacking_submarines.zip
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- 15 replies
- 10.3k views
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Defect Name: Missing planes Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB Scenario used: HDS9 - #4 The Devil's Due Long Description: Planes do not appear in selection menu when splitting group. Sequence to reproduce: 1. Select Air group ZLA 2. Group display indicates 12 aircraft. 12 aircraft can also be seen in unit menu. 3. Hit F8 to divide group. 4. Only 4 aircraft appear in the selection window. Expected behaviour: All 12 aircraft should be available for division of group Observed behaviour: Only 4 aircraft are offered for division of group. Missing_planes.zip
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- 3 replies
- 3.6k views
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Defect Name: Cruise at full speed [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Love is My Vengeance [EC2003 IOPG] User-built Long Description: Air group BIA is currently cruising at 90kts. This should be Full Speed. Cruise speed should only be 80kts. Sequence to reproduce: 1. Select Air Group BIA. 2. Order BIA to Full Military power at low altitude. Speed remains at 90kts and Throttle setting now shows Military. 3. Now order BIA to Cruise power. Speed drops to 80kts and Throttle setting changes to Cruise. 4. Now order BIA back to Military power. Speed increases to 90kts but Throttle setting remains at…
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- 3 replies
- 3.6k views
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Defect Name: Air patrol runs out of gas Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Saved game - Air patrol runs out of gas.hpi Long Description: Formation air patrol AA29 runs out of gas on its own. Sequence to reproduce: 1. Run saved game for about 10min. High compression is okay. Expected behaviour: Formation air patrols should never run out of gas Observed behaviour: Formation air patrol runs out of gas. Air_patrol_runs_out_of_gas.zip
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- 9 replies
- 5.6k views
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Defect Name: HARM cannot launch Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: HARM cannot launch.hpq Long Description: HARM cannot launch against targets that report with radar active. Sequence to reproduce: 1. Order air group to attack ZZb or OOm. 2. "Cannot conduct Land Attack" message received 3. Look in Unit display and several ZZ units are active, but Airbase radar is off. Same for OOm group. 4. Allow missiles to destroy the base. 5. Air group can now attack new group (WT) once the base has been destroyed. Expected behaviour: Should be able to attack active radar in the group Observed behaviour: Canno…
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- 26 replies
- 15.4k views
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Defect Name: Wrong speed Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Saved game: Wrong speed Long Description: Aircraft at max altitude is going faster than the allowable speed setting Sequence to reproduce: 1. A/c at VHigh altitude is flying at 570kts. 2. Hit F2 to set speed and max allowed is 560kts. Expected behaviour: Plane should not fly faster than allowable speed setting Observed behaviour: Plane flies faster than allowable speed setting Wrong_speed.zip
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- 5 replies
- 5.8k views
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Defect Name: Missile turns away Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Saved game: Missile turns away Long Description: Incoming Phoenix missile turns away on final approach to target. Sequence to reproduce: 1. Run saved game at 1:5 compression 2. Watch missile approach target yet turn in opposite direct just before it runs out of fuel Expected behaviour: Missile should continue towards target Observed behaviour: Missile turns away from target Missile_turns_away.zip
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- 8 replies
- 5.3k views
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Just playing a user scenario, and saw a flanker being shot down by a green pakistani ship. I saved it, and then the 2nd plane gets shot down as well. The game tells me I've shot down the plane. It seems logical enough that green has shot down the red plane, but my question is this supposed to happen? And would the green ships attack my planes? Should I sink green ships that threaten my forces? I remember one scenario which has a green ship which looks like a merchant cargo ship, but has a nuclear weapon in it's loadout. pakiflanker.zip
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- 8 replies
- 5.5k views
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Defect Name: 253 and 120 planes in a group Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: WW3.SCq Long Description: Huge groups of enemy planes appear even though the planes never existed on the airfield. Groups of 253 and 120 planes appear over an airfield that only originally started out with 90. I suspect that this occurs due to the airfield sustaining damage during the launch sequence. This used to be a problem in pre-HCE versions. Sequence to reproduce: 1. Order TROKA division to bombard Taebukpo-Ri. 2. Repeat gun order every second or so for the next 30 seconds until aircraft groups appear to launc…
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- 3 replies
- 3.5k views
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Defect Name: Ferry flameout Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB Scenario used: Ferry flameout.sc1 Long Description: Aircraft on ferry mission run out of fuel. Sequence to reproduce: 1. Order 1 Hawk to Ferry from Banak to Orland 2. Order 70 Hawk to Ferry from Banak to Orland 3. Solo aircraft will arrive safely, but large group of 70 aircraft will run out of fuel and crash. In previous versions, aircraft on Ferry mission began to move immediately. Now that they remain stationary until the entire group has launched, the fuel calculation is erroneous. This will also cause problems in groups with mixed aircraft. Expected be…
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- 6 replies
- 4.6k views
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Defect Name: Assertion errors on quit Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: WW3.SCq Long Description: Game throws assertion errors when user attempts to end game. In other test runs, assertion errors are reported within the game (user does not need to end game to cause them). It is not known if these two cases are related. Assertion errors occurring within this scenario are sporadic but non-replicable with any consistency. They do appear with this scenario approximate 1 in 7 runs. Sequence to reproduce: 1. Order TROKA division to bombard Taebukpo-Ri. 2. Repeat gun order every second or so for the nex…
