Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
373 topics in this forum
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Defect Name: Dead in the water Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Test scen - Dead in the water.scm Long Description: TF goes dead in the water when HVU sunk. Sequence to reproduce: 1. Launch all 48 Harpoon from P-3 Orions at ZW00 2. When ship is sunk, TF stops moving and will not move for the remainder of the game Expected behaviour: TF should continue movement after HVU sunk Observed behaviour: TF goes dead in the water after HVU sunk Dead_in_the_water.zip
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- 4 replies
- 2.9k views
- 1 follower
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Defect Name: SE Count bug [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: SE_Count [EC2003 MEDC] test scenario Long Description: Test scenario has ViCond set at the destruction of two bases. Victory is granted after just one base is destroyed. Sequence to reproduce: 1. Play as Blue. 2. Launch bombers and kill one enemy base. 3. Victory awarded. 4. Test scen attached. Expected behaviour: Victory after destroying two bases. Observed behaviour: Victory awarded after destroying just one base. SE_Counting_bug__2005_.zip
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- 2 replies
- 2.2k views
- 1 follower
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Defect Name: Units do not move to new patrol zones Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Units do not move to new patrol zones.sc1 Long Description: Units do not move to new patrol zones when size of zones is changed Sequence to reproduce: 1. Change formation zone sizes to: 10nm, 20nm, 30nm, and 40nm. 2. Do NOT make any changes to ship assignments. 3. Run at high compression to allow ships to move to new zone 4. After formation is stabilized, check distances between ships. Type 42 has been assigned a zone between 20-30nm and should thus be 25-30nm from the ship at the centre of the formation (CVH) Un…
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- 8 replies
- 4.9k views
- 1 follower
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Defect Name: [CTD] Multiple windows open in SE Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: [CTD] Multiple windows open in SE.sc1 Long Description: ScenEdit allows multiple windows to open on Alt Start point command (Ctrl+V). Sequence to reproduce: 1. Select unit ZZC from test scen 2. Hit Cntrl+V (Alt start points) 3. Hit Edit button twice 4. Two windows open. Expected behaviour: Multiple windows should not be opened. Observed behaviour: Only a single window should be opened when Edit button depressed. _CTD__Multiple_windows_open_in_SE.zip
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- 1 reply
- 1.7k views
- 1 follower
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Defect Name: [CTD] SE on Alt start point Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: [CTD] SE on Alt start point.sc1 Long Description: ScenEdit will throw General Protection Fault error when multiple windows have been opened regardless of how those windows are closed. Sequence to reproduce: 1. Select unit ZZC from test scen 2. Hit Cntrl+V (Alt start points) 3. Hit Edit button twice 4. If you try to exit out of the command by hitting cancel or anything else, you throw the GPF. _CTD__SE_on_Alt_start_point.bmp Expected behaviour: Multiple windows should not be opened. If opened, they should close with the…
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- 1 reply
- 1.8k views
- 1 follower
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Defect Name: Map disappears in SE Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: any Battleset scenario Long Description: Map disappears in SE when battleset is re-opened Sequence to reproduce: 1. Open WestPac battleset in SE 2. Select scenario #1 - Walk-through 3. Map disappears in SE (before).gif appears 4. Hit Alt+B (Edit Battleset scenario) command 5. When the Select Scenario screen appears, hit "Cancel" and you will be returned to the Battleset selection window. 6. Select WestPac, again and hit OK 7. Select scenario #1 - Walk-through 8. Map disappears in SE (after).gif appears Expected be…
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- 1 reply
- 1.7k views
- 1 follower
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Defect Name: Suicidal ASW Attacks Build: Basic HCE installation. Repeatable: Y Operating System: XP DB used: Not Sure (Westpac from HCE install?) Scenario used: Backyard Long Description: AI sends May ASW aircraft to attack the carrier group. Sequence to reproduce: 1. Load Savegame. 2. Watch as May ASW planes try to attack the carrier formation. Expected behaviour: Not sending ASW planes with very short range weapons to attack a fully stocked carrier group. Observed behaviour: The May ASW planes try to attack the group (no subs in the group either). My guess is the "Sea" rating on the ASW-LR loadout's weapon "USET-95" (range 7.0) is causing the AI to …