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- 5 replies
- 4.2k views
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Defect Name: Cannon fire only Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: saved game Cannon fire only.hpi Long Description: When ordered to intercept with Sidewinders and Phoenix, Tomcats show the "Should we attack with only cannon fire?" message. The targets are well within Phoenix range. Even if target is inside the minimum range of Phoenix and _outside_ maximum range of Sidewinder, Staff Assistance should ask to engage and use the shorter-ranged Sidewinder as the basis and display a message like, "Effective range is 10nm. Target range is 15nm. Shall we close to intercept?" Sequence to reproduce: 1. Immediate…
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- 5 replies
- 4.1k views
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Defect Name: CTD on tanker launch Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-080308 Scenario used: CTD on tanker launch.SCm Long Description: CTD when tanker is ordered to launch on a patrol mission Sequence to reproduce: 1. Run scenario from Red side 2. Order Midas tanker to any patrol point from ZTa (Afrikanda) 3. CTD when plane attempts to launch Expected behaviour: Tanker should launch on patrol mission Observed behaviour: Tanker patrol mission results in CTD CTD_on_tanker_launch.zip
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- 1 reply
- 2.4k views
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Defect Name: CTD from multiple splits Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Fortress Keflavik [GIUK] Long Description: CTD from group after trying multiple splits Sequence to reproduce: 1. Select group ABu 2. F8 and move both submarines into a new group 3. Order new group to divide, again, by moving both subs into new group 4. Order new group to divide, again, by moving both subs into new group Expected behaviour: Group should split into new group Observed behaviour: Attempt to split group results in CTD CTD_from_multiple_splits.zip
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- 2 replies
- 2.5k views
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Defect Name: Crash in Select Battleset/main menu. Build: Aug 12 2007 (Release) Repeatable: Y Operating System: XP DB used: N/A Scenario used: NA Long Description: I somewhat stupidly and accidentally (yes, everyone belive that ) changed the size of the "Region" menu button thing. It crashed the program. I did it again and it crashed a 2nd time. A weird, possibly not fixable defect, but a defect none-the-less. Sequence to reproduce: Open game. Move the size of "Region" so it no longer shows. Game might freeze. Expected behaviour: No crash? Observed behaviour: Crashes http://img.photobucket.com/albums/v369/dav...ieWAU/crash.jpg
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- 1 reply
- 2.8k views
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Defect Name: Unable to complete intercept of base Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Unable to complete intercept of base.hph Long Description: Air group ARa is ordered to attack base ZWa. Proper intercept procedure is followed and group is ordered to close to 60nm to attack. However, the message, "Group ARA completed intercept of enemy units and is loitering in the area." appears immediately and group does not move towards the base. Manual interception is required. Weapons function normally. Sequence to reproduce: 1. Order ARa to attack base ZWa surface units 2. Message, "Group ARA completed interce…
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- 3 replies
- 2.3k views
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Defect Name: Crash After Splitting Build: Basic HCE installation. Repeatable: Y Operating System: XP DB used: Not Sure (Westpac from HCE install?) Scenario used: Saved game: Game crashes after splitting group. Long Description: After splitting a group (to hopefully enable it to refuel) the game crashes. Sequence to reproduce: 1. Load Savegame. 2. Choose group BKA (EA-6B Prowler and KA-6D Intruder Refuel, at top of window, slightly to the right above the carrier group.) 3. Ctrl-8 to split the group. Move both to the right side. Continue. 4. Game Crashes. Expected behaviour: Game asks for a new course. Observed behaviour: Game crashes. crash.zip
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- 8 replies
- 4.1k views
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Defect Name: T-80 indestructible Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: T-80 indestructible.hph Long Description: 4 L-39 Albatros attack a single T-80 unit with a full load of 68mm Rockets and autocannon fire. Several hits are registered, but absolutely no damage is incurred by T-80. Sequence to reproduce: 1. Rockets and cannon fire should be able to at least damage, if not destroy, T-80 Expected behaviour: Rockets and cannon fire should be able to at least damage, if not destroy, T-80 Observed behaviour: T-80 impervious to rockets and cannon fire T_80_indestructible.zip
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- 8 replies
- 3.7k views
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Defect Name: Group survivors form improper group Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: saved game Group survivors form improper group.hph Long Description: Airfield ACb is destroyed. Ground units grouped with the base now form a group called "DL". Two letter designation for a group is improper. All units should have 3 characters. Also, when DL is selected and all units are detached to a new group, EQr is formed (a proper group). Sequence to reproduce: 1. Select DL and detach all units with F8 2. EQr is formed Expected behaviour: Proper new group should be formed from survivors of destroyed base…
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- 3 replies
- 2.3k views
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Defect Name: Ghost of Scorpio Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Saved game - Ghost of Scorpio.hpi Long Description: Scorpio ship unit ZC04 does not appear to be susceptible to attack. Two attacks were made against group ZCs with 15+ Harpoon allocated to Scorpio on both occasions. No hits and now the player is unable to select the ship group for attack. This scenario was played before and I *think* that I was able to kill the ship, but I cannot be certain. Sequence to reproduce: 1. ZC04 cannot be attack. Player cannot even launch group against ZCs. 2. Note that the oddly discoloured icon for Scorpio …
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- 8 replies
- 3.6k views
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