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- 4 replies
- 3k views
- 1 follower
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Defect Name: Lost contact Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Lost contact.hpq Long Description: Aircraft approaching a sub group turn back to land even when asked if the want to continue the search. Sequence to reproduce: 1. Allow torpedo attack to be resolved against ZXu. You may have to run this a few times. In most cases, the torpedoes should sink the SSGN. 2. Once Oscar is sunk, image "Lost contact 1" is shown requesting if search should continue 3. Then image "Lost contact 2" appears 4. Air group then returns to base even if there are still other subs in group ZXu Expected be…
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- 2 replies
- 2.6k views
- 1 follower
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Defect Name: Cannot attack unknown SAM Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Cannot attack unknown SAM.hpq Long Description: Enemy unit is shown in Unit display but player cannot attack it. When F1 attack button is depressed, the enemy unit does not appear as a possible target choice. Sequence to reproduce: 1. Order air group AGA to attack with F1 2. Only ZTA appears as a target. The SAM site does not even register Expected behaviour: All eligible targets should appear in target list Observed behaviour: Not all eligible targets appear in target list Cannot_attack_unknown_SAM.zip
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- 1 reply
- 1.8k views
- 1 follower
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Defect Name: Cannot attack unknown sub Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Cannot attack unknown sub.hpq Long Description: Player cannot attack unknown enemy sub contact. Sequence to reproduce: 1. Order AAC to attack sub contact with F1 2. Image "Cannot attack unknown sub 1" appears 3. Order AAC to launch air attack against sub contact 4. Image "Cannot attack unknown sub 2" appears Expected behaviour: AAC should be allowed to launch helos to attack sub group Observed behaviour: AAC prevented from launching helos against sub group Cannot_attack_unknown_sub.zip
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- 1 reply
- 1.5k views
- 1 follower
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Defect Name: Sinking Image Error Build: HCE 2007.000 Repeatable: Unknown Operating System: XP DB used: HCDB-070524 Scenario used: Backyard.SCq Long Description: When submarine is sunk, no corresponding image is displayed. Sequence to reproduce: 1. n/a Expected behaviour: Image of sunken submarine should appear when a submarine is sunk. Observed behaviour: No image appears when submarine is sunk. Sinking_Image_Error.zip
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- 8 replies
- 3.9k views
- 1 follower
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Defect Name: Incorrect Sinking Icon Build: HCE Repeatable: Unknown Operating System: XP DB used: HCDB Scenario used: Backyard -- Incorrect Sinking Icon.hpq Long Description: Ship sunk window image shows sunken submarine Sequence to reproduce: 1. Order SubGru AOU to conduct attack on unknown OOS group 2. Fire all 3 Harpoon. Activation range 5nm 3. When ship is sunk, incorrect image displayed. When other ships were sunk, the correct image was displayed. Problem seems to only manifest with an accidental sinking of a neutral vessel. Expected behaviour: Image of sinking/exploding ship should be displayed when a ship is sunk. Observed behaviour: Image of s…
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- 2 replies
- 2.4k views
- 1 follower
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Defect Name: Keyboard commands missing Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: any Long Description: Many keyboard commands listed in either the in-game help function for GE, the in-game help function for SE, or the manual are missing. Also, the keyboard commands listed in the manual do not correspond with the ones available from the in-game help function. Alt+A in SE does not match described function Alt+___ Special Key commands listed under 15.8 do not function in the SE Alt+t listed on GE help function does not work Alt+u listed on SE help function does not work MarkShot (a.k.a. Mark Kratzer) notic…
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- 3 replies
- 2.7k views
